{
 "Sir Aldous Ironbane": {
  "name": "Sir Aldous Ironbane",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "3",
  "descriptor": "Honorable",
  "type": "Warrior",
  "focus": "Masters Weaponry",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "3",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "15",
  "mightCur": "15",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Last surviving knight of a fallen order, seeking to restore honor to his family name.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "discerning true motives and lies",
  "sk2l": "T",
  "sk3": "crafting tasks associated with your chosen weapon",
  "sk3l": "T",
  "at1w": "Ancestral longsword (medium)",
  "at1d": "6",
  "at1r": "immediate",
  "at1m": "Weapon Master +1, Combat Prowess +1",
  "at2w": "Dagger (light)",
  "at2d": "3",
  "at2r": "immediate",
  "at2m": "eased (light), Combat Prowess +1",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Combat Prowess",
  "ab2c": "",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Bash",
  "ab3c": "1 Might",
  "ab3e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab4n": "Control the Field",
  "ab4c": "1 Might",
  "ab4e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab5n": "Weapon Master [focus]",
  "ab5c": "",
  "ab5e": "You inflict an additional 1 point of damage with your chosen weapon.",
  "ab6n": "Weapon Crafter [focus]",
  "ab6c": "",
  "ab6e": "You are trained in crafting tasks associated with your chosen weapon. For instance, if your weapon is a bow, you are trained in tasks related to crafting bows and fletching arrows; if your weapon is a sword, you are trained in tasks for forging swords and sharpening blades; and so on.",
  "t1type": "Practiced in Armor, Combat Prowess, Bash, Control the Field",
  "t1focus": "Weapon Master, Weapon Crafter",
  "cy1n": "Curative (a vial of red tonic)",
  "cy1l": "4",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "cy2n": "Wings (a feather charm)",
  "cy2l": "5",
  "cy2e": "User can fly at their normal running speed for ten minutes per cypher level.",
  "equipment": "Plate armor, a shield bearing his family crest, a whetstone, travel rations, a signet ring\nWeapons: Ancestral longsword (medium), Dagger (light)\nArmor: heavy (+3)",
  "background": "Last surviving knight of a fallen order, seeking to restore honor to his family name.\nMotivation: Prove that chivalry and honor still matter in a dark world.\nHook: Haunted by the failure to save his kingdom, he drives himself to impossible standards.",
  "notes2": "Honorable: +2 Might; trained in pleasant social interaction; discerning true motives and lies.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +3/2/1 bonus points; Honorable +2 Might = 15/12/9 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Heavy armor: Speed Effort +3 per level (Practiced in Armor).",
  "connection": "",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy."
 },
 "Whisper Nightshade": {
  "name": "Whisper Nightshade",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Stealthy",
  "type": "Explorer",
  "focus": "Explores Dark Places",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "1",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Former street thief turned dungeon delver who specializes in ancient ruins.",
  "sk1": "stealth",
  "sk1l": "T",
  "sk2": "lies and trickery",
  "sk2l": "T",
  "sk3": "illusions and trickery abilities",
  "sk3l": "T",
  "sk4": "climbing",
  "sk4l": "T",
  "sk5": "balancing",
  "sk5l": "T",
  "sk6": "ancient ruins",
  "sk6l": "T",
  "sk7": "history",
  "sk7l": "T",
  "sk8": "searching, listening, climbing, balancing, and jumping",
  "sk8l": "T",
  "sk9": "movement",
  "sk9l": "I",
  "at1w": "Short sword (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Throwing knives (light)",
  "at2d": "2",
  "at2r": "short",
  "at2m": "eased (light)",
  "ab1n": "Improved Edge (Speed)",
  "ab1c": "",
  "ab1e": "Choose one of your Edge stats that is 0. It increases to 1.",
  "ab2n": "Danger Sense",
  "ab2c": "1 Speed",
  "ab2e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab3n": "Physical Skills",
  "ab3c": "",
  "ab3e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab4n": "Knowledge Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Superb Explorer [focus]",
  "ab5c": "",
  "ab5e": "You are trained in searching, listening, climbing, balancing, and jumping tasks.",
  "t1type": "Improved Edge, Danger Sense, Physical Skills, Knowledge Skills",
  "t1focus": "Superb Explorer",
  "cy1n": "Force Field (a silver ward-coin)",
  "cy1l": "4",
  "cy1e": "For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher).",
  "cy2n": "Adhesion (a gecko-skin glove)",
  "cy2l": "3",
  "cy2e": "Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level.",
  "equipment": "Leather jerkin, lockpicks, grappling hook and rope, dark clothing, thieves’ tools, a hooded lantern\nWeapons: Short sword (medium), Throwing knives (light)\nArmor: light (+1)",
  "background": "Former street thief turned dungeon delver who specializes in ancient ruins.\nMotivation: Uncover the secrets of lost civilizations.\nHook: Cursed to see glimpses of the past in ancient places.",
  "notes2": "Stealthy: +2 Speed; trained in stealth; lies and trickery; illusions and trickery abilities; inability: movement.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Stealthy +2 Speed = 11/14/11 at tier 1. Edge 1/1/0, with Improved Edge. Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.",
  "connection": "",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy."
 },
 "Elysia Stormcaller": {
  "name": "Elysia Stormcaller",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Mystical",
  "type": "Adept",
  "focus": "Rides the Lightning",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "7",
  "mightCur": "7",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "18",
  "intCur": "18",
  "intEdge": "1",
  "desc": "Weather witch from the northern mountains who calls storms and wind.",
  "sk1": "identifying and understanding the supernatural",
  "sk1l": "T",
  "sk2": "the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties",
  "sk2l": "T",
  "sk3": "charm, persuasion and deception",
  "sk3l": "I",
  "at1w": "Crystal staff (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice.",
  "ab2n": "Ward",
  "ab2c": "",
  "ab2e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab3n": "Magic Training",
  "ab3c": "",
  "ab3e": "You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.",
  "ab4n": "Far Step",
  "ab4c": "2 Int",
  "ab4e": "You leap through the air and land some distance away. You can jump up, down, or across to anywhere you choose within long range if you have a clear and unobstructed path to that location. You land safely.",
  "ab5n": "Shock [focus]",
  "ab5c": "1 Int",
  "ab5e": "Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack.",
  "ab6n": "Charge [focus]",
  "ab6c": "1+ Int",
  "ab6e": "You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect point plus 1 point per level of the device.",
  "t1type": "Onslaught, Ward, Magic Training, Far Step",
  "t1focus": "Shock, Charge",
  "cy1n": "Comprehension (a tongue-shaped amulet)",
  "cy1l": "4",
  "cy1e": "Within five minutes, the user can understand the words of a specific language keyed to the cypher (two languages if the cypher is level 5 or higher). This is true even of creatures that do not normally have a language. If the user could already understand the language, the cypher has no effect. Once the cypher is used, the effect is permanent, and the cypher no longer counts against the number of cyphers that a PC can bear.",
  "cy2n": "Repel (a ward-bell)",
  "cy2l": "4",
  "cy2e": "One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly.",
  "cy3n": "Vanisher (a pinch of ghost dust)",
  "cy3l": "5",
  "cy3e": "The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks. This effect ends if they do something to reveal their presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, they can regain the remaining invisibility effect by taking an action to focus on hiding their position.",
  "equipment": "Storm-crystal staff, weather-reading tools, warm furs, a satchel of herbs\nWeapons: Crystal staff (light)",
  "background": "Weather witch from the northern mountains who calls storms and wind.\nMotivation: Prevent an ancient evil from awakening in the frozen north.\nHook: Her powers are tied to her emotions: anger brings storms.",
  "notes2": "Mystical: +2 Intellect; trained in identifying and understanding the supernatural; inability: charm, persuasion and deception; Sense Magic: sense hidden supernatural effects; Spell: Hedge Magic (1 Intellect).\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +0/2/4 bonus points; Mystical +2 Intellect = 7/11/18 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy."
 },
 "Finn Silvertongue": {
  "name": "Finn Silvertongue",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Charming",
  "type": "Speaker",
  "focus": "Leads",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Traveling bard who rallies common folk against tyranny.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "abilities that influence minds",
  "sk2l": "T",
  "sk3": "all social interactions, whether they involve charm, learning a person's secrets, or intimidating others",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "resisting mental attacks",
  "sk5l": "I",
  "at1w": "Rapier (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Encouragement",
  "ab1c": "1 Int",
  "ab1e": "While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.",
  "ab2n": "Enthrall",
  "ab2c": "1 Int",
  "ab2e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab3n": "Anecdote",
  "ab3c": "2 Int",
  "ab3e": "You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote. For the next hour, those who pay attention to your story are trained in a task you choose that's related to the anecdote, as long as it's not an attack or defense task. Action to initiate, one minute to complete.",
  "ab4n": "Fast Talk",
  "ab4c": "1 Int",
  "ab4e": "When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.",
  "ab5n": "Natural Charisma [focus]",
  "ab5c": "",
  "ab5e": "You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.",
  "ab6n": "Good Advice [focus]",
  "ab6c": "",
  "ab6e": "Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom. When you help another character, they gain an additional asset.",
  "t1type": "Encouragement, Enthrall, Anecdote, Fast Talk",
  "t1focus": "Natural Charisma, Good Advice",
  "cy1n": "Tissue Regeneration (a troll-blood salve)",
  "cy1l": "6",
  "cy1e": "For the next hour, the user regains 1 point lost to damage per round, up to a total number of points equal to twice the cypher's level. As each point is regained, they choose which Pool to add it to. If all their Pools are at maximum, the regeneration pauses until they take more damage, at which point it begins again (if any time remains in the hour) until the duration expires.",
  "cy2n": "Darksight (a drop of owl’s-eye oil)",
  "cy2l": "3",
  "cy2e": "Grants the ability to see in the dark for five hours per cypher level. (For a more realistic game, this cypher could instead make the user specialized in low-light spotting.)",
  "equipment": "Masterwork lute, a book of stories, a noble’s disguise, a coin purse\nWeapons: Rapier (light)",
  "background": "Traveling bard who rallies common folk against tyranny.\nMotivation: Inspire hope and courage in the hearts of the oppressed.\nHook: His songs seem to carry real power: crowds rally, and tyrants send soldiers after him.",
  "notes2": "Charming: +2 Intellect; trained in pleasant social interaction; abilities that influence minds; inability: lore and knowledge; resisting mental attacks; Contact: an influential contact.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Charming +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy."
 },
 "Bramble Thornfoot": {
  "name": "Bramble Thornfoot",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Swift",
  "type": "Explorer",
  "focus": "Controls Beasts",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "0",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "0",
  "desc": "Halfling ranger raised by forest spirits, nature’s diplomat. Her beast companion is a clever fox named Ruddle.",
  "sk1": "initiative",
  "sk1l": "T",
  "sk2": "running",
  "sk2l": "T",
  "sk3": "Speed defense tasks when not wearing armor",
  "sk3l": "T",
  "sk4": "climbing",
  "sk4l": "T",
  "sk5": "swimming",
  "sk5l": "T",
  "sk6": "balance",
  "sk6l": "I",
  "at1w": "Shortbow (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Hatchet (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Find the Way",
  "ab1c": "",
  "ab1e": "When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort.",
  "ab2n": "Endurance",
  "ab2c": "",
  "ab2e": "Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round.",
  "ab3n": "Trained Without Armor",
  "ab3c": "",
  "ab3e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Beast Companion [focus]",
  "ab5c": "",
  "ab5e": "A level 2 creature of your size or smaller accompanies you and follows your instructions. You and the GM must work out the details of your creature, and you'll probably make rolls for it in combat or when it takes actions. The beast companion acts on your turn. As a level 2 creature, it has a target number of 6 and 6 health and it inflicts 2 points of damage. Its movement is based on its creature type (avian, swimmer, and so on). If your beast companion dies, you can hunt in the wild for 1d6 days to find a new one.",
  "t1type": "Find the Way, Endurance, Trained Without Armor, Physical Skills",
  "t1focus": "Beast Companion",
  "cy1n": "Meditation Aid (a smoky incense cone)",
  "cy1l": "5",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "cy2n": "Stim (a bitter black berry)",
  "cy2l": "3",
  "cy2e": "Eases the user's next action taken by three steps.",
  "equipment": "Shortbow and arrows, animal treats, an herb pouch, comfortable boots, a bedroll\nWeapons: Shortbow (medium), Hatchet (light)",
  "background": "Halfling ranger raised by forest spirits, nature’s diplomat. Her beast companion is a clever fox named Ruddle.\nMotivation: Protect the balance between civilization and wilderness.\nHook: Animals trust her completely, but she cannot bring herself to lie to one.",
  "notes2": "Swift: +4 Speed; trained in initiative; running; inability: balance.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/0/4 bonus points; Swift +4 Speed = 12/13/13 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.",
  "connection": "",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy."
 },
 "Dame Valeria Brightshield": {
  "name": "Dame Valeria Brightshield",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Strong",
  "type": "Warrior",
  "focus": "Never Says Die",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "16",
  "mightCur": "16",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "10",
  "intCur": "10",
  "intEdge": "0",
  "desc": "Paladin with an unwavering moral code who believes in redemption for all.",
  "sk1": "breaking inanimate objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "Speed defense tasks when not wearing armor",
  "sk3l": "T",
  "at1w": "Warhammer (medium)",
  "at1d": "5",
  "at1r": "immediate",
  "at1m": "Combat Prowess +1",
  "at2w": "Javelin (medium)",
  "at2d": "4",
  "at2r": "long",
  "at2m": "",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Combat Prowess",
  "ab2c": "",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Swipe",
  "ab3c": "1 Speed",
  "ab3e": "This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab4n": "Trained Without Armor",
  "ab4c": "",
  "ab4e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab5n": "Improved Recovery [focus]",
  "ab5c": "",
  "ab5e": "Your ten-minute recovery roll takes only one action instead, so that your first two recovery rolls are one action, the third is one hour, and the fourth is ten hours.",
  "ab6n": "Push on Through [focus]",
  "ab6c": "2 Might",
  "ab6e": "You ignore the effects of terrain while moving for one hour.",
  "t1type": "Practiced in Armor, Combat Prowess, Swipe, Trained Without Armor",
  "t1focus": "Improved Recovery, Push on Through",
  "cy1n": "Wings (a feather charm)",
  "cy1l": "5",
  "cy1e": "User can fly at their normal running speed for ten minutes per cypher level.",
  "cy2n": "Heat Attack (an ember-red rune)",
  "cy2l": "3",
  "cy2e": "For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage.",
  "equipment": "Chainmail, shield, holy symbol, bandages\nWeapons: Warhammer (medium), Javelin (medium)\nArmor: medium (+2)",
  "background": "Paladin with an unwavering moral code who believes in redemption for all.",
  "notes2": "Strong: +4 Might; trained in breaking inanimate objects; jumping; An extra medium or heavy weapon.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Strong +4 Might = 16/12/10 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Knight and the Rogue with Shadow “Five-Finger” Flynn.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Knight and the Rogue (Party of 2). Dynamic: Honor versus pragmatism, with deep mutual respect despite opposing methods.\nWith: Shadow “Five-Finger” Flynn (Clever Explorer who Moves Like the Wind)."
 },
 "Shadow “Five-Finger” Flynn": {
  "name": "Shadow “Five-Finger” Flynn",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Clever",
  "type": "Explorer",
  "focus": "Moves Like the Wind",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "16",
  "speedCur": "16",
  "speedEdge": "0",
  "intMax": "15",
  "intCur": "15",
  "intEdge": "0",
  "desc": "Reformed thief teaching the paladin that sometimes rules must bend.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "resisting mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "climbing",
  "sk4l": "T",
  "sk5": "jumping",
  "sk5l": "T",
  "sk6": "locks",
  "sk6l": "T",
  "sk7": "city streets",
  "sk7l": "T",
  "sk8": "lore and knowledge",
  "sk8l": "I",
  "at1w": "Rapier (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "at2w": "Hand crossbow (light)",
  "at2d": "2",
  "at2r": "short",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Block",
  "ab2c": "3 Speed",
  "ab2e": "You automatically block the next melee attack made against you within the next minute.",
  "ab3n": "Physical Skills",
  "ab3c": "",
  "ab3e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab4n": "Knowledge Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Greater Enhanced Speed [focus]",
  "ab5c": "",
  "ab5e": "You gain 6 points to your Speed Pool.",
  "ab6n": "Fleet of Foot [focus]",
  "ab6c": "1+ Speed",
  "ab6e": "You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered.",
  "t1type": "Danger Sense, Block, Physical Skills, Knowledge Skills",
  "t1focus": "Greater Enhanced Speed, Fleet of Foot",
  "cy1n": "Adhesion (a gecko-skin glove)",
  "cy1l": "3",
  "cy1e": "Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level.",
  "cy2n": "Analeptic (a sprig of quickleaf)",
  "cy2l": "3",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Speed Pool.",
  "equipment": "Leather coat, lockpicks, a forged writ of passage\nWeapons: Rapier (light), Hand crossbow (light)\nArmor: light (+1)",
  "background": "Reformed thief teaching the paladin that sometimes rules must bend.",
  "notes2": "Clever: +2 Intellect; trained in lies and trickery; resisting mental effects; assessing danger, lies, quality and function; inability: lore and knowledge.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/1/4 bonus points; Clever +2 Intellect; Greater Enhanced Speed +6 Speed = 11/16/15 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.",
  "connection": "Member of The Knight and the Rogue with Dame Valeria Brightshield.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Knight and the Rogue (Party of 2). Dynamic: Honor versus pragmatism, with deep mutual respect despite opposing methods.\nWith: Dame Valeria Brightshield (Strong Warrior who Never Says Die)."
 },
 "Ignis Flamehart": {
  "name": "Ignis Flamehart",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Impulsive",
  "type": "Adept",
  "focus": "Bears a Halo of Fire",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Fire mage with a quick temper and fierce loyalty to family.",
  "sk1": "initiative",
  "sk1l": "T",
  "sk2": "Speed defense",
  "sk2l": "T",
  "sk3": "the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties",
  "sk3l": "T",
  "sk4": "patience, willpower and discipline",
  "sk4l": "I",
  "at1w": "Dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice.",
  "ab2n": "Shatter",
  "ab2c": "2+ Int",
  "ab2e": "You interrupt the fundamental force holding normal matter together for a moment, causing the detonation of an object you choose within long range. The object must be a small, mundane item composed of homogeneous matter (such as a clay cup, an iron ingot, a stone, and so on). The object explodes in an immediate radius, dealing 1 point of damage to all creatures and objects in the area. If you apply Effort to increase the damage, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll.",
  "ab3n": "Magic Training",
  "ab3c": "",
  "ab3e": "You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.",
  "ab4n": "Resonance Field",
  "ab4c": "1 Int",
  "ab4e": "Faint lines in a color you choose form a tracery over your entire body and emit faint light. The effect lasts for one minute. Whenever a creature within immediate range makes an attack against you, the pattern energizes to block the attack. You can make an Intellect defense roll in place of the defense roll you would normally make. If you do so and you get a minor effect, the creature attacking you takes 1 point of damage. If you get a major effect, the creature attacking you takes 4 points of damage.",
  "ab5n": "Shroud of Flame [focus]",
  "ab5c": "1 Int",
  "ab5e": "At your command, your entire body becomes shrouded in flames that last up to ten minutes. The fire doesn't burn you, but it automatically inflicts 2 points of damage to anyone who tries to touch you or strike you with a melee attack. Flames from another source can still hurt you. While the shroud is active, you gain +2 Armor against damage from fire from another source.",
  "t1type": "Onslaught, Shatter, Magic Training, Resonance Field",
  "t1focus": "Shroud of Flame",
  "cy1n": "Repel (a ward-bell)",
  "cy1l": "4",
  "cy1e": "One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly.",
  "cy2n": "Vanisher (a pinch of ghost dust)",
  "cy2l": "5",
  "cy2e": "The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks. This effect ends if they do something to reveal their presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, they can regain the remaining invisibility effect by taking an action to focus on hiding their position.",
  "cy3n": "Sleep Inducer (a sachet of poppy dust)",
  "cy3l": "4",
  "cy3e": "Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise.",
  "equipment": "Fireproof robes, a brass brazier charm, a book of flame sigils\nWeapons: Dagger (light)",
  "background": "Fire mage with a quick temper and fierce loyalty to family.",
  "notes2": "Impulsive: +2 Speed; trained in initiative; Speed defense; inability: patience, willpower and discipline.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +1/1/4 bonus points; Impulsive +2 Speed = 8/12/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Elemental Twins with Aqua Dewdrop.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Elemental Twins (Party of 2). Dynamic: Opposing elements that balance each other: twins with contrasting personalities.\nWith: Aqua Dewdrop (Calm Adept who Wears a Sheen of Ice)."
 },
 "Aqua Dewdrop": {
  "name": "Aqua Dewdrop",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Calm",
  "type": "Adept",
  "focus": "Wears a Sheen of Ice",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Water and ice mage who serves as the voice of reason and restraint.",
  "sk1": "four nonphysical skills of choice",
  "sk1l": "T",
  "sk2": "physical attacks",
  "sk2l": "I",
  "sk3": "climbing, running, jumping and swimming",
  "sk3l": "I",
  "at1w": "Short staff (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Ward",
  "ab1c": "",
  "ab1e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab2n": "Push",
  "ab2c": "2 Int",
  "ab2e": "You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door.",
  "ab3n": "Scan",
  "ab3c": "2 Int",
  "ab3e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab4n": "Hedge Magic",
  "ab4c": "1 Int",
  "ab4e": "You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can't use Hedge Magic to harm another creature or object.",
  "ab5n": "Ice Armor [focus]",
  "ab5c": "1 Int",
  "ab5e": "When you wish it, your body is covered in a sheen of ice for ten minutes that gives you +1 to Armor. While the sheen is active, you feel no discomfort from normal cold temperatures and have an additional +2 to Armor versus cold damage specifically.",
  "t1type": "Ward, Push, Scan, Hedge Magic",
  "t1focus": "Ice Armor",
  "cy1n": "Darksight (a drop of owl’s-eye oil)",
  "cy1l": "3",
  "cy1e": "Grants the ability to see in the dark for five hours per cypher level. (For a more realistic game, this cypher could instead make the user specialized in low-light spotting.)",
  "cy2n": "Eagleseye (a hawk-feather lens)",
  "cy2l": "2",
  "cy2e": "Grants the ability to see ten times as far as normal for one hour per cypher level. (For a more realistic game, the eagleseye cypher could instead give the user two assets on tasks involving seeing to long distances.)",
  "cy3n": "Curative (a vial of red tonic)",
  "cy3l": "4",
  "cy3e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "equipment": "Water-blue robes, a silver chalice, scrolls of tide lore\nWeapons: Short staff (light)",
  "background": "Water and ice mage who serves as the voice of reason and restraint.",
  "notes2": "Calm: +2 Intellect; trained in four nonphysical skills of choice; inability: physical attacks; climbing, running, jumping and swimming; Trivia: once per recovery roll, recall a pertinent fact.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +2/1/3 bonus points; Calm +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Elemental Twins with Ignis Flamehart.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Elemental Twins (Party of 2). Dynamic: Opposing elements that balance each other: twins with contrasting personalities.\nWith: Ignis Flamehart (Impulsive Adept who Bears a Halo of Fire)."
 },
 "Melody Goldstring": {
  "name": "Melody Goldstring",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Graceful",
  "type": "Speaker",
  "focus": "Entertains",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "0",
  "intMax": "14",
  "intCur": "14",
  "intEdge": "1",
  "desc": "Traveling musician whose melodies calm the beast in her friend.",
  "sk1": "balance and careful movement",
  "sk1l": "T",
  "sk2": "physical performing arts",
  "sk2l": "T",
  "sk3": "Speed defense",
  "sk3l": "T",
  "at1w": "Dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Enthrall",
  "ab1c": "1 Int",
  "ab1e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab2n": "Encouragement",
  "ab2c": "1 Int",
  "ab2e": "While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.",
  "ab3n": "Anecdote",
  "ab3c": "2 Int",
  "ab3e": "You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote. For the next hour, those who pay attention to your story are trained in a task you choose that's related to the anecdote, as long as it's not an attack or defense task. Action to initiate, one minute to complete.",
  "ab4n": "Understanding",
  "ab4c": "1 Int",
  "ab4e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab5n": "Levity [focus]",
  "ab5c": "",
  "ab5e": "Through wit, charm, humor, and grace, you are trained in all social interactions other than those involving coercion or intimidation. During rests, you put friends and comrades at ease so much that they gain +1 to their recovery rolls.",
  "t1type": "Enthrall, Encouragement, Anecdote, Understanding",
  "t1focus": "Levity",
  "cy1n": "Stim (a bitter black berry)",
  "cy1l": "3",
  "cy1e": "Eases the user's next action taken by three steps.",
  "cy2n": "Secret (an oracle bone)",
  "cy2l": "5",
  "cy2e": "The user can ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that a PC could find by looking somewhere other than their current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is level 10, and such knowledge is always open to interpretation. The cypher cannot provide an answer to a question above its level.",
  "equipment": "A harp, performer’s finery, a songbook, a coin purse\nWeapons: Dagger (light)",
  "background": "Traveling musician whose melodies calm the beast in her friend.",
  "notes2": "Graceful: +2 Speed; trained in balance and careful movement; physical performing arts; Speed defense.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Graceful +2 Speed = 9/13/14 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Bard and the Beast with Ursus the Gentle.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Bard and the Beast (Party of 2). Dynamic: Music literally soothes the savage soul: a minstrel and the cursed man she protects.\nWith: Ursus the Gentle (Strong Warrior who Howls at the Moon)."
 },
 "Ursus the Gentle": {
  "name": "Ursus the Gentle",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Strong",
  "type": "Warrior",
  "focus": "Howls at the Moon",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "14",
  "mightCur": "14",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "desc": "Were-bear who struggles with his dual nature.",
  "sk1": "breaking inanimate objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "climbing",
  "sk3l": "T",
  "sk4": "running",
  "sk4l": "T",
  "at1w": "Fists (medium)",
  "at1d": "5",
  "at1r": "immediate",
  "at1m": "Combat Prowess +1",
  "at2w": "Great axe (heavy)",
  "at2d": "7",
  "at2r": "immediate",
  "at2m": "Combat Prowess +1",
  "ab1n": "No Need for Weapons",
  "ab1c": "",
  "ab1e": "When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon.",
  "ab2n": "Bash",
  "ab2c": "1 Might",
  "ab2e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab3n": "Combat Prowess",
  "ab3c": "",
  "ab3e": "+1 damage with melee weapon attacks.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Beast Form [focus]",
  "ab5c": "",
  "ab5e": "On five consecutive nights each month, you change into a monstrous beast for up to one hour each night. In this new form, you gain +8 to your Might Pool, +1 to your Might Edge, +2 to your Speed Pool, and +1 to your Speed Edge. While in beast form, you can't spend Intellect points for any reason other than to try to change to your normal form before the one-hour duration is over (a difficulty 2 task). In addition, you attack any and every living creature within short range. After you revert to your normal form, you take a −1 penalty to all rolls for one hour. If you did not kill and eat at least one substantial creature while in beast form, the penalty increases to −2 and affects all your rolls for the next 24 hours. Action to change back.",
  "t1type": "No Need for Weapons, Bash, Combat Prowess, Physical Skills",
  "t1focus": "Beast Form",
  "cy1n": "Heat Attack (an ember-red rune)",
  "cy1l": "3",
  "cy1e": "For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage.",
  "cy2n": "Detonation (a rune-scribed clay ball)",
  "cy2l": "5",
  "cy2e": "Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level. Roll a d100 to determine the type of damage.",
  "equipment": "Hide armor, a chain he asks friends to bind him with\nWeapons: Fists (medium), Great axe (heavy)\nArmor: light (+1)",
  "background": "Were-bear who struggles with his dual nature.",
  "notes2": "Strong: +4 Might; trained in breaking inanimate objects; jumping; An extra medium or heavy weapon.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +0/2/4 bonus points; Strong +4 Might = 14/12/12 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.",
  "connection": "Member of The Bard and the Beast with Melody Goldstring.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Bard and the Beast (Party of 2). Dynamic: Music literally soothes the savage soul: a minstrel and the cursed man she protects.\nWith: Melody Goldstring (Graceful Speaker who Entertains)."
 },
 "Captain Brannoc Ironwall": {
  "name": "Captain Brannoc Ironwall",
  "setting": "core",
  "tier": "2",
  "effort": "2",
  "player": "",
  "xp": "0",
  "armor": "4",
  "descriptor": "Tough",
  "type": "Warrior",
  "focus": "Defends the Weak",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "1",
  "armorSpeed": "3",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "15",
  "mightCur": "15",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "1",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Royal guard captain and master tactician with unbreakable loyalty.",
  "sk1": "Might defense",
  "sk1l": "T",
  "sk2": "Intellect defense tasks and initiative",
  "sk2l": "T",
  "sk3": "tasks to discern others' motives and to ascertain their general nature",
  "sk3l": "T",
  "sk4": "military tactics",
  "sk4l": "T",
  "at1w": "Longsword (medium)",
  "at1d": "5",
  "at1r": "immediate",
  "at1m": "Combat Prowess +1",
  "at2w": "Spear (medium)",
  "at2d": "5",
  "at2r": "immediate",
  "at2m": "Combat Prowess +1",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Combat Prowess",
  "ab2c": "",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Control the Field",
  "ab3c": "1 Might",
  "ab3e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab4n": "Bash",
  "ab4c": "1 Might",
  "ab4e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab5n": "Crushing Blow",
  "ab5c": "2 Might",
  "ab5e": "When you use a bashing or bladed weapon in both hands and apply Effort on the attack, you get a free level of Effort on the damage. (If fighting unarmed, this attack is made with both fists or both feet together.)",
  "ab6n": "Successive Attack",
  "ab6c": "2 Speed",
  "ab6e": "If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks.",
  "ab7n": "Courageous [focus]",
  "ab7c": "",
  "ab7e": "You are trained in Intellect defense tasks and initiative tasks.",
  "ab8n": "Warding Shield [focus]",
  "ab8c": "",
  "ab8e": "You have +1 to Armor while you are using a shield.",
  "ab9n": "Devoted Defender [focus]",
  "ab9c": "2 Might/Int",
  "ab9e": "Choose one character you can see. That character becomes your ward. You are trained in all tasks involving finding, healing, interacting with, and protecting that character. You can have only one ward at a time.",
  "ab10n": "Insight [focus]",
  "ab10c": "",
  "ab10e": "You are trained in tasks to discern others' motives and to ascertain their general nature. You have a knack for sensing whether or not someone is truly innocent.",
  "t1type": "Practiced in Armor, Combat Prowess, Control the Field, Bash",
  "t1focus": "Courageous, Warding Shield",
  "t2type": "Crushing Blow, Successive Attack",
  "t2focus": "Devoted Defender, Insight",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "cy1n": "Analeptic (a sprig of quickleaf)",
  "cy1l": "3",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Speed Pool.",
  "cy2n": "Teleporter (Bounder) (a hopping-stone)",
  "cy2l": "6",
  "cy2e": "User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with their possessions but cannot take anything else with them.",
  "equipment": "Plate armor, tower shield, captain’s badge, signal horn\nWeapons: Longsword (medium), Spear (medium)\nArmor: heavy (+3)",
  "background": "Royal guard captain and master tactician with unbreakable loyalty.",
  "notes2": "Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.\nAdvancement: Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Speed); +1 Speed Edge; +1 Effort; trained in military tactics.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +3/2/1 bonus points = 13/12/9 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 15/14/9, Edge 1/1/0, Effort 2. Heavy armor: Speed Effort +3 per level (Practiced in Armor).",
  "connection": "Member of The Royal Guardians with Scout Aria Swiftarrow, Court Wizard Sage Starweaver.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Royal Guardians (Party of 3). Mission: Protect the realm from supernatural threats that mundane armies cannot handle.\nWith: Scout Aria Swiftarrow (Fast Explorer who Sees Beyond); Court Wizard Sage Starweaver (Learned Adept who Shepherds Spirits)."
 },
 "Scout Aria Swiftarrow": {
  "name": "Scout Aria Swiftarrow",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Fast",
  "type": "Explorer",
  "focus": "Sees Beyond",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Elite scout with supernatural awareness, the team’s eyes and ears.",
  "sk1": "running",
  "sk1l": "T",
  "sk2": "tracking",
  "sk2l": "T",
  "sk3": "the borderlands",
  "sk3l": "T",
  "sk4": "Might defense",
  "sk4l": "I",
  "at1w": "Longbow (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Short sword (medium)",
  "at2d": "4",
  "at2r": "immediate",
  "at2m": "",
  "ab1n": "Find the Way",
  "ab1c": "",
  "ab1e": "When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort.",
  "ab2n": "Danger Sense",
  "ab2c": "1 Speed",
  "ab2e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab3n": "Fleet of Foot",
  "ab3c": "1+ Speed",
  "ab3e": "You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered.",
  "ab4n": "Knowledge Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "See the Unseen [focus]",
  "ab5c": "",
  "ab5e": "You can automatically perceive creatures and objects that are normally invisible, out of phase, or only partially in this universe. When looking for things more conventionally hidden, the task is eased.",
  "t1type": "Find the Way, Danger Sense, Fleet of Foot, Knowledge Skills",
  "t1focus": "See the Unseen",
  "cy1n": "Vanisher (a pinch of ghost dust)",
  "cy1l": "5",
  "cy1e": "The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks. This effect ends if they do something to reveal their presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, they can regain the remaining invisibility effect by taking an action to focus on hiding their position.",
  "cy2n": "Sleep Inducer (a sachet of poppy dust)",
  "cy2l": "4",
  "cy2e": "Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise.",
  "equipment": "Leather armor, a spyglass, a signal mirror\nWeapons: Longbow (medium), Short sword (medium)\nArmor: light (+1)",
  "background": "Elite scout with supernatural awareness, the team’s eyes and ears.",
  "notes2": "Fast: +2 Speed; trained in running; inability: Might defense; Fast: move a short distance and still act, or a long distance as an action.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Fast +2 Speed = 11/14/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.",
  "connection": "Member of The Royal Guardians with Captain Brannoc Ironwall, Court Wizard Sage Starweaver.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Royal Guardians (Party of 3). Mission: Protect the realm from supernatural threats that mundane armies cannot handle.\nWith: Captain Brannoc Ironwall (Tough Warrior who Defends the Weak); Court Wizard Sage Starweaver (Learned Adept who Shepherds Spirits)."
 },
 "Court Wizard Sage Starweaver": {
  "name": "Court Wizard Sage Starweaver",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Learned",
  "type": "Adept",
  "focus": "Shepherds Spirits",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "7",
  "mightCur": "7",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "19",
  "intCur": "19",
  "intEdge": "1",
  "desc": "Royal advisor who communes with ancient wisdom and ghostly counsel.",
  "sk1": "three areas of knowledge",
  "sk1l": "T",
  "sk2": "the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties",
  "sk2l": "T",
  "sk3": "charm, persuasion and etiquette",
  "sk3l": "I",
  "at1w": "Dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Magic Training",
  "ab1c": "",
  "ab1e": "You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.",
  "ab2n": "Scan",
  "ab2c": "2 Int",
  "ab2e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab3n": "Ward",
  "ab3c": "",
  "ab3e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab4n": "Onslaught",
  "ab4c": "1 Int",
  "ab4e": "You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice.",
  "ab5n": "Question the Spirits [focus]",
  "ab5c": "2 Int",
  "ab5e": "You can call a spirit to you and petition it to answer a few questions (usually no more than three before the spirit fades).",
  "t1type": "Magic Training, Scan, Ward, Onslaught",
  "t1focus": "Question the Spirits",
  "cy1n": "Eagleseye (a hawk-feather lens)",
  "cy1l": "2",
  "cy1e": "Grants the ability to see ten times as far as normal for one hour per cypher level. (For a more realistic game, the eagleseye cypher could instead give the user two assets on tasks involving seeing to long distances.)",
  "cy2n": "Curative (a vial of red tonic)",
  "cy2l": "4",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "cy3n": "Wings (a feather charm)",
  "cy3l": "5",
  "cy3e": "User can fly at their normal running speed for ten minutes per cypher level.",
  "equipment": "Star-embroidered robes, a crystal orb, the royal library key\nWeapons: Dagger (light)",
  "background": "Royal advisor who communes with ancient wisdom and ghostly counsel.",
  "notes2": "Learned: +2 Intellect; trained in three areas of knowledge; inability: charm, persuasion and etiquette; Two extra books.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +0/1/5 bonus points; Learned +2 Intellect = 7/10/19 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Royal Guardians with Captain Brannoc Ironwall, Scout Aria Swiftarrow.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Royal Guardians (Party of 3). Mission: Protect the realm from supernatural threats that mundane armies cannot handle.\nWith: Captain Brannoc Ironwall (Tough Warrior who Defends the Weak); Scout Aria Swiftarrow (Fast Explorer who Sees Beyond)."
