{
 "Oruvo Tesk": {
  "name": "Oruvo Tesk",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Strong",
  "type": "Glaive",
  "focus": "Masters Weaponry",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "desc": "A broad, patient fighter who has carried the same prior-world blade since he pried it from a sealed ruin at sixteen. He hires out to anyone heading into the Beyond and never asks why.",
  "cypherLimit": "2",
  "money": "8 shins",
  "oddities": "A brass fish scale that is always cold, even in a fire",
  "background": "Raised in a Ghan border keep; left after his company broke up over a cache they could not agree how to split.",
  "mightMax": "16",
  "mightCur": "16",
  "mightEdge": "1",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "0",
  "intMax": "9",
  "intCur": "9",
  "intEdge": "0",
  "equipment": "Scale coat, explorer's pack, whetstone kit, two days' rations; weapons: Two-handed blade, Spear, Knife.",
  "notes": "Solo character: Sellsword out of Ghan.",
  "connection": "",
  "notes2": "Built on the CSRD Warrior (starting Pools 10/10/8, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Strong): +4 Might; trained in breaking objects and in jumping; an extra medium or heavy weapon.",
  "sk1": "breaking objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "climbing",
  "sk3l": "T",
  "sk4": "running",
  "sk4l": "T",
  "sk5": "crafting two-handed blades",
  "sk5l": "T",
  "at1w": "Two-handed blade (heavy)",
  "at1d": "8",
  "at1r": "immediate",
  "at1m": "+1 Combat Prowess, +1 Weapon Master",
  "at2w": "Spear (medium)",
  "at2d": "5",
  "at2r": "immediate",
  "at2m": "+1 Combat Prowess",
  "at3w": "Knife (light)",
  "at3d": "3",
  "at3r": "immediate",
  "at3m": "attack eased, +1 Combat Prowess",
  "ab1n": "Bash",
  "ab1c": "1 Might",
  "ab1e": "A pummeling melee attack for 1 less damage that dazes the target for a round (its tasks are hindered).",
  "ab2n": "Combat Prowess",
  "ab2c": "Enabler",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Practiced in Armor",
  "ab3c": "Enabler",
  "ab3e": "Armor costs 1 less Speed Effort per level.",
  "ab4n": "Physical Skills",
  "ab4c": "Enabler",
  "ab4e": "Trained in climbing and running.",
  "ab5n": "Weapon Master",
  "ab5c": "Enabler",
  "ab5e": "+1 damage with your chosen weapon.",
  "ab6n": "Weapon Crafter",
  "ab6c": "Enabler",
  "ab6e": "Trained in making and repairing your chosen weapon.",
  "t1type": "Bash, Combat Prowess, Practiced in Armor, Physical Skills",
  "t1focus": "Weapon Master, Weapon Crafter",
  "cy1n": "Stillwater injector",
  "cy1l": "3",
  "cy1e": "Restores 1d6 + its level points to one Pool.",
  "cy2n": "Thunder pearl",
  "cy2l": "4",
  "cy2e": "Thrown up to short range, it bursts for damage equal to its level in an immediate radius."
 },
 "Ilsabeth Varne": {
  "name": "Ilsabeth Varne",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Mystical",
  "type": "Nano",
  "focus": "Bears a Halo of Fire",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "The fire came after she drank from a glowing cistern under her workshop. She treats it like a dangerous apprentice: useful, beloved and never left alone.",
  "cypherLimit": "3",
  "money": "6 shins",
  "oddities": "A thumb-sized lantern that shows the night sky of a century nobody remembers",
  "background": "Kept the street-glows lit in a Thaemor quarter; the flame now keeps her up at night instead.",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "18",
  "intCur": "18",
  "intEdge": "1",
  "equipment": "Robes stitched with copper thread, a book of half-understood diagrams, explorer's pack; weapons: Knife.",
  "notes": "Solo character: Lamplighter from Thaemor.",
  "connection": "",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Mystical): +2 Intellect; trained in identifying and understanding the numenera; senses when the numenera is at work; charm, persuasion and deception hindered.",
  "sk1": "identifying and understanding the numenera",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "at1w": "Knife (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "A short-range force ray (4 damage) or mindslice (2 Intellect damage, ignores Armor) at a target you can see.",
  "ab2n": "Ward",
  "ab2c": "Enabler",
  "ab2e": "A constant shield of energy: +1 Armor.",
  "ab3n": "Scan",
  "ab3c": "2 Int",
  "ab3e": "Scan a 10-foot (3 m) cube within short range, learning levels and what things are made of.",
  "ab4n": "Push",
  "ab4c": "2 Int",
  "ab4e": "Shove a creature or object your size or smaller an immediate distance from short range.",
  "ab5n": "Shroud of Flame",
  "ab5c": "1 Int",
  "ab5e": "Flames cover you for ten minutes without burning you; anyone who touches or strikes you takes 2 damage.",
  "ab6n": "Hedge Magic",
  "ab6c": "1 Int",
  "ab6e": "Small tricks: float a small object, clean, mend, change a color.",
  "t1type": "Onslaught, Ward, Scan, Push",
  "t1focus": "Shroud of Flame",
  "cy1n": "Ward bubble",
  "cy1l": "3",
  "cy1e": "A shimmering skin: +2 Armor for ten minutes.",
  "cy2n": "Night lens",
  "cy2l": "2",
  "cy2e": "Pressed to one eye, it lets you see in darkness for an hour.",
  "cy3n": "Clarity tab",
  "cy3l": "4",
  "cy3e": "Intellect tasks are eased for an hour."