 },
 "Tamsin Freeborn": {
  "name": "Tamsin Freeborn",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Speaker",
  "focus": "Leads",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Charismatic rebel leader fighting against corrupt nobility.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "resisting mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "all social interactions, whether they involve charm, learning a person's secrets, or intimidating others",
  "sk4l": "T",
  "sk5": "lore and knowledge",
  "sk5l": "I",
  "at1w": "Longbow (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Short sword (medium)",
  "at2d": "4",
  "at2r": "immediate",
  "at2m": "",
  "ab1n": "Demeanor of Command",
  "ab1c": "2 Int",
  "ab1e": "You project confidence, knowledge, and charisma to all who see you for the next hour. Your demeanor is such that those who see you automatically understand that you are someone important, accomplished, and with authority. When you speak, strangers who are not already attacking give you at least a round to have your say. If speaking to a group that can understand you, you can attempt to have them produce their leader or ask that they take you to their leader. You gain a free level of Effort that can be applied to one persuasion task you attempt during this period.",
  "ab2n": "Encouragement",
  "ab2c": "1 Int",
  "ab2e": "While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.",
  "ab3n": "Fast Talk",
  "ab3c": "1 Int",
  "ab3e": "When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.",
  "ab4n": "Practiced With Medium Weapons",
  "ab4c": "",
  "ab4e": "You can use light and medium weapons without penalty. If you wield a heavy weapon, attacks with it are hindered.",
  "ab5n": "Natural Charisma [focus]",
  "ab5c": "",
  "ab5e": "You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.",
  "ab6n": "Good Advice [focus]",
  "ab6c": "",
  "ab6e": "Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom. When you help another character, they gain an additional asset.",
  "t1type": "Demeanor of Command, Encouragement, Fast Talk, Practiced With Medium Weapons",
  "t1focus": "Natural Charisma, Good Advice",
  "cy1n": "Secret (an oracle bone)",
  "cy1l": "5",
  "cy1e": "The user can ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that a PC could find by looking somewhere other than their current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is level 10, and such knowledge is always open to interpretation. The cypher cannot provide an answer to a question above its level.",
  "cy2n": "Force Field (a silver ward-coin)",
  "cy2l": "4",
  "cy2e": "For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher).",
  "equipment": "A green cloak, rebel broadsheets, a map of the baron’s forest\nWeapons: Longbow (medium), Short sword (medium)",
  "background": "Charismatic rebel leader fighting against corrupt nobility.",
  "notes2": "Clever: +2 Intellect; trained in lies and trickery; resisting mental effects; assessing danger, lies, quality and function; inability: lore and knowledge.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Clever +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Free Banner with Thorn Shadowstep, Ember Wildmage.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Free Banner (Party of 3). Mission: Overthrow tyrannical rulers and restore freedom to the common people.\nWith: Thorn Shadowstep (Stealthy Explorer who Infiltrates); Ember Wildmage (Chaotic Adept who Bears a Halo of Fire)."
 },
 "Thorn Shadowstep": {
  "name": "Thorn Shadowstep",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Stealthy",
  "type": "Explorer",
  "focus": "Infiltrates",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Master spy and saboteur who gathers intelligence on enemy movements.",
  "sk1": "stealth",
  "sk1l": "T",
  "sk2": "lies and trickery",
  "sk2l": "T",
  "sk3": "illusions and trickery abilities",
  "sk3l": "T",
  "sk4": "Speed defense tasks when not wearing armor",
  "sk4l": "T",
  "sk5": "climbing",
  "sk5l": "T",
  "sk6": "balancing",
  "sk6l": "T",
  "sk7": "disguise",
  "sk7l": "T",
  "sk8": "lockpicking",
  "sk8l": "T",
  "sk9": "sensing lies and whether a person is likely to (or already does) believe your lies",
  "sk9l": "T",
  "sk10": "movement",
  "sk10l": "I",
  "at1w": "Dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "at2w": "Hand crossbow (light)",
  "at2d": "2",
  "at2r": "short",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Trained Without Armor",
  "ab2c": "",
  "ab2e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab3n": "Physical Skills",
  "ab3c": "",
  "ab3e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab4n": "Decipher",
  "ab4c": "1 Int",
  "ab4e": "If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message.",
  "ab5n": "Stealth Skills [focus]",
  "ab5c": "",
  "ab5e": "You are trained in your choice of two of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth. You can choose this ability multiple times, but you must select different skills each time.",
  "ab6n": "Sense Attitudes [focus]",
  "ab6c": "",
  "ab6e": "You are trained in sensing lies and whether a person is likely to (or already does) believe your lies.",
  "t1type": "Danger Sense, Trained Without Armor, Physical Skills, Decipher",
  "t1focus": "Stealth Skills, Sense Attitudes",
  "cy1n": "Detonation (a rune-scribed clay ball)",
  "cy1l": "5",
  "cy1e": "Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level. Roll a d100 to determine the type of damage.",
  "cy2n": "Comprehension (a tongue-shaped amulet)",
  "cy2l": "4",
  "cy2e": "Within five minutes, the user can understand the words of a specific language keyed to the cypher (two languages if the cypher is level 5 or higher). This is true even of creatures that do not normally have a language. If the user could already understand the language, the cypher has no effect. Once the cypher is used, the effect is permanent, and the cypher no longer counts against the number of cyphers that a PC can bear.",
  "equipment": "Dark clothing, a stolen guard uniform, forged seals\nWeapons: Dagger (light), Hand crossbow (light)",
  "background": "Master spy and saboteur who gathers intelligence on enemy movements.",
  "notes2": "Stealthy: +2 Speed; trained in stealth; lies and trickery; illusions and trickery abilities; inability: movement.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Stealthy +2 Speed = 11/14/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.",
  "connection": "Member of The Free Banner with Tamsin Freeborn, Ember Wildmage.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Free Banner (Party of 3). Mission: Overthrow tyrannical rulers and restore freedom to the common people.\nWith: Tamsin Freeborn (Clever Speaker who Leads); Ember Wildmage (Chaotic Adept who Bears a Halo of Fire)."
 },
 "Ember Wildmage": {
  "name": "Ember Wildmage",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Chaotic",
  "type": "Adept",
  "focus": "Bears a Halo of Fire",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Untrained but powerful spellcaster, unpredictable but effective.",
  "sk1": "Intellect defense",
  "sk1l": "T",
  "sk2": "Might defense",
  "sk2l": "I",
  "at1w": "Dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice.",
  "ab2n": "Push",
  "ab2c": "2 Int",
  "ab2e": "You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door.",
  "ab3n": "Shatter",
  "ab3c": "2+ Int",
  "ab3e": "You interrupt the fundamental force holding normal matter together for a moment, causing the detonation of an object you choose within long range. The object must be a small, mundane item composed of homogeneous matter (such as a clay cup, an iron ingot, a stone, and so on). The object explodes in an immediate radius, dealing 1 point of damage to all creatures and objects in the area. If you apply Effort to increase the damage, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll.",
  "ab4n": "Far Step",
  "ab4c": "2 Int",
  "ab4e": "You leap through the air and land some distance away. You can jump up, down, or across to anywhere you choose within long range if you have a clear and unobstructed path to that location. You land safely.",
  "ab5n": "Shroud of Flame [focus]",
  "ab5c": "1 Int",
  "ab5e": "At your command, your entire body becomes shrouded in flames that last up to ten minutes. The fire doesn't burn you, but it automatically inflicts 2 points of damage to anyone who tries to touch you or strike you with a melee attack. Flames from another source can still hurt you. While the shroud is active, you gain +2 Armor against damage from fire from another source.",
  "t1type": "Onslaught, Push, Shatter, Far Step",
  "t1focus": "Shroud of Flame",
  "cy1n": "Teleporter (Bounder) (a hopping-stone)",
  "cy1l": "6",
  "cy1e": "User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with their possessions but cannot take anything else with them.",
  "cy2n": "Tissue Regeneration (a troll-blood salve)",
  "cy2l": "6",
  "cy2e": "For the next hour, the user regains 1 point lost to damage per round, up to a total number of points equal to twice the cypher's level. As each point is regained, they choose which Pool to add it to. If all their Pools are at maximum, the regeneration pauses until they take more damage, at which point it begins again (if any time remains in the hour) until the duration expires.",
  "cy3n": "Darksight (a drop of owl’s-eye oil)",
  "cy3l": "3",
  "cy3e": "Grants the ability to see in the dark for five hours per cypher level. (For a more realistic game, this cypher could instead make the user specialized in low-light spotting.)",
  "equipment": "Scorched traveling clothes, a tinderbox she never needs\nWeapons: Dagger (light)",
  "background": "Untrained but powerful spellcaster, unpredictable but effective.",
  "notes2": "Chaotic: +4 Speed; trained in Intellect defense; inability: Might defense; Chaotic: once after each ten-hour recovery roll, reroll a die roll of your choice (the GM gets an intrusion).\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +2/0/4 bonus points; Chaotic +4 Speed = 9/13/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Free Banner with Tamsin Freeborn, Thorn Shadowstep.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Free Banner (Party of 3). Mission: Overthrow tyrannical rulers and restore freedom to the common people.\nWith: Tamsin Freeborn (Clever Speaker who Leads); Thorn Shadowstep (Stealthy Explorer who Infiltrates)."
 },
 "Hilde Ashgrove": {
  "name": "Hilde Ashgrove",
  "setting": "core",
  "tier": "2",
  "effort": "2",
  "player": "",
  "xp": "0",
  "armor": "3",
  "descriptor": "Tough",
  "type": "Warrior",
  "focus": "Slays Monsters",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "1",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "14",
  "mightCur": "14",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "1",
  "intMax": "10",
  "intCur": "10",
  "intEdge": "0",
  "desc": "Professional monster slayer with an encyclopedic knowledge of creature weaknesses.",
  "sk1": "Might defense",
  "sk1l": "T",
  "sk2": "the names, habits, suspected lairs, and related topics regarding the monsters of your world",
  "sk2l": "T",
  "sk3": "monster tracking",
  "sk3l": "T",
  "at1w": "Silvered longsword (medium)",
  "at1d": "6",
  "at1r": "immediate",
  "at1m": "Monster Bane +1, Combat Prowess +1",
  "at2w": "Heavy crossbow (heavy)",
  "at2d": "7",
  "at2r": "long",
  "at2m": "Monster Bane +1",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Combat Prowess",
  "ab2c": "",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Swipe",
  "ab3c": "1 Speed",
  "ab3e": "This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab4n": "Overwatch",
  "ab4c": "1 Int",
  "ab4e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab5n": "Hemorrhage",
  "ab5c": "2+ Might",
  "ab5e": "You make a powerful and precise strike that inflicts additional damage later. On your next turn, the target of this attack takes an additional 3 points of damage (ignores Armor). The target can prevent this additional damage by making a recovery roll, using any ability that heals it, or using its action to attend to the injury. In addition to the normal options for using Effort, you can choose to use Effort to increase this duration by one round.",
  "ab6n": "Successive Attack",
  "ab6c": "2 Speed",
  "ab6e": "If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks.",
  "ab7n": "Practiced With Swords [focus]",
  "ab7c": "",
  "ab7e": "You are practiced with swords and can use them without penalty.",
  "ab8n": "Monster Bane [focus]",
  "ab8c": "",
  "ab8e": "You inflict 1 additional point of damage with weapons. When you inflict damage to creatures more than twice as large or massive as you, you inflict 3 additional points of damage.",
  "ab9n": "Monster Lore [focus]",
  "ab9c": "",
  "ab9e": "You are trained in the names, habits, suspected lairs, and related topics regarding the monsters of your world. You can make yourself understood in their languages (if they have one).",
  "ab10n": "Will of Legend [focus]",
  "ab10c": "",
  "ab10e": "You are immune to attacks that would captivate, mesmerize, charm, or otherwise influence your mind.",
  "t1type": "Practiced in Armor, Combat Prowess, Swipe, Overwatch",
  "t1focus": "Practiced With Swords, Monster Bane, Monster Lore",
  "t2type": "Hemorrhage, Successive Attack",
  "t2focus": "Will of Legend",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "cy1n": "Sleep Inducer (a sachet of poppy dust)",
  "cy1l": "4",
  "cy1e": "Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise.",
  "cy2n": "Meditation Aid (a smoky incense cone)",
  "cy2l": "5",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "equipment": "Brigandine, silver nails, holy water, a bestiary\nWeapons: Silvered longsword (medium), Heavy crossbow (heavy)\nArmor: medium (+2)",
  "background": "Professional monster slayer with an encyclopedic knowledge of creature weaknesses.",
  "notes2": "Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.\nAdvancement: Tier 1 (16 XP): +4 Pool points (+2 Might, +1 Speed, +1 Intellect); +1 Might Edge; +1 Effort; trained in monster tracking.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points = 12/13/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 14/14/10, Edge 1/1/0, Effort 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Monster Hunters with Luna Moonwhisper, Kit Lightfinger.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Monster Hunters (Party of 3). Mission: Protect villages from supernatural predators and ancient evils.\nWith: Luna Moonwhisper (Mystical Speaker who Consorts With the Dead); Kit Lightfinger (Lucky Explorer who Explores Dark Places)."
 },
 "Luna Moonwhisper": {
  "name": "Luna Moonwhisper",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Mystical",
  "type": "Speaker",
  "focus": "Consorts With the Dead",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Medium who helps restless spirits find peace and gathers what they know.",
  "sk1": "identifying and understanding the supernatural",
  "sk1l": "T",
  "sk2": "persuading",
  "sk2l": "T",
  "sk3": "seeing through deception",
  "sk3l": "T",
  "sk4": "charm, persuasion and deception",
  "sk4l": "I",
  "at1w": "Silver dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Understanding",
  "ab1c": "1 Int",
  "ab1e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab2n": "Enthrall",
  "ab2c": "1 Int",
  "ab2e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab3n": "Babel",
  "ab3c": "",
  "ab3e": "After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language.",
  "ab4n": "Interaction Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: deceiving, persuading, public speaking, seeing through deception, or intimidation. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Speaker for the Dead [focus]",
  "ab5c": "2+ Int",
  "ab5e": "You can ask a question of a dead being whose corpse you are touching. Because the answer comes through the filter of the being's understanding and personality, it can't answer questions that it wouldn't have understood in life, and it can't provide answers that it wouldn't have known in life. In fact, the being is not compelled to answer at all, so you might need to interact with it in a way that would have convinced it to answer while it was alive. For each additional Intellect point you spend when you activate the ability, you can ask the being an additional question.",
  "t1type": "Understanding, Enthrall, Babel, Interaction Skills",
  "t1focus": "Speaker for the Dead",
  "cy1n": "Curative (a vial of red tonic)",
  "cy1l": "4",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "cy2n": "Wings (a feather charm)",
  "cy2l": "5",
  "cy2e": "User can fly at their normal running speed for ten minutes per cypher level.",
  "equipment": "Candles, a spirit board, grave dust, a lantern\nWeapons: Silver dagger (light)",
  "background": "Medium who helps restless spirits find peace and gathers what they know.",
  "notes2": "Mystical: +2 Intellect; trained in identifying and understanding the supernatural; inability: charm, persuasion and deception; Sense Magic: sense hidden supernatural effects; Spell: Hedge Magic (1 Intellect).\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/1/4 bonus points; Mystical +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Monster Hunters with Hilde Ashgrove, Kit Lightfinger.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Monster Hunters (Party of 3). Mission: Protect villages from supernatural predators and ancient evils.\nWith: Hilde Ashgrove (Tough Warrior who Slays Monsters); Kit Lightfinger (Lucky Explorer who Explores Dark Places)."
 },
 "Kit Lightfinger": {
  "name": "Kit Lightfinger",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Lucky",
  "type": "Explorer",
  "focus": "Explores Dark Places",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "10",
  "intCur": "10",
  "intEdge": "0",
  "desc": "Tomb robber turned monster hunter, expert at finding creature lairs.",
  "sk1": "searching, listening, climbing, balancing, and jumping",
  "sk1l": "T",
  "at1w": "Short sword (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Sling (light)",
  "at2d": "2",
  "at2r": "long",
  "at2m": "eased (light)",
  "ab1n": "Find the Way",
  "ab1c": "",
  "ab1e": "When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort.",
  "ab2n": "Decipher",
  "ab2c": "1 Int",
  "ab2e": "If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message.",
  "ab3n": "Danger Sense",
  "ab3c": "1 Speed",
  "ab3e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab4n": "Practiced in Armor",
  "ab4c": "",
  "ab4e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab5n": "Superb Explorer [focus]",
  "ab5c": "",
  "ab5e": "You are trained in searching, listening, climbing, balancing, and jumping tasks.",
  "t1type": "Find the Way, Decipher, Danger Sense, Practiced in Armor",
  "t1focus": "Superb Explorer",
  "cy1n": "Force Field (a silver ward-coin)",
  "cy1l": "4",
  "cy1e": "For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher).",
  "cy2n": "Adhesion (a gecko-skin glove)",
  "cy2l": "3",
  "cy2e": "Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level.",
  "equipment": "Leather armor, crowbar, chalk, rope, a lucky coin\nWeapons: Short sword (medium), Sling (light)\nArmor: light (+1)",
  "background": "Tomb robber turned monster hunter, expert at finding creature lairs.",
  "notes2": "Lucky: Luck Pool of 3: pay Pool costs from it first; refills with your Pools; Advantage: a 1 XP reroll that affects only you gets +3.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/3/1 bonus points = 12/12/10 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "Member of The Monster Hunters with Hilde Ashgrove, Luna Moonwhisper.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Monster Hunters (Party of 3). Mission: Protect villages from supernatural predators and ancient evils.\nWith: Hilde Ashgrove (Tough Warrior who Slays Monsters); Luna Moonwhisper (Mystical Speaker who Consorts With the Dead)."
 },
 "Pyrus Cinderheart": {
  "name": "Pyrus Cinderheart",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Brash",
  "type": "Warrior",
  "focus": "Bears a Halo of Fire",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "0",
  "intMax": "10",
  "intCur": "10",
  "intEdge": "0",
  "desc": "Fire champion who leads from the front with a burning blade and fierce courage.",
  "sk1": "initiative",
  "sk1l": "T",
  "sk2": "overcoming fear and intimidation",
  "sk2l": "T",
  "at1w": "Flame-etched broadsword (medium)",
  "at1d": "5",
  "at1r": "immediate",
  "at1m": "Combat Prowess +1",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Combat Prowess",
  "ab2c": "",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Swipe",
  "ab3c": "1 Speed",
  "ab3e": "This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab4n": "Bash",
  "ab4c": "1 Might",
  "ab4e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab5n": "Shroud of Flame [focus]",
  "ab5c": "1 Int",
  "ab5e": "At your command, your entire body becomes shrouded in flames that last up to ten minutes. The fire doesn't burn you, but it automatically inflicts 2 points of damage to anyone who tries to touch you or strike you with a melee attack. Flames from another source can still hurt you. While the shroud is active, you gain +2 Armor against damage from fire from another source.",
  "t1type": "Practiced in Armor, Combat Prowess, Swipe, Bash",
  "t1focus": "Shroud of Flame",
  "cy1n": "Comprehension (a tongue-shaped amulet)",
  "cy1l": "4",
  "cy1e": "Within five minutes, the user can understand the words of a specific language keyed to the cypher (two languages if the cypher is level 5 or higher). This is true even of creatures that do not normally have a language. If the user could already understand the language, the cypher has no effect. Once the cypher is used, the effect is permanent, and the cypher no longer counts against the number of cyphers that a PC can bear.",
  "cy2n": "Repel (a ward-bell)",
  "cy2l": "4",
  "cy2e": "One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly.",
  "equipment": "Chainmail, a red tabard, flint and steel\nWeapons: Flame-etched broadsword (medium)\nArmor: medium (+2)",
  "background": "Fire champion who leads from the front with a burning blade and fierce courage.",
  "notes2": "Brash: +2 Speed; trained in initiative; overcoming fear and intimidation.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Brash +2 Speed = 12/14/10 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Elemental Champions with Terra Stonewall, Zephyr Cloudwalker, Marina Tidecaller.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Elemental Champions (Party of 4). Mission: Each bound to an elemental spirit, they must work in harmony to prevent an apocalyptic imbalance.\nWith: Terra Stonewall (Hardy Warrior who Abides in Stone); Zephyr Cloudwalker (Swift Explorer who Moves Like the Wind); Marina Tidecaller (Intuitive Adept who Works Miracles)."
 },
 "Terra Stonewall": {
  "name": "Terra Stonewall",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Hardy",
  "type": "Warrior",
  "focus": "Abides in Stone",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "19",
  "mightCur": "19",
  "mightEdge": "1",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "1",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Earth champion, an immovable defender with a body of living stone.",
  "sk1": "Might defense",
  "sk1l": "T",
  "sk2": "Speed defense tasks when not wearing armor",
  "sk2l": "T",
  "sk3": "climbing",
  "sk3l": "T",
  "sk4": "jumping",
  "sk4l": "T",
  "sk5": "initiative",
  "sk5l": "I",
  "at1w": "Stone fists (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Maul (heavy)",
  "at2d": "6",
  "at2r": "immediate",
  "at2m": "",
  "ab1n": "Control the Field",
  "ab1c": "1 Might",
  "ab1e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab2n": "Bash",
  "ab2c": "1 Might",
  "ab2e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab3n": "Trained Without Armor",
  "ab3c": "",
  "ab3e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Golem Body [focus]",
  "ab5c": "",
  "ab5e": "You gain +1 to Armor, +1 to your Might Edge, and 5 additional points to your Might Pool. You do not need to eat, drink, or breathe (though you do need rest and sleep). You move more stiffly than a creature of flesh, which means you can never be trained or specialized in Speed defense rolls. Furthermore, you are practiced in using your stone fists as a medium weapon.",
  "ab6n": "Golem Healing [focus]",
  "ab6c": "",
  "ab6e": "Your stone form from the Golem Body ability is more difficult to repair than flesh, which means you are unable to use the first, single-action recovery roll of the day that other PCs have access to. Thus, your first recovery roll on any given day requires ten minutes of rest, the second requires an hour of rest, and the third requires ten hours.",
  "t1type": "Control the Field, Bash, Trained Without Armor, Physical Skills",
  "t1focus": "Golem Body, Golem Healing",
  "cy1n": "Tissue Regeneration (a troll-blood salve)",
  "cy1l": "6",
  "cy1e": "For the next hour, the user regains 1 point lost to damage per round, up to a total number of points equal to twice the cypher's level. As each point is regained, they choose which Pool to add it to. If all their Pools are at maximum, the regeneration pauses until they take more damage, at which point it begins again (if any time remains in the hour) until the duration expires.",
  "cy2n": "Darksight (a drop of owl’s-eye oil)",
  "cy2l": "3",
  "cy2e": "Grants the ability to see in the dark for five hours per cypher level. (For a more realistic game, this cypher could instead make the user specialized in low-light spotting.)",
  "equipment": "A cloak of woven moss, a pouch of river stones\nWeapons: Stone fists (medium), Maul (heavy)",
  "background": "Earth champion, an immovable defender with a body of living stone.",
  "notes2": "Hardy: +4 Might; trained in Might defense; inability: initiative; Fast Healer: recovery rolls take half the time; Almost Unstoppable: impaired counts as hale, debilitated as impaired; Ponderous: Speed Effort costs 1 extra point.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +0/3/3 bonus points; Hardy +4 Might; Golem Body +5 Might = 19/13/11 at tier 1. Edge 1/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2.",
  "connection": "Member of The Elemental Champions with Pyrus Cinderheart, Zephyr Cloudwalker, Marina Tidecaller.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Elemental Champions (Party of 4). Mission: Each bound to an elemental spirit, they must work in harmony to prevent an apocalyptic imbalance.\nWith: Pyrus Cinderheart (Brash Warrior who Bears a Halo of Fire); Zephyr Cloudwalker (Swift Explorer who Moves Like the Wind); Marina Tidecaller (Intuitive Adept who Works Miracles)."
 },
 "Zephyr Cloudwalker": {
  "name": "Zephyr Cloudwalker",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Swift",
  "type": "Explorer",
  "focus": "Moves Like the Wind",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "13",
  "mightCur": "13",
  "mightEdge": "1",
  "speedMax": "20",
  "speedCur": "20",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Air champion, scout and messenger who runs like a gale.",
  "sk1": "initiative",
  "sk1l": "T",
  "sk2": "running",
  "sk2l": "T",
  "sk3": "climbing",
  "sk3l": "T",
  "sk4": "jumping",
  "sk4l": "T",
  "sk5": "Speed defense tasks when not wearing armor",
  "sk5l": "T",
  "sk6": "balance",
  "sk6l": "I",
  "at1w": "Spear (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Shortbow (medium)",
  "at2d": "4",
  "at2r": "long",
  "at2m": "",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Find the Way",
  "ab2c": "",
  "ab2e": "When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort.",
  "ab3n": "Physical Skills",
  "ab3c": "",
  "ab3e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab4n": "Trained Without Armor",
  "ab4c": "",
  "ab4e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab5n": "Greater Enhanced Speed [focus]",
  "ab5c": "",
  "ab5e": "You gain 6 points to your Speed Pool.",
  "ab6n": "Fleet of Foot [focus]",
  "ab6c": "1+ Speed",
  "ab6e": "You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered.",
  "t1type": "Danger Sense, Find the Way, Physical Skills, Trained Without Armor",
  "t1focus": "Greater Enhanced Speed, Fleet of Foot",
  "cy1n": "Meditation Aid (a smoky incense cone)",
  "cy1l": "5",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "cy2n": "Stim (a bitter black berry)",
  "cy2l": "3",
  "cy2e": "Eases the user's next action taken by three steps.",
  "equipment": "Feathered cloak, signal whistle, messenger satchel\nWeapons: Spear (medium), Shortbow (medium)",
  "background": "Air champion, scout and messenger who runs like a gale.",
  "notes2": "Swift: +4 Speed; trained in initiative; running; inability: balance.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +3/1/2 bonus points; Swift +4 Speed; Greater Enhanced Speed +6 Speed = 13/20/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.",
  "connection": "Member of The Elemental Champions with Pyrus Cinderheart, Terra Stonewall, Marina Tidecaller.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Elemental Champions (Party of 4). Mission: Each bound to an elemental spirit, they must work in harmony to prevent an apocalyptic imbalance.\nWith: Pyrus Cinderheart (Brash Warrior who Bears a Halo of Fire); Terra Stonewall (Hardy Warrior who Abides in Stone); Marina Tidecaller (Intuitive Adept who Works Miracles)."
 },
 "Marina Tidecaller": {
  "name": "Marina Tidecaller",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Intuitive",
  "type": "Adept",
  "focus": "Works Miracles",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Water champion, healer and strategist who adapts to any situation.",
  "sk1": "perception",
  "sk1l": "T",
  "at1w": "Light trident (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Ward",
  "ab1c": "",
  "ab1e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab2n": "Scan",
  "ab2c": "2 Int",
  "ab2e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab3n": "Hedge Magic",
  "ab3c": "1 Int",
  "ab3e": "You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can't use Hedge Magic to harm another creature or object.",
  "ab4n": "Push",
  "ab4c": "2 Int",
  "ab4e": "You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door.",
  "ab5n": "Healing Touch [focus]",
  "ab5c": "1 Int",
  "ab5e": "With a touch, you restore 1d6 points to one stat Pool of any creature. This ability is a difficulty 2 Intellect task. Each time you attempt to heal the same creature, the task is hindered by an additional step. The difficulty returns to 2 after that creature rests for ten hours.",
  "t1type": "Ward, Scan, Hedge Magic, Push",
  "t1focus": "Healing Touch",
  "cy1n": "Wings (a feather charm)",
  "cy1l": "5",
  "cy1e": "User can fly at their normal running speed for ten minutes per cypher level.",
  "cy2n": "Heat Attack (an ember-red rune)",
  "cy2l": "3",
  "cy2e": "For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage.",
  "cy3n": "Detonation (a rune-scribed clay ball)",
  "cy3l": "5",
  "cy3e": "Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level. Roll a d100 to determine the type of damage.",
  "equipment": "Sea-green robes, a conch shell, healer’s kit\nWeapons: Light trident (light)",
  "background": "Water champion, healer and strategist who adapts to any situation.",
  "notes2": "Intuitive: +2 Intellect; trained in perception; Know What to Do: once per recovery roll, act immediately out of turn.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +2/1/3 bonus points; Intuitive +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Elemental Champions with Pyrus Cinderheart, Terra Stonewall, Zephyr Cloudwalker.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Elemental Champions (Party of 4). Mission: Each bound to an elemental spirit, they must work in harmony to prevent an apocalyptic imbalance.\nWith: Pyrus Cinderheart (Brash Warrior who Bears a Halo of Fire); Terra Stonewall (Hardy Warrior who Abides in Stone); Zephyr Cloudwalker (Swift Explorer who Moves Like the Wind)."
 },
 "Driva Goodfellow": {
  "name": "Driva Goodfellow",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Jovial",
  "type": "Speaker",
  "focus": "Helps Their Friends",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "10",
  "mightCur": "10",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "15",
  "intCur": "15",
  "intEdge": "1",
  "desc": "Halfling innkeeper dragged into adventure, surprising everyone with hidden courage.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "puzzles and riddles",
  "sk2l": "T",
  "sk3": "Intellect defense tasks and initiative",
  "sk3l": "T",
  "at1w": "Frying pan (as a club) (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Anecdote",
  "ab1c": "2 Int",
  "ab1e": "You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote. For the next hour, those who pay attention to your story are trained in a task you choose that's related to the anecdote, as long as it's not an attack or defense task. Action to initiate, one minute to complete.",
  "ab2n": "Encouragement",
  "ab2c": "1 Int",
  "ab2e": "While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.",
  "ab3n": "Understanding",
  "ab3c": "1 Int",
  "ab3e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab4n": "Fast Talk",
  "ab4c": "1 Int",
  "ab4e": "When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.",
  "ab5n": "Friendly Help [focus]",
  "ab5c": "",
  "ab5e": "If your friend tries a task and fails, they can try again without spending Effort if you help. You provide this advantage to your friend even if you are not trained in the task that they are retrying.",
  "ab6n": "Courageous [focus]",
  "ab6c": "",
  "ab6e": "You are trained in Intellect defense tasks and initiative tasks.",
  "t1type": "Anecdote, Encouragement, Understanding, Fast Talk",
  "t1focus": "Friendly Help, Courageous",
  "cy1n": "Adhesion (a gecko-skin glove)",
  "cy1l": "3",
  "cy1e": "Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level.",
  "cy2n": "Analeptic (a sprig of quickleaf)",
  "cy2l": "3",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Speed Pool.",
  "equipment": "Innkeeper’s apron, a keg of good ale, a ledger of who owes her\nWeapons: Frying pan (as a club) (light)",
  "background": "Halfling innkeeper dragged into adventure, surprising everyone with hidden courage.",
  "notes2": "Jovial: +2 Intellect; trained in pleasant social interaction; puzzles and riddles.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +2/2/2 bonus points; Jovial +2 Intellect = 10/11/15 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Unlikely Heroes with Grenda Axebreaker, Wisp Gutterlark, Senna the Hedge Witch.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Unlikely Heroes (Party of 4). Mission: Common folk forced to become heroes when no one else will stand against evil.\nWith: Grenda Axebreaker (Tough Warrior who Masters Defense); Wisp Gutterlark (Mysterious Explorer who Works the Back Alleys); Senna the Hedge Witch (Rugged Adept who Speaks for the Land)."
 },
 "Grenda Axebreaker": {
  "name": "Grenda Axebreaker",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "3",
  "descriptor": "Tough",
  "type": "Warrior",
  "focus": "Masters Defense",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "1",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "13",
  "mightCur": "13",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Dwarven blacksmith whose shop was destroyed, seeking justice with hammer and shield.",
  "sk1": "Might defense",
  "sk1l": "T",
  "sk2": "climbing",
  "sk2l": "T",
  "sk3": "swimming",
  "sk3l": "T",
  "at1w": "Smith’s hammer (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Handaxe (light)",
  "at2d": "2",
  "at2r": "short",
  "at2m": "eased (light)",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Bash",
  "ab2c": "1 Might",
  "ab2e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab3n": "Control the Field",
  "ab3c": "1 Might",
  "ab3e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Shield Master [focus]",
  "ab5c": "",
  "ab5e": "When you use a shield, in addition to the asset it gives you (easing Speed defense tasks), you can act as if you are trained in Speed defense tasks. However, in any round in which you use this benefit, your attacks are hindered.",
  "t1type": "Practiced in Armor, Bash, Control the Field, Physical Skills",
  "t1focus": "Shield Master",
  "cy1n": "Repel (a ward-bell)",
  "cy1l": "4",
  "cy1e": "One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly.",
  "cy2n": "Vanisher (a pinch of ghost dust)",
  "cy2l": "5",
  "cy2e": "The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks. This effect ends if they do something to reveal their presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, they can regain the remaining invisibility effect by taking an action to focus on hiding their position.",
  "equipment": "Scale armor, a battered shield, smithing tools\nWeapons: Smith’s hammer (medium), Handaxe (light)\nArmor: medium (+2)",
  "background": "Dwarven blacksmith whose shop was destroyed, seeking justice with hammer and shield.",
  "notes2": "Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +3/2/1 bonus points = 13/12/9 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Unlikely Heroes with Driva Goodfellow, Wisp Gutterlark, Senna the Hedge Witch.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Unlikely Heroes (Party of 4). Mission: Common folk forced to become heroes when no one else will stand against evil.\nWith: Driva Goodfellow (Jovial Speaker who Helps Their Friends); Wisp Gutterlark (Mysterious Explorer who Works the Back Alleys); Senna the Hedge Witch (Rugged Adept who Speaks for the Land)."
 },
 "Wisp Gutterlark": {
  "name": "Wisp Gutterlark",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Mysterious",
  "type": "Explorer",
  "focus": "Works the Back Alleys",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Homeless street urchin with natural stealth who knows every back alley and secret.",
  "sk1": "stealth",
  "sk1l": "T",
  "sk2": "resisting interrogation",
  "sk2l": "T",
  "sk3": "climbing",
  "sk3l": "T",
  "sk4": "jumping",
  "sk4l": "T",
  "sk5": "Speed defense tasks when not wearing armor",
  "sk5l": "T",
  "sk6": "pickpocketing",
  "sk6l": "T",
  "sk7": "getting people to believe or trust you",
  "sk7l": "I",
  "at1w": "Knife (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "at2w": "Sling (light)",
  "at2d": "2",
  "at2r": "long",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Fleet of Foot",
  "ab2c": "1+ Speed",
  "ab2e": "You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered.",
  "ab3n": "Physical Skills",
  "ab3c": "",
  "ab3e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab4n": "Trained Without Armor",
  "ab4c": "",
  "ab4e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab5n": "Stealth Skills [focus]",
  "ab5c": "",
  "ab5e": "You are trained in your choice of two of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth. You can choose this ability multiple times, but you must select different skills each time.",
  "t1type": "Danger Sense, Fleet of Foot, Physical Skills, Trained Without Armor",
  "t1focus": "Stealth Skills",
  "cy1n": "Darksight (a drop of owl’s-eye oil)",
  "cy1l": "3",
  "cy1e": "Grants the ability to see in the dark for five hours per cypher level. (For a more realistic game, this cypher could instead make the user specialized in low-light spotting.)",
  "cy2n": "Eagleseye (a hawk-feather lens)",
  "cy2l": "2",
  "cy2e": "Grants the ability to see ten times as far as normal for one hour per cypher level. (For a more realistic game, the eagleseye cypher could instead give the user two assets on tasks involving seeing to long distances.)",
  "equipment": "Patched cloak, chalk for secret marks, a stolen key ring\nWeapons: Knife (light), Sling (light)",
  "background": "Homeless street urchin with natural stealth who knows every back alley and secret.",
  "notes2": "Mysterious: trained in stealth; resisting interrogation; inability: getting people to believe or trust you; Confounding: once per recovery roll, act one skill level higher than you are.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points = 11/12/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.",
  "connection": "Member of The Unlikely Heroes with Driva Goodfellow, Grenda Axebreaker, Senna the Hedge Witch.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Unlikely Heroes (Party of 4). Mission: Common folk forced to become heroes when no one else will stand against evil.\nWith: Driva Goodfellow (Jovial Speaker who Helps Their Friends); Grenda Axebreaker (Tough Warrior who Masters Defense); Senna the Hedge Witch (Rugged Adept who Speaks for the Land)."
 },
 "Senna the Hedge Witch": {
  "name": "Senna the Hedge Witch",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Rugged",
  "type": "Adept",
  "focus": "Speaks for the Land",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Hermit living outside town who reluctantly joins when her forest is threatened.",
  "sk1": "climbing, jumping, running and swimming",
  "sk1l": "T",
  "sk2": "training, riding and placating animals",
  "sk2l": "T",
  "sk3": "identifying and using plants",
  "sk3l": "T",
  "sk4": "the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties",
  "sk4l": "T",
  "sk5": "wilderness navigation and in identifying plants and creatures",
  "sk5l": "T",
  "sk6": "charm, persuasion, etiquette and deception",
  "sk6l": "I",
  "at1w": "Sickle (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Hedge Magic",
  "ab1c": "1 Int",
  "ab1e": "You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can't use Hedge Magic to harm another creature or object.",
  "ab2n": "Onslaught",
  "ab2c": "1 Int",
  "ab2e": "You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice.",
  "ab3n": "Ward",
  "ab3c": "",
  "ab3e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab4n": "Magic Training",
  "ab4c": "",
  "ab4e": "You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.",
  "ab5n": "Seeds of Fury [focus]",
  "ab5c": "1 Int",
  "ab5e": "You throw a handful of seeds in the air that ignite and speed toward a target within long range, scratching the air with twisting smoke trails. The attack deals 3 points of damage and catches the target on fire, which inflicts 1 additional point of damage per round for up to a minute or until the target uses an action to douse the flames.",
  "ab6n": "Wilderness Lore [focus]",
  "ab6c": "",
  "ab6e": "You are trained in wilderness navigation and in identifying plants and creatures.",
  "t1type": "Hedge Magic, Onslaught, Ward, Magic Training",
  "t1focus": "Seeds of Fury, Wilderness Lore",
  "cy1n": "Stim (a bitter black berry)",
  "cy1l": "3",
  "cy1e": "Eases the user's next action taken by three steps.",
  "cy2n": "Secret (an oracle bone)",
  "cy2l": "5",
  "cy2e": "The user can ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that a PC could find by looking somewhere other than their current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is level 10, and such knowledge is always open to interpretation. The cypher cannot provide an answer to a question above its level.",
  "cy3n": "Force Field (a silver ward-coin)",
  "cy3l": "4",
  "cy3e": "For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher).",
  "equipment": "Herb pouches, a walking staff, a jar of honey\nWeapons: Sickle (light)",
  "background": "Hermit living outside town who reluctantly joins when her forest is threatened.",
  "notes2": "Rugged: trained in climbing, jumping, running and swimming; training, riding and placating animals; identifying and using plants; inability: charm, persuasion, etiquette and deception; Explorer’s pack.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +1/1/4 bonus points = 8/10/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Unlikely Heroes with Driva Goodfellow, Grenda Axebreaker, Wisp Gutterlark.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Unlikely Heroes (Party of 4). Mission: Common folk forced to become heroes when no one else will stand against evil.\nWith: Driva Goodfellow (Jovial Speaker who Helps Their Friends); Grenda Axebreaker (Tough Warrior who Masters Defense); Wisp Gutterlark (Mysterious Explorer who Works the Back Alleys)."
 },
 "Edric Sterling": {
  "name": "Edric Sterling",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Honorable",
  "type": "Warrior",
  "focus": "Wields Two Weapons at Once",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "13",
  "mightCur": "13",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "1",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Top graduate of the war college, a traditional fighter with innovative techniques.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "discerning true motives and lies",
  "sk2l": "T",
  "sk3": "Speed defense tasks when not wearing armor",
  "sk3l": "T",
  "at1w": "Twin short blades (pair) (light)",
  "at1d": "3",
  "at1r": "immediate",
  "at1m": "eased (light), Combat Prowess +1",
  "ab1n": "Swipe",
  "ab1c": "1 Speed",
  "ab1e": "This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab2n": "Trained Without Armor",
  "ab2c": "",
  "ab2e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab3n": "Combat Prowess",
  "ab3c": "",
  "ab3e": "+1 damage with melee weapon attacks.",
  "ab4n": "Improved Edge (Might)",
  "ab4c": "",
  "ab4e": "Choose one of your Edge stats that is 0. It increases to 1.",
  "ab5n": "Dual Light Wield [focus]",
  "ab5c": "",
  "ab5e": "You can use two light weapons at the same time, making two separate attacks on your turn as a single action. You remain limited by the amount of Effort you can apply on one action, but because you make separate attacks, your opponent's Armor applies to both. Anything that modifies your attack or damage applies to both attacks, unless it's specifically tied to one of the weapons.",
  "t1type": "Swipe, Trained Without Armor, Combat Prowess, Improved Edge",
  "t1focus": "Dual Light Wield",
  "cy1n": "Heat Attack (an ember-red rune)",
  "cy1l": "3",
  "cy1e": "For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage.",
  "cy2n": "Detonation (a rune-scribed clay ball)",
  "cy2l": "5",
  "cy2e": "Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level. Roll a d100 to determine the type of damage.",
  "equipment": "Academy colors, a dueling glove, a sealed letter of commission\nWeapons: Twin short blades (pair) (light)",
  "background": "Top graduate of the war college, a traditional fighter with innovative techniques.",
  "notes2": "Honorable: +2 Might; trained in pleasant social interaction; discerning true motives and lies.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +1/4/1 bonus points; Honorable +2 Might = 13/14/9 at tier 1. Edge 1/1/0 (Warrior: Speed Edge 1 chosen), with Improved Edge. Effort 1, cypher limit 2.",
  "connection": "Member of The Academy Graduates with Nyx Shadowbane, Aurora Spellweaver, Dante Goldtongue.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Academy Graduates (Party of 4). Mission: Recent graduates on their first official assignment, learning that the real world differs from textbooks.\nWith: Nyx Shadowbane (Mysterious Explorer who Operates Undercover); Aurora Spellweaver (Learned Adept who Masters Spells); Dante Goldtongue (Appealing Speaker who Interprets the Law)."
 },
 "Nyx Shadowbane": {
  "name": "Nyx Shadowbane",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Mysterious",
  "type": "Explorer",
  "focus": "Operates Undercover",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Graduate of the spy academy, master of infiltration and information gathering.",
  "sk1": "stealth",
  "sk1l": "T",
  "sk2": "resisting interrogation",
  "sk2l": "T",
  "sk3": "Speed defense tasks when not wearing armor",
  "sk3l": "T",
  "sk4": "codes",
  "sk4l": "T",
  "sk5": "court etiquette",
  "sk5l": "T",
  "sk6": "perception, cryptography, deceiving, and breaking into computers",
  "sk6l": "T",
  "sk7": "getting people to believe or trust you",
  "sk7l": "I",
  "at1w": "Stiletto (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "at2w": "Hand crossbow (light)",
  "at2d": "2",
  "at2r": "short",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Decipher",
  "ab2c": "1 Int",
  "ab2e": "If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message.",
  "ab3n": "Trained Without Armor",
  "ab3c": "",
  "ab3e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab4n": "Knowledge Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Investigate [focus]",
  "ab5c": "",
  "ab5e": "You are trained in perception, cryptography, deceiving, and breaking into computers.",
  "t1type": "Danger Sense, Decipher, Trained Without Armor, Knowledge Skills",
  "t1focus": "Investigate",
  "cy1n": "Analeptic (a sprig of quickleaf)",
  "cy1l": "3",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Speed Pool.",
  "cy2n": "Teleporter (Bounder) (a hopping-stone)",
  "cy2l": "6",
  "cy2e": "User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with their possessions but cannot take anything else with them.",
  "equipment": "Three sets of papers, a disguise kit, invisible ink\nWeapons: Stiletto (light), Hand crossbow (light)",
  "background": "Graduate of the spy academy, master of infiltration and information gathering.",
  "notes2": "Mysterious: trained in stealth; resisting interrogation; inability: getting people to believe or trust you; Confounding: once per recovery roll, act one skill level higher than you are.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points = 11/12/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.",
  "connection": "Member of The Academy Graduates with Edric Sterling, Aurora Spellweaver, Dante Goldtongue.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Academy Graduates (Party of 4). Mission: Recent graduates on their first official assignment, learning that the real world differs from textbooks.\nWith: Edric Sterling (Honorable Warrior who Wields Two Weapons at Once); Aurora Spellweaver (Learned Adept who Masters Spells); Dante Goldtongue (Appealing Speaker who Interprets the Law)."
 },
 "Aurora Spellweaver": {
  "name": "Aurora Spellweaver",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Learned",
  "type": "Adept",
  "focus": "Masters Spells",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "7",
  "mightCur": "7",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "18",
  "intCur": "18",
  "intEdge": "1",
  "desc": "Honor student from the magical university who knows the theory but lacks field experience.",
  "sk1": "three areas of knowledge",
  "sk1l": "T",
  "sk2": "the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties",
  "sk2l": "T",
  "sk3": "charm, persuasion and etiquette",
  "sk3l": "I",
  "at1w": "Dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice.",
  "ab2n": "Magic Training",
  "ab2c": "",
  "ab2e": "You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.",
  "ab3n": "Ward",
  "ab3c": "",
  "ab3e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab4n": "Distortion",
  "ab4c": "2 Int",
  "ab4e": "You modify how a willing creature within short range reflects light for one minute. The target rapidly shifts between its normal appearance and a blot of darkness. The target has an asset on Speed defense rolls until the effect wears off.",
  "ab5n": "Arcane Flare [focus]",
  "ab5c": "1 Int",
  "ab5e": "You enhance the damage of another attack spell with an extra charge of energy so that it deals 1 additional point of damage. Alternatively, you attack a target within long range by projecting a flare of raw magic that inflicts 4 points of damage.",
  "t1type": "Onslaught, Magic Training, Ward, Distortion",
  "t1focus": "Arcane Flare",
  "cy1n": "Vanisher (a pinch of ghost dust)",
  "cy1l": "5",
  "cy1e": "The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks. This effect ends if they do something to reveal their presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, they can regain the remaining invisibility effect by taking an action to focus on hiding their position.",
  "cy2n": "Sleep Inducer (a sachet of poppy dust)",
  "cy2l": "4",
  "cy2e": "Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise.",
  "cy3n": "Meditation Aid (a smoky incense cone)",
  "cy3l": "5",
  "cy3e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "equipment": "University robes, a spellbook full of margin notes, chalk and string\nWeapons: Dagger (light)",
  "background": "Honor student from the magical university who knows the theory but lacks field experience.",
  "notes2": "Learned: +2 Intellect; trained in three areas of knowledge; inability: charm, persuasion and etiquette; Two extra books.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +0/2/4 bonus points; Learned +2 Intellect = 7/11/18 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Academy Graduates with Edric Sterling, Nyx Shadowbane, Dante Goldtongue.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Academy Graduates (Party of 4). Mission: Recent graduates on their first official assignment, learning that the real world differs from textbooks.\nWith: Edric Sterling (Honorable Warrior who Wields Two Weapons at Once); Nyx Shadowbane (Mysterious Explorer who Operates Undercover); Dante Goldtongue (Appealing Speaker who Interprets the Law)."
 },
 "Dante Goldtongue": {
  "name": "Dante Goldtongue",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Appealing",
  "type": "Speaker",
  "focus": "Interprets the Law",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Graduate of the diplomatic corps who believes every conflict can be resolved with words.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "resisting persuasion and seduction",
  "sk2l": "T",
  "sk3": "persuasion, deception, and detecting the falsehoods of others",
  "sk3l": "T",
  "sk4": "the law of the land",
  "sk4l": "T",
  "at1w": "Rapier (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Babel",
  "ab1c": "",
  "ab1e": "After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language.",
  "ab2n": "Demeanor of Command",
  "ab2c": "2 Int",
  "ab2e": "You project confidence, knowledge, and charisma to all who see you for the next hour. Your demeanor is such that those who see you automatically understand that you are someone important, accomplished, and with authority. When you speak, strangers who are not already attacking give you at least a round to have your say. If speaking to a group that can understand you, you can attempt to have them produce their leader or ask that they take you to their leader. You gain a free level of Effort that can be applied to one persuasion task you attempt during this period.",
  "ab3n": "Fast Talk",
  "ab3c": "1 Int",
  "ab3e": "When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.",
  "ab4n": "Understanding",
  "ab4c": "1 Int",
  "ab4e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab5n": "Opening Statement [focus]",
  "ab5c": "",
  "ab5e": "You're trained in tasks related to persuasion, deception, and detecting the falsehoods of others.",
  "ab6n": "Knowledge of the Law [focus]",
  "ab6c": "",
  "ab6e": "You're trained in the law of the land. If you don't know the answer to a question of law, you know where and how to research it (a university's law library is a good place to start, but you've also got online sources).",
  "t1type": "Babel, Demeanor of Command, Fast Talk, Understanding",
  "t1focus": "Opening Statement, Knowledge of the Law",
  "cy1n": "Eagleseye (a hawk-feather lens)",
  "cy1l": "2",
  "cy1e": "Grants the ability to see ten times as far as normal for one hour per cypher level. (For a more realistic game, the eagleseye cypher could instead give the user two assets on tasks involving seeing to long distances.)",
  "cy2n": "Curative (a vial of red tonic)",
  "cy2l": "4",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "equipment": "Diplomatic seal, fine clothes, a copy of every treaty in the realm\nWeapons: Rapier (light)",
  "background": "Graduate of the diplomatic corps who believes every conflict can be resolved with words.",
  "notes2": "Appealing: +2 Intellect; trained in pleasant social interaction; resisting persuasion and seduction.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Appealing +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Academy Graduates with Edric Sterling, Nyx Shadowbane, Aurora Spellweaver.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Academy Graduates (Party of 4). Mission: Recent graduates on their first official assignment, learning that the real world differs from textbooks.\nWith: Edric Sterling (Honorable Warrior who Wields Two Weapons at Once); Nyx Shadowbane (Mysterious Explorer who Operates Undercover); Aurora Spellweaver (Learned Adept who Masters Spells)."
 },
 "Commander Astra Dragonheart": {
  "name": "Commander Astra Dragonheart",
  "setting": "core",
  "tier": "2",
  "effort": "2",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Brash",
  "type": "Warrior",
  "focus": "Leads",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "15",
  "mightCur": "15",
  "mightEdge": "1",
  "speedMax": "15",
  "speedCur": "15",
  "speedEdge": "0",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "1",
  "desc": "Leader of the riders and an inspiring presence in battle; her gold dragon is an ally, not a pet.",
  "sk1": "initiative",
  "sk1l": "T",
  "sk2": "overcoming fear and intimidation",
  "sk2l": "T",
  "sk3": "all social interactions, whether they involve charm, learning a person's secrets, or intimidating others",
  "sk3l": "T",
  "sk4": "riding dragons",
  "sk4l": "T",
  "at1w": "Dragon lance (heavy)",
  "at1d": "7",
  "at1r": "immediate",
  "at1m": "Combat Prowess +1",
  "at2w": "Longsword (medium)",
  "at2d": "5",
  "at2r": "immediate",
  "at2m": "Combat Prowess +1",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Combat Prowess",
  "ab2c": "",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Control the Field",
  "ab3c": "1 Might",
  "ab3e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab4n": "Overwatch",
  "ab4c": "1 Int",
  "ab4e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab5n": "Crushing Blow",
  "ab5c": "2 Might",
  "ab5e": "When you use a bashing or bladed weapon in both hands and apply Effort on the attack, you get a free level of Effort on the damage. (If fighting unarmed, this attack is made with both fists or both feet together.)",
  "ab6n": "Successive Attack",
  "ab6c": "2 Speed",
  "ab6e": "If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks.",
  "ab7n": "Natural Charisma [focus]",
  "ab7c": "",
  "ab7e": "You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.",
  "ab8n": "Good Advice [focus]",
  "ab8c": "",
  "ab8e": "Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom. When you help another character, they gain an additional asset.",
  "ab9n": "Enhanced Potential [focus]",
  "ab9c": "",
  "ab9e": "You gain 3 points to divide among your stat Pools however you wish.",
  "ab10n": "Basic Follower [focus]",
  "ab10c": "",
  "ab10e": "You gain a level 2 follower. One of their modifications must be persuasion. You can take this ability multiple times, each time gaining another level 2 follower.",
  "t1type": "Practiced in Armor, Combat Prowess, Control the Field, Overwatch",
  "t1focus": "Natural Charisma, Good Advice",
  "t2type": "Crushing Blow, Successive Attack",
  "t2focus": "Enhanced Potential, Basic Follower",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "cy1n": "Secret (an oracle bone)",
  "cy1l": "5",
  "cy1e": "The user can ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that a PC could find by looking somewhere other than their current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is level 10, and such knowledge is always open to interpretation. The cypher cannot provide an answer to a question above its level.",
  "cy2n": "Force Field (a silver ward-coin)",
  "cy2l": "4",
  "cy2e": "For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher).",
  "equipment": "Dragonscale mail, a saddle bearing the realm’s crest, a war horn\nWeapons: Dragon lance (heavy), Longsword (medium)\nArmor: medium (+2)",
  "background": "Leader of the riders and an inspiring presence in battle; her gold dragon is an ally, not a pet.",
  "notes2": "Brash: +2 Speed; trained in initiative; overcoming fear and intimidation.\nAdvancement: Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Intellect); +1 Intellect Edge; +1 Effort; trained in riding dragons; tier 2 abilities add Enhanced Potential +1/1/1.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Brash +2 Speed = 12/14/10 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 15/15/13, Edge 1/0/1, Effort 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Dragon Riders with Ranger Kaiden Stormwing, Healer Iris Lifewing, Diplomat Nova Peacewing, Berserker Forge Ironwing.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Dragon Riders (Party of 5). Mission: Elite dragon cavalry protecting the realm from threats too large for ground forces.\nWith: Ranger Kaiden Stormwing (Swift Explorer who Controls Beasts); Healer Iris Lifewing (Kind Adept who Works Miracles); Diplomat Nova Peacewing (Empathic Speaker who Descends From Nobility); Berserker Forge Ironwing (Vicious Warrior who Rages)."
 },
 "Ranger Kaiden Stormwing": {
  "name": "Ranger Kaiden Stormwing",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Swift",
  "type": "Explorer",
  "focus": "Controls Beasts",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "0",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "0",
  "desc": "Scout whose beast companion is a young storm drake, master of aerial reconnaissance.",
  "sk1": "initiative",
  "sk1l": "T",
  "sk2": "running",
  "sk2l": "T",
  "sk3": "climbing",
  "sk3l": "T",
  "sk4": "balancing",
  "sk4l": "T",
  "sk5": "balance",
  "sk5l": "I",
  "at1w": "Longbow (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Hatchet (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Fleet of Foot",
  "ab1c": "1+ Speed",
  "ab1e": "You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered.",
  "ab2n": "Find the Way",
  "ab2c": "",
  "ab2e": "When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort.",
  "ab3n": "Danger Sense",
  "ab3c": "1 Speed",
  "ab3e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Beast Companion [focus]",
  "ab5c": "",
  "ab5e": "A level 2 creature of your size or smaller accompanies you and follows your instructions. You and the GM must work out the details of your creature, and you'll probably make rolls for it in combat or when it takes actions. The beast companion acts on your turn. As a level 2 creature, it has a target number of 6 and 6 health and it inflicts 2 points of damage. Its movement is based on its creature type (avian, swimmer, and so on). If your beast companion dies, you can hunt in the wild for 1d6 days to find a new one.",
  "t1type": "Fleet of Foot, Find the Way, Danger Sense, Physical Skills",
  "t1focus": "Beast Companion",
  "cy1n": "Detonation (a rune-scribed clay ball)",
  "cy1l": "5",
  "cy1e": "Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level. Roll a d100 to determine the type of damage.",
  "cy2n": "Comprehension (a tongue-shaped amulet)",
  "cy2l": "4",
  "cy2e": "Within five minutes, the user can understand the words of a specific language keyed to the cypher (two languages if the cypher is level 5 or higher). This is true even of creatures that do not normally have a language. If the user could already understand the language, the cypher has no effect. Once the cypher is used, the effect is permanent, and the cypher no longer counts against the number of cyphers that a PC can bear.",
  "equipment": "Riding leathers, a flying harness, signal flags\nWeapons: Longbow (medium), Hatchet (light)\nArmor: light (+1)",
  "background": "Scout whose beast companion is a young storm drake, master of aerial reconnaissance.",
  "notes2": "Swift: +4 Speed; trained in initiative; running; inability: balance.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/0/4 bonus points; Swift +4 Speed = 12/13/13 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.",
  "connection": "Member of The Dragon Riders with Commander Astra Dragonheart, Healer Iris Lifewing, Diplomat Nova Peacewing, Berserker Forge Ironwing.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Dragon Riders (Party of 5). Mission: Elite dragon cavalry protecting the realm from threats too large for ground forces.\nWith: Commander Astra Dragonheart (Brash Warrior who Leads); Healer Iris Lifewing (Kind Adept who Works Miracles); Diplomat Nova Peacewing (Empathic Speaker who Descends From Nobility); Berserker Forge Ironwing (Vicious Warrior who Rages)."
 },
 "Healer Iris Lifewing": {
  "name": "Healer Iris Lifewing",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Kind",
  "type": "Adept",
  "focus": "Works Miracles",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Battlefield healer partnered with a silver dragon.",
  "sk1": "pleasant social interaction and discerning dispositions",
  "sk1l": "T",
  "sk2": "detecting falsehoods",
  "sk2l": "I",
  "at1w": "Dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Ward",
  "ab1c": "",
  "ab1e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab2n": "Scan",
  "ab2c": "2 Int",
  "ab2e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab3n": "Hedge Magic",
  "ab3c": "1 Int",
  "ab3e": "You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can't use Hedge Magic to harm another creature or object.",
  "ab4n": "Far Step",
  "ab4c": "2 Int",
  "ab4e": "You leap through the air and land some distance away. You can jump up, down, or across to anywhere you choose within long range if you have a clear and unobstructed path to that location. You land safely.",
  "ab5n": "Healing Touch [focus]",
  "ab5c": "1 Int",
  "ab5e": "With a touch, you restore 1d6 points to one stat Pool of any creature. This ability is a difficulty 2 Intellect task. Each time you attempt to heal the same creature, the task is hindered by an additional step. The difficulty returns to 2 after that creature rests for ten hours.",
  "t1type": "Ward, Scan, Hedge Magic, Far Step",
  "t1focus": "Healing Touch",
  "cy1n": "Teleporter (Bounder) (a hopping-stone)",
  "cy1l": "6",
  "cy1e": "User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with their possessions but cannot take anything else with them.",
  "cy2n": "Tissue Regeneration (a troll-blood salve)",
  "cy2l": "6",
  "cy2e": "For the next hour, the user regains 1 point lost to damage per round, up to a total number of points equal to twice the cypher's level. As each point is regained, they choose which Pool to add it to. If all their Pools are at maximum, the regeneration pauses until they take more damage, at which point it begins again (if any time remains in the hour) until the duration expires.",
  "cy3n": "Darksight (a drop of owl’s-eye oil)",
  "cy3l": "3",
  "cy3e": "Grants the ability to see in the dark for five hours per cypher level. (For a more realistic game, this cypher could instead make the user specialized in low-light spotting.)",
  "equipment": "Surgeon’s kit, splints, a silver dragon’s shed scale\nWeapons: Dagger (light)",
  "background": "Battlefield healer partnered with a silver dragon.",
  "notes2": "Kind: +2 Intellect; trained in pleasant social interaction and discerning dispositions; inability: detecting falsehoods; Karma: trade a recovery roll for a stranger’s aid.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +2/1/3 bonus points; Kind +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Dragon Riders with Commander Astra Dragonheart, Ranger Kaiden Stormwing, Diplomat Nova Peacewing, Berserker Forge Ironwing.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Dragon Riders (Party of 5). Mission: Elite dragon cavalry protecting the realm from threats too large for ground forces.\nWith: Commander Astra Dragonheart (Brash Warrior who Leads); Ranger Kaiden Stormwing (Swift Explorer who Controls Beasts); Diplomat Nova Peacewing (Empathic Speaker who Descends From Nobility); Berserker Forge Ironwing (Vicious Warrior who Rages)."
 },
 "Diplomat Nova Peacewing": {
  "name": "Diplomat Nova Peacewing",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Empathic",
  "type": "Speaker",
  "focus": "Descends From Nobility",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "10",
  "mightCur": "10",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Ambassador with a bronze dragon companion, skilled at preventing wars.",
  "sk1": "sensing emotions and dispositions",
  "sk1l": "T",
  "sk2": "social interaction",
  "sk2l": "T",
  "sk3": "Intellect defense",
  "sk3l": "I",
  "at1w": "Dress sword (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Babel",
  "ab1c": "",
  "ab1e": "After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language.",
  "ab2n": "Enthrall",
  "ab2c": "1 Int",
  "ab2e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab3n": "Understanding",
  "ab3c": "1 Int",
  "ab3e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab4n": "Demeanor of Command",
  "ab4c": "2 Int",
  "ab4e": "You project confidence, knowledge, and charisma to all who see you for the next hour. Your demeanor is such that those who see you automatically understand that you are someone important, accomplished, and with authority. When you speak, strangers who are not already attacking give you at least a round to have your say. If speaking to a group that can understand you, you can attempt to have them produce their leader or ask that they take you to their leader. You gain a free level of Effort that can be applied to one persuasion task you attempt during this period.",
  "ab5n": "Privileged Nobility [focus]",
  "ab5c": "",
  "ab5e": "You are adept at claiming the rewards that a noble background can generate. When recognized, you can be seated at any eating establishment no matter how full, get a room in an inn even if that means others are turned out, be let into any court or other structure where laws are decided or nobility rules, be invited to any gala, and get a seat at a private function of any sort. In addition, you are trained in persuasion.",
  "t1type": "Babel, Enthrall, Understanding, Demeanor of Command",
  "t1focus": "Privileged Nobility",
  "cy1n": "Sleep Inducer (a sachet of poppy dust)",
  "cy1l": "4",
  "cy1e": "Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise.",
  "cy2n": "Meditation Aid (a smoky incense cone)",
  "cy2l": "5",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "equipment": "Ambassador’s chain of office, gifts for foreign courts\nWeapons: Dress sword (light)",
  "background": "Ambassador with a bronze dragon companion, skilled at preventing wars.",
  "notes2": "Empathic: +4 Intellect; trained in sensing emotions and dispositions; social interaction; inability: Intellect defense.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +2/2/2 bonus points; Empathic +4 Intellect = 10/11/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Dragon Riders with Commander Astra Dragonheart, Ranger Kaiden Stormwing, Healer Iris Lifewing, Berserker Forge Ironwing.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Dragon Riders (Party of 5). Mission: Elite dragon cavalry protecting the realm from threats too large for ground forces.\nWith: Commander Astra Dragonheart (Brash Warrior who Leads); Ranger Kaiden Stormwing (Swift Explorer who Controls Beasts); Healer Iris Lifewing (Kind Adept who Works Miracles); Berserker Forge Ironwing (Vicious Warrior who Rages)."
 },
 "Berserker Forge Ironwing": {
  "name": "Berserker Forge Ironwing",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Vicious",
  "type": "Warrior",
  "focus": "Rages",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "14",
  "mightCur": "14",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "8",
  "intCur": "8",
  "intEdge": "0",
  "desc": "Shock trooper mounted on a red dragon who unleashes devastating aerial assaults.",
  "sk1": "tracking creatures",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "climbing",
  "sk3l": "T",
  "at1w": "Great axe (heavy)",
  "at1d": "8",
  "at1r": "immediate",
  "at1m": "Bloodthirsty +2",
  "at2w": "Throwing axe (light)",
  "at2d": "4",
  "at2r": "short",
  "at2m": "eased (light), Bloodthirsty +2",
  "ab1n": "No Need for Weapons",
  "ab1c": "",
  "ab1e": "When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon.",
  "ab2n": "Bash",
  "ab2c": "1 Might",
  "ab2e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab3n": "Swipe",
  "ab3c": "1 Speed",
  "ab3e": "This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Frenzy [focus]",
  "ab5c": "1 Int",
  "ab5e": "When you wish, while in combat, you can enter a state of frenzy. While in this state, you can't use Intellect points, but you gain +1 to your Might Edge and your Speed Edge. This effect lasts as long as you wish, but it ends if no combat is taking place within range of your senses.",
  "t1type": "No Need for Weapons, Bash, Swipe, Physical Skills",
  "t1focus": "Frenzy",
  "cy1n": "Curative (a vial of red tonic)",
  "cy1l": "4",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "cy2n": "Wings (a feather charm)",
  "cy2l": "5",
  "cy2e": "User can fly at their normal running speed for ten minutes per cypher level.",
  "equipment": "Hide armor, a red dragon’s saddle, war paint\nWeapons: Great axe (heavy), Throwing axe (light)\nArmor: light (+1)",
  "background": "Shock trooper mounted on a red dragon who unleashes devastating aerial assaults.",
  "notes2": "Vicious: trained in tracking creatures; Bloodthirsty: +2 damage with every attack; Berserk: stopping a fight is a difficulty 2 Intellect task.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +4/2/0 bonus points = 14/12/8 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.",
  "connection": "Member of The Dragon Riders with Commander Astra Dragonheart, Ranger Kaiden Stormwing, Healer Iris Lifewing, Diplomat Nova Peacewing.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Dragon Riders (Party of 5). Mission: Elite dragon cavalry protecting the realm from threats too large for ground forces.\nWith: Commander Astra Dragonheart (Brash Warrior who Leads); Ranger Kaiden Stormwing (Swift Explorer who Controls Beasts); Healer Iris Lifewing (Kind Adept who Works Miracles); Diplomat Nova Peacewing (Empathic Speaker who Descends From Nobility)."
 },
 "Detective Inspector Vale": {
  "name": "Detective Inspector Vale",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Perceptive",
  "type": "Speaker",
  "focus": "Solves Mysteries",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Mundane investigator who stumbled into the supernatural world.",
  "sk1": "finding and noticing small details",
  "sk1l": "T",
  "sk2": "identifying objects and recalling trivia",
  "sk2l": "T",
  "sk3": "intimidation",
  "sk3l": "T",
  "sk4": "seeing through deception",
  "sk4l": "T",
  "sk5": "positive social interaction",
  "sk5l": "I",
  "at1w": "Cudgel (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "ab1n": "Understanding",
  "ab1c": "1 Int",
  "ab1e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab2n": "Interaction Skills",
  "ab2c": "",
  "ab2e": "You are trained in two skills in which you are not already trained. Choose two of the following: deceiving, persuading, public speaking, seeing through deception, or intimidation. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab3n": "Fast Talk",
  "ab3c": "1 Int",
  "ab3e": "When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.",
  "ab4n": "Practiced With Medium Weapons",
  "ab4c": "",
  "ab4e": "You can use light and medium weapons without penalty. If you wield a heavy weapon, attacks with it are hindered.",
  "ab5n": "Investigator [focus]",
  "ab5c": "",
  "ab5e": "To really shine as an investigator, you must engage your mind and body in your deductions. You can spend points from your Might Pool, Speed Pool, or Intellect Pool to apply levels of Effort to any Intellect-based task.",
  "ab6n": "Sleuth [focus]",
  "ab6c": "",
  "ab6e": "Finding the clues is the first step in solving a mystery. You are trained in perception.",
  "t1type": "Understanding, Interaction Skills, Fast Talk, Practiced With Medium Weapons",
  "t1focus": "Investigator, Sleuth",
  "cy1n": "Force Field (a silver ward-coin)",
  "cy1l": "4",
  "cy1e": "For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher).",
  "cy2n": "Adhesion (a gecko-skin glove)",
  "cy2l": "3",
  "cy2e": "Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level.",
  "equipment": "Watch badge, notebook, magnifying lens, manacles\nWeapons: Cudgel (medium)",
  "background": "Mundane investigator who stumbled into the supernatural world.",
  "notes2": "Perceptive: +2 Intellect; trained in finding and noticing small details; identifying objects and recalling trivia; intimidation; inability: positive social interaction; A bag of light tools.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Perceptive +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Arcane Investigators with Professor Anselm Lorekeeper, Agent Raven Blackwood, Sergeant Bull Morrison, Medium Silver Moonchild.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Arcane Investigators (Party of 5). Mission: Solve supernatural crimes that the city watch cannot handle.\nWith: Professor Anselm Lorekeeper (Learned Adept who Would Rather Be Reading); Agent Raven Blackwood (Stealthy Explorer who Sees Beyond); Sergeant Bull Morrison (Tough Warrior who Defends the Weak); Medium Silver Moonchild (Mystical Speaker who Shepherds Spirits)."
 },
 "Professor Anselm Lorekeeper": {
  "name": "Professor Anselm Lorekeeper",
  "setting": "core",
  "tier": "3",
  "effort": "3",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Learned",
  "type": "Adept",
  "focus": "Would Rather Be Reading",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "0",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "1",
  "intMax": "25",
  "intCur": "25",
  "intEdge": "2",
  "desc": "Scholar of forbidden knowledge who identifies supernatural threats and their weaknesses.",
  "sk1": "three areas of knowledge",
  "sk1l": "T",
  "sk2": "the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties",
  "sk2l": "T",
  "sk3": "occult history",
  "sk3l": "T",
  "sk4": "ancient languages",
  "sk4l": "T",
  "sk5": "forbidden lore",
  "sk5l": "T",
  "sk6": "cryptography",
  "sk6l": "T",
  "sk7": "charm, persuasion and etiquette",
  "sk7l": "I",
  "at1w": "Cane (as a club) (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Magic Training",
  "ab1c": "",
  "ab1e": "You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.",
  "ab2n": "Scan",
  "ab2c": "2 Int",
  "ab2e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab3n": "Ward",
  "ab3c": "",
  "ab3e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab4n": "Onslaught",
  "ab4c": "1 Int",
  "ab4e": "You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice.",
  "ab5n": "Mind Reading",
  "ab5c": "2 Int",
  "ab5e": "You can read the surface thoughts of a creature within short range, even if the target doesn't want you to. You must be able to see your target. Once you have established contact, you can read the target's thoughts for up to one minute. If you also have the Mind Reading special ability from another source, you can use this ability at long range, and you don't need to be able to see the target (but you do have to know that the target is within range).",
  "ab6n": "Countermeasures",
  "ab6c": "4 Int",
  "ab6e": "You immediately end one ongoing effect (such as an effect created by a character ability) within immediate range. Alternatively, you can use this as a defense action to cancel any incoming ability targeted at you, or you can cancel any device or the effect of any device for 1d6 rounds. You must touch the effect or device to cancel it.",
  "ab7n": "Sensor",
  "ab7c": "4 Int",
  "ab7e": "You create an immobile, invisible sensor within immediate range that lasts for 24 hours. At any time during that duration, you can concentrate to see, hear, and smell through the sensor, no matter how far you move from it. The sensor doesn't grant you sensory capabilities beyond the norm. If you also have this ability from another source, it lasts twice as long. Action to create; action to check.",
  "ab8n": "Knowledge Is Power [focus]",
  "ab8c": "",
  "ab8e": "Choose two noncombat skills in which you are not trained. You are trained in those skills.",
  "ab9n": "Greater Enhanced Intellect [focus]",
  "ab9c": "",
  "ab9e": "You gain 6 points to your Intellect Pool.",
  "ab10n": "Applying Your Knowledge [focus]",
  "ab10c": "",
  "ab10e": "When you help another character undertake any action that you're untrained in, you are treated as if you are trained in it.",
  "t1type": "Magic Training, Scan, Ward, Onslaught",
  "t1focus": "Knowledge Is Power",
  "t2type": "Mind Reading",
  "t2focus": "Greater Enhanced Intellect",
  "t3type": "Countermeasures, Sensor",
  "t3focus": "Applying Your Knowledge",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "t2a1": true,
  "t2a2": true,
  "t2a3": true,
  "t2a4": true,
  "cy1n": "Comprehension (a tongue-shaped amulet)",
  "cy1l": "4",
  "cy1e": "Within five minutes, the user can understand the words of a specific language keyed to the cypher (two languages if the cypher is level 5 or higher). This is true even of creatures that do not normally have a language. If the user could already understand the language, the cypher has no effect. Once the cypher is used, the effect is permanent, and the cypher no longer counts against the number of cyphers that a PC can bear.",
  "cy2n": "Repel (a ward-bell)",
  "cy2l": "4",
  "cy2e": "One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly.",
  "cy3n": "Vanisher (a pinch of ghost dust)",
  "cy3l": "5",
  "cy3e": "The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks. This effect ends if they do something to reveal their presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, they can regain the remaining invisibility effect by taking an action to focus on hiding their position.",
  "equipment": "A trunk of forbidden books, spectacles, a lockbox of notes\nWeapons: Cane (as a club) (light)",
  "background": "Scholar of forbidden knowledge who identifies supernatural threats and their weaknesses.",
  "notes2": "Learned: +2 Intellect; trained in three areas of knowledge; inability: charm, persuasion and etiquette; Two extra books.\nAdvancement: Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Speed); +1 Intellect Edge; +1 Effort; trained in forbidden lore; tier 2 abilities add Greater Enhanced Intellect +6 Intellect / Tier 2 (16 XP): +4 Pool points (+2 Might, +1 Speed, +1 Intellect); +1 Speed Edge; +1 Effort; trained in cryptography.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +0/2/4 bonus points; Learned +2 Intellect = 7/11/18 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3. Advancements (4 XP each, 32 XP in all) bring it to 11/14/25, Edge 0/1/2, Effort 3.",
  "connection": "Member of The Arcane Investigators with Detective Inspector Vale, Agent Raven Blackwood, Sergeant Bull Morrison, Medium Silver Moonchild.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Arcane Investigators (Party of 5). Mission: Solve supernatural crimes that the city watch cannot handle.\nWith: Detective Inspector Vale (Perceptive Speaker who Solves Mysteries); Agent Raven Blackwood (Stealthy Explorer who Sees Beyond); Sergeant Bull Morrison (Tough Warrior who Defends the Weak); Medium Silver Moonchild (Mystical Speaker who Shepherds Spirits)."
 },
 "Agent Raven Blackwood": {
  "name": "Agent Raven Blackwood",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Stealthy",
  "type": "Explorer",
  "focus": "Sees Beyond",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Crown agent specializing in uncanny cases, an expert infiltrator.",
  "sk1": "stealth",
  "sk1l": "T",
  "sk2": "lies and trickery",
  "sk2l": "T",
  "sk3": "illusions and trickery abilities",
  "sk3l": "T",
  "sk4": "Speed defense tasks when not wearing armor",
  "sk4l": "T",
  "sk5": "climbing",
  "sk5l": "T",
  "sk6": "balancing",
  "sk6l": "T",
  "sk7": "movement",
  "sk7l": "I",
  "at1w": "Short sword (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Hand crossbow (light)",
  "at2d": "2",
  "at2r": "short",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Decipher",
  "ab2c": "1 Int",
  "ab2e": "If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message.",
  "ab3n": "Trained Without Armor",
  "ab3c": "",
  "ab3e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "See the Unseen [focus]",
  "ab5c": "",
  "ab5e": "You can automatically perceive creatures and objects that are normally invisible, out of phase, or only partially in this universe. When looking for things more conventionally hidden, the task is eased.",
  "t1type": "Danger Sense, Decipher, Trained Without Armor, Physical Skills",
  "t1focus": "See the Unseen",
  "cy1n": "Tissue Regeneration (a troll-blood salve)",
  "cy1l": "6",
  "cy1e": "For the next hour, the user regains 1 point lost to damage per round, up to a total number of points equal to twice the cypher's level. As each point is regained, they choose which Pool to add it to. If all their Pools are at maximum, the regeneration pauses until they take more damage, at which point it begins again (if any time remains in the hour) until the duration expires.",
  "cy2n": "Darksight (a drop of owl’s-eye oil)",
  "cy2l": "3",
  "cy2e": "Grants the ability to see in the dark for five hours per cypher level. (For a more realistic game, this cypher could instead make the user specialized in low-light spotting.)",
  "equipment": "Crown warrant, black coat, lockpicks\nWeapons: Short sword (medium), Hand crossbow (light)",
  "background": "Crown agent specializing in uncanny cases, an expert infiltrator.",
  "notes2": "Stealthy: +2 Speed; trained in stealth; lies and trickery; illusions and trickery abilities; inability: movement.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Stealthy +2 Speed = 11/14/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.",
  "connection": "Member of The Arcane Investigators with Detective Inspector Vale, Professor Anselm Lorekeeper, Sergeant Bull Morrison, Medium Silver Moonchild.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Arcane Investigators (Party of 5). Mission: Solve supernatural crimes that the city watch cannot handle.\nWith: Detective Inspector Vale (Perceptive Speaker who Solves Mysteries); Professor Anselm Lorekeeper (Learned Adept who Would Rather Be Reading); Sergeant Bull Morrison (Tough Warrior who Defends the Weak); Medium Silver Moonchild (Mystical Speaker who Shepherds Spirits)."
 },
 "Sergeant Bull Morrison": {
  "name": "Sergeant Bull Morrison",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "3",
  "descriptor": "Tough",
  "type": "Warrior",
  "focus": "Defends the Weak",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "1",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "13",
  "mightCur": "13",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Watch veteran who provides muscle and plain law-enforcement backup.",
  "sk1": "Might defense",
  "sk1l": "T",
  "sk2": "Intellect defense tasks and initiative",
  "sk2l": "T",
  "at1w": "Mace (medium)",
  "at1d": "5",
  "at1r": "immediate",
  "at1m": "Combat Prowess +1",
  "at2w": "Crossbow (medium)",
  "at2d": "4",
  "at2r": "long",
  "at2m": "",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Bash",
  "ab2c": "1 Might",
  "ab2e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab3n": "Control the Field",
  "ab3c": "1 Might",
  "ab3e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab4n": "Combat Prowess",
  "ab4c": "",
  "ab4e": "+1 damage with melee weapon attacks.",
  "ab5n": "Courageous [focus]",
  "ab5c": "",
  "ab5e": "You are trained in Intellect defense tasks and initiative tasks.",
  "ab6n": "Warding Shield [focus]",
  "ab6c": "",
  "ab6e": "You have +1 to Armor while you are using a shield.",
  "t1type": "Practiced in Armor, Bash, Control the Field, Combat Prowess",
  "t1focus": "Courageous, Warding Shield",
  "cy1n": "Meditation Aid (a smoky incense cone)",
  "cy1l": "5",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "cy2n": "Stim (a bitter black berry)",
  "cy2l": "3",
  "cy2e": "Eases the user's next action taken by three steps.",
  "equipment": "Watch breastplate, shield, manacles, a whistle\nWeapons: Mace (medium), Crossbow (medium)\nArmor: medium (+2)",
  "background": "Watch veteran who provides muscle and plain law-enforcement backup.",
  "notes2": "Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +3/2/1 bonus points = 13/12/9 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Arcane Investigators with Detective Inspector Vale, Professor Anselm Lorekeeper, Agent Raven Blackwood, Medium Silver Moonchild.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Arcane Investigators (Party of 5). Mission: Solve supernatural crimes that the city watch cannot handle.\nWith: Detective Inspector Vale (Perceptive Speaker who Solves Mysteries); Professor Anselm Lorekeeper (Learned Adept who Would Rather Be Reading); Agent Raven Blackwood (Stealthy Explorer who Sees Beyond); Medium Silver Moonchild (Mystical Speaker who Shepherds Spirits)."
 },
 "Medium Silver Moonchild": {
  "name": "Medium Silver Moonchild",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Mystical",
  "type": "Speaker",
  "focus": "Shepherds Spirits",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Psychic consultant who speaks with victims and witnesses beyond the veil.",
  "sk1": "identifying and understanding the supernatural",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "at1w": "Silver knife (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Understanding",
  "ab1c": "1 Int",
  "ab1e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab2n": "Enthrall",
  "ab2c": "1 Int",
  "ab2e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab3n": "Anecdote",
  "ab3c": "2 Int",
  "ab3e": "You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote. For the next hour, those who pay attention to your story are trained in a task you choose that's related to the anecdote, as long as it's not an attack or defense task. Action to initiate, one minute to complete.",
  "ab4n": "Encouragement",
  "ab4c": "1 Int",
  "ab4e": "While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.",
  "ab5n": "Question the Spirits [focus]",
  "ab5c": "2 Int",
  "ab5e": "You can call a spirit to you and petition it to answer a few questions (usually no more than three before the spirit fades).",
  "t1type": "Understanding, Enthrall, Anecdote, Encouragement",
  "t1focus": "Question the Spirits",
  "cy1n": "Wings (a feather charm)",
  "cy1l": "5",
  "cy1e": "User can fly at their normal running speed for ten minutes per cypher level.",
  "cy2n": "Heat Attack (an ember-red rune)",
  "cy2l": "3",
  "cy2e": "For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage.",
  "equipment": "Tarot deck, incense, a veil, a bell for summoning\nWeapons: Silver knife (light)",
  "background": "Psychic consultant who speaks with victims and witnesses beyond the veil.",
  "notes2": "Mystical: +2 Intellect; trained in identifying and understanding the supernatural; inability: charm, persuasion and deception; Sense Magic: sense hidden supernatural effects; Spell: Hedge Magic (1 Intellect).\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/1/4 bonus points; Mystical +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Arcane Investigators with Detective Inspector Vale, Professor Anselm Lorekeeper, Agent Raven Blackwood, Sergeant Bull Morrison.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Arcane Investigators (Party of 5). Mission: Solve supernatural crimes that the city watch cannot handle.\nWith: Detective Inspector Vale (Perceptive Speaker who Solves Mysteries); Professor Anselm Lorekeeper (Learned Adept who Would Rather Be Reading); Agent Raven Blackwood (Stealthy Explorer who Sees Beyond); Sergeant Bull Morrison (Tough Warrior who Defends the Weak)."
 },
 "Paladin Aurelius the Just": {
  "name": "Paladin Aurelius the Just",
  "setting": "core",
  "tier": "2",
  "effort": "2",
  "player": "",
  "xp": "0",
  "armor": "3",
  "descriptor": "Virtuous",
  "type": "Warrior",
  "focus": "Blazes With Radiance",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "3",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "16",
  "mightCur": "16",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "1",
  "desc": "Chosen champion of the Sun God, wielder of holy light and divine justice.",
  "sk1": "discerning true motives and lies",
  "sk1l": "T",
  "sk2": "Intellect defense",
  "sk2l": "T",
  "sk3": "any perception task that involves sight",
  "sk3l": "T",
  "sk4": "religion",
  "sk4l": "T",
  "at1w": "Sun-blessed warhammer (medium)",
  "at1d": "5",
  "at1r": "immediate",
  "at1m": "Combat Prowess +1",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Combat Prowess",
  "ab2c": "",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Bash",
  "ab3c": "1 Might",
  "ab3e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab4n": "Control the Field",
  "ab4c": "1 Might",
  "ab4e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab5n": "Crushing Blow",
  "ab5c": "2 Might",
  "ab5e": "When you use a bashing or bladed weapon in both hands and apply Effort on the attack, you get a free level of Effort on the damage. (If fighting unarmed, this attack is made with both fists or both feet together.)",
  "ab6n": "Successive Attack",
  "ab6c": "2 Speed",
  "ab6e": "If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks.",
  "ab7n": "Enlightened [focus]",
  "ab7c": "",
  "ab7e": "You are trained in any perception task that involves sight.",
  "ab8n": "Illuminating Touch [focus]",
  "ab8c": "1 Int",
  "ab8e": "You touch an object, and that object sheds light to illuminate everything in short range. The light remains until you use an action to touch the object again, or until you've illuminated more objects than you have tiers, in which case the oldest objects you illuminated go dark first.",
  "ab9n": "Dazzling Sunburst [focus]",
  "ab9c": "2 Int",
  "ab9e": "You send a barrage of dazzling colors at a creature within short range and, if successful, inflict 2 points of damage on the target. In addition, the creature's attacks are hindered on its next turn, unless the target relies primarily on senses other than sight.",
  "t1type": "Practiced in Armor, Combat Prowess, Bash, Control the Field",
  "t1focus": "Enlightened, Illuminating Touch",
  "t2type": "Crushing Blow, Successive Attack",
  "t2focus": "Dazzling Sunburst",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "cy1n": "Adhesion (a gecko-skin glove)",
  "cy1l": "3",
  "cy1e": "Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level.",
  "cy2n": "Analeptic (a sprig of quickleaf)",
  "cy2l": "3",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Speed Pool.",
  "equipment": "Gilded plate, sun-disk shield, holy texts\nWeapons: Sun-blessed warhammer (medium)\nArmor: heavy (+3)",
  "background": "Chosen champion of the Sun God, wielder of holy light and divine justice.",
  "notes2": "Virtuous: +2 Might; trained in discerning true motives and lies; Intellect defense.\nAdvancement: Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Intellect); +1 Intellect Edge; +1 Effort; trained in religion.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Virtuous +2 Might = 14/12/10 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 16/12/12, Edge 1/0/1, Effort 2. Heavy armor: Speed Effort +3 per level (Practiced in Armor).",
  "connection": "Member of The Chosen Champions with Ranger Selka Nightwalker, Wizard Tempest Galecrown, Oracle Mirelle Stargazer, Guardian Obadiah Gordon, Trickster Fox Shadowdance.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Chosen Champions (Party of 6). Mission: Six mortals blessed by different gods must work together to prevent a divine war.\nWith: Ranger Selka Nightwalker (Rugged Explorer who Controls Beasts); Wizard Tempest Galecrown (Strong-Willed Adept who Rides the Lightning); Oracle Mirelle Stargazer (Mystical Speaker who Travels Through Time); Guardian Obadiah Gordon (Resilient Warrior who Defends the Gate); Trickster Fox Shadowdance (Lucky Explorer who Crafts Illusions)."
 },
 "Ranger Selka Nightwalker": {
  "name": "Ranger Selka Nightwalker",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Rugged",
  "type": "Explorer",
  "focus": "Controls Beasts",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Champion of the Moon Goddess, protector of nature with a great wolf at her side.",
  "sk1": "climbing, jumping, running and swimming",
  "sk1l": "T",
  "sk2": "training, riding and placating animals",
  "sk2l": "T",
  "sk3": "identifying and using plants",
  "sk3l": "T",
  "sk4": "charm, persuasion, etiquette and deception",
  "sk4l": "I",
  "at1w": "Longbow (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Hunting knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Find the Way",
  "ab1c": "",
  "ab1e": "When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort.",
  "ab2n": "Endurance",
  "ab2c": "",
  "ab2e": "Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round.",
  "ab3n": "Fleet of Foot",
  "ab3c": "1+ Speed",
  "ab3e": "You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered.",
  "ab4n": "Practiced in Armor",
  "ab4c": "",
  "ab4e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab5n": "Beast Companion [focus]",
  "ab5c": "",
  "ab5e": "A level 2 creature of your size or smaller accompanies you and follows your instructions. You and the GM must work out the details of your creature, and you'll probably make rolls for it in combat or when it takes actions. The beast companion acts on your turn. As a level 2 creature, it has a target number of 6 and 6 health and it inflicts 2 points of damage. Its movement is based on its creature type (avian, swimmer, and so on). If your beast companion dies, you can hunt in the wild for 1d6 days to find a new one.",
  "t1type": "Find the Way, Endurance, Fleet of Foot, Practiced in Armor",
  "t1focus": "Beast Companion",
  "cy1n": "Repel (a ward-bell)",
  "cy1l": "4",
  "cy1e": "One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly.",
  "cy2n": "Vanisher (a pinch of ghost dust)",
  "cy2l": "5",
  "cy2e": "The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks. This effect ends if they do something to reveal their presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, they can regain the remaining invisibility effect by taking an action to focus on hiding their position.",
  "equipment": "Leathers, snares, a moon-silver pendant\nWeapons: Longbow (medium), Hunting knife (light)\nArmor: light (+1)",
  "background": "Champion of the Moon Goddess, protector of nature with a great wolf at her side.",
  "notes2": "Rugged: trained in climbing, jumping, running and swimming; training, riding and placating animals; identifying and using plants; inability: charm, persuasion, etiquette and deception; Explorer’s pack.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points = 12/11/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "Member of The Chosen Champions with Paladin Aurelius the Just, Wizard Tempest Galecrown, Oracle Mirelle Stargazer, Guardian Obadiah Gordon, Trickster Fox Shadowdance.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Chosen Champions (Party of 6). Mission: Six mortals blessed by different gods must work together to prevent a divine war.\nWith: Paladin Aurelius the Just (Virtuous Warrior who Blazes With Radiance); Wizard Tempest Galecrown (Strong-Willed Adept who Rides the Lightning); Oracle Mirelle Stargazer (Mystical Speaker who Travels Through Time); Guardian Obadiah Gordon (Resilient Warrior who Defends the Gate); Trickster Fox Shadowdance (Lucky Explorer who Crafts Illusions)."
 },
 "Wizard Tempest Galecrown": {
  "name": "Wizard Tempest Galecrown",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Strong-Willed",
  "type": "Adept",
  "focus": "Rides the Lightning",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "20",
  "intCur": "20",
  "intEdge": "1",
  "desc": "Master of the Storm God’s power who commands lightning and thunder.",
  "sk1": "resisting mental effects",
  "sk1l": "T",
  "sk2": "focus and concentration",
  "sk2l": "T",
  "sk3": "the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties",
  "sk3l": "T",
  "sk4": "puzzles, problems, memorizing and lore",
  "sk4l": "I",
  "at1w": "Dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice.",
  "ab2n": "Ward",
  "ab2c": "",
  "ab2e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab3n": "Far Step",
  "ab3c": "2 Int",
  "ab3e": "You leap through the air and land some distance away. You can jump up, down, or across to anywhere you choose within long range if you have a clear and unobstructed path to that location. You land safely.",
  "ab4n": "Magic Training",
  "ab4c": "",
  "ab4e": "You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.",
  "ab5n": "Shock [focus]",
  "ab5c": "1 Int",
  "ab5e": "Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack.",
  "ab6n": "Charge [focus]",
  "ab6c": "1+ Int",
  "ab6e": "You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect point plus 1 point per level of the device.",
  "t1type": "Onslaught, Ward, Far Step, Magic Training",
  "t1focus": "Shock, Charge",
  "cy1n": "Darksight (a drop of owl’s-eye oil)",
  "cy1l": "3",
  "cy1e": "Grants the ability to see in the dark for five hours per cypher level. (For a more realistic game, this cypher could instead make the user specialized in low-light spotting.)",
  "cy2n": "Eagleseye (a hawk-feather lens)",
  "cy2l": "2",
  "cy2e": "Grants the ability to see ten times as far as normal for one hour per cypher level. (For a more realistic game, the eagleseye cypher could instead give the user two assets on tasks involving seeing to long distances.)",
  "cy3n": "Curative (a vial of red tonic)",
  "cy3l": "4",
  "cy3e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "equipment": "Lightning-rod staff, oilskin cloak, a copper-bound grimoire\nWeapons: Dagger (light)",
  "background": "Master of the Storm God’s power who commands lightning and thunder.",
  "notes2": "Strong-Willed: +4 Intellect; trained in resisting mental effects; focus and concentration; inability: puzzles, problems, memorizing and lore.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +1/1/4 bonus points; Strong-Willed +4 Intellect = 8/10/20 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Chosen Champions with Paladin Aurelius the Just, Ranger Selka Nightwalker, Oracle Mirelle Stargazer, Guardian Obadiah Gordon, Trickster Fox Shadowdance.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Chosen Champions (Party of 6). Mission: Six mortals blessed by different gods must work together to prevent a divine war.\nWith: Paladin Aurelius the Just (Virtuous Warrior who Blazes With Radiance); Ranger Selka Nightwalker (Rugged Explorer who Controls Beasts); Oracle Mirelle Stargazer (Mystical Speaker who Travels Through Time); Guardian Obadiah Gordon (Resilient Warrior who Defends the Gate); Trickster Fox Shadowdance (Lucky Explorer who Crafts Illusions)."
 },
 "Oracle Mirelle Stargazer": {
  "name": "Oracle Mirelle Stargazer",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Mystical",
  "type": "Speaker",
  "focus": "Travels Through Time",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Prophet of the Fate Goddess who glimpses moments before they happen.",
  "sk1": "identifying and understanding the supernatural",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "at1w": "Dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Understanding",
  "ab1c": "1 Int",
  "ab1e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab2n": "Enthrall",
  "ab2c": "1 Int",
  "ab2e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab3n": "Encouragement",
  "ab3c": "1 Int",
  "ab3e": "While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.",
  "ab4n": "Anecdote",
  "ab4c": "2 Int",
  "ab4e": "You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote. For the next hour, those who pay attention to your story are trained in a task you choose that's related to the anecdote, as long as it's not an attack or defense task. Action to initiate, one minute to complete.",
  "ab5n": "Anticipation [focus]",
  "ab5c": "1 Int",
  "ab5e": "You look ahead to see how your actions might unfold. The first task you perform before the end of the next round gains an asset.",
  "t1type": "Understanding, Enthrall, Encouragement, Anecdote",
  "t1focus": "Anticipation",
  "cy1n": "Stim (a bitter black berry)",
  "cy1l": "3",
  "cy1e": "Eases the user's next action taken by three steps.",
  "cy2n": "Secret (an oracle bone)",
  "cy2l": "5",
  "cy2e": "The user can ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that a PC could find by looking somewhere other than their current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is level 10, and such knowledge is always open to interpretation. The cypher cannot provide an answer to a question above its level.",
  "equipment": "Star charts, a scrying bowl, prophecy scrolls\nWeapons: Dagger (light)",
  "background": "Prophet of the Fate Goddess who glimpses moments before they happen.",
  "notes2": "Mystical: +2 Intellect; trained in identifying and understanding the supernatural; inability: charm, persuasion and deception; Sense Magic: sense hidden supernatural effects; Spell: Hedge Magic (1 Intellect).\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Mystical +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Chosen Champions with Paladin Aurelius the Just, Ranger Selka Nightwalker, Wizard Tempest Galecrown, Guardian Obadiah Gordon, Trickster Fox Shadowdance.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Chosen Champions (Party of 6). Mission: Six mortals blessed by different gods must work together to prevent a divine war.\nWith: Paladin Aurelius the Just (Virtuous Warrior who Blazes With Radiance); Ranger Selka Nightwalker (Rugged Explorer who Controls Beasts); Wizard Tempest Galecrown (Strong-Willed Adept who Rides the Lightning); Guardian Obadiah Gordon (Resilient Warrior who Defends the Gate); Trickster Fox Shadowdance (Lucky Explorer who Crafts Illusions)."
 },
 "Guardian Obadiah Gordon": {
  "name": "Guardian Obadiah Gordon",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "3",
  "descriptor": "Resilient",
  "type": "Warrior",
  "focus": "Defends the Gate",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "3",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "14",
  "mightCur": "14",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "desc": "Defender chosen by the Earth Mother, immovable protector of holy sites.",
  "sk1": "Might defense",
  "sk1l": "T",
  "sk2": "Intellect defense",
  "sk2l": "T",
  "sk3": "moving, bending or breaking things",
  "sk3l": "I",
  "sk4": "knowledge, problems and puzzles",
  "sk4l": "I",
  "at1w": "Halberd (heavy)",
  "at1d": "7",
  "at1r": "immediate",
  "at1m": "Combat Prowess +1",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Bash",
  "ab2c": "1 Might",
  "ab2e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab3n": "Control the Field",
  "ab3c": "1 Might",
  "ab3e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab4n": "Combat Prowess",
  "ab4c": "",
  "ab4e": "+1 damage with melee weapon attacks.",
  "ab5n": "Fortified Position [focus]",
  "ab5c": "2 Might",
  "ab5e": "For the next minute, you gain +1 Armor and an asset to your Might defense tasks, as long as you haven't moved more than an immediate distance since your last turn.",
  "ab6n": "Rally to Me [focus]",
  "ab6c": "2 Int",
  "ab6e": "You cry out, blow a battle horn, or otherwise signal to everyone within very long range that you require aid. All allied creatures who respond by moving to within an immediate distance of you within the next few rounds gain one asset on any one attack or defense task within the next hour that you suggest, such as \"Hold the gate,\" \"Charge that group of orcs,\" or something similar.",
  "t1type": "Practiced in Armor, Bash, Control the Field, Combat Prowess",
  "t1focus": "Fortified Position, Rally to Me",
  "cy1n": "Heat Attack (an ember-red rune)",
  "cy1l": "3",
  "cy1e": "For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage.",
  "cy2n": "Detonation (a rune-scribed clay ball)",
  "cy2l": "5",
  "cy2e": "Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level. Roll a d100 to determine the type of damage.",
  "equipment": "Plate armor, temple keys, a horn to rouse the faithful\nWeapons: Halberd (heavy)\nArmor: heavy (+3)",
  "background": "Defender chosen by the Earth Mother, immovable protector of holy sites.",
  "notes2": "Resilient: +2 Might, +2 Intellect; trained in Might defense; Intellect defense; inability: moving, bending or breaking things; knowledge, problems and puzzles; Recover: one extra one-action recovery roll each day.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Resilient +2 Might +2 Intellect = 14/12/12 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Heavy armor: Speed Effort +3 per level (Practiced in Armor).",
  "connection": "Member of The Chosen Champions with Paladin Aurelius the Just, Ranger Selka Nightwalker, Wizard Tempest Galecrown, Oracle Mirelle Stargazer, Trickster Fox Shadowdance.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Chosen Champions (Party of 6). Mission: Six mortals blessed by different gods must work together to prevent a divine war.\nWith: Paladin Aurelius the Just (Virtuous Warrior who Blazes With Radiance); Ranger Selka Nightwalker (Rugged Explorer who Controls Beasts); Wizard Tempest Galecrown (Strong-Willed Adept who Rides the Lightning); Oracle Mirelle Stargazer (Mystical Speaker who Travels Through Time); Trickster Fox Shadowdance (Lucky Explorer who Crafts Illusions)."
 },
 "Trickster Fox Shadowdance": {
  "name": "Trickster Fox Shadowdance",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Lucky",
  "type": "Explorer",
  "focus": "Crafts Illusions",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Agent of the Luck God, master of pranks and unexpected solutions.",
  "sk1": "jumping",
  "sk1l": "T",
  "sk2": "balancing",
  "sk2l": "T",
  "sk3": "Speed defense tasks when not wearing armor",
  "sk3l": "T",
  "at1w": "Short sword (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Darts (light)",
  "at2d": "2",
  "at2r": "short",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Fleet of Foot",
  "ab2c": "1+ Speed",
  "ab2e": "You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered.",
  "ab3n": "Physical Skills",
  "ab3c": "",
  "ab3e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab4n": "Trained Without Armor",
  "ab4c": "",
  "ab4e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab5n": "Minor Illusion [focus]",
  "ab5c": "1 Int",
  "ab5e": "You create a single image of a creature or object within immediate range. The image must fit within a 10-foot (3 m) cube. The image can move (for example, you could make the illusion of a person walk or attack), but it can't leave the area defined by the cube. The illusion includes sound but not smell. It lasts for ten minutes, but if you want to change the original illusion significantly—such as making a creature appear to be wounded—you must concentrate on it again (though doing so doesn't cost additional Intellect points). If you move beyond immediate range of the cube, the illusion vanishes. Action to create; action to modify.",
  "t1type": "Danger Sense, Fleet of Foot, Physical Skills, Trained Without Armor",
  "t1focus": "Minor Illusion",
  "cy1n": "Analeptic (a sprig of quickleaf)",
  "cy1l": "3",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Speed Pool.",
  "cy2n": "Teleporter (Bounder) (a hopping-stone)",
  "cy2l": "6",
  "cy2e": "User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with their possessions but cannot take anything else with them.",
  "equipment": "Loaded dice, a jester’s cap, a deck of marked cards\nWeapons: Short sword (medium), Darts (light)",
  "background": "Agent of the Luck God, master of pranks and unexpected solutions.",
  "notes2": "Lucky: Luck Pool of 3: pay Pool costs from it first; refills with your Pools; Advantage: a 1 XP reroll that affects only you gets +3.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points = 11/12/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.",
  "connection": "Member of The Chosen Champions with Paladin Aurelius the Just, Ranger Selka Nightwalker, Wizard Tempest Galecrown, Oracle Mirelle Stargazer, Guardian Obadiah Gordon.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Fantasy.\nParty: The Chosen Champions (Party of 6). Mission: Six mortals blessed by different gods must work together to prevent a divine war.\nWith: Paladin Aurelius the Just (Virtuous Warrior who Blazes With Radiance); Ranger Selka Nightwalker (Rugged Explorer who Controls Beasts); Wizard Tempest Galecrown (Strong-Willed Adept who Rides the Lightning); Oracle Mirelle Stargazer (Mystical Speaker who Travels Through Time); Guardian Obadiah Gordon (Resilient Warrior who Defends the Gate)."
 },
 "Captain Vera Starborn": {
  "name": "Captain Vera Starborn",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Risk-Taking",
  "type": "Explorer",
  "focus": "Pilots Starcraft",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "desc": "Freelance starship captain with a fast courier vessel and flexible morals.",
  "sk1": "games of chance and choosing between equal options",
  "sk1l": "T",
  "sk2": "astrogation",
  "sk2l": "T",
  "sk3": "starship repair",
  "sk3l": "T",
  "sk4": "piloting a starcraft",
  "sk4l": "T",
  "sk5": "sneaking and staying quiet",
  "sk5l": "I",
  "at1w": "Blaster pistol (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Combat knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Practiced in Armor",
  "ab2c": "",
  "ab2e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab3n": "Knowledge Skills",
  "ab3c": "",
  "ab3e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab4n": "Block",
  "ab4c": "3 Speed",
  "ab4e": "You automatically block the next melee attack made against you within the next minute.",
  "ab5n": "Pilot [focus]",
  "ab5c": "",
  "ab5e": "You are trained in all tasks related to piloting a starcraft. Generally speaking, piloting tasks are Speed-based tasks, though using sensors and communication instruments are Intellect-based tasks.",
  "ab6n": "Flex Lore [focus]",
  "ab6c": "",
  "ab6e": "After each ten-hour recovery roll when you have access to a high-technology digital reference library (such as one that might be found in a starship or in a learning center), choose one field of knowledge related to a specific planet or some other location. The field might be habitations, customs, governments, characteristics of the main species, important figures, and so on. You're trained in that field until you use this ability again. You could use this ability with an area of knowledge you're already trained in to become specialized.",
  "t1type": "Danger Sense, Practiced in Armor, Knowledge Skills, Block",
  "t1focus": "Pilot, Flex Lore",
  "cy1n": "Phase Changer (a phase belt)",
  "cy1l": "4",
  "cy1e": "Puts the user out of phase for one minute (two minutes if the cypher is level 6 or higher). During this time, they can pass through solid objects as though they were entirely insubstantial, like a ghost. They cannot make physical attacks or be physically attacked.",
  "cy2n": "Visual Displacement Device (a holo-decoy clip)",
  "cy2l": "3",
  "cy2e": "Projects holographic images of the user to confuse attackers. The images appear around the user, giving them an asset to Speed defense actions for ten minutes per cypher level.",
  "equipment": "Fast courier starship, flight jacket (light armor), pilot’s gear, stellar navigation tools\nWeapons: Blaster pistol (medium), Combat knife (light)\nArmor: light (+1)",
  "background": "Freelance starship captain with a fast courier vessel and flexible morals.\nMotivation: Freedom of the spaceways and enough credits to keep flying.\nHook: Her ship’s AI has developed sentience and may be falling in love with her.",
  "notes2": "Risk-Taking: +4 Speed; trained in games of chance and choosing between equal options; inability: sneaking and staying quiet; Pressing Your Luck: once per ten-hour recovery, succeed automatically at difficulty 6 or less (GM intrusion follows).\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/1/3 bonus points; Risk-Taking +4 Speed = 12/14/12 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi."
 },
 "Dr. Ajax Neurallink": {
  "name": "Dr. Ajax Neurallink",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Intelligent",
  "type": "Adept",
  "focus": "Fuses Mind and Machine",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "20",
  "intCur": "20",
  "intEdge": "1",
  "desc": "Cybernetics researcher with experimental brain implants.",
  "sk1": "one area of knowledge",
  "sk1l": "T",
  "sk2": "remembering what you experience",
  "sk2l": "T",
  "sk3": "cybernetics",
  "sk3l": "T",
  "sk4": "neurology",
  "sk4l": "T",
  "at1w": "Stun pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab2n": "Push",
  "ab2c": "2 Int",
  "ab2e": "You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door.",
  "ab3n": "Ward",
  "ab3c": "",
  "ab3e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab4n": "Onslaught",
  "ab4c": "1 Int",
  "ab4e": "You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice.",
  "ab5n": "Enhanced Intellect [focus]",
  "ab5c": "",
  "ab5e": "You gain 3 points to your Intellect Pool.",
  "ab6n": "Knowledge Skills [focus]",
  "ab6c": "",
  "ab6e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "t1type": "Scan, Push, Ward, Onslaught",
  "t1focus": "Enhanced Intellect, Knowledge Skills",
  "cy1n": "Intellect Booster (a cortex patch)",
  "cy1l": "4",
  "cy1e": "Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).",
  "cy2n": "Curative (a medi-injector)",
  "cy2l": "4",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "cy3n": "Gravity Nullifier (an antigrav disc)",
  "cy3l": "5",
  "cy3e": "For one hour, the user can float into the air, moving vertically up to a short distance per round (but not horizontally without taking some other action, such as pushing along the ceiling). The user must weigh less than 50 pounds (23 kg) per level of the cypher.",
  "equipment": "Portable lab, medical scanner, prototype neural interfaces\nWeapons: Stun pistol (light)",
  "background": "Cybernetics researcher with experimental brain implants.\nMotivation: Push the boundaries of human-machine integration.\nHook: His implants sometimes pick up signals from an alien intelligence.",
  "notes2": "Intelligent: +2 Intellect; trained in one area of knowledge; remembering what you experience.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Intelligent +2 Intellect; Enhanced Intellect +3 Intellect = 8/11/20 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi."
 },
 "Agent Zero Protocol": {
  "name": "Agent Zero Protocol",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Mysterious",
  "type": "Warrior",
  "focus": "Infiltrates",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "0",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "1",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Corporate spy with synthetic skin and modular cybernetic parts.",
  "sk1": "stealth",
  "sk1l": "T",
  "sk2": "resisting interrogation",
  "sk2l": "T",
  "sk3": "Speed defense tasks when not wearing armor",
  "sk3l": "T",
  "sk4": "climbing",
  "sk4l": "T",
  "sk5": "balancing",
  "sk5l": "T",
  "sk6": "disguise",
  "sk6l": "T",
  "sk7": "deception",
  "sk7l": "T",
  "sk8": "sensing lies and whether a person is likely to (or already does) believe your lies",
  "sk8l": "T",
  "sk9": "getting people to believe or trust you",
  "sk9l": "I",
  "at1w": "Silenced pistol (medium)",
  "at1d": "5",
  "at1r": "long",
  "at1m": "Combat Prowess +1",
  "at2w": "Monofilament knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Trained Without Armor",
  "ab1c": "",
  "ab1e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab2n": "Swipe",
  "ab2c": "1 Speed",
  "ab2e": "This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab3n": "Combat Prowess",
  "ab3c": "",
  "ab3e": "+1 damage with ranged weapon attacks.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Stealth Skills [focus]",
  "ab5c": "",
  "ab5e": "You are trained in your choice of two of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth. You can choose this ability multiple times, but you must select different skills each time.",
  "ab6n": "Sense Attitudes [focus]",
  "ab6c": "",
  "ab6e": "You are trained in sensing lies and whether a person is likely to (or already does) believe your lies.",
  "t1type": "Trained Without Armor, Swipe, Combat Prowess, Physical Skills",
  "t1focus": "Stealth Skills, Sense Attitudes",
  "cy1n": "Vocal Translator (a throat mic)",
  "cy1l": "3",
  "cy1e": "For twenty-four hours per cypher level, translates everything said by the user into a language that anyone can understand.",
  "cy2n": "Ray Emitter (a one-shot beam tube)",
  "cy2l": "5",
  "cy2e": "Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level. Roll a d100 to determine the type of energy.",
  "equipment": "Shape-changing nanosuit, hacking tools, identity chips\nWeapons: Silenced pistol (medium), Monofilament knife (light)",
  "background": "Corporate spy with synthetic skin and modular cybernetic parts.\nMotivation: Uncover the conspiracy that erased his original identity.\nHook: Doesn’t know if he was originally human or an advanced android.",
  "notes2": "Mysterious: trained in stealth; resisting interrogation; inability: getting people to believe or trust you; Confounding: once per recovery roll, act one skill level higher than you are.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +1/4/1 bonus points = 11/14/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2.",
  "connection": "",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi."
 },
 "Ambassador Mara Worldspeaker": {
  "name": "Ambassador Mara Worldspeaker",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Empathic",
  "type": "Speaker",
  "focus": "Commands Mental Powers",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "18",
  "intCur": "18",
  "intEdge": "1",
  "desc": "First human ambassador to the Galactic Council, expert in xenolinguistics.",
  "sk1": "sensing emotions and dispositions",
  "sk1l": "T",
  "sk2": "social interaction",
  "sk2l": "T",
  "sk3": "Intellect defense",
  "sk3l": "I",
  "at1w": "Holdout stunner (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Babel",
  "ab1c": "",
  "ab1e": "After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language.",
  "ab2n": "Understanding",
  "ab2c": "1 Int",
  "ab2e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab3n": "Enthrall",
  "ab3c": "1 Int",
  "ab3e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab4n": "Encouragement",
  "ab4c": "1 Int",
  "ab4e": "While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.",
  "ab5n": "Telepathic [focus]",
  "ab5c": "1+ Int",
  "ab5e": "You can speak telepathically with others who are within short range. Communication is two-way, but the other party must be willing and able to communicate. You don't have to see the target, but you must know that it's within range. You can have more than one active contact at once, but you must establish contact with each target individually. Each contact lasts up to ten minutes. If you apply a level of Effort to increase the duration rather than ease the task, the contact lasts for 24 hours. Action to establish contact.",
  "t1type": "Babel, Understanding, Enthrall, Encouragement",
  "t1focus": "Telepathic",
  "cy1n": "Detonation (Flash) (a flash grenade)",
  "cy1l": "5",
  "cy1e": "Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding all within it for one minute (ten minutes if the cypher is level 4 or higher).",
  "cy2n": "Speed Boost (a reflex injector)",
  "cy2l": "5",
  "cy2e": "Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher).",
  "equipment": "Universal translator, diplomatic credentials, a cultural database\nWeapons: Holdout stunner (light)",
  "background": "First human ambassador to the Galactic Council, expert in xenolinguistics.\nMotivation: Ensure humanity’s survival through peaceful cooperation.\nHook: She can literally feel the emotional states of the alien species she speaks with.",
  "notes2": "Empathic: +4 Intellect; trained in sensing emotions and dispositions; social interaction; inability: Intellect defense.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Empathic +4 Intellect = 9/11/18 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi."
 },
 "Rusty Thermopylae": {
  "name": "Rusty Thermopylae",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Mechanical",
  "type": "Explorer",
  "focus": "Scavenges",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "0",
  "desc": "Deep-space salvage operator who finds treasure in ship graveyards.",
  "sk1": "identifying and understanding machines",
  "sk1l": "T",
  "sk2": "using, repairing and crafting machines",
  "sk2l": "T",
  "sk3": "salvage law",
  "sk3l": "T",
  "sk4": "alien technology",
  "sk4l": "T",
  "sk5": "stealth and Might defense",
  "sk5l": "T",
  "sk6": "scavenging, which means you're more likely to find useful things, and junk that can potentially be turned into useful things in the ruins of what came before",
  "sk6l": "T",
  "at1w": "Plasma cutter (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Rivet gun (light)",
  "at2d": "2",
  "at2r": "short",
  "at2m": "eased (light)",
  "ab1n": "Endurance",
  "ab1c": "",
  "ab1e": "Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round.",
  "ab2n": "Practiced in Armor",
  "ab2c": "",
  "ab2e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab3n": "Muscles of Iron",
  "ab3c": "2 Might",
  "ab3e": "For the next ten minutes, all Might-based actions other than attack rolls that you attempt are eased. If you already have this ability from another source, the effect of this ability lasts for one hour instead of ten minutes.",
  "ab4n": "Knowledge Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Post-Apocalyptic Survivor [focus]",
  "ab5c": "",
  "ab5e": "You are trained in stealth and Might defense tasks.",
  "ab6n": "Ruin Lore [focus]",
  "ab6c": "",
  "ab6e": "You are trained in scavenging, which means you're more likely to find useful things, and junk that can potentially be turned into useful things in the ruins of what came before.",
  "t1type": "Endurance, Practiced in Armor, Muscles of Iron, Knowledge Skills",
  "t1focus": "Post-Apocalyptic Survivor, Ruin Lore",
  "cy1n": "Machine Control (a two-part control tab)",
  "cy1l": "5",
  "cy1e": "Splits into two pieces; one is affixed to a device and the other to a character. The character can then use their mind to control the device at long range, bidding it to do anything it could do normally. Thus, a device could be activated or deactivated, and a vehicle could be piloted. The control lasts for ten minutes per cypher level, and once the device is chosen, it cannot be changed.",
  "cy2n": "Equipment Cache (a fabricator capsule)",
  "cy2l": "4",
  "cy2e": "The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level. The piece of equipment persists for up to one day, unless its fundamental nature allows only a single use (such as with a grenade).",
  "equipment": "Armored environmental suit, cutting tools, salvage drone, cargo hauler\nWeapons: Plasma cutter (medium), Rivet gun (light)\nArmor: medium (+2)",
  "background": "Deep-space salvage operator who finds treasure in ship graveyards.\nMotivation: Discover lost technologies from extinct civilizations.\nHook: Has an uncanny knack for finding exactly what people need most.",
  "notes2": "Mechanical: +2 Intellect; trained in identifying and understanding machines; using, repairing and crafting machines; Machine tools.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points; Mechanical +2 Intellect = 12/11/13 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi."
 },
 "Tomas “Quicksilver” Torres": {
  "name": "Tomas “Quicksilver” Torres",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Charming",
  "type": "Explorer",
  "focus": "Pilots Starcraft",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "0",
  "desc": "Smooth-talking smuggler with a fast ship and a faster mouth.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "abilities that influence minds",
  "sk2l": "T",
  "sk3": "smuggling routes",
  "sk3l": "T",
  "sk4": "starport law",
  "sk4l": "T",
  "sk5": "piloting a starcraft",
  "sk5l": "T",
  "sk6": "lore and knowledge",
  "sk6l": "I",
  "sk7": "resisting mental attacks",
  "sk7l": "I",
  "at1w": "Heavy blaster (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Fleet of Foot",
  "ab2c": "1+ Speed",
  "ab2e": "You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered.",
  "ab3n": "Block",
  "ab3c": "3 Speed",
  "ab3e": "You automatically block the next melee attack made against you within the next minute.",
  "ab4n": "Knowledge Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Pilot [focus]",
  "ab5c": "",
  "ab5e": "You are trained in all tasks related to piloting a starcraft. Generally speaking, piloting tasks are Speed-based tasks, though using sensors and communication instruments are Intellect-based tasks.",
  "ab6n": "Flex Lore [focus]",
  "ab6c": "",
  "ab6e": "After each ten-hour recovery roll when you have access to a high-technology digital reference library (such as one that might be found in a starship or in a learning center), choose one field of knowledge related to a specific planet or some other location. The field might be habitations, customs, governments, characteristics of the main species, important figures, and so on. You're trained in that field until you use this ability again. You could use this ability with an area of knowledge you're already trained in to become specialized.",
  "t1type": "Danger Sense, Fleet of Foot, Block, Knowledge Skills",
  "t1focus": "Pilot, Flex Lore",
  "cy1n": "Visual Displacement Device (a holo-decoy clip)",
  "cy1l": "3",
  "cy1e": "Projects holographic images of the user to confuse attackers. The images appear around the user, giving them an asset to Speed defense actions for ten minutes per cypher level.",
  "cy2n": "Meditation Aid (a neural-reset inhaler)",
  "cy2l": "5",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "equipment": "A fast freighter with hidden compartments, a flight jacket, forged cargo manifests\nWeapons: Heavy blaster (medium), Knife (light)\nArmor: light (+1)",
  "background": "Smooth-talking smuggler with a fast ship and a faster mouth.",
  "notes2": "Charming: +2 Intellect; trained in pleasant social interaction; abilities that influence minds; inability: lore and knowledge; resisting mental attacks; Contact: an influential contact.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Charming +2 Intellect = 11/12/13 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.",
  "connection": "Member of The Smuggler and the Robot with TALLY-9 “Conscience”.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Smuggler and the Robot (Party of 2). Dynamic: Rogue and robot learning about friendship while dodging space pirates and corporate agents.\nWith: TALLY-9 “Conscience” (Artificially Intelligent Warrior who Calculates the Incalculable)."
 },
 "TALLY-9 “Conscience”": {
  "name": "TALLY-9 “Conscience”",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Artificially Intelligent",
  "type": "Warrior",
  "focus": "Calculates the Incalculable",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "15",
  "mightCur": "15",
  "mightEdge": "0",
  "speedMax": "15",
  "speedCur": "15",
  "speedEdge": "1",
  "intMax": "14",
  "intCur": "14",
  "intEdge": "0",
  "desc": "Military robot reprogrammed for peacekeeping, Tomas’s moral compass.",
  "sk1": "Speed defense tasks when not wearing armor",
  "sk1l": "T",
  "sk2": "standard and higher mathematics",
  "sk2l": "T",
  "sk3": "positive interaction with organic beings (two steps)",
  "sk3l": "I",
  "at1w": "Arm-mounted blaster (medium)",
  "at1d": "5",
  "at1r": "long",
  "at1m": "Combat Prowess +1",
  "at2w": "Steel fists (medium)",
  "at2d": "4",
  "at2r": "immediate",
  "at2m": "",
  "ab1n": "No Need for Weapons",
  "ab1c": "",
  "ab1e": "When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon.",
  "ab2n": "Overwatch",
  "ab2c": "1 Int",
  "ab2e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab3n": "Combat Prowess",
  "ab3c": "",
  "ab3e": "+1 damage with ranged weapon attacks.",
  "ab4n": "Trained Without Armor",
  "ab4c": "",
  "ab4e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab5n": "Predictive Equation [focus]",
  "ab5c": "2 Int",
  "ab5e": "You observe or study a creature, object, or location for at least one round. The next time you interact with it (possibly in the following round), a related task (such as persuading the creature, attacking it, or defending from its attack) is eased.",
  "ab6n": "Higher Mathematics [focus]",
  "ab6c": "",
  "ab6e": "You are trained in standard and higher mathematics.",
  "t1type": "No Need for Weapons, Overwatch, Combat Prowess, Trained Without Armor",
  "t1focus": "Predictive Equation, Higher Mathematics",
  "cy1n": "Curative (a medi-injector)",
  "cy1l": "4",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "cy2n": "Gravity Nullifier (an antigrav disc)",
  "cy2l": "5",
  "cy2e": "For one hour, the user can float into the air, moving vertically up to a short distance per round (but not horizontally without taking some other action, such as pushing along the ceiling). The user must weigh less than 50 pounds (23 kg) per level of the cypher.",
  "equipment": "Repair kit, a peacekeeping protocol it quotes too often\nWeapons: Arm-mounted blaster (medium), Steel fists (medium)",
  "background": "Military robot reprogrammed for peacekeeping, Tomas’s moral compass.",
  "notes2": "Artificially Intelligent (species descriptor): +3 Might, +3 Speed, +4 Intellect; +1 Armor; inability: positive interaction with organic beings (two steps); Shell: +1 Armor; Limited Recovery: rest restores only Intellect; Immune to poison and disease.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Artificially Intelligent +3 Might +3 Speed +4 Intellect = 15/15/14 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2.",
  "connection": "Member of The Smuggler and the Robot with Tomas “Quicksilver” Torres.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Smuggler and the Robot (Party of 2). Dynamic: Rogue and robot learning about friendship while dodging space pirates and corporate agents.\nWith: Tomas “Quicksilver” Torres (Charming Explorer who Pilots Starcraft)."
 },
 "Dr. Ilse Varkonyi": {
  "name": "Dr. Ilse Varkonyi",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Skeptical",
  "type": "Adept",
  "focus": "Conducts Weird Science",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Xenobiologist studying alien life forms with cold scientific objectivity.",
  "sk1": "identifying",
  "sk1l": "T",
  "sk2": "seeing through tricks, illusions and lies",
  "sk2l": "T",
  "sk3": "xenobiology",
  "sk3l": "T",
  "sk4": "chemistry",
  "sk4l": "T",
  "at1w": "Stun pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab2n": "Ward",
  "ab2c": "",
  "ab2e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab3n": "Push",
  "ab3c": "2 Int",
  "ab3e": "You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door.",
  "ab4n": "Shatter",
  "ab4c": "2+ Int",
  "ab4e": "You interrupt the fundamental force holding normal matter together for a moment, causing the detonation of an object you choose within long range. The object must be a small, mundane item composed of homogeneous matter (such as a clay cup, an iron ingot, a stone, and so on). The object explodes in an immediate radius, dealing 1 point of damage to all creatures and objects in the area. If you apply Effort to increase the damage, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll.",
  "ab5n": "Lab Analysis [focus]",
  "ab5c": "3 Int",
  "ab5e": "You analyze the scene of a crime, the site of a mysterious incident, or a series of unexplained phenomena, and maybe learn a surprising amount of information about the perpetrators, the participants, or the force(s) responsible. To do so, you must collect samples from the scene. Samples are paint or wood scrapings, dirt, photographs of the area, hair, an entire corpse, and so on. With samples in hand, you can discover up to three pertinent pieces of information about the scene, possibly clearing up a lesser mystery and pointing the way to solving a greater one. The GM will decide what you learn and what level of difficulty is needed to learn it. (For comparison, discovering that a victim was killed not by a fall, as seems immediately obvious, but rather by electrocution, is a difficulty 3 task for you.) The task is eased if you take the time to transport the samples to a permanent lab (if you have access to one), as opposed to conducting the analysis with your field science kit. Action to initiate, 2d20 minutes to complete.",
  "ab6n": "Knowledge Skills [focus]",
  "ab6c": "",
  "ab6e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "t1type": "Scan, Ward, Push, Shatter",
  "t1focus": "Lab Analysis, Knowledge Skills",
  "cy1n": "Ray Emitter (a one-shot beam tube)",
  "cy1l": "5",
  "cy1e": "Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level. Roll a d100 to determine the type of energy.",
  "cy2n": "Teleporter (Bounder) (a blink pad)",
  "cy2l": "6",
  "cy2e": "User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with their possessions but cannot take anything else with them.",
  "cy3n": "Analeptic (a stim patch)",
  "cy3l": "4",
  "cy3e": "Restores a number of points equal to the cypher's level to the user's Speed Pool.",
  "equipment": "Field lab, sample cases, a scanner tuned to alien biochemistry\nWeapons: Stun pistol (light)",
  "background": "Xenobiologist studying alien life forms with cold scientific objectivity.",
  "notes2": "Skeptical: +2 Intellect; trained in identifying; seeing through tricks, illusions and lies.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Skeptical +2 Intellect = 8/11/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Scientist and the Psychic with Janus Wilcox.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Scientist and the Psychic (Party of 2). Dynamic: Logic versus intuition, with each teaching the other new ways of understanding.\nWith: Janus Wilcox (Intuitive Speaker who Commands Mental Powers)."
 },
 "Janus Wilcox": {
  "name": "Janus Wilcox",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Intuitive",
  "type": "Speaker",
  "focus": "Commands Mental Powers",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Telepathic human who can communicate with alien minds.",
  "sk1": "perception",
  "sk1l": "T",
  "at1w": "Holdout pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Understanding",
  "ab1c": "1 Int",
  "ab1e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab2n": "Enthrall",
  "ab2c": "1 Int",
  "ab2e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab3n": "Babel",
  "ab3c": "",
  "ab3e": "After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language.",
  "ab4n": "Erase Memories",
  "ab4c": "3 Int",
  "ab4e": "You reach into the mind of a creature within immediate range and make an Intellect roll. On a success, you erase up to the last five minutes of its memory.",
  "ab5n": "Telepathic [focus]",
  "ab5c": "1+ Int",
  "ab5e": "You can speak telepathically with others who are within short range. Communication is two-way, but the other party must be willing and able to communicate. You don't have to see the target, but you must know that it's within range. You can have more than one active contact at once, but you must establish contact with each target individually. Each contact lasts up to ten minutes. If you apply a level of Effort to increase the duration rather than ease the task, the contact lasts for 24 hours. Action to establish contact.",
  "t1type": "Understanding, Enthrall, Babel, Erase Memories",
  "t1focus": "Telepathic",
  "cy1n": "Speed Boost (a reflex injector)",
  "cy1l": "5",
  "cy1e": "Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher).",
  "cy2n": "Monoblade (a monofilament hilt)",
  "cy2l": "5",
  "cy2e": "Produces a 6-inch (15 cm) blade that's the same level as the cypher. The blade cuts through any material of a level lower than its own. If used as a weapon, it is a light weapon that ignores Armor of a level lower than its own. The blade lasts for ten minutes.",
  "equipment": "A psionic dampener he keeps for bad days, meditation beads\nWeapons: Holdout pistol (light)",
  "background": "Telepathic human who can communicate with alien minds.",
  "notes2": "Intuitive: +2 Intellect; trained in perception; Know What to Do: once per recovery roll, act immediately out of turn.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Intuitive +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Scientist and the Psychic with Dr. Ilse Varkonyi.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Scientist and the Psychic (Party of 2). Dynamic: Logic versus intuition, with each teaching the other new ways of understanding.\nWith: Dr. Ilse Varkonyi (Skeptical Adept who Conducts Weird Science)."
 },
 "Marshal Dakota Steel": {
  "name": "Marshal Dakota Steel",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Honorable",
  "type": "Warrior",
  "focus": "Metes Out Justice",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "14",
  "mightCur": "14",
  "mightEdge": "0",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "1",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Space marshal patrolling the frontier systems.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "discerning true motives and lies",
  "sk2l": "T",
  "sk3": "discerning the truth of a situation, seeing through lies, or otherwise overcoming deception",
  "sk3l": "T",
  "at1w": "Marshal’s revolver (medium)",
  "at1d": "5",
  "at1r": "long",
  "at1m": "Combat Prowess +1",
  "at2w": "Shock baton (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Overwatch",
  "ab2c": "1 Int",
  "ab2e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab3n": "Combat Prowess",
  "ab3c": "",
  "ab3e": "+1 damage with ranged weapon attacks.",
  "ab4n": "Swipe",
  "ab4c": "1 Speed",
  "ab4e": "This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab5n": "Make Judgment [focus]",
  "ab5c": "",
  "ab5e": "You are trained in discerning the truth of a situation, seeing through lies, or otherwise overcoming deception.",
  "ab6n": "Designation [focus]",
  "ab6c": "",
  "ab6e": "You assign an innocent or guilty label to one creature within immediate range, based on your assessment of a given situation or a predominant feeling. In other words, someone who is labeled innocent can be innocent in a certain circumstance, or they can be generally innocent of terrible crimes (such as murder, major theft, and so on). Likewise, you can declare that a creature is guilty of a particular crime or of terrible deeds in general. The accuracy of your assessment isn't important as long as you believe it to be the truth; the GM may require you to give a rationale. Henceforth, your tasks to socially interact with someone you designate as innocent gain an asset, and your attacks against those you designate as guilty gain an asset. You can change your assessment, but it requires another designation action. The benefits of the designation last until you change it or until you are shown proof that it is wrong.",
  "t1type": "Practiced in Armor, Overwatch, Combat Prowess, Swipe",
  "t1focus": "Make Judgment, Designation",
  "cy1n": "Equipment Cache (a fabricator capsule)",
  "cy1l": "4",
  "cy1e": "The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level. The piece of equipment persists for up to one day, unless its fundamental nature allows only a single use (such as with a grenade).",
  "cy2n": "Force Shield Projector (a wrist shield node)",
  "cy2l": "6",
  "cy2e": "Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher).",
  "equipment": "Armored duster, badge, restraints, a hover bike\nWeapons: Marshal’s revolver (medium), Shock baton (light)\nArmor: light (+1)",
  "background": "Space marshal patrolling the frontier systems.",
  "notes2": "Honorable: +2 Might; trained in pleasant social interaction; discerning true motives and lies.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points; Honorable +2 Might = 14/13/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "Member of The Marshal and the Outlaw with Mags “Ghost” McKenzie.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Marshal and the Outlaw (Party of 2). Dynamic: Law and order meets a reformed criminal on the space frontier.\nWith: Mags “Ghost” McKenzie (Exiled Explorer who Is Wanted by the Law)."
 },
 "Mags “Ghost” McKenzie": {
  "name": "Mags “Ghost” McKenzie",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Exiled",
  "type": "Explorer",
  "focus": "Is Wanted by the Law",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "13",
  "mightCur": "13",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "desc": "Former pirate turned reluctant partner who knows all the criminal hideouts.",
  "sk1": "sneaking",
  "sk1l": "T",
  "sk2": "foraging, hunting and finding shelter",
  "sk2l": "T",
  "sk3": "climbing",
  "sk3l": "T",
  "sk4": "jumping",
  "sk4l": "T",
  "sk5": "criminal hideouts",
  "sk5l": "T",
  "sk6": "pirate codes",
  "sk6l": "T",
  "sk7": "social interaction",
  "sk7l": "I",
  "at1w": "Needle rifle (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Fleet of Foot",
  "ab1c": "1+ Speed",
  "ab1e": "You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered.",
  "ab2n": "Block",
  "ab2c": "3 Speed",
  "ab2e": "You automatically block the next melee attack made against you within the next minute.",
  "ab3n": "Physical Skills",
  "ab3c": "",
  "ab3e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab4n": "Knowledge Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Enhanced Speed [focus]",
  "ab5c": "",
  "ab5e": "You gain 3 points to your Speed Pool.",
  "ab6n": "Danger Sense [focus]",
  "ab6c": "1 Speed",
  "ab6e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "t1type": "Fleet of Foot, Block, Physical Skills, Knowledge Skills",
  "t1focus": "Enhanced Speed, Danger Sense",
  "cy1n": "Meditation Aid (a neural-reset inhaler)",
  "cy1l": "5",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "cy2n": "Spy (a fly-sized drone)",
  "cy2l": "5",
  "cy2e": "Produces a tiny spying object that resists detection as a level 8 creature. The object moves at great speed, mapping and scanning an unknown area. It moves 500 feet (150 m) per level, scanning an area up to 50 feet (15 m) away from it. It identifies basic layout, creatures, and major energy sources. Its movement is blocked by any physical or energy barrier. At the end of its mapping run, it returns to the user and reports. If it discovers a predefined target during its run (such as \"a creature of level 5 or higher,\" \"a locked door,\" \"a major energy source,\" and so on), it detonates instead, dealing damage equal to the cypher's level (half electrical damage, half shrapnel damage) to all creatures and objects in short range.",
  "equipment": "A stolen pirate captain’s log, a cloaking cape, fake IDs\nWeapons: Needle rifle (medium), Knife (light)",
  "background": "Former pirate turned reluctant partner who knows all the criminal hideouts.",
  "notes2": "Exiled: +2 Might; trained in sneaking; foraging, hunting and finding shelter; inability: social interaction; Loner: no benefit from help by a trained or specialized character.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/2/3 bonus points; Exiled +2 Might; Enhanced Speed +3 Speed = 13/14/12 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.",
  "connection": "Member of The Marshal and the Outlaw with Marshal Dakota Steel.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Marshal and the Outlaw (Party of 2). Dynamic: Law and order meets a reformed criminal on the space frontier.\nWith: Marshal Dakota Steel (Honorable Warrior who Metes Out Justice)."
 },
 "Commander Sarah Cross": {
  "name": "Commander Sarah Cross",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Brash",
  "type": "Warrior",
  "focus": "Leads",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "0",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "1",
  "intMax": "10",
  "intCur": "10",
  "intEdge": "0",
  "desc": "Military commander specializing in first-contact protocols and alien psychology.",
  "sk1": "initiative",
  "sk1l": "T",
  "sk2": "overcoming fear and intimidation",
  "sk2l": "T",
  "sk3": "all social interactions, whether they involve charm, learning a person's secrets, or intimidating others",
  "sk3l": "T",
  "at1w": "Service rifle (medium)",
  "at1d": "5",
  "at1r": "long",
  "at1m": "Combat Prowess +1",
  "at2w": "Combat knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Overwatch",
  "ab2c": "1 Int",
  "ab2e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab3n": "Combat Prowess",
  "ab3c": "",
  "ab3e": "+1 damage with ranged weapon attacks.",
  "ab4n": "Control the Field",
  "ab4c": "1 Might",
  "ab4e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab5n": "Natural Charisma [focus]",
  "ab5c": "",
  "ab5e": "You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.",
  "ab6n": "Good Advice [focus]",
  "ab6c": "",
  "ab6e": "Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom. When you help another character, they gain an additional asset.",
  "t1type": "Practiced in Armor, Overwatch, Combat Prowess, Control the Field",
  "t1focus": "Natural Charisma, Good Advice",
  "cy1n": "Gravity Nullifier (an antigrav disc)",
  "cy1l": "5",
  "cy1e": "For one hour, the user can float into the air, moving vertically up to a short distance per round (but not horizontally without taking some other action, such as pushing along the ceiling). The user must weigh less than 50 pounds (23 kg) per level of the cypher.",
  "cy2n": "Shocker (a shock glove)",
  "cy2l": "6",
  "cy2e": "Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level.",
  "equipment": "Exploration armor, command tablet, a first-contact protocol binder\nWeapons: Service rifle (medium), Combat knife (light)\nArmor: medium (+2)",
  "background": "Military commander specializing in first-contact protocols and alien psychology.",
  "notes2": "Brash: +2 Speed; trained in initiative; overcoming fear and intimidation.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Brash +2 Speed = 12/14/10 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The First Contact Team with Dr. Elias Quantum, Scout Delilah Zamboanga.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The First Contact Team (Party of 3). Mission: Make peaceful contact with newly discovered alien civilizations.\nWith: Dr. Elias Quantum (Learned Adept who Learns Quickly); Scout Delilah Zamboanga (Rugged Explorer who Lives in the Wilderness)."
 },
 "Dr. Elias Quantum": {
  "name": "Dr. Elias Quantum",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Learned",
  "type": "Adept",
  "focus": "Learns Quickly",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "20",
  "intCur": "20",
  "intEdge": "1",
  "desc": "Xenolinguist and cultural anthropologist, expert in alien communication.",
  "sk1": "three areas of knowledge",
  "sk1l": "T",
  "sk2": "the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties",
  "sk2l": "T",
  "sk3": "figuring out how to solve problems with multiple solutions (like the best way to pack a truck, calm an enraged customer, give a cat a shot of insulin, or find a route through the city for maximum speed)",
  "sk3l": "T",
  "sk4": "charm, persuasion and etiquette",
  "sk4l": "I",
  "at1w": "Stun pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab2n": "Ward",
  "ab2c": "",
  "ab2e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab3n": "Magic Training",
  "ab3c": "",
  "ab3e": "You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.",
  "ab4n": "Push",
  "ab4c": "2 Int",
  "ab4e": "You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door.",
  "ab5n": "Enhanced Intellect [focus]",
  "ab5c": "",
  "ab5e": "You gain 3 points to your Intellect Pool.",
  "ab6n": "There's Your Problem [focus]",
  "ab6c": "",
  "ab6e": "You are trained in tasks related to figuring out how to solve problems with multiple solutions (like the best way to pack a truck, calm an enraged customer, give a cat a shot of insulin, or find a route through the city for maximum speed).",
  "t1type": "Scan, Ward, Magic Training, Push",
  "t1focus": "Enhanced Intellect, There's Your Problem",
  "cy1n": "Teleporter (Bounder) (a blink pad)",
  "cy1l": "6",
  "cy1e": "User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with their possessions but cannot take anything else with them.",
  "cy2n": "Analeptic (a stim patch)",
  "cy2l": "4",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Speed Pool.",
  "cy3n": "Machine Control (a two-part control tab)",
  "cy3l": "5",
  "cy3e": "Splits into two pieces; one is affixed to a device and the other to a character. The character can then use their mind to control the device at long range, bidding it to do anything it could do normally. Thus, a device could be activated or deactivated, and a vehicle could be piloted. The control lasts for ten minutes per cypher level, and once the device is chosen, it cannot be changed.",
  "equipment": "Linguistics computer, recording drones, an alien phrasebook he is writing\nWeapons: Stun pistol (light)",
  "background": "Xenolinguist and cultural anthropologist, expert in alien communication.",
  "notes2": "Learned: +2 Intellect; trained in three areas of knowledge; inability: charm, persuasion and etiquette; Two extra books.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Learned +2 Intellect; Enhanced Intellect +3 Intellect = 8/11/20 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The First Contact Team with Commander Sarah Cross, Scout Delilah Zamboanga.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The First Contact Team (Party of 3). Mission: Make peaceful contact with newly discovered alien civilizations.\nWith: Commander Sarah Cross (Brash Warrior who Leads); Scout Delilah Zamboanga (Rugged Explorer who Lives in the Wilderness)."
 },
 "Scout Delilah Zamboanga": {
  "name": "Scout Delilah Zamboanga",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Rugged",
  "type": "Explorer",
  "focus": "Lives in the Wilderness",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "14",
  "mightCur": "14",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Advance scout and survival specialist who keeps the team alive on hostile worlds.",
  "sk1": "climbing, jumping, running and swimming",
  "sk1l": "T",
  "sk2": "training, riding and placating animals",
  "sk2l": "T",
  "sk3": "identifying and using plants",
  "sk3l": "T",
  "sk4": "navigation",
  "sk4l": "T",
  "sk5": "identifying plants and creatures",
  "sk5l": "T",
  "sk6": "charm, persuasion, etiquette and deception",
  "sk6l": "I",
  "at1w": "Hunting rifle (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Machete (medium)",
  "at2d": "4",
  "at2r": "immediate",
  "at2m": "",
  "ab1n": "Endurance",
  "ab1c": "",
  "ab1e": "Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round.",
  "ab2n": "Find the Way",
  "ab2c": "",
  "ab2e": "When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort.",
  "ab3n": "Danger Sense",
  "ab3c": "1 Speed",
  "ab3e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab4n": "Practiced in Armor",
  "ab4c": "",
  "ab4e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab5n": "Wilderness Life [focus]",
  "ab5c": "",
  "ab5e": "You are trained in two of the following: climbing, swimming, navigation, or identifying plants and creatures.",
  "ab6n": "Enhanced Might [focus]",
  "ab6c": "",
  "ab6e": "You gain 3 points to your Might Pool.",
  "t1type": "Endurance, Find the Way, Danger Sense, Practiced in Armor",
  "t1focus": "Wilderness Life, Enhanced Might",
  "cy1n": "Monoblade (a monofilament hilt)",
  "cy1l": "5",
  "cy1e": "Produces a 6-inch (15 cm) blade that's the same level as the cypher. The blade cuts through any material of a level lower than its own. If used as a weapon, it is a light weapon that ignores Armor of a level lower than its own. The blade lasts for ten minutes.",
  "cy2n": "Phase Changer (a phase belt)",
  "cy2l": "4",
  "cy2e": "Puts the user out of phase for one minute (two minutes if the cypher is level 6 or higher). During this time, they can pass through solid objects as though they were entirely insubstantial, like a ghost. They cannot make physical attacks or be physically attacked.",
  "equipment": "Survival suit, water purifier, a pop-up shelter\nWeapons: Hunting rifle (medium), Machete (medium)\nArmor: light (+1)",
  "background": "Advance scout and survival specialist who keeps the team alive on hostile worlds.",
  "notes2": "Rugged: trained in climbing, jumping, running and swimming; training, riding and placating animals; identifying and using plants; inability: charm, persuasion, etiquette and deception; Explorer’s pack.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Enhanced Might +3 Might = 14/12/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "Member of The First Contact Team with Commander Sarah Cross, Dr. Elias Quantum.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The First Contact Team (Party of 3). Mission: Make peaceful contact with newly discovered alien civilizations.\nWith: Commander Sarah Cross (Brash Warrior who Leads); Dr. Elias Quantum (Learned Adept who Learns Quickly)."
 },
 "Executive Alice Chrome": {
  "name": "Executive Alice Chrome",
  "setting": "core",
  "tier": "2",
  "effort": "2",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Speaker",
  "focus": "Interprets the Law",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "0",
  "intMax": "18",
  "intCur": "18",
  "intEdge": "2",
  "desc": "Corporate negotiator with the authority to make billion-credit decisions.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "resisting mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "persuasion, deception, and detecting the falsehoods of others",
  "sk4l": "T",
  "sk5": "the law of the land",
  "sk5l": "T",
  "sk6": "corporate finance",
  "sk6l": "T",
  "sk7": "lore and knowledge",
  "sk7l": "I",
  "at1w": "Holdout pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Demeanor of Command",
  "ab1c": "2 Int",
  "ab1e": "You project confidence, knowledge, and charisma to all who see you for the next hour. Your demeanor is such that those who see you automatically understand that you are someone important, accomplished, and with authority. When you speak, strangers who are not already attacking give you at least a round to have your say. If speaking to a group that can understand you, you can attempt to have them produce their leader or ask that they take you to their leader. You gain a free level of Effort that can be applied to one persuasion task you attempt during this period.",
  "ab2n": "Fast Talk",
  "ab2c": "1 Int",
  "ab2e": "When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.",
  "ab3n": "Understanding",
  "ab3c": "1 Int",
  "ab3e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab4n": "Spin Identity",
  "ab4c": "2+ Int",
  "ab4e": "You convince all intelligent creatures who can see, hear, and understand you that you are someone or something other than who you actually are. You don't impersonate a specific individual known to the victim. Instead, you convince the victim that you are someone they do not know belonging to a certain category of people. \"We're from the government.\" \"I'm just a simple farmer from the next town over.\" \"Your commander sent me.\" A disguise isn't necessary, but a good disguise will almost certainly be an asset to the roll involved. If you attempt to convince more than one creature, the Intellect cost increases by 1 point per additional victim. Fooled creatures remain so for up to an hour, unless your actions or other circumstances reveal your true identity earlier.",
  "ab5n": "Gather Intelligence",
  "ab5c": "2 Int",
  "ab5e": "When in a group of people (a caravan, a palace, a village, a city, etc.) you can ask around about any topic you choose and come away with useful information. You can ask a specific question, or you can simply obtain general facts. You also get a good idea of the general layout of the location involved, note the presence of all major sites, and perhaps even notice obscure details. For example, not only do you find out if anyone in the palace has seen the missing boy, but you also get a working knowledge of the layout of the palace itself, note all the entrances and which are used more often than others, and take notice that everyone seems to avoid the well in the eastern courtyard for some reason. Action to initiate, about an hour to complete.",
  "ab6n": "Impart Ideal",
  "ab6c": "3 Int",
  "ab6e": "After interacting for at least one minute with a creature who can hear and understand you, you can attempt to temporarily impart an ideal to it that you could not otherwise convince it to adopt. An ideal is different than a specific suggestion or command; an ideal is an overarching value such as \"All life is sacred,\" \"My political party is the best,\" \"Children should be seen, not heard,\" and so on. An ideal influences a creature's behavior but doesn't control it. The imparted ideal lasts as long as befits the situation, but usually at least a few hours. The ideal is jeopardized if someone friendly to the creature spends a minute or more bringing it back to its senses.",
  "ab7n": "Opening Statement [focus]",
  "ab7c": "",
  "ab7e": "You're trained in tasks related to persuasion, deception, and detecting the falsehoods of others.",
  "ab8n": "Knowledge of the Law [focus]",
  "ab8c": "",
  "ab8e": "You're trained in the law of the land. If you don't know the answer to a question of law, you know where and how to research it (a university's law library is a good place to start, but you've also got online sources).",
  "ab9n": "Debate [focus]",
  "ab9c": "3 Int",
  "ab9e": "In any gathering of two or more people trying to establish the truth or come to a decision, you can sway the verdict with masterful rhetoric. If you are given one minute or more to argue your point, either the decision goes your way or, if someone else effectively argues a competing point, any associated persuasion or deception task is eased by two steps. Action to initiate; one minute to complete.",
  "t1type": "Demeanor of Command, Fast Talk, Understanding, Spin Identity",
  "t1focus": "Opening Statement, Knowledge of the Law",
  "t2type": "Gather Intelligence, Impart Ideal",
  "t2focus": "Debate",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "cy1n": "Force Shield Projector (a wrist shield node)",
  "cy1l": "6",
  "cy1e": "Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher).",
  "cy2n": "Intellect Booster (a cortex patch)",
  "cy2l": "4",
  "cy2e": "Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).",
  "equipment": "Corporate credit line, an executive yacht pass, a lawyer on retainer\nWeapons: Holdout pistol (light)",
  "background": "Corporate negotiator with the authority to make billion-credit decisions.",
  "notes2": "Clever: +2 Intellect; trained in lies and trickery; resisting mental effects; assessing danger, lies, quality and function; inability: lore and knowledge.\nAdvancement: Tier 1 (16 XP): +4 Pool points (+2 Speed, +2 Intellect); +1 Intellect Edge; +1 Effort; trained in corporate finance.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Clever +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 9/13/18, Edge 0/0/2, Effort 2.",
  "connection": "Member of The Corporate Troubleshooters with Enforcer Tyron Williamson, Analyst Vector Datastream.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Corporate Troubleshooters (Party of 3). Mission: Handle sensitive corporate problems across multiple star systems.\nWith: Enforcer Tyron Williamson (Tough Warrior who Is Licensed to Carry); Analyst Vector Datastream (Intelligent Adept who Fuses Mind and Machine)."
 },
 "Enforcer Tyron Williamson": {
  "name": "Enforcer Tyron Williamson",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "3",
  "descriptor": "Tough",
  "type": "Warrior",
  "focus": "Is Licensed to Carry",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "1",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "0",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "1",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Corporate security specialist who handles problems contracts can’t solve.",
  "sk1": "Might defense",
  "sk1l": "T",
  "at1w": "Heavy pistol (medium)",
  "at1d": "6",
  "at1r": "long",
  "at1m": "Gunner +1, Combat Prowess +1",
  "at2w": "Stun baton (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Overwatch",
  "ab2c": "1 Int",
  "ab2e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab3n": "Combat Prowess",
  "ab3c": "",
  "ab3e": "+1 damage with ranged weapon attacks.",
  "ab4n": "Bash",
  "ab4c": "1 Might",
  "ab4e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab5n": "Gunner [focus]",
  "ab5c": "",
  "ab5e": "You inflict 1 additional point of damage with guns.",
  "ab6n": "Practiced With Guns [focus]",
  "ab6c": "",
  "ab6e": "You are practiced with guns and suffer no penalty when using one.",
  "t1type": "Practiced in Armor, Overwatch, Combat Prowess, Bash",
  "t1focus": "Gunner, Practiced With Guns",
  "cy1n": "Spy (a fly-sized drone)",
  "cy1l": "5",
  "cy1e": "Produces a tiny spying object that resists detection as a level 8 creature. The object moves at great speed, mapping and scanning an unknown area. It moves 500 feet (150 m) per level, scanning an area up to 50 feet (15 m) away from it. It identifies basic layout, creatures, and major energy sources. Its movement is blocked by any physical or energy barrier. At the end of its mapping run, it returns to the user and reports. If it discovers a predefined target during its run (such as \"a creature of level 5 or higher,\" \"a locked door,\" \"a major energy source,\" and so on), it detonates instead, dealing damage equal to the cypher's level (half electrical damage, half shrapnel damage) to all creatures and objects in short range.",
  "cy2n": "Vocal Translator (a throat mic)",
  "cy2l": "3",
  "cy2e": "For twenty-four hours per cypher level, translates everything said by the user into a language that anyone can understand.",
  "equipment": "Corporate security armor, carry permit, comm earpiece\nWeapons: Heavy pistol (medium), Stun baton (light)\nArmor: medium (+2)",
  "background": "Corporate security specialist who handles problems contracts can’t solve.",
  "notes2": "Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points = 12/13/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Corporate Troubleshooters with Executive Alice Chrome, Analyst Vector Datastream.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Corporate Troubleshooters (Party of 3). Mission: Handle sensitive corporate problems across multiple star systems.\nWith: Executive Alice Chrome (Clever Speaker who Interprets the Law); Analyst Vector Datastream (Intelligent Adept who Fuses Mind and Machine)."
 },
 "Analyst Vector Datastream": {
  "name": "Analyst Vector Datastream",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Intelligent",
  "type": "Adept",
  "focus": "Fuses Mind and Machine",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "20",
  "intCur": "20",
  "intEdge": "1",
  "desc": "Data specialist with cybernetic brain enhancements who sees patterns others miss.",
  "sk1": "one area of knowledge",
  "sk1l": "T",
  "sk2": "remembering what you experience",
  "sk2l": "T",
  "sk3": "statistics",
  "sk3l": "T",
  "sk4": "corporate databases",
  "sk4l": "T",
  "at1w": "Stun pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab2n": "Ward",
  "ab2c": "",
  "ab2e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab3n": "Push",
  "ab3c": "2 Int",
  "ab3e": "You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door.",
  "ab4n": "Erase Memories",
  "ab4c": "3 Int",
  "ab4e": "You reach into the mind of a creature within immediate range and make an Intellect roll. On a success, you erase up to the last five minutes of its memory.",
  "ab5n": "Enhanced Intellect [focus]",
  "ab5c": "",
  "ab5e": "You gain 3 points to your Intellect Pool.",
  "ab6n": "Knowledge Skills [focus]",
  "ab6c": "",
  "ab6e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "t1type": "Scan, Ward, Push, Erase Memories",
  "t1focus": "Enhanced Intellect, Knowledge Skills",
  "cy1n": "Shocker (a shock glove)",
  "cy1l": "6",
  "cy1e": "Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level.",
  "cy2n": "Detonation (Flash) (a flash grenade)",
  "cy2l": "5",
  "cy2e": "Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding all within it for one minute (ten minutes if the cypher is level 4 or higher).",
  "cy3n": "Speed Boost (a reflex injector)",
  "cy3l": "5",
  "cy3e": "Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher).",
  "equipment": "Data spike, a neural jack, encrypted drives\nWeapons: Stun pistol (light)",
  "background": "Data specialist with cybernetic brain enhancements who sees patterns others miss.",
  "notes2": "Intelligent: +2 Intellect; trained in one area of knowledge; remembering what you experience.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Intelligent +2 Intellect; Enhanced Intellect +3 Intellect = 8/11/20 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Corporate Troubleshooters with Executive Alice Chrome, Enforcer Tyron Williamson.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Corporate Troubleshooters (Party of 3). Mission: Handle sensitive corporate problems across multiple star systems.\nWith: Executive Alice Chrome (Clever Speaker who Interprets the Law); Enforcer Tyron Williamson (Tough Warrior who Is Licensed to Carry)."
 },
 "Freedom Fighter Phoenix": {
  "name": "Freedom Fighter Phoenix",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Charming",
  "type": "Speaker",
  "focus": "Leads",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Charismatic rebel leader broadcasting messages of hope across the galaxy.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "abilities that influence minds",
  "sk2l": "T",
  "sk3": "all social interactions, whether they involve charm, learning a person's secrets, or intimidating others",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "resisting mental attacks",
  "sk5l": "I",
  "at1w": "Blaster carbine (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "ab1n": "Encouragement",
  "ab1c": "1 Int",
  "ab1e": "While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.",
  "ab2n": "Enthrall",
  "ab2c": "1 Int",
  "ab2e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab3n": "Demeanor of Command",
  "ab3c": "2 Int",
  "ab3e": "You project confidence, knowledge, and charisma to all who see you for the next hour. Your demeanor is such that those who see you automatically understand that you are someone important, accomplished, and with authority. When you speak, strangers who are not already attacking give you at least a round to have your say. If speaking to a group that can understand you, you can attempt to have them produce their leader or ask that they take you to their leader. You gain a free level of Effort that can be applied to one persuasion task you attempt during this period.",
  "ab4n": "Practiced With Medium Weapons",
  "ab4c": "",
  "ab4e": "You can use light and medium weapons without penalty. If you wield a heavy weapon, attacks with it are hindered.",
  "ab5n": "Natural Charisma [focus]",
  "ab5c": "",
  "ab5e": "You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.",
  "ab6n": "Good Advice [focus]",
  "ab6c": "",
  "ab6e": "Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom. When you help another character, they gain an additional asset.",
  "t1type": "Encouragement, Enthrall, Demeanor of Command, Practiced With Medium Weapons",
  "t1focus": "Natural Charisma, Good Advice",
  "cy1n": "Analeptic (a stim patch)",
  "cy1l": "4",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Speed Pool.",
  "cy2n": "Machine Control (a two-part control tab)",
  "cy2l": "5",
  "cy2e": "Splits into two pieces; one is affixed to a device and the other to a character. The character can then use their mind to control the device at long range, bidding it to do anything it could do normally. Thus, a device could be activated or deactivated, and a vehicle could be piloted. The control lasts for ten minutes per cypher level, and once the device is chosen, it cannot be changed.",
  "equipment": "Pirate broadcast rig, a cache of rebel propaganda\nWeapons: Blaster carbine (medium)",
  "background": "Charismatic rebel leader broadcasting messages of hope across the galaxy.",
  "notes2": "Charming: +2 Intellect; trained in pleasant social interaction; abilities that influence minds; inability: lore and knowledge; resisting mental attacks; Contact: an influential contact.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Charming +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Rebel Cell with Saboteur Volt Hacksaw, Sergeant Titus Freeman.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Rebel Cell (Party of 3). Mission: Strike against an authoritarian galactic regime from hidden bases.\nWith: Saboteur Volt Hacksaw (Clever Explorer who Battles Robots); Sergeant Titus Freeman (Exiled Warrior who Masters Weaponry)."
 },
 "Saboteur Volt Hacksaw": {
  "name": "Saboteur Volt Hacksaw",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Clever",
  "type": "Explorer",
  "focus": "Battles Robots",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "0",
  "desc": "Technical specialist who can disable the regime’s war machines.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "resisting mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "climbing",
  "sk4l": "T",
  "sk5": "balancing",
  "sk5l": "T",
  "sk6": "machines",
  "sk6l": "T",
  "sk7": "computers",
  "sk7l": "T",
  "sk8": "lore and knowledge",
  "sk8l": "I",
  "at1w": "Ion pistol (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Shock wrench (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Decipher",
  "ab2c": "1 Int",
  "ab2e": "If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message.",
  "ab3n": "Practiced in Armor",
  "ab3c": "",
  "ab3e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Machine Vulnerabilities [focus]",
  "ab5c": "",
  "ab5e": "You inflict 3 additional points of damage against robots and animate machines of all kinds.",
  "ab6n": "Tech Skills [focus]",
  "ab6c": "",
  "ab6e": "You are trained in two skills in which you are not already trained. Choose two of the following: crafting, computers, identifying, machines, piloting, repairing, or vehicle driving. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "t1type": "Danger Sense, Decipher, Practiced in Armor, Physical Skills",
  "t1focus": "Machine Vulnerabilities, Tech Skills",
  "cy1n": "Phase Changer (a phase belt)",
  "cy1l": "4",
  "cy1e": "Puts the user out of phase for one minute (two minutes if the cypher is level 6 or higher). During this time, they can pass through solid objects as though they were entirely insubstantial, like a ghost. They cannot make physical attacks or be physically attacked.",
  "cy2n": "Visual Displacement Device (a holo-decoy clip)",
  "cy2l": "3",
  "cy2e": "Projects holographic images of the user to confuse attackers. The images appear around the user, giving them an asset to Speed defense actions for ten minutes per cypher level.",
  "equipment": "Demolition kit, signal jammer, a bag of stripped circuits\nWeapons: Ion pistol (medium), Shock wrench (light)\nArmor: light (+1)",
  "background": "Technical specialist who can disable the regime’s war machines.",
  "notes2": "Clever: +2 Intellect; trained in lies and trickery; resisting mental effects; assessing danger, lies, quality and function; inability: lore and knowledge.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points; Clever +2 Intellect = 12/11/13 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "Member of The Rebel Cell with Freedom Fighter Phoenix, Sergeant Titus Freeman.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Rebel Cell (Party of 3). Mission: Strike against an authoritarian galactic regime from hidden bases.\nWith: Freedom Fighter Phoenix (Charming Speaker who Leads); Sergeant Titus Freeman (Exiled Warrior who Masters Weaponry)."
 },
 "Sergeant Titus Freeman": {
  "name": "Sergeant Titus Freeman",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Exiled",
  "type": "Warrior",
  "focus": "Masters Weaponry",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "14",
  "mightCur": "14",
  "mightEdge": "0",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "1",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Former regime trooper who defected, expert in enemy tactics and equipment.",
  "sk1": "sneaking",
  "sk1l": "T",
  "sk2": "foraging, hunting and finding shelter",
  "sk2l": "T",
  "sk3": "crafting tasks associated with your chosen weapon",
  "sk3l": "T",
  "sk4": "social interaction",
  "sk4l": "I",
  "at1w": "Regime-issue rifle (medium)",
  "at1d": "6",
  "at1r": "long",
  "at1m": "Weapon Master +1, Combat Prowess +1",
  "at2w": "Bayonet (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Overwatch",
  "ab2c": "1 Int",
  "ab2e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab3n": "Combat Prowess",
  "ab3c": "",
  "ab3e": "+1 damage with ranged weapon attacks.",
  "ab4n": "Swipe",
  "ab4c": "1 Speed",
  "ab4e": "This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab5n": "Weapon Master [focus]",
  "ab5c": "",
  "ab5e": "You inflict an additional 1 point of damage with your chosen weapon.",
  "ab6n": "Weapon Crafter [focus]",
  "ab6c": "",
  "ab6e": "You are trained in crafting tasks associated with your chosen weapon. For instance, if your weapon is a bow, you are trained in tasks related to crafting bows and fletching arrows; if your weapon is a sword, you are trained in tasks for forging swords and sharpening blades; and so on.",
  "t1type": "Practiced in Armor, Overwatch, Combat Prowess, Swipe",
  "t1focus": "Weapon Master, Weapon Crafter",
  "cy1n": "Intellect Booster (a cortex patch)",
  "cy1l": "4",
  "cy1e": "Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).",
  "cy2n": "Curative (a medi-injector)",
  "cy2l": "4",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "equipment": "Scratched trooper armor, a defector’s code book\nWeapons: Regime-issue rifle (medium), Bayonet (light)\nArmor: medium (+2)",
  "background": "Former regime trooper who defected, expert in enemy tactics and equipment.",
  "notes2": "Exiled: +2 Might; trained in sneaking; foraging, hunting and finding shelter; inability: social interaction; Loner: no benefit from help by a trained or specialized character.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points; Exiled +2 Might = 14/13/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Rebel Cell with Freedom Fighter Phoenix, Saboteur Volt Hacksaw.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Rebel Cell (Party of 3). Mission: Strike against an authoritarian galactic regime from hidden bases.\nWith: Freedom Fighter Phoenix (Charming Speaker who Leads); Saboteur Volt Hacksaw (Clever Explorer who Battles Robots)."
 },
 "Captain Miranda Voidwalker": {
  "name": "Captain Miranda Voidwalker",
  "setting": "core",
  "tier": "3",
  "effort": "3",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Sharp-Eyed",
  "type": "Explorer",
  "focus": "Loves the Void",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "17",
  "mightCur": "17",
  "mightEdge": "1",
  "speedMax": "15",
  "speedCur": "15",
  "speedEdge": "2",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "1",
  "desc": "Veteran starship captain with twenty years exploring the galactic rim.",
  "sk1": "initiative",
  "sk1l": "T",
  "sk2": "perception",
  "sk2l": "T",
  "sk3": "astrogation",
  "sk3l": "T",
  "sk4": "command",
  "sk4l": "T",
  "sk5": "spacecraft maintenance and repair",
  "sk5l": "T",
  "sk6": "vacuum welding",
  "sk6l": "T",
  "sk7": "zero-g combat",
  "sk7l": "T",
  "sk8": "diplomacy",
  "sk8l": "T",
  "at1w": "Sidearm blaster (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Vibro-knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Practiced in Armor",
  "ab2c": "",
  "ab2e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab3n": "Knowledge Skills",
  "ab3c": "",
  "ab3e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab4n": "Find the Way",
  "ab4c": "",
  "ab4e": "When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort.",
  "ab5n": "Danger Instinct",
  "ab5c": "3 Speed",
  "ab5e": "If you are attacked by surprise, whether by a creature, a device, or simply an environmental hazard (a tree falling on you), you can move an immediate distance before the attack occurs. If moving prevents the attack, you are safe. If the attack can still potentially affect you—if the attacking creature can move to keep pace, if the attack fills an area too big to escape, etc. —the ability offers no benefit.",
  "ab6n": "Eye for Detail",
  "ab6c": "2 Int",
  "ab6e": "When you spend five minutes or so thoroughly exploring an area no larger than a short distance in diameter, you can ask the GM one question about the area. The GM must answer you truthfully. You cannot use this more than one time per area per 24 hours. Action to initiate, five minutes to complete.",
  "ab7n": "Stand Watch",
  "ab7c": "2 Int",
  "ab7e": "While standing watch (mostly remaining in place for an extended period of time), you unfailingly remain awake and alert for up to eight hours. During this time, you are trained in perception tasks as well as stealth tasks to conceal yourself from those who might approach.",
  "ab8n": "Quick Recovery",
  "ab8c": "",
  "ab8e": "Your second recovery roll (usually requiring ten minutes) is only a single action.",
  "ab9n": "Resilience",
  "ab9c": "",
  "ab9e": "You have 1 point of Armor against any kind of physical damage, even physical damage that normally ignores Armor.",
  "ab10n": "Seize the Moment",
  "ab10c": "4+ Speed",
  "ab10e": "If you succeed on a Speed defense roll to resist an attack, you gain an action. You can use the action immediately even if you have already taken a turn in the round. You don't take an action during the next round, unless you apply a level of Effort when you use Seize the Moment.",
  "ab11n": "Run and Fight",
  "ab11c": "4 Might",
  "ab11e": "You can move a short distance and make a melee attack that inflicts 2 additional points of damage.",
  "ab12n": "Vacuum Skilled [focus]",
  "ab12c": "",
  "ab12e": "You are trained in two of the following skills: vacuum welding, algae farming, ecosystem design, circuit design, spacecraft maintenance and repair, or some similar skill related to traveling and colonizing planets, moons, and stations located in the solar system.",
  "ab13n": "Microgravity Adept [focus]",
  "ab13c": "",
  "ab13e": "You ignore all the ill effects of low gravity and no gravity on movement; you are trained in low-gravity maneuvers and zero-gravity maneuvers. (You might still be subject to negative biological effects of long-term exposure, if any.)",
  "ab14n": "Enhanced Speed Edge [focus]",
  "ab14c": "",
  "ab14e": "You gain +1 to your Speed Edge.",
  "ab15n": "Enhanced Physique [focus]",
  "ab15c": "",
  "ab15e": "You gain 3 points to divide among your Might and Speed Pools however you wish.",
  "ab16n": "Space Fighting [focus]",
  "ab16c": "",
  "ab16e": "By taking advantage of microgravity conditions, you can use inertia and mass to your advantage. If you spend a round setting up a melee attack (or an attack from a thrown or launched object) while in zero-gravity or low-gravity conditions, the attack inflicts 6 additional points of damage.",
  "t1type": "Danger Sense, Practiced in Armor, Knowledge Skills, Find the Way",
  "t1focus": "Vacuum Skilled, Microgravity Adept",
  "t2type": "Danger Instinct, Eye for Detail, Stand Watch, Quick Recovery",
  "t2focus": "Enhanced Speed Edge, Enhanced Physique",
  "t3type": "Resilience, Seize the Moment, Run and Fight",
  "t3focus": "Space Fighting",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "t2a1": true,
  "t2a2": true,
  "t2a3": true,
  "t2a4": true,
  "cy1n": "Vocal Translator (a throat mic)",
  "cy1l": "3",
  "cy1e": "For twenty-four hours per cypher level, translates everything said by the user into a language that anyone can understand.",
  "cy2n": "Ray Emitter (a one-shot beam tube)",
  "cy2l": "5",
  "cy2e": "Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level. Roll a d100 to determine the type of energy.",
  "equipment": "Captain’s vac suit, the ship’s command codes, twenty years of logbooks\nWeapons: Sidearm blaster (medium), Vibro-knife (light)\nArmor: light (+1)",
  "background": "Veteran starship captain with twenty years exploring the galactic rim.",
  "notes2": "Sharp-Eyed: trained in initiative; perception; Find the Flaw: the GM names a foe’s straightforward weakness.\nAdvancement: Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Speed); +1 Speed Edge; +1 Effort; trained in zero-g combat; tier 2 abilities add Enhanced Physique +2/1/0 / Tier 2 (16 XP): +4 Pool points (+1 Might, +1 Speed, +2 Intellect); +1 Intellect Edge; +1 Effort; trained in diplomacy.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points = 12/11/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Advancements (4 XP each, 32 XP in all) bring it to 17/15/13, Edge 1/2/1, Effort 3. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "Member of The Deep Space Research Vessel with Chief Engineer Torq Gearwright, Science Officer Dr. Imogen Starlight, Security Chief Axel Protector.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Deep Space Research Vessel (Party of 4). Mission: Explore uncharted space, study new phenomena and establish peaceful contact.\nWith: Chief Engineer Torq Gearwright (Mechanical Adept who Crafts Unique Objects); Science Officer Dr. Imogen Starlight (Inquisitive Speaker who Learns Quickly); Security Chief Axel Protector (Guarded Warrior who Defends the Weak)."
 },
 "Chief Engineer Torq Gearwright": {
  "name": "Chief Engineer Torq Gearwright",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Mechanical",
  "type": "Adept",
  "focus": "Crafts Unique Objects",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Alien engineer whose species naturally understands technology.",
  "sk1": "identifying and understanding machines",
  "sk1l": "T",
  "sk2": "using, repairing and crafting machines",
  "sk2l": "T",
  "sk3": "the crafting of two kinds of items",
  "sk3l": "T",
  "sk4": "identifying the function of any kind of device",
  "sk4l": "T",
  "at1w": "Spanner (as a club) (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "eased (light)",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab2n": "Ward",
  "ab2c": "",
  "ab2e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab3n": "Push",
  "ab3c": "2 Int",
  "ab3e": "You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door.",
  "ab4n": "Shatter",
  "ab4c": "2+ Int",
  "ab4e": "You interrupt the fundamental force holding normal matter together for a moment, causing the detonation of an object you choose within long range. The object must be a small, mundane item composed of homogeneous matter (such as a clay cup, an iron ingot, a stone, and so on). The object explodes in an immediate radius, dealing 1 point of damage to all creatures and objects in the area. If you apply Effort to increase the damage, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll.",
  "ab5n": "Crafter [focus]",
  "ab5c": "",
  "ab5e": "You are trained in the crafting of two kinds of items.",
  "ab6n": "Master Identifier [focus]",
  "ab6c": "",
  "ab6e": "You are trained in identifying the function of any kind of device.",
  "t1type": "Scan, Ward, Push, Shatter",
  "t1focus": "Crafter, Master Identifier",
  "cy1n": "Detonation (Flash) (a flash grenade)",
  "cy1l": "5",
  "cy1e": "Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding all within it for one minute (ten minutes if the cypher is level 4 or higher).",
  "cy2n": "Speed Boost (a reflex injector)",
  "cy2l": "5",
  "cy2e": "Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher).",
  "cy3n": "Monoblade (a monofilament hilt)",
  "cy3l": "5",
  "cy3e": "Produces a 6-inch (15 cm) blade that's the same level as the cypher. The blade cuts through any material of a level lower than its own. If used as a weapon, it is a light weapon that ignores Armor of a level lower than its own. The blade lasts for ten minutes.",
  "equipment": "Engineer’s toolkit, spare parts, a half-built drone\nWeapons: Spanner (as a club) (light)",
  "background": "Alien engineer whose species naturally understands technology.",
  "notes2": "Mechanical: +2 Intellect; trained in identifying and understanding machines; using, repairing and crafting machines; Machine tools.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +2/1/3 bonus points; Mechanical +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Deep Space Research Vessel with Captain Miranda Voidwalker, Science Officer Dr. Imogen Starlight, Security Chief Axel Protector.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Deep Space Research Vessel (Party of 4). Mission: Explore uncharted space, study new phenomena and establish peaceful contact.\nWith: Captain Miranda Voidwalker (Sharp-Eyed Explorer who Loves the Void); Science Officer Dr. Imogen Starlight (Inquisitive Speaker who Learns Quickly); Security Chief Axel Protector (Guarded Warrior who Defends the Weak)."
 },
 "Science Officer Dr. Imogen Starlight": {
  "name": "Science Officer Dr. Imogen Starlight",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Inquisitive",
  "type": "Speaker",
  "focus": "Learns Quickly",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "10",
  "mightCur": "10",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "20",
  "intCur": "20",
  "intEdge": "1",
  "desc": "Brilliant researcher excited by every new discovery and alien culture.",
  "sk1": "learning something new",
  "sk1l": "T",
  "sk2": "geography and history",
  "sk2l": "T",
  "sk3": "persuading",
  "sk3l": "T",
  "sk4": "public speaking",
  "sk4l": "T",
  "sk5": "figuring out how to solve problems with multiple solutions (like the best way to pack a truck, calm an enraged customer, give a cat a shot of insulin, or find a route through the city for maximum speed)",
  "sk5l": "T",
  "sk6": "hearing or noticing dangers",
  "sk6l": "I",
  "sk7": "initiative",
  "sk7l": "I",
  "at1w": "Stun pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Understanding",
  "ab1c": "1 Int",
  "ab1e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab2n": "Babel",
  "ab2c": "",
  "ab2e": "After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language.",
  "ab3n": "Anecdote",
  "ab3c": "2 Int",
  "ab3e": "You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote. For the next hour, those who pay attention to your story are trained in a task you choose that's related to the anecdote, as long as it's not an attack or defense task. Action to initiate, one minute to complete.",
  "ab4n": "Interaction Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: deceiving, persuading, public speaking, seeing through deception, or intimidation. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Enhanced Intellect [focus]",
  "ab5c": "",
  "ab5e": "You gain 3 points to your Intellect Pool.",
  "ab6n": "There's Your Problem [focus]",
  "ab6c": "",
  "ab6e": "You are trained in tasks related to figuring out how to solve problems with multiple solutions (like the best way to pack a truck, calm an enraged customer, give a cat a shot of insulin, or find a route through the city for maximum speed).",
  "t1type": "Understanding, Babel, Anecdote, Interaction Skills",
  "t1focus": "Enhanced Intellect, There's Your Problem",
  "cy1n": "Machine Control (a two-part control tab)",
  "cy1l": "5",
  "cy1e": "Splits into two pieces; one is affixed to a device and the other to a character. The character can then use their mind to control the device at long range, bidding it to do anything it could do normally. Thus, a device could be activated or deactivated, and a vehicle could be piloted. The control lasts for ten minutes per cypher level, and once the device is chosen, it cannot be changed.",
  "cy2n": "Equipment Cache (a fabricator capsule)",
  "cy2l": "4",
  "cy2e": "The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level. The piece of equipment persists for up to one day, unless its fundamental nature allows only a single use (such as with a grenade).",
  "equipment": "Science tablet, sample kit, a holo-camera\nWeapons: Stun pistol (light)",
  "background": "Brilliant researcher excited by every new discovery and alien culture.",
  "notes2": "Inquisitive: +4 Intellect; trained in learning something new; geography and history; inability: hearing or noticing dangers; initiative.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +2/2/2 bonus points; Inquisitive +4 Intellect; Enhanced Intellect +3 Intellect = 10/11/20 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Deep Space Research Vessel with Captain Miranda Voidwalker, Chief Engineer Torq Gearwright, Security Chief Axel Protector.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Deep Space Research Vessel (Party of 4). Mission: Explore uncharted space, study new phenomena and establish peaceful contact.\nWith: Captain Miranda Voidwalker (Sharp-Eyed Explorer who Loves the Void); Chief Engineer Torq Gearwright (Mechanical Adept who Crafts Unique Objects); Security Chief Axel Protector (Guarded Warrior who Defends the Weak)."
 },
 "Security Chief Axel Protector": {
  "name": "Security Chief Axel Protector",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Guarded",
  "type": "Warrior",
  "focus": "Defends the Weak",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "13",
  "mightCur": "13",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Cybernetically enhanced security chief responsible for ship and crew.",
  "sk1": "Intellect defense",
  "sk1l": "T",
  "sk2": "discerning the truth and seeing through disguises",
  "sk2l": "T",
  "sk3": "Intellect defense tasks and initiative",
  "sk3l": "T",
  "sk4": "deception and persuasion",
  "sk4l": "I",
  "at1w": "Pulse rifle (medium)",
  "at1d": "5",
  "at1r": "long",
  "at1m": "Combat Prowess +1",
  "at2w": "Stun baton (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Overwatch",
  "ab2c": "1 Int",
  "ab2e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab3n": "Combat Prowess",
  "ab3c": "",
  "ab3e": "+1 damage with ranged weapon attacks.",
  "ab4n": "Bash",
  "ab4c": "1 Might",
  "ab4e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab5n": "Courageous [focus]",
  "ab5c": "",
  "ab5e": "You are trained in Intellect defense tasks and initiative tasks.",
  "ab6n": "Warding Shield [focus]",
  "ab6c": "",
  "ab6e": "You have +1 to Armor while you are using a shield.",
  "t1type": "Practiced in Armor, Overwatch, Combat Prowess, Bash",
  "t1focus": "Courageous, Warding Shield",
  "cy1n": "Visual Displacement Device (a holo-decoy clip)",
  "cy1l": "3",
  "cy1e": "Projects holographic images of the user to confuse attackers. The images appear around the user, giving them an asset to Speed defense actions for ten minutes per cypher level.",
  "cy2n": "Meditation Aid (a neural-reset inhaler)",
  "cy2l": "5",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "equipment": "Security armor, riot shield, ship-wide access card\nWeapons: Pulse rifle (medium), Stun baton (light)\nArmor: medium (+2)",
  "background": "Cybernetically enhanced security chief responsible for ship and crew.",
  "notes2": "Guarded: +2 Intellect; trained in Intellect defense; discerning the truth and seeing through disguises; inability: deception and persuasion.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +3/2/1 bonus points; Guarded +2 Intellect = 13/12/11 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Deep Space Research Vessel with Captain Miranda Voidwalker, Chief Engineer Torq Gearwright, Science Officer Dr. Imogen Starlight.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Deep Space Research Vessel (Party of 4). Mission: Explore uncharted space, study new phenomena and establish peaceful contact.\nWith: Captain Miranda Voidwalker (Sharp-Eyed Explorer who Loves the Void); Chief Engineer Torq Gearwright (Mechanical Adept who Crafts Unique Objects); Science Officer Dr. Imogen Starlight (Inquisitive Speaker who Learns Quickly)."
 },
 "Captain Scarlett Voidhawk": {
  "name": "Captain Scarlett Voidhawk",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Risk-Taking",
  "type": "Explorer",
  "focus": "Sailed Beneath the Jolly Roger",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "15",
  "speedCur": "15",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Pirate captain with a code of honor and a hatred of corporate exploitation.",
  "sk1": "games of chance and choosing between equal options",
  "sk1l": "T",
  "sk2": "climbing",
  "sk2l": "T",
  "sk3": "balancing",
  "sk3l": "T",
  "sk4": "sailing and trained in the geography of islands and coastlines",
  "sk4l": "T",
  "sk5": "sneaking and staying quiet",
  "sk5l": "I",
  "at1w": "Cutlass (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Blaster pistol (medium)",
  "at2d": "4",
  "at2r": "long",
  "at2m": "",
  "ab1n": "Block",
  "ab1c": "3 Speed",
  "ab1e": "You automatically block the next melee attack made against you within the next minute.",
  "ab2n": "Danger Sense",
  "ab2c": "1 Speed",
  "ab2e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab3n": "Practiced in Armor",
  "ab3c": "",
  "ab3e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Ignore the Pain [focus]",
  "ab5c": "",
  "ab5e": "You ignore the impaired condition and treat the debilitated condition as impaired.",
  "ab6n": "Sailor [focus]",
  "ab6c": "",
  "ab6e": "You are trained in tasks related to sailing and trained in the geography of islands and coastlines.",
  "t1type": "Block, Danger Sense, Practiced in Armor, Physical Skills",
  "t1focus": "Ignore the Pain, Sailor",
  "cy1n": "Curative (a medi-injector)",
  "cy1l": "4",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "cy2n": "Gravity Nullifier (an antigrav disc)",
  "cy2l": "5",
  "cy2e": "For one hour, the user can float into the air, moving vertically up to a short distance per round (but not horizontally without taking some other action, such as pushing along the ceiling). The user must weigh less than 50 pounds (23 kg) per level of the cypher.",
  "equipment": "Captain’s coat (light armor), a pirate code, a stolen corporate ledger\nWeapons: Cutlass (medium), Blaster pistol (medium)\nArmor: light (+1)",
  "background": "Pirate captain with a code of honor and a hatred of corporate exploitation.",
  "notes2": "Risk-Taking: +4 Speed; trained in games of chance and choosing between equal options; inability: sneaking and staying quiet; Pressing Your Luck: once per ten-hour recovery, succeed automatically at difficulty 6 or less (GM intrusion follows).\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points; Risk-Taking +4 Speed = 12/15/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "Member of The Space Pirates with First Mate Rivet Titanium, Navigator Stellar Compass, Tech Specialist Wire Matrix.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Space Pirates (Party of 4). Mission: Pirates who raid corrupt corporations and smuggle the spoils to struggling frontier colonies.\nWith: First Mate Rivet Titanium (Tough Warrior who Fuses Flesh and Steel); Navigator Stellar Compass (Lucky Speaker who Sees Beyond); Tech Specialist Wire Matrix (Stealthy Adept who Works the System)."
 },
 "First Mate Rivet Titanium": {
  "name": "First Mate Rivet Titanium",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "3",
  "descriptor": "Tough",
  "type": "Warrior",
  "focus": "Fuses Flesh and Steel",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "1",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "14",
  "mightCur": "14",
  "mightEdge": "0",
  "speedMax": "16",
  "speedCur": "16",
  "speedEdge": "1",
  "intMax": "10",
  "intCur": "10",
  "intEdge": "0",
  "desc": "Cyborg pirate with more metal than flesh, an expert boarder and gunfighter.",
  "sk1": "Might defense",
  "sk1l": "T",
  "at1w": "Boarding axe (medium)",
  "at1d": "5",
  "at1r": "immediate",
  "at1m": "Combat Prowess +1",
  "at2w": "Shotgun pistol (medium)",
  "at2d": "4",
  "at2r": "short",
  "at2m": "",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Combat Prowess",
  "ab2c": "",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Swipe",
  "ab3c": "1 Speed",
  "ab3e": "This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab4n": "Overwatch",
  "ab4c": "1 Int",
  "ab4e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab5n": "Enhanced Body [focus]",
  "ab5c": "",
  "ab5e": "Your machine parts grant you +1 to Armor, +3 to your Might Pool, and +3 to your Speed Pool. Traditional healing skills, medicines, and techniques work only half as well for you. Each time you start at full health, the first 5 points of damage you take can never be healed in these ways or recovered normally. Instead, you must use repairing skills and abilities to restore those points. For example, if you start with a full Might Pool of 10 and take 8 points of damage, you can use recovery rolls to restore 3 points, but the remaining 5 points must be restored with repair tasks.",
  "t1type": "Practiced in Armor, Combat Prowess, Swipe, Overwatch",
  "t1focus": "Enhanced Body",
  "cy1n": "Ray Emitter (a one-shot beam tube)",
  "cy1l": "5",
  "cy1e": "Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level. Roll a d100 to determine the type of energy.",
  "cy2n": "Teleporter (Bounder) (a blink pad)",
  "cy2l": "6",
  "cy2e": "User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with their possessions but cannot take anything else with them.",
  "equipment": "Boarding harness, mag boots, a bandolier\nWeapons: Boarding axe (medium), Shotgun pistol (medium)\nArmor: light (+1)",
  "background": "Cyborg pirate with more metal than flesh, an expert boarder and gunfighter.",
  "notes2": "Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +1/3/2 bonus points; Enhanced Body +3 Might +3 Speed = 14/16/10 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "Member of The Space Pirates with Captain Scarlett Voidhawk, Navigator Stellar Compass, Tech Specialist Wire Matrix.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Space Pirates (Party of 4). Mission: Pirates who raid corrupt corporations and smuggle the spoils to struggling frontier colonies.\nWith: Captain Scarlett Voidhawk (Risk-Taking Explorer who Sailed Beneath the Jolly Roger); Navigator Stellar Compass (Lucky Speaker who Sees Beyond); Tech Specialist Wire Matrix (Stealthy Adept who Works the System)."
 },
 "Navigator Stellar Compass": {
  "name": "Navigator Stellar Compass",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Lucky",
  "type": "Speaker",
  "focus": "Sees Beyond",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "14",
  "intCur": "14",
  "intEdge": "1",
  "desc": "Psychic navigator who senses safe passage through dangerous space.",
  "at1w": "Holdout pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Understanding",
  "ab1c": "1 Int",
  "ab1e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab2n": "Fast Talk",
  "ab2c": "1 Int",
  "ab2e": "When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.",
  "ab3n": "Anecdote",
  "ab3c": "2 Int",
  "ab3e": "You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote. For the next hour, those who pay attention to your story are trained in a task you choose that's related to the anecdote, as long as it's not an attack or defense task. Action to initiate, one minute to complete.",
  "ab4n": "Encouragement",
  "ab4c": "1 Int",
  "ab4e": "While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.",
  "ab5n": "See the Unseen [focus]",
  "ab5c": "",
  "ab5e": "You can automatically perceive creatures and objects that are normally invisible, out of phase, or only partially in this universe. When looking for things more conventionally hidden, the task is eased.",
  "t1type": "Understanding, Fast Talk, Anecdote, Encouragement",
  "t1focus": "See the Unseen",
  "cy1n": "Speed Boost (a reflex injector)",
  "cy1l": "5",
  "cy1e": "Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher).",
  "cy2n": "Monoblade (a monofilament hilt)",
  "cy2l": "5",
  "cy2e": "Produces a 6-inch (15 cm) blade that's the same level as the cypher. The blade cuts through any material of a level lower than its own. If used as a weapon, it is a light weapon that ignores Armor of a level lower than its own. The blade lasts for ten minutes.",
  "equipment": "Star charts, a psionic focus crystal, dice\nWeapons: Holdout pistol (light)",
  "background": "Psychic navigator who senses safe passage through dangerous space.",
  "notes2": "Lucky: Luck Pool of 3: pay Pool costs from it first; refills with your Pools; Advantage: a 1 XP reroll that affects only you gets +3.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points = 9/11/14 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Space Pirates with Captain Scarlett Voidhawk, First Mate Rivet Titanium, Tech Specialist Wire Matrix.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Space Pirates (Party of 4). Mission: Pirates who raid corrupt corporations and smuggle the spoils to struggling frontier colonies.\nWith: Captain Scarlett Voidhawk (Risk-Taking Explorer who Sailed Beneath the Jolly Roger); First Mate Rivet Titanium (Tough Warrior who Fuses Flesh and Steel); Tech Specialist Wire Matrix (Stealthy Adept who Works the System)."
 },
 "Tech Specialist Wire Matrix": {
  "name": "Tech Specialist Wire Matrix",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Stealthy",
  "type": "Adept",
  "focus": "Works the System",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "0",
  "intMax": "15",
  "intCur": "15",
  "intEdge": "1",
  "desc": "Expert hacker and tech thief who can break into any system given time.",
  "sk1": "stealth",
  "sk1l": "T",
  "sk2": "lies and trickery",
  "sk2l": "T",
  "sk3": "illusions and trickery abilities",
  "sk3l": "T",
  "sk4": "using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol",
  "sk4l": "T",
  "sk5": "movement",
  "sk5l": "I",
  "at1w": "Stun pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab2n": "Distortion",
  "ab2c": "2 Int",
  "ab2e": "You modify how a willing creature within short range reflects light for one minute. The target rapidly shifts between its normal appearance and a blot of darkness. The target has an asset on Speed defense rolls until the effect wears off.",
  "ab3n": "Push",
  "ab3c": "2 Int",
  "ab3e": "You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door.",
  "ab4n": "Erase Memories",
  "ab4c": "3 Int",
  "ab4e": "You reach into the mind of a creature within immediate range and make an Intellect roll. On a success, you erase up to the last five minutes of its memory.",
  "ab5n": "Hack the Impossible [focus]",
  "ab5c": "3 Int",
  "ab5e": "You can persuade robots, machines, and computers to do your bidding. You can discover an encrypted password, break through security on a website, briefly turn off a machine such as a surveillance camera, or disable a robot with a moment's worth of fiddling.",
  "ab6n": "Computer Programming [focus]",
  "ab6c": "",
  "ab6e": "You are trained in using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol.",
  "t1type": "Scan, Distortion, Push, Erase Memories",
  "t1focus": "Hack the Impossible, Computer Programming",
  "cy1n": "Equipment Cache (a fabricator capsule)",
  "cy1l": "4",
  "cy1e": "The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level. The piece of equipment persists for up to one day, unless its fundamental nature allows only a single use (such as with a grenade).",
  "cy2n": "Force Shield Projector (a wrist shield node)",
  "cy2l": "6",
  "cy2e": "Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher).",
  "cy3n": "Intellect Booster (a cortex patch)",
  "cy3l": "4",
  "cy3e": "Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).",
  "equipment": "Hacking deck, sniffer drones, spoofed access cards\nWeapons: Stun pistol (light)",
  "background": "Expert hacker and tech thief who can break into any system given time.",
  "notes2": "Stealthy: +2 Speed; trained in stealth; lies and trickery; illusions and trickery abilities; inability: movement.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Stealthy +2 Speed = 8/13/15 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Space Pirates with Captain Scarlett Voidhawk, First Mate Rivet Titanium, Navigator Stellar Compass.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Space Pirates (Party of 4). Mission: Pirates who raid corrupt corporations and smuggle the spoils to struggling frontier colonies.\nWith: Captain Scarlett Voidhawk (Risk-Taking Explorer who Sailed Beneath the Jolly Roger); First Mate Rivet Titanium (Tough Warrior who Fuses Flesh and Steel); Navigator Stellar Compass (Lucky Speaker who Sees Beyond)."
 },
 "Agent Primus Centurion": {
  "name": "Agent Primus Centurion",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Virtuous",
  "type": "Warrior",
  "focus": "Defends the Gate",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "14",
  "mightCur": "14",
  "mightEdge": "0",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "1",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Temporal enforcement officer ensuring the timeline remains stable.",
  "sk1": "discerning true motives and lies",
  "sk1l": "T",
  "sk2": "Intellect defense",
  "sk2l": "T",
  "at1w": "Chrono-rifle (medium)",
  "at1d": "5",
  "at1r": "long",
  "at1m": "Combat Prowess +1",
  "at2w": "Short sword (medium)",
  "at2d": "4",
  "at2r": "immediate",
  "at2m": "",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Combat Prowess",
  "ab2c": "",
  "ab2e": "+1 damage with ranged weapon attacks.",
  "ab3n": "Overwatch",
  "ab3c": "1 Int",
  "ab3e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab4n": "Control the Field",
  "ab4c": "1 Might",
  "ab4e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab5n": "Fortified Position [focus]",
  "ab5c": "2 Might",
  "ab5e": "For the next minute, you gain +1 Armor and an asset to your Might defense tasks, as long as you haven't moved more than an immediate distance since your last turn.",
  "ab6n": "Rally to Me [focus]",
  "ab6c": "2 Int",
  "ab6e": "You cry out, blow a battle horn, or otherwise signal to everyone within very long range that you require aid. All allied creatures who respond by moving to within an immediate distance of you within the next few rounds gain one asset on any one attack or defense task within the next hour that you suggest, such as \"Hold the gate,\" \"Charge that group of orcs,\" or something similar.",
  "t1type": "Practiced in Armor, Combat Prowess, Overwatch, Control the Field",
  "t1focus": "Fortified Position, Rally to Me",
  "cy1n": "Meditation Aid (a neural-reset inhaler)",
  "cy1l": "5",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "cy2n": "Spy (a fly-sized drone)",
  "cy2l": "5",
  "cy2e": "Produces a tiny spying object that resists detection as a level 8 creature. The object moves at great speed, mapping and scanning an unknown area. It moves 500 feet (150 m) per level, scanning an area up to 50 feet (15 m) away from it. It identifies basic layout, creatures, and major energy sources. Its movement is blocked by any physical or energy barrier. At the end of its mapping run, it returns to the user and reports. If it discovers a predefined target during its run (such as \"a creature of level 5 or higher,\" \"a locked door,\" \"a major energy source,\" and so on), it detonates instead, dealing damage equal to the cypher's level (half electrical damage, half shrapnel damage) to all creatures and objects in short range.",
  "equipment": "Temporal stabilizer armor, a warden badge, a pocket chronometer\nWeapons: Chrono-rifle (medium), Short sword (medium)\nArmor: medium (+2)",
  "background": "Temporal enforcement officer ensuring the timeline remains stable.",
  "notes2": "Virtuous: +2 Might; trained in discerning true motives and lies; Intellect defense.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points; Virtuous +2 Might = 14/13/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Chronal Wardens with Historian Linda Postlewaithe, Scout Quantum Flicker, Negotiator Dawn Peacemaker.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Chronal Wardens (Party of 4). Mission: Prevent time criminals from altering history and creating paradoxes.\nWith: Historian Linda Postlewaithe (Learned Adept who Would Rather Be Reading); Scout Quantum Flicker (Swift Explorer who Travels Through Time); Negotiator Dawn Peacemaker (Calm Speaker who Interprets the Law)."
 },
 "Historian Linda Postlewaithe": {
  "name": "Historian Linda Postlewaithe",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Learned",
  "type": "Adept",
  "focus": "Would Rather Be Reading",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Expert in historical periods who can spot timeline anomalies.",
  "sk1": "three areas of knowledge",
  "sk1l": "T",
  "sk2": "the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties",
  "sk2l": "T",
  "sk3": "art history",
  "sk3l": "T",
  "sk4": "period costume",
  "sk4l": "T",
  "sk5": "charm, persuasion and etiquette",
  "sk5l": "I",
  "at1w": "Stun pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab2n": "Ward",
  "ab2c": "",
  "ab2e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab3n": "Magic Training",
  "ab3c": "",
  "ab3e": "You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.",
  "ab4n": "Far Step",
  "ab4c": "2 Int",
  "ab4e": "You leap through the air and land some distance away. You can jump up, down, or across to anywhere you choose within long range if you have a clear and unobstructed path to that location. You land safely.",
  "ab5n": "Knowledge Is Power [focus]",
  "ab5c": "",
  "ab5e": "Choose two noncombat skills in which you are not trained. You are trained in those skills.",
  "t1type": "Scan, Ward, Magic Training, Far Step",
  "t1focus": "Knowledge Is Power",
  "cy1n": "Gravity Nullifier (an antigrav disc)",
  "cy1l": "5",
  "cy1e": "For one hour, the user can float into the air, moving vertically up to a short distance per round (but not horizontally without taking some other action, such as pushing along the ceiling). The user must weigh less than 50 pounds (23 kg) per level of the cypher.",
  "cy2n": "Shocker (a shock glove)",
  "cy2l": "6",
  "cy2e": "Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level.",
  "cy3n": "Detonation (Flash) (a flash grenade)",
  "cy3l": "5",
  "cy3e": "Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding all within it for one minute (ten minutes if the cypher is level 4 or higher).",
  "equipment": "Archive tablet, period-appropriate disguises, a magnifier\nWeapons: Stun pistol (light)",
  "background": "Expert in historical periods who can spot timeline anomalies.",
  "notes2": "Learned: +2 Intellect; trained in three areas of knowledge; inability: charm, persuasion and etiquette; Two extra books.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Learned +2 Intellect = 8/11/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Chronal Wardens with Agent Primus Centurion, Scout Quantum Flicker, Negotiator Dawn Peacemaker.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Chronal Wardens (Party of 4). Mission: Prevent time criminals from altering history and creating paradoxes.\nWith: Agent Primus Centurion (Virtuous Warrior who Defends the Gate); Scout Quantum Flicker (Swift Explorer who Travels Through Time); Negotiator Dawn Peacemaker (Calm Speaker who Interprets the Law)."
 },
 "Scout Quantum Flicker": {
  "name": "Scout Quantum Flicker",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Swift",
  "type": "Explorer",
  "focus": "Travels Through Time",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "15",
  "speedCur": "15",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Reconnaissance specialist who can briefly slip between moments.",
  "sk1": "initiative",
  "sk1l": "T",
  "sk2": "running",
  "sk2l": "T",
  "sk3": "climbing",
  "sk3l": "T",
  "sk4": "jumping",
  "sk4l": "T",
  "sk5": "Speed defense tasks when not wearing armor",
  "sk5l": "T",
  "sk6": "balance",
  "sk6l": "I",
  "at1w": "Blaster pistol (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Fleet of Foot",
  "ab1c": "1+ Speed",
  "ab1e": "You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered.",
  "ab2n": "Danger Sense",
  "ab2c": "1 Speed",
  "ab2e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab3n": "Physical Skills",
  "ab3c": "",
  "ab3e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab4n": "Trained Without Armor",
  "ab4c": "",
  "ab4e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab5n": "Anticipation [focus]",
  "ab5c": "1 Int",
  "ab5e": "You look ahead to see how your actions might unfold. The first task you perform before the end of the next round gains an asset.",
  "t1type": "Fleet of Foot, Danger Sense, Physical Skills, Trained Without Armor",
  "t1focus": "Anticipation",
  "cy1n": "Teleporter (Bounder) (a blink pad)",
  "cy1l": "6",
  "cy1e": "User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with their possessions but cannot take anything else with them.",
  "cy2n": "Analeptic (a stim patch)",
  "cy2l": "4",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Speed Pool.",
  "equipment": "Phase harness, a sealed message for her future self\nWeapons: Blaster pistol (medium), Knife (light)",
  "background": "Reconnaissance specialist who can briefly slip between moments.",
  "notes2": "Swift: +4 Speed; trained in initiative; running; inability: balance.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points; Swift +4 Speed = 12/15/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.",
  "connection": "Member of The Chronal Wardens with Agent Primus Centurion, Historian Linda Postlewaithe, Negotiator Dawn Peacemaker.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Chronal Wardens (Party of 4). Mission: Prevent time criminals from altering history and creating paradoxes.\nWith: Agent Primus Centurion (Virtuous Warrior who Defends the Gate); Historian Linda Postlewaithe (Learned Adept who Would Rather Be Reading); Negotiator Dawn Peacemaker (Calm Speaker who Interprets the Law)."
 },
 "Negotiator Dawn Peacemaker": {
  "name": "Negotiator Dawn Peacemaker",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Calm",
  "type": "Speaker",
  "focus": "Interprets the Law",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "10",
  "mightCur": "10",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "15",
  "intCur": "15",
  "intEdge": "1",
  "desc": "Diplomatic specialist who resolves temporal conflicts without violence.",
  "sk1": "four nonphysical skills of choice",
  "sk1l": "T",
  "sk2": "persuasion, deception, and detecting the falsehoods of others",
  "sk2l": "T",
  "sk3": "the law of the land",
  "sk3l": "T",
  "sk4": "physical attacks",
  "sk4l": "I",
  "sk5": "climbing, running, jumping and swimming",
  "sk5l": "I",
  "ab1n": "Babel",
  "ab1c": "",
  "ab1e": "After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language.",
  "ab2n": "Understanding",
  "ab2c": "1 Int",
  "ab2e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab3n": "Enthrall",
  "ab3c": "1 Int",
  "ab3e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab4n": "Fast Talk",
  "ab4c": "1 Int",
  "ab4e": "When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.",
  "ab5n": "Opening Statement [focus]",
  "ab5c": "",
  "ab5e": "You're trained in tasks related to persuasion, deception, and detecting the falsehoods of others.",
  "ab6n": "Knowledge of the Law [focus]",
  "ab6c": "",
  "ab6e": "You're trained in the law of the land. If you don't know the answer to a question of law, you know where and how to research it (a university's law library is a good place to start, but you've also got online sources).",
  "t1type": "Babel, Understanding, Enthrall, Fast Talk",
  "t1focus": "Opening Statement, Knowledge of the Law",
  "cy1n": "Monoblade (a monofilament hilt)",
  "cy1l": "5",
  "cy1e": "Produces a 6-inch (15 cm) blade that's the same level as the cypher. The blade cuts through any material of a level lower than its own. If used as a weapon, it is a light weapon that ignores Armor of a level lower than its own. The blade lasts for ten minutes.",
  "cy2n": "Phase Changer (a phase belt)",
  "cy2l": "4",
  "cy2e": "Puts the user out of phase for one minute (two minutes if the cypher is level 6 or higher). During this time, they can pass through solid objects as though they were entirely insubstantial, like a ghost. They cannot make physical attacks or be physically attacked.",
  "equipment": "Warden credentials, a translator torc, a book of temporal accords",
  "background": "Diplomatic specialist who resolves temporal conflicts without violence.",
  "notes2": "Calm: +2 Intellect; trained in four nonphysical skills of choice; inability: physical attacks; climbing, running, jumping and swimming; Trivia: once per recovery roll, recall a pertinent fact.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +2/2/2 bonus points; Calm +2 Intellect = 10/11/15 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Chronal Wardens with Agent Primus Centurion, Historian Linda Postlewaithe, Scout Quantum Flicker.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Chronal Wardens (Party of 4). Mission: Prevent time criminals from altering history and creating paradoxes.\nWith: Agent Primus Centurion (Virtuous Warrior who Defends the Gate); Historian Linda Postlewaithe (Learned Adept who Would Rather Be Reading); Scout Quantum Flicker (Swift Explorer who Travels Through Time)."
 },
 "Commander Orla Vance": {
  "name": "Commander Orla Vance",
  "setting": "core",
  "tier": "2",
  "effort": "2",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Honorable",
  "type": "Warrior",
  "focus": "Metes Out Justice",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "16",
  "mightCur": "16",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "1",
  "intMax": "10",
  "intCur": "10",
  "intEdge": "0",
  "desc": "Elite peacekeeper with authority across many star systems.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "discerning true motives and lies",
  "sk2l": "T",
  "sk3": "discerning the truth of a situation, seeing through lies, or otherwise overcoming deception",
  "sk3l": "T",
  "sk4": "interstellar law",
  "sk4l": "T",
  "at1w": "Peacekeeper rifle (medium)",
  "at1d": "5",
  "at1r": "long",
  "at1m": "Combat Prowess +1",
  "at2w": "Shock baton (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Combat Prowess",
  "ab2c": "",
  "ab2e": "+1 damage with ranged weapon attacks.",
  "ab3n": "Overwatch",
  "ab3c": "1 Int",
  "ab3e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab4n": "Control the Field",
  "ab4c": "1 Might",
  "ab4e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab5n": "Successive Attack",
  "ab5c": "2 Speed",
  "ab5e": "If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks.",
  "ab6n": "Reload",
  "ab6c": "1 Speed",
  "ab6e": "When using a weapon that normally requires an action to reload, such as a heavy crossbow, you can reload and fire (or fire and reload) in the same action.",
  "ab7n": "Make Judgment [focus]",
  "ab7c": "",
  "ab7e": "You are trained in discerning the truth of a situation, seeing through lies, or otherwise overcoming deception.",
  "ab8n": "Designation [focus]",
  "ab8c": "",
  "ab8e": "You assign an innocent or guilty label to one creature within immediate range, based on your assessment of a given situation or a predominant feeling. In other words, someone who is labeled innocent can be innocent in a certain circumstance, or they can be generally innocent of terrible crimes (such as murder, major theft, and so on). Likewise, you can declare that a creature is guilty of a particular crime or of terrible deeds in general. The accuracy of your assessment isn't important as long as you believe it to be the truth; the GM may require you to give a rationale. Henceforth, your tasks to socially interact with someone you designate as innocent gain an asset, and your attacks against those you designate as guilty gain an asset. You can change your assessment, but it requires another designation action. The benefits of the designation last until you change it or until you are shown proof that it is wrong.",
  "ab9n": "Defend the Innocent [focus]",
  "ab9c": "2 Speed",
  "ab9e": "For the next ten minutes, if someone you have designated as innocent with the Designation ability stands next to you, that creature shares any defensive advantages that you might have, other than mundane armor. These advantages include the Speed defense from your shield, the Armor offered from a force field, and so on. In addition, Speed defense rolls made by the innocent creature gain an asset. You can protect only one innocent creature at a time.",
  "ab10n": "Improved Designation [focus]",
  "ab10c": "",
  "ab10e": "When you use Designation, you can designate one additional creature to be innocent or guilty, which means up to two creatures at a time may be innocent, or two guilty, or one innocent and one guilty.",
  "t1type": "Practiced in Armor, Combat Prowess, Overwatch, Control the Field",
  "t1focus": "Make Judgment, Designation",
  "t2type": "Successive Attack, Reload",
  "t2focus": "Defend the Innocent, Improved Designation",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "cy1n": "Force Shield Projector (a wrist shield node)",
  "cy1l": "6",
  "cy1e": "Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher).",
  "cy2n": "Intellect Booster (a cortex patch)",
  "cy2l": "4",
  "cy2e": "Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).",
  "equipment": "Peacekeeper armor, jurisdiction seal, restraint field\nWeapons: Peacekeeper rifle (medium), Shock baton (light)\nArmor: medium (+2)",
  "background": "Elite peacekeeper with authority across many star systems.",
  "notes2": "Honorable: +2 Might; trained in pleasant social interaction; discerning true motives and lies.\nAdvancement: Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Speed); +1 Might Edge; +1 Effort; trained in interstellar law.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Honorable +2 Might = 14/12/10 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 16/14/10, Edge 1/1/0, Effort 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Galactic Peacekeepers with Investigator Teodor Mindreader, Operative Wren Phase, Medic Calla Lifesaver, Engineer Spark Buildmaster.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Galactic Peacekeepers (Party of 5). Mission: Keep the peace across diverse alien civilizations and handle interstellar crises.\nWith: Investigator Teodor Mindreader (Perceptive Speaker who Commands Mental Powers); Operative Wren Phase (Stealthy Explorer who Exists Partially Out of Phase); Medic Calla Lifesaver (Kind Adept who Works Miracles); Engineer Spark Buildmaster (Creative Warrior who Works for a Living)."
 },
 "Investigator Teodor Mindreader": {
  "name": "Investigator Teodor Mindreader",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Perceptive",
  "type": "Speaker",
  "focus": "Commands Mental Powers",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Psychic detective who can read surface thoughts and detect deception.",
  "sk1": "finding and noticing small details",
  "sk1l": "T",
  "sk2": "identifying objects and recalling trivia",
  "sk2l": "T",
  "sk3": "intimidation",
  "sk3l": "T",
  "sk4": "seeing through deception",
  "sk4l": "T",
  "sk5": "persuading",
  "sk5l": "T",
  "sk6": "positive social interaction",
  "sk6l": "I",
  "at1w": "Holdout pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Understanding",
  "ab1c": "1 Int",
  "ab1e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab2n": "Interaction Skills",
  "ab2c": "",
  "ab2e": "You are trained in two skills in which you are not already trained. Choose two of the following: deceiving, persuading, public speaking, seeing through deception, or intimidation. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab3n": "Enthrall",
  "ab3c": "1 Int",
  "ab3e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab4n": "Fast Talk",
  "ab4c": "1 Int",
  "ab4e": "When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.",
  "ab5n": "Telepathic [focus]",
  "ab5c": "1+ Int",
  "ab5e": "You can speak telepathically with others who are within short range. Communication is two-way, but the other party must be willing and able to communicate. You don't have to see the target, but you must know that it's within range. You can have more than one active contact at once, but you must establish contact with each target individually. Each contact lasts up to ten minutes. If you apply a level of Effort to increase the duration rather than ease the task, the contact lasts for 24 hours. Action to establish contact.",
  "t1type": "Understanding, Interaction Skills, Enthrall, Fast Talk",
  "t1focus": "Telepathic",
  "cy1n": "Spy (a fly-sized drone)",
  "cy1l": "5",
  "cy1e": "Produces a tiny spying object that resists detection as a level 8 creature. The object moves at great speed, mapping and scanning an unknown area. It moves 500 feet (150 m) per level, scanning an area up to 50 feet (15 m) away from it. It identifies basic layout, creatures, and major energy sources. Its movement is blocked by any physical or energy barrier. At the end of its mapping run, it returns to the user and reports. If it discovers a predefined target during its run (such as \"a creature of level 5 or higher,\" \"a locked door,\" \"a major energy source,\" and so on), it detonates instead, dealing damage equal to the cypher's level (half electrical damage, half shrapnel damage) to all creatures and objects in short range.",
  "cy2n": "Vocal Translator (a throat mic)",
  "cy2l": "3",
  "cy2e": "For twenty-four hours per cypher level, translates everything said by the user into a language that anyone can understand.",
  "equipment": "Evidence kit, a recorder, psionic dampener cuffs\nWeapons: Holdout pistol (light)",
  "background": "Psychic detective who can read surface thoughts and detect deception.",
  "notes2": "Perceptive: +2 Intellect; trained in finding and noticing small details; identifying objects and recalling trivia; intimidation; inability: positive social interaction; A bag of light tools.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Perceptive +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Galactic Peacekeepers with Commander Orla Vance, Operative Wren Phase, Medic Calla Lifesaver, Engineer Spark Buildmaster.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Galactic Peacekeepers (Party of 5). Mission: Keep the peace across diverse alien civilizations and handle interstellar crises.\nWith: Commander Orla Vance (Honorable Warrior who Metes Out Justice); Operative Wren Phase (Stealthy Explorer who Exists Partially Out of Phase); Medic Calla Lifesaver (Kind Adept who Works Miracles); Engineer Spark Buildmaster (Creative Warrior who Works for a Living)."
 },
 "Operative Wren Phase": {
  "name": "Operative Wren Phase",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Stealthy",
  "type": "Explorer",
  "focus": "Exists Partially Out of Phase",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "desc": "Infiltration specialist with experimental phase technology.",
  "sk1": "stealth",
  "sk1l": "T",
  "sk2": "lies and trickery",
  "sk2l": "T",
  "sk3": "illusions and trickery abilities",
  "sk3l": "T",
  "sk4": "Speed defense tasks when not wearing armor",
  "sk4l": "T",
  "sk5": "climbing",
  "sk5l": "T",
  "sk6": "balancing",
  "sk6l": "T",
  "sk7": "movement",
  "sk7l": "I",
  "at1w": "Phase pistol (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Trained Without Armor",
  "ab2c": "",
  "ab2e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab3n": "Decipher",
  "ab3c": "1 Int",
  "ab3e": "If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Walk Through Walls [focus]",
  "ab5c": "2 Int",
  "ab5e": "You can slowly pass through physical barriers at a rate of 1 inch (2.5 cm) per round (minimum of one round to pass through any barrier). You can't act (other than moving) or perceive anything until you pass entirely through the barrier. You can't pass through energy barriers.",
  "t1type": "Danger Sense, Trained Without Armor, Decipher, Physical Skills",
  "t1focus": "Walk Through Walls",
  "cy1n": "Shocker (a shock glove)",
  "cy1l": "6",
  "cy1e": "Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level.",
  "cy2n": "Detonation (Flash) (a flash grenade)",
  "cy2l": "5",
  "cy2e": "Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding all within it for one minute (ten minutes if the cypher is level 4 or higher).",
  "equipment": "Experimental phase rig, a black bodysuit, lockpick drones\nWeapons: Phase pistol (medium), Knife (light)",
  "background": "Infiltration specialist with experimental phase technology.",
  "notes2": "Stealthy: +2 Speed; trained in stealth; lies and trickery; illusions and trickery abilities; inability: movement.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Stealthy +2 Speed = 11/14/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.",
  "connection": "Member of The Galactic Peacekeepers with Commander Orla Vance, Investigator Teodor Mindreader, Medic Calla Lifesaver, Engineer Spark Buildmaster.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Galactic Peacekeepers (Party of 5). Mission: Keep the peace across diverse alien civilizations and handle interstellar crises.\nWith: Commander Orla Vance (Honorable Warrior who Metes Out Justice); Investigator Teodor Mindreader (Perceptive Speaker who Commands Mental Powers); Medic Calla Lifesaver (Kind Adept who Works Miracles); Engineer Spark Buildmaster (Creative Warrior who Works for a Living)."
 },
 "Medic Calla Lifesaver": {
  "name": "Medic Calla Lifesaver",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Kind",
  "type": "Adept",
  "focus": "Works Miracles",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Universal medic trained in the biology of dozens of species.",
  "sk1": "pleasant social interaction and discerning dispositions",
  "sk1l": "T",
  "sk2": "detecting falsehoods",
  "sk2l": "I",
  "at1w": "Stun pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab2n": "Ward",
  "ab2c": "",
  "ab2e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab3n": "Push",
  "ab3c": "2 Int",
  "ab3e": "You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door.",
  "ab4n": "Far Step",
  "ab4c": "2 Int",
  "ab4e": "You leap through the air and land some distance away. You can jump up, down, or across to anywhere you choose within long range if you have a clear and unobstructed path to that location. You land safely.",
  "ab5n": "Healing Touch [focus]",
  "ab5c": "1 Int",
  "ab5e": "With a touch, you restore 1d6 points to one stat Pool of any creature. This ability is a difficulty 2 Intellect task. Each time you attempt to heal the same creature, the task is hindered by an additional step. The difficulty returns to 2 after that creature rests for ten hours.",
  "t1type": "Scan, Ward, Push, Far Step",
  "t1focus": "Healing Touch",
  "cy1n": "Analeptic (a stim patch)",
  "cy1l": "4",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Speed Pool.",
  "cy2n": "Machine Control (a two-part control tab)",
  "cy2l": "5",
  "cy2e": "Splits into two pieces; one is affixed to a device and the other to a character. The character can then use their mind to control the device at long range, bidding it to do anything it could do normally. Thus, a device could be activated or deactivated, and a vehicle could be piloted. The control lasts for ten minutes per cypher level, and once the device is chosen, it cannot be changed.",
  "cy3n": "Equipment Cache (a fabricator capsule)",
  "cy3l": "4",
  "cy3e": "The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level. The piece of equipment persists for up to one day, unless its fundamental nature allows only a single use (such as with a grenade).",
  "equipment": "Field medkit, xeno-anatomy database, trauma foam\nWeapons: Stun pistol (light)",
  "background": "Universal medic trained in the biology of dozens of species.",
  "notes2": "Kind: +2 Intellect; trained in pleasant social interaction and discerning dispositions; inability: detecting falsehoods; Karma: trade a recovery roll for a stranger’s aid.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +2/1/3 bonus points; Kind +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Galactic Peacekeepers with Commander Orla Vance, Investigator Teodor Mindreader, Operative Wren Phase, Engineer Spark Buildmaster.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Galactic Peacekeepers (Party of 5). Mission: Keep the peace across diverse alien civilizations and handle interstellar crises.\nWith: Commander Orla Vance (Honorable Warrior who Metes Out Justice); Investigator Teodor Mindreader (Perceptive Speaker who Commands Mental Powers); Operative Wren Phase (Stealthy Explorer who Exists Partially Out of Phase); Engineer Spark Buildmaster (Creative Warrior who Works for a Living)."
 },
 "Engineer Spark Buildmaster": {
  "name": "Engineer Spark Buildmaster",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Creative",
  "type": "Warrior",
  "focus": "Works for a Living",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "desc": "Combat engineer who can jury-rig technology under fire.",
  "sk1": "creating a narrative",
  "sk1l": "T",
  "sk2": "one creative skill",
  "sk2l": "T",
  "sk3": "puzzle-solving",
  "sk3l": "T",
  "sk4": "finding out something new",
  "sk4l": "T",
  "sk5": "climbing",
  "sk5l": "T",
  "sk6": "balancing",
  "sk6l": "T",
  "sk7": "pleasant social interaction",
  "sk7l": "I",
  "at1w": "Heavy wrench (medium)",
  "at1d": "5",
  "at1r": "immediate",
  "at1m": "Combat Prowess +1",
  "at2w": "Rivet gun (light)",
  "at2d": "2",
  "at2r": "short",
  "at2m": "eased (light)",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Bash",
  "ab2c": "1 Might",
  "ab2e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab3n": "Combat Prowess",
  "ab3c": "",
  "ab3e": "+1 damage with melee weapon attacks.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Handy [focus]",
  "ab5c": "",
  "ab5e": "You work for a living and are trained in tasks related to carpentry, plumbing, and electrical repair. Your knowledge in these realms also gives you an asset to craft entirely new items within your spheres of knowledge and the limits of possibility within the setting.",
  "t1type": "Practiced in Armor, Bash, Combat Prowess, Physical Skills",
  "t1focus": "Handy",
  "cy1n": "Phase Changer (a phase belt)",
  "cy1l": "4",
  "cy1e": "Puts the user out of phase for one minute (two minutes if the cypher is level 6 or higher). During this time, they can pass through solid objects as though they were entirely insubstantial, like a ghost. They cannot make physical attacks or be physically attacked.",
  "cy2n": "Visual Displacement Device (a holo-decoy clip)",
  "cy2l": "3",
  "cy2e": "Projects holographic images of the user to confuse attackers. The images appear around the user, giving them an asset to Speed defense actions for ten minutes per cypher level.",
  "equipment": "Combat engineer rig, welding torch, spare power cells\nWeapons: Heavy wrench (medium), Rivet gun (light)\nArmor: light (+1)",
  "background": "Combat engineer who can jury-rig technology under fire.",
  "notes2": "Creative: +2 Intellect; trained in creating a narrative; one creative skill; puzzle-solving; finding out something new; inability: pleasant social interaction.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Creative +2 Intellect = 12/12/12 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "Member of The Galactic Peacekeepers with Commander Orla Vance, Investigator Teodor Mindreader, Operative Wren Phase, Medic Calla Lifesaver.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Galactic Peacekeepers (Party of 5). Mission: Keep the peace across diverse alien civilizations and handle interstellar crises.\nWith: Commander Orla Vance (Honorable Warrior who Metes Out Justice); Investigator Teodor Mindreader (Perceptive Speaker who Commands Mental Powers); Operative Wren Phase (Stealthy Explorer who Exists Partially Out of Phase); Medic Calla Lifesaver (Kind Adept who Works Miracles)."
 },
 "Captain Jazz Nightrunner": {
  "name": "Captain Jazz Nightrunner",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Brash",
  "type": "Explorer",
  "focus": "Is Wanted by the Law",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "15",
  "speedCur": "15",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "desc": "Smuggler captain who knows every hidden route through dangerous space.",
  "sk1": "initiative",
  "sk1l": "T",
  "sk2": "overcoming fear and intimidation",
  "sk2l": "T",
  "sk3": "hidden routes",
  "sk3l": "T",
  "sk4": "black markets",
  "sk4l": "T",
  "at1w": "Blaster pistol (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "eased (light)",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Block",
  "ab2c": "3 Speed",
  "ab2e": "You automatically block the next melee attack made against you within the next minute.",
  "ab3n": "Practiced in Armor",
  "ab3c": "",
  "ab3e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab4n": "Knowledge Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Enhanced Speed [focus]",
  "ab5c": "",
  "ab5e": "You gain 3 points to your Speed Pool.",
  "ab6n": "Danger Sense [focus]",
  "ab6c": "1 Speed",
  "ab6e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "t1type": "Danger Sense, Block, Practiced in Armor, Knowledge Skills",
  "t1focus": "Enhanced Speed, Danger Sense",
  "cy1n": "Intellect Booster (a cortex patch)",
  "cy1l": "4",
  "cy1e": "Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).",
  "cy2n": "Curative (a medi-injector)",
  "cy2l": "4",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "equipment": "A courier ship with no registered name, a flight jacket, forged transponder codes\nWeapons: Blaster pistol (medium), Knife (light)\nArmor: light (+1)",
  "background": "Smuggler captain who knows every hidden route through dangerous space.",
  "notes2": "Brash: +2 Speed; trained in initiative; overcoming fear and intimidation.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/1/3 bonus points; Brash +2 Speed; Enhanced Speed +3 Speed = 12/15/12 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "Member of The Void Runners with Gunner Blaze Rapidfire, Face Quill Tonguelash, Tech Pell Datastream, Pilot Void Stardancer.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Void Runners (Party of 5). Mission: High-risk courier service for clients who need cargo moved without questions.\nWith: Gunner Blaze Rapidfire (Fast Warrior who Is Licensed to Carry); Face Quill Tonguelash (Charming Speaker who Operates Undercover); Tech Pell Datastream (Intelligent Adept who Works the System); Pilot Void Stardancer (Risk-Taking Explorer who Pilots Starcraft)."
 },
 "Gunner Blaze Rapidfire": {
  "name": "Gunner Blaze Rapidfire",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Fast",
  "type": "Warrior",
  "focus": "Is Licensed to Carry",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "0",
  "speedMax": "16",
  "speedCur": "16",
  "speedEdge": "1",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Ship’s gunner with cybernetic reflexes and a collection of exotic weapons.",
  "sk1": "running",
  "sk1l": "T",
  "sk2": "Speed defense tasks when not wearing armor",
  "sk2l": "T",
  "sk3": "Might defense",
  "sk3l": "I",
  "at1w": "Twin blasters (medium)",
  "at1d": "6",
  "at1r": "long",
  "at1m": "Gunner +1, Combat Prowess +1",
  "at2w": "Throwing knives (light)",
  "at2d": "3",
  "at2r": "short",
  "at2m": "eased (light), Combat Prowess +1",
  "ab1n": "Overwatch",
  "ab1c": "1 Int",
  "ab1e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab2n": "Combat Prowess",
  "ab2c": "",
  "ab2e": "+1 damage with ranged weapon attacks.",
  "ab3n": "Trained Without Armor",
  "ab3c": "",
  "ab3e": "You are trained in Speed defense tasks when not wearing armor.",
  "ab4n": "Quick Throw",
  "ab4c": "2 Speed",
  "ab4e": "After using a thrown light weapon, you draw a second light weapon and make a thrown attack against the same target or a different one.",
  "ab5n": "Gunner [focus]",
  "ab5c": "",
  "ab5e": "You inflict 1 additional point of damage with guns.",
  "ab6n": "Practiced With Guns [focus]",
  "ab6c": "",
  "ab6e": "You are practiced with guns and suffer no penalty when using one.",
  "t1type": "Overwatch, Combat Prowess, Trained Without Armor, Quick Throw",
  "t1focus": "Gunner, Practiced With Guns",
  "cy1n": "Vocal Translator (a throat mic)",
  "cy1l": "3",
  "cy1e": "For twenty-four hours per cypher level, translates everything said by the user into a language that anyone can understand.",
  "cy2n": "Ray Emitter (a one-shot beam tube)",
  "cy2l": "5",
  "cy2e": "Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level. Roll a d100 to determine the type of energy.",
  "equipment": "Exotic weapon collection, reflex-tuned gloves, a gun permit from three systems\nWeapons: Twin blasters (medium), Throwing knives (light)",
  "background": "Ship’s gunner with cybernetic reflexes and a collection of exotic weapons.",
  "notes2": "Fast: +2 Speed; trained in running; inability: Might defense; Fast: move a short distance and still act, or a long distance as an action.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +1/4/1 bonus points; Fast +2 Speed = 11/16/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2.",
  "connection": "Member of The Void Runners with Captain Jazz Nightrunner, Face Quill Tonguelash, Tech Pell Datastream, Pilot Void Stardancer.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Void Runners (Party of 5). Mission: High-risk courier service for clients who need cargo moved without questions.\nWith: Captain Jazz Nightrunner (Brash Explorer who Is Wanted by the Law); Face Quill Tonguelash (Charming Speaker who Operates Undercover); Tech Pell Datastream (Intelligent Adept who Works the System); Pilot Void Stardancer (Risk-Taking Explorer who Pilots Starcraft)."
 },
 "Face Quill Tonguelash": {
  "name": "Face Quill Tonguelash",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Charming",
  "type": "Speaker",
  "focus": "Operates Undercover",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Con artist and negotiator who can sell sand to desert dwellers.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "abilities that influence minds",
  "sk2l": "T",
  "sk3": "deceiving",
  "sk3l": "T",
  "sk4": "persuading",
  "sk4l": "T",
  "sk5": "perception, cryptography, deceiving, and breaking into computers",
  "sk5l": "T",
  "sk6": "lore and knowledge",
  "sk6l": "I",
  "sk7": "resisting mental attacks",
  "sk7l": "I",
  "at1w": "Holdout pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Fast Talk",
  "ab1c": "1 Int",
  "ab1e": "When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.",
  "ab2n": "Spin Identity",
  "ab2c": "2+ Int",
  "ab2e": "You convince all intelligent creatures who can see, hear, and understand you that you are someone or something other than who you actually are. You don't impersonate a specific individual known to the victim. Instead, you convince the victim that you are someone they do not know belonging to a certain category of people. \"We're from the government.\" \"I'm just a simple farmer from the next town over.\" \"Your commander sent me.\" A disguise isn't necessary, but a good disguise will almost certainly be an asset to the roll involved. If you attempt to convince more than one creature, the Intellect cost increases by 1 point per additional victim. Fooled creatures remain so for up to an hour, unless your actions or other circumstances reveal your true identity earlier.",
  "ab3n": "Enthrall",
  "ab3c": "1 Int",
  "ab3e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab4n": "Interaction Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: deceiving, persuading, public speaking, seeing through deception, or intimidation. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Investigate [focus]",
  "ab5c": "",
  "ab5e": "You are trained in perception, cryptography, deceiving, and breaking into computers.",
  "t1type": "Fast Talk, Spin Identity, Enthrall, Interaction Skills",
  "t1focus": "Investigate",
  "cy1n": "Detonation (Flash) (a flash grenade)",
  "cy1l": "5",
  "cy1e": "Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding all within it for one minute (ten minutes if the cypher is level 4 or higher).",
  "cy2n": "Speed Boost (a reflex injector)",
  "cy2l": "5",
  "cy2e": "Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher).",
  "equipment": "A wardrobe of disguises, forged credentials, a winning smile\nWeapons: Holdout pistol (light)",
  "background": "Con artist and negotiator who can sell sand to desert dwellers.",
  "notes2": "Charming: +2 Intellect; trained in pleasant social interaction; abilities that influence minds; inability: lore and knowledge; resisting mental attacks; Contact: an influential contact.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Charming +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Void Runners with Captain Jazz Nightrunner, Gunner Blaze Rapidfire, Tech Pell Datastream, Pilot Void Stardancer.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Void Runners (Party of 5). Mission: High-risk courier service for clients who need cargo moved without questions.\nWith: Captain Jazz Nightrunner (Brash Explorer who Is Wanted by the Law); Gunner Blaze Rapidfire (Fast Warrior who Is Licensed to Carry); Tech Pell Datastream (Intelligent Adept who Works the System); Pilot Void Stardancer (Risk-Taking Explorer who Pilots Starcraft)."
 },
 "Tech Pell Datastream": {
  "name": "Tech Pell Datastream",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Intelligent",
  "type": "Adept",
  "focus": "Works the System",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Cybersecurity expert who treats corporate firewalls as personal challenges.",
  "sk1": "one area of knowledge",
  "sk1l": "T",
  "sk2": "remembering what you experience",
  "sk2l": "T",
  "sk3": "using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol",
  "sk3l": "T",
  "at1w": "Stun pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab2n": "Ward",
  "ab2c": "",
  "ab2e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab3n": "Distortion",
  "ab3c": "2 Int",
  "ab3e": "You modify how a willing creature within short range reflects light for one minute. The target rapidly shifts between its normal appearance and a blot of darkness. The target has an asset on Speed defense rolls until the effect wears off.",
  "ab4n": "Erase Memories",
  "ab4c": "3 Int",
  "ab4e": "You reach into the mind of a creature within immediate range and make an Intellect roll. On a success, you erase up to the last five minutes of its memory.",
  "ab5n": "Hack the Impossible [focus]",
  "ab5c": "3 Int",
  "ab5e": "You can persuade robots, machines, and computers to do your bidding. You can discover an encrypted password, break through security on a website, briefly turn off a machine such as a surveillance camera, or disable a robot with a moment's worth of fiddling.",
  "ab6n": "Computer Programming [focus]",
  "ab6c": "",
  "ab6e": "You are trained in using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol.",
  "t1type": "Scan, Ward, Distortion, Erase Memories",
  "t1focus": "Hack the Impossible, Computer Programming",
  "cy1n": "Machine Control (a two-part control tab)",
  "cy1l": "5",
  "cy1e": "Splits into two pieces; one is affixed to a device and the other to a character. The character can then use their mind to control the device at long range, bidding it to do anything it could do normally. Thus, a device could be activated or deactivated, and a vehicle could be piloted. The control lasts for ten minutes per cypher level, and once the device is chosen, it cannot be changed.",
  "cy2n": "Equipment Cache (a fabricator capsule)",
  "cy2l": "4",
  "cy2e": "The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level. The piece of equipment persists for up to one day, unless its fundamental nature allows only a single use (such as with a grenade).",
  "cy3n": "Force Shield Projector (a wrist shield node)",
  "cy3l": "6",
  "cy3e": "Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher).",
  "equipment": "Custom deck, firewall breakers, energy drinks\nWeapons: Stun pistol (light)",
  "background": "Cybersecurity expert who treats corporate firewalls as personal challenges.",
  "notes2": "Intelligent: +2 Intellect; trained in one area of knowledge; remembering what you experience.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Intelligent +2 Intellect = 8/11/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Void Runners with Captain Jazz Nightrunner, Gunner Blaze Rapidfire, Face Quill Tonguelash, Pilot Void Stardancer.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Void Runners (Party of 5). Mission: High-risk courier service for clients who need cargo moved without questions.\nWith: Captain Jazz Nightrunner (Brash Explorer who Is Wanted by the Law); Gunner Blaze Rapidfire (Fast Warrior who Is Licensed to Carry); Face Quill Tonguelash (Charming Speaker who Operates Undercover); Pilot Void Stardancer (Risk-Taking Explorer who Pilots Starcraft)."
 },
 "Pilot Void Stardancer": {
  "name": "Pilot Void Stardancer",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Risk-Taking",
  "type": "Explorer",
  "focus": "Pilots Starcraft",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "15",
  "speedCur": "15",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "desc": "Daredevil pilot who can thread asteroid fields and solar storms.",
  "sk1": "games of chance and choosing between equal options",
  "sk1l": "T",
  "sk2": "asteroid fields",
  "sk2l": "T",
  "sk3": "solar weather",
  "sk3l": "T",
  "sk4": "piloting a starcraft",
  "sk4l": "T",
  "sk5": "sneaking and staying quiet",
  "sk5l": "I",
  "at1w": "Blaster pistol (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Your initiative task is eased. You pay the cost each time the ability is used.",
  "ab2n": "Endurance",
  "ab2c": "",
  "ab2e": "Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round.",
  "ab3n": "Fleet of Foot",
  "ab3c": "1+ Speed",
  "ab3e": "You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered.",
  "ab4n": "Knowledge Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Pilot [focus]",
  "ab5c": "",
  "ab5e": "You are trained in all tasks related to piloting a starcraft. Generally speaking, piloting tasks are Speed-based tasks, though using sensors and communication instruments are Intellect-based tasks.",
  "ab6n": "Flex Lore [focus]",
  "ab6c": "",
  "ab6e": "After each ten-hour recovery roll when you have access to a high-technology digital reference library (such as one that might be found in a starship or in a learning center), choose one field of knowledge related to a specific planet or some other location. The field might be habitations, customs, governments, characteristics of the main species, important figures, and so on. You're trained in that field until you use this ability again. You could use this ability with an area of knowledge you're already trained in to become specialized.",
  "t1type": "Danger Sense, Endurance, Fleet of Foot, Knowledge Skills",
  "t1focus": "Pilot, Flex Lore",
  "cy1n": "Visual Displacement Device (a holo-decoy clip)",
  "cy1l": "3",
  "cy1e": "Projects holographic images of the user to confuse attackers. The images appear around the user, giving them an asset to Speed defense actions for ten minutes per cypher level.",
  "cy2n": "Meditation Aid (a neural-reset inhaler)",
  "cy2l": "5",
  "cy2e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "equipment": "Flight suit, lucky dice on the console, a crash helmet\nWeapons: Blaster pistol (medium)",
  "background": "Daredevil pilot who can thread asteroid fields and solar storms.",
  "notes2": "Risk-Taking: +4 Speed; trained in games of chance and choosing between equal options; inability: sneaking and staying quiet; Pressing Your Luck: once per ten-hour recovery, succeed automatically at difficulty 6 or less (GM intrusion follows).\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +1/2/3 bonus points; Risk-Taking +4 Speed = 11/15/12 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.",
  "connection": "Member of The Void Runners with Captain Jazz Nightrunner, Gunner Blaze Rapidfire, Face Quill Tonguelash, Tech Pell Datastream.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Void Runners (Party of 5). Mission: High-risk courier service for clients who need cargo moved without questions.\nWith: Captain Jazz Nightrunner (Brash Explorer who Is Wanted by the Law); Gunner Blaze Rapidfire (Fast Warrior who Is Licensed to Carry); Face Quill Tonguelash (Charming Speaker who Operates Undercover); Tech Pell Datastream (Intelligent Adept who Works the System)."
 },
 "Admiral Perseus Starforge": {
  "name": "Admiral Perseus Starforge",
  "setting": "core",
  "tier": "3",
  "effort": "3",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Strong-Willed",
  "type": "Warrior",
  "focus": "Leads",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "16",
  "mightCur": "16",
  "mightEdge": "1",
  "speedMax": "17",
  "speedCur": "17",
  "speedEdge": "1",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Supreme commander of the galactic defense force and a master tactician.",
  "sk1": "resisting mental effects",
  "sk1l": "T",
  "sk2": "focus and concentration",
  "sk2l": "T",
  "sk3": "all social interactions, whether they involve charm, learning a person's secrets, or intimidating others",
  "sk3l": "T",
  "sk4": "fleet tactics",
  "sk4l": "T",
  "sk5": "astrogation",
  "sk5l": "T",
  "sk6": "puzzles, problems, memorizing and lore",
  "sk6l": "I",
  "at1w": "Admiral’s blaster (medium)",
  "at1d": "5",
  "at1r": "long",
  "at1m": "Combat Prowess +1",
  "at2w": "Dress saber (medium)",
  "at2d": "4",
  "at2r": "immediate",
  "at2m": "",
  "ab1n": "Practiced in Armor",
  "ab1c": "",
  "ab1e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab2n": "Overwatch",
  "ab2c": "1 Int",
  "ab2e": "You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason.",
  "ab3n": "Combat Prowess",
  "ab3c": "",
  "ab3e": "+1 damage with ranged weapon attacks.",
  "ab4n": "Control the Field",
  "ab4c": "1 Might",
  "ab4e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab5n": "Successive Attack",
  "ab5c": "2 Speed",
  "ab5e": "If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks.",
  "ab6n": "Reload",
  "ab6c": "1 Speed",
  "ab6e": "When using a weapon that normally requires an action to reload, such as a heavy crossbow, you can reload and fire (or fire and reload) in the same action.",
  "ab7n": "Vigilance",
  "ab7c": "2 Int",
  "ab7e": "You take a cautious approach to combat, focusing more on protecting yourself than on hurting your opponents. While this ability is active, you gain an asset on Speed defense rolls against melee and ranged attacks, and your melee and ranged attacks are hindered. This effect lasts for as long as you wish, but it ends if no combat is taking place within range of your senses.",
  "ab8n": "Seize the Moment",
  "ab8c": "4+ Speed",
  "ab8e": "If you succeed on a Speed defense roll to resist an attack, you gain an action. You can use the action immediately even if you have already taken a turn in the round. You don't take an action during the next round, unless you apply a level of Effort when you use Seize the Moment.",
  "ab9n": "Deadly Aim",
  "ab9c": "3 Speed",
  "ab9e": "For the next minute, all ranged attacks you make inflict 2 additional points of damage.",
  "ab10n": "Natural Charisma [focus]",
  "ab10c": "",
  "ab10e": "You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.",
  "ab11n": "Good Advice [focus]",
  "ab11c": "",
  "ab11e": "Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom. When you help another character, they gain an additional asset.",
  "ab12n": "Enhanced Potential [focus]",
  "ab12c": "",
  "ab12e": "You gain 3 points to divide among your stat Pools however you wish.",
  "ab13n": "Basic Follower [focus]",
  "ab13c": "",
  "ab13e": "You gain a level 2 follower. One of their modifications must be persuasion. You can take this ability multiple times, each time gaining another level 2 follower.",
  "ab14n": "Advanced Command [focus]",
  "ab14c": "7 Int",
  "ab14e": "A target within short range obeys any command you give as long as they can hear and understand you. Further, as long as you continue to do nothing but issue commands (taking no other action), you can give that same target a new command. This effect ends when you stop issuing commands or they are out of short range.",
  "t1type": "Practiced in Armor, Overwatch, Combat Prowess, Control the Field",
  "t1focus": "Natural Charisma, Good Advice",
  "t2type": "Successive Attack, Reload",
  "t2focus": "Enhanced Potential, Basic Follower",
  "t3type": "Vigilance, Seize the Moment, Deadly Aim",
  "t3focus": "Advanced Command",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "t2a1": true,
  "t2a2": true,
  "t2a3": true,
  "t2a4": true,
  "cy1n": "Curative (a medi-injector)",
  "cy1l": "4",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Might Pool.",
  "cy2n": "Gravity Nullifier (an antigrav disc)",
  "cy2l": "5",
  "cy2e": "For one hour, the user can float into the air, moving vertically up to a short distance per round (but not horizontally without taking some other action, such as pushing along the ceiling). The user must weigh less than 50 pounds (23 kg) per level of the cypher.",
  "equipment": "Admiral’s armored coat, fleet command codes, a flagship\nWeapons: Admiral’s blaster (medium), Dress saber (medium)\nArmor: medium (+2)",
  "background": "Supreme commander of the galactic defense force and a master tactician.",
  "notes2": "Strong-Willed: +4 Intellect; trained in resisting mental effects; focus and concentration; inability: puzzles, problems, memorizing and lore.\nAdvancement: Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Speed); +1 Might Edge; +1 Effort; trained in fleet tactics; tier 2 abilities add Enhanced Potential +1/1/1 / Tier 2 (16 XP): +4 Pool points (+1 Might, +2 Speed, +1 Intellect); +1 Intellect Edge; +1 Effort; trained in astrogation.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Strong-Willed +4 Intellect = 12/12/14 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 32 XP in all) bring it to 16/17/16, Edge 1/1/1, Effort 3. Medium armor: Speed Effort +2 per level (Practiced in Armor).",
  "connection": "Member of The Cosmic Guardians with Oracle Cosmos Seer, Champion Bram Oduya, Inventor Gene Bildaberger, Diplomat Unity Peacebringer, Scout Infinity Pathfinder.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Cosmic Guardians (Party of 6). Mission: Protect the galaxy from cosmic-level threats that could destroy entire civilizations.\nWith: Oracle Cosmos Seer (Mystical Speaker who Separates Mind From Body); Champion Bram Oduya (Strong Warrior who Performs Feats of Strength); Inventor Gene Bildaberger (Creative Adept who Conducts Weird Science); Diplomat Unity Peacebringer (Appealing Speaker who Is Idolized by Millions); Scout Infinity Pathfinder (Swift Explorer who Explores Dark Places)."
 },
 "Oracle Cosmos Seer": {
  "name": "Oracle Cosmos Seer",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Mystical",
  "type": "Speaker",
  "focus": "Separates Mind From Body",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Psychic prophet whose roaming third eye perceives threats across space.",
  "sk1": "identifying and understanding the supernatural",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "ab1n": "Understanding",
  "ab1c": "1 Int",
  "ab1e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab2n": "Enthrall",
  "ab2c": "1 Int",
  "ab2e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab3n": "Anecdote",
  "ab3c": "2 Int",
  "ab3e": "You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote. For the next hour, those who pay attention to your story are trained in a task you choose that's related to the anecdote, as long as it's not an attack or defense task. Action to initiate, one minute to complete.",
  "ab4n": "Encouragement",
  "ab4c": "1 Int",
  "ab4e": "While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.",
  "ab5n": "Third Eye [focus]",
  "ab5c": "1 Int",
  "ab5e": "You visualize a place within short range and cast your mind to that place, creating an immobile, invisible sensor for one minute or until you choose to end this ability. While using your third eye, you see through your sensor instead of your eyes using your normal visual abilities. You may perceive the area around your body using your other senses as normal.",
  "t1type": "Understanding, Enthrall, Anecdote, Encouragement",
  "t1focus": "Third Eye",
  "cy1n": "Ray Emitter (a one-shot beam tube)",
  "cy1l": "5",
  "cy1e": "Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level. Roll a d100 to determine the type of energy.",
  "cy2n": "Teleporter (Bounder) (a blink pad)",
  "cy2l": "6",
  "cy2e": "User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with their possessions but cannot take anything else with them.",
  "equipment": "Meditation pod, star-map tattoos, a prophecy recorder",
  "background": "Psychic prophet whose roaming third eye perceives threats across space.",
  "notes2": "Mystical: +2 Intellect; trained in identifying and understanding the supernatural; inability: charm, persuasion and deception; Sense Magic: sense hidden supernatural effects; Spell: Hedge Magic (1 Intellect).\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Mystical +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Cosmic Guardians with Admiral Perseus Starforge, Champion Bram Oduya, Inventor Gene Bildaberger, Diplomat Unity Peacebringer, Scout Infinity Pathfinder.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Cosmic Guardians (Party of 6). Mission: Protect the galaxy from cosmic-level threats that could destroy entire civilizations.\nWith: Admiral Perseus Starforge (Strong-Willed Warrior who Leads); Champion Bram Oduya (Strong Warrior who Performs Feats of Strength); Inventor Gene Bildaberger (Creative Adept who Conducts Weird Science); Diplomat Unity Peacebringer (Appealing Speaker who Is Idolized by Millions); Scout Infinity Pathfinder (Swift Explorer who Explores Dark Places)."
 },
 "Champion Bram Oduya": {
  "name": "Champion Bram Oduya",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Strong",
  "type": "Warrior",
  "focus": "Performs Feats of Strength",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "16",
  "mightCur": "16",
  "mightEdge": "1",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "1",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "desc": "Enhanced super-soldier capable of single-handedly stopping invasions.",
  "sk1": "breaking inanimate objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "running",
  "sk3l": "T",
  "sk4": "carrying, climbing, jumping, and smashing",
  "sk4l": "T",
  "at1w": "Gauntleted fists (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Gravity hammer (heavy)",
  "at2d": "6",
  "at2r": "immediate",
  "at2m": "",
  "ab1n": "No Need for Weapons",
  "ab1c": "",
  "ab1e": "When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon.",
  "ab2n": "Bash",
  "ab2c": "1 Might",
  "ab2e": "This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered.",
  "ab3n": "Control the Field",
  "ab3c": "1 Might",
  "ab3e": "This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.",
  "ab4n": "Physical Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Athlete [focus]",
  "ab5c": "",
  "ab5e": "You are trained in carrying, climbing, jumping, and smashing.",
  "ab6n": "Enhanced Might Edge [focus]",
  "ab6c": "",
  "ab6e": "You gain +1 to your Might Edge.",
  "t1type": "No Need for Weapons, Bash, Control the Field, Physical Skills",
  "t1focus": "Athlete, Enhanced Might Edge",
  "cy1n": "Speed Boost (a reflex injector)",
  "cy1l": "5",
  "cy1e": "Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher).",
  "cy2n": "Monoblade (a monofilament hilt)",
  "cy2l": "5",
  "cy2e": "Produces a 6-inch (15 cm) blade that's the same level as the cypher. The blade cuts through any material of a level lower than its own. If used as a weapon, it is a light weapon that ignores Armor of a level lower than its own. The blade lasts for ten minutes.",
  "equipment": "Enhanced soldier’s harness, a medal from a war he ended\nWeapons: Gauntleted fists (medium), Gravity hammer (heavy)\nArmor: light (+1)",
  "background": "Enhanced super-soldier capable of single-handedly stopping invasions.",
  "notes2": "Strong: +4 Might; trained in breaking inanimate objects; jumping; An extra medium or heavy weapon.\nBuild: Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points; Strong +4 Might = 16/13/9 at tier 1. Edge 1/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.",
  "connection": "Member of The Cosmic Guardians with Admiral Perseus Starforge, Oracle Cosmos Seer, Inventor Gene Bildaberger, Diplomat Unity Peacebringer, Scout Infinity Pathfinder.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Cosmic Guardians (Party of 6). Mission: Protect the galaxy from cosmic-level threats that could destroy entire civilizations.\nWith: Admiral Perseus Starforge (Strong-Willed Warrior who Leads); Oracle Cosmos Seer (Mystical Speaker who Separates Mind From Body); Inventor Gene Bildaberger (Creative Adept who Conducts Weird Science); Diplomat Unity Peacebringer (Appealing Speaker who Is Idolized by Millions); Scout Infinity Pathfinder (Swift Explorer who Explores Dark Places)."
 },
 "Inventor Gene Bildaberger": {
  "name": "Inventor Gene Bildaberger",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Creative",
  "type": "Adept",
  "focus": "Conducts Weird Science",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "3",
  "money": "",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "desc": "Master engineer whose inventions seem to border on magic.",
  "sk1": "creating a narrative",
  "sk1l": "T",
  "sk2": "one creative skill",
  "sk2l": "T",
  "sk3": "puzzle-solving",
  "sk3l": "T",
  "sk4": "finding out something new",
  "sk4l": "T",
  "sk5": "physics",
  "sk5l": "T",
  "sk6": "robotics",
  "sk6l": "T",
  "sk7": "pleasant social interaction",
  "sk7l": "I",
  "at1w": "Prototype stunner (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning.",
  "ab2n": "Ward",
  "ab2c": "",
  "ab2e": "You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.",
  "ab3n": "Shatter",
  "ab3c": "2+ Int",
  "ab3e": "You interrupt the fundamental force holding normal matter together for a moment, causing the detonation of an object you choose within long range. The object must be a small, mundane item composed of homogeneous matter (such as a clay cup, an iron ingot, a stone, and so on). The object explodes in an immediate radius, dealing 1 point of damage to all creatures and objects in the area. If you apply Effort to increase the damage, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll.",
  "ab4n": "Push",
  "ab4c": "2 Int",
  "ab4e": "You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door.",
  "ab5n": "Lab Analysis [focus]",
  "ab5c": "3 Int",
  "ab5e": "You analyze the scene of a crime, the site of a mysterious incident, or a series of unexplained phenomena, and maybe learn a surprising amount of information about the perpetrators, the participants, or the force(s) responsible. To do so, you must collect samples from the scene. Samples are paint or wood scrapings, dirt, photographs of the area, hair, an entire corpse, and so on. With samples in hand, you can discover up to three pertinent pieces of information about the scene, possibly clearing up a lesser mystery and pointing the way to solving a greater one. The GM will decide what you learn and what level of difficulty is needed to learn it. (For comparison, discovering that a victim was killed not by a fall, as seems immediately obvious, but rather by electrocution, is a difficulty 3 task for you.) The task is eased if you take the time to transport the samples to a permanent lab (if you have access to one), as opposed to conducting the analysis with your field science kit. Action to initiate, 2d20 minutes to complete.",
  "ab6n": "Knowledge Skills [focus]",
  "ab6c": "",
  "ab6e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "t1type": "Scan, Ward, Shatter, Push",
  "t1focus": "Lab Analysis, Knowledge Skills",
  "cy1n": "Equipment Cache (a fabricator capsule)",
  "cy1l": "4",
  "cy1e": "The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level. The piece of equipment persists for up to one day, unless its fundamental nature allows only a single use (such as with a grenade).",
  "cy2n": "Force Shield Projector (a wrist shield node)",
  "cy2l": "6",
  "cy2e": "Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher).",
  "cy3n": "Intellect Booster (a cortex patch)",
  "cy3l": "4",
  "cy3e": "Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).",
  "equipment": "Workshop drone, prototype gadgets, notebooks of impossible math\nWeapons: Prototype stunner (light)",
  "background": "Master engineer whose inventions seem to border on magic.",
  "notes2": "Creative: +2 Intellect; trained in creating a narrative; one creative skill; puzzle-solving; finding out something new; inability: pleasant social interaction.\nBuild: Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Creative +2 Intellect = 8/11/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.",
  "connection": "Member of The Cosmic Guardians with Admiral Perseus Starforge, Oracle Cosmos Seer, Champion Bram Oduya, Diplomat Unity Peacebringer, Scout Infinity Pathfinder.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Cosmic Guardians (Party of 6). Mission: Protect the galaxy from cosmic-level threats that could destroy entire civilizations.\nWith: Admiral Perseus Starforge (Strong-Willed Warrior who Leads); Oracle Cosmos Seer (Mystical Speaker who Separates Mind From Body); Champion Bram Oduya (Strong Warrior who Performs Feats of Strength); Diplomat Unity Peacebringer (Appealing Speaker who Is Idolized by Millions); Scout Infinity Pathfinder (Swift Explorer who Explores Dark Places)."
 },
 "Diplomat Unity Peacebringer": {
  "name": "Diplomat Unity Peacebringer",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Appealing",
  "type": "Speaker",
  "focus": "Is Idolized by Millions",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "desc": "Interstellar ambassador who has prevented countless wars through negotiation.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "resisting persuasion and seduction",
  "sk2l": "T",
  "sk3": "public speaking",
  "sk3l": "T",
  "sk4": "news presentation",
  "sk4l": "T",
  "at1w": "Holdout pistol (light)",
  "at1d": "2",
  "at1r": "short",
  "at1m": "eased (light)",
  "ab1n": "Babel",
  "ab1c": "",
  "ab1e": "After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language.",
  "ab2n": "Demeanor of Command",
  "ab2c": "2 Int",
  "ab2e": "You project confidence, knowledge, and charisma to all who see you for the next hour. Your demeanor is such that those who see you automatically understand that you are someone important, accomplished, and with authority. When you speak, strangers who are not already attacking give you at least a round to have your say. If speaking to a group that can understand you, you can attempt to have them produce their leader or ask that they take you to their leader. You gain a free level of Effort that can be applied to one persuasion task you attempt during this period.",
  "ab3n": "Enthrall",
  "ab3c": "1 Int",
  "ab3e": "While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends.",
  "ab4n": "Understanding",
  "ab4c": "1 Int",
  "ab4e": "You observe or study a creature or object. Your next interaction with that creature or object gains one asset.",
  "ab5n": "Entourage [focus]",
  "ab5c": "",
  "ab5e": "You gain an entourage of five level 1 twenty-somethings that accompanies you wherever you go unless you purposefully disband it for a particular outing. You can ask them to deliver things for you, run messages, pick up your dry cleaning—pretty much whatever you want, within reason. They can also run interference if you're trying to avoid someone, help hide you from media attention, help you muscle through a crowd, and so on. On the other hand, if a situation becomes physically violent, they retreat to safety.",
  "ab6n": "Celebrity Talent [focus]",
  "ab6c": "",
  "ab6e": "You are trained in two of the following areas: writing, journalism, a particular style of art, a particular sport, chess, science communication, acting, news presentation, or some related noncombat skill that led to your celebrity.",
  "t1type": "Babel, Demeanor of Command, Enthrall, Understanding",
  "t1focus": "Entourage, Celebrity Talent",
  "cy1n": "Meditation Aid (a neural-reset inhaler)",
  "cy1l": "5",
  "cy1e": "Restores a number of points equal to the cypher's level to the user's Intellect Pool.",
  "cy2n": "Spy (a fly-sized drone)",
  "cy2l": "5",
  "cy2e": "Produces a tiny spying object that resists detection as a level 8 creature. The object moves at great speed, mapping and scanning an unknown area. It moves 500 feet (150 m) per level, scanning an area up to 50 feet (15 m) away from it. It identifies basic layout, creatures, and major energy sources. Its movement is blocked by any physical or energy barrier. At the end of its mapping run, it returns to the user and reports. If it discovers a predefined target during its run (such as \"a creature of level 5 or higher,\" \"a locked door,\" \"a major energy source,\" and so on), it detonates instead, dealing damage equal to the cypher's level (half electrical damage, half shrapnel damage) to all creatures and objects in short range.",
  "equipment": "Diplomatic yacht, a press secretary, a galactic peace prize\nWeapons: Holdout pistol (light)",
  "background": "Interstellar ambassador who has prevented countless wars through negotiation.",
  "notes2": "Appealing: +2 Intellect; trained in pleasant social interaction; resisting persuasion and seduction.\nBuild: Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Appealing +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.",
  "connection": "Member of The Cosmic Guardians with Admiral Perseus Starforge, Oracle Cosmos Seer, Champion Bram Oduya, Inventor Gene Bildaberger, Scout Infinity Pathfinder.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Cosmic Guardians (Party of 6). Mission: Protect the galaxy from cosmic-level threats that could destroy entire civilizations.\nWith: Admiral Perseus Starforge (Strong-Willed Warrior who Leads); Oracle Cosmos Seer (Mystical Speaker who Separates Mind From Body); Champion Bram Oduya (Strong Warrior who Performs Feats of Strength); Inventor Gene Bildaberger (Creative Adept who Conducts Weird Science); Scout Infinity Pathfinder (Swift Explorer who Explores Dark Places)."
 },
 "Scout Infinity Pathfinder": {
  "name": "Scout Infinity Pathfinder",
  "setting": "core",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Swift",
  "type": "Explorer",
  "focus": "Explores Dark Places",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "cypherLimit": "2",
  "money": "",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "14",
  "speedCur": "14",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "desc": "Master explorer who has charted more new worlds than anyone alive.",
  "sk1": "initiative",
  "sk1l": "T",
  "sk2": "running",
  "sk2l": "T",
  "sk3": "stellar cartography",
  "sk3l": "T",
  "sk4": "alien ruins",
  "sk4l": "T",
  "sk5": "searching, listening, climbing, balancing, and jumping",
  "sk5l": "T",
  "sk6": "balance",
  "sk6l": "I",
  "at1w": "Survey rifle (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Machete (medium)",
  "at2d": "4",
  "at2r": "immediate",
  "at2m": "",
  "ab1n": "Find the Way",
  "ab1c": "",
  "ab1e": "When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort.",
  "ab2n": "Endurance",
  "ab2c": "",
  "ab2e": "Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round.",
  "ab3n": "Practiced in Armor",
  "ab3c": "",
  "ab3e": "You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice.",
  "ab4n": "Knowledge Skills",
  "ab4c": "",
  "ab4e": "You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.",
  "ab5n": "Superb Explorer [focus]",
  "ab5c": "",
  "ab5e": "You are trained in searching, listening, climbing, balancing, and jumping tasks.",
  "t1type": "Find the Way, Endurance, Practiced in Armor, Knowledge Skills",
  "t1focus": "Superb Explorer",
  "cy1n": "Gravity Nullifier (an antigrav disc)",
  "cy1l": "5",
  "cy1e": "For one hour, the user can float into the air, moving vertically up to a short distance per round (but not horizontally without taking some other action, such as pushing along the ceiling). The user must weigh less than 50 pounds (23 kg) per level of the cypher.",
  "cy2n": "Shocker (a shock glove)",
  "cy2l": "6",
  "cy2e": "Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level.",
  "equipment": "Survey suit, mapping drones, a catalog of 300 worlds\nWeapons: Survey rifle (medium), Machete (medium)\nArmor: light (+1)",
  "background": "Master explorer who has charted more new worlds than anyone alive.",
  "notes2": "Swift: +4 Speed; trained in initiative; running; inability: balance.\nBuild: Might/Speed/Intellect: Explorer base 10/9/9; +2/1/3 bonus points; Swift +4 Speed = 12/14/12 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).",
  "connection": "Member of The Cosmic Guardians with Admiral Perseus Starforge, Oracle Cosmos Seer, Champion Bram Oduya, Inventor Gene Bildaberger, Diplomat Unity Peacebringer.",
  "notes": "Sample character from the Cypher System Character Library (cypher_character_library.html), core rules, Sci-Fi.\nParty: The Cosmic Guardians (Party of 6). Mission: Protect the galaxy from cosmic-level threats that could destroy entire civilizations.\nWith: Admiral Perseus Starforge (Strong-Willed Warrior who Leads); Oracle Cosmos Seer (Mystical Speaker who Separates Mind From Body); Champion Bram Oduya (Strong Warrior who Performs Feats of Strength); Inventor Gene Bildaberger (Creative Adept who Conducts Weird Science); Diplomat Unity Peacebringer (Appealing Speaker who Is Idolized by Millions)."
 }
}