 },
 "Pell Quarrow": {
  "name": "Pell Quarrow",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Jack",
  "focus": "Explores Dark Places",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Pell sells maps of ruins, and swears every one is accurate up to the point where the mapmaker had to run. He talks his way past guards as easily as he climbs past them.",
  "cypherLimit": "2",
  "money": "11 shins",
  "oddities": "A ceramic key that fits no lock but hums near doors",
  "background": "Grew up running messages between the stalls of a Navarene market town.",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "0",
  "equipment": "Rope (50 ft), climbing spikes, chalk, explorer's pack, map case; weapons: Crossbow, Knife.",
  "notes": "Solo character: Ruin mapper.",
  "connection": "",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "searching",
  "sk5l": "T",
  "sk6": "listening",
  "sk6l": "T",
  "sk7": "climbing",
  "sk7l": "T",
  "sk8": "balancing",
  "sk8l": "T",
  "sk9": "jumping",
  "sk9l": "T",
  "at1w": "Crossbow (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "attack eased",
  "ab1n": "Danger Sense",
  "ab1c": "1 Speed",
  "ab1e": "Initiative tasks are eased.",
  "ab2n": "Decipher",
  "ab2c": "1 Int",
  "ab2e": "A minute with unknown writing or code gives you the gist (difficulty 3 or more).",
  "ab3n": "Fleet of Foot",
  "ab3c": "1+ Speed",
  "ab3e": "Move a short distance as part of another action, or long as your whole action.",
  "ab4n": "Endurance",
  "ab4c": "Enabler",
  "ab4e": "Durations for physical things are doubled or halved, whichever helps.",
  "ab5n": "Superb Explorer",
  "ab5c": "Enabler",
  "ab5e": "Trained in searching, listening, climbing, balancing and jumping.",
  "t1type": "Danger Sense, Decipher, Fleet of Foot, Endurance",
  "t1focus": "Superb Explorer",
  "cy1n": "Lightweaver orb",
  "cy1l": "3",
  "cy1e": "Hovers at your shoulder and lights a long distance for a day.",
  "cy2n": "Sky-sliver",
  "cy2l": "2",
  "cy2e": "A thin chip; for ten minutes you fall as gently as a leaf.",
  "ar1n": "Hush cloak",
  "ar1l": "4",
  "ar1e": "Sneaking tasks are eased while you wear it and stand still or move slowly.",
  "ar1d": "1 in 1d100"
 },
 "Desmerra Kail": {
  "name": "Desmerra Kail",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Charming",
  "type": "Arkus",
  "focus": "Commands Mental Powers",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Desmerra brokers peace between neighbours who would rather fight, and she hears a little more of what they are thinking than they realise.",
  "cypherLimit": "2",
  "money": "14 shins",
  "oddities": "A silver comb that sings one note when drawn through hair",
  "background": "Her contact is a magistrate in Draolis who owes her family a debt.",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "equipment": "Fine travelling clothes, writing kit, letters of introduction, explorer's pack; weapons: Slim blade.",
  "notes": "Solo character: Envoy between rival villages.",
  "connection": "",
  "notes2": "Built on the CSRD Speaker (starting Pools 8/9/11, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Charming): +2 Intellect; trained in pleasant social interaction and in abilities that influence minds; an influential contact; lore and mental defense hindered.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "abilities that influence minds",
  "sk2l": "T",
  "sk3": "lore and knowledge",
  "sk3l": "I",
  "sk4": "resisting mental attacks",
  "sk4l": "I",
  "at1w": "Slim blade (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Encouragement",
  "ab1c": "1 Int",
  "ab1e": "While you keep talking, allies in short range ease defense, attack or trained tasks (your pick).",
  "ab2n": "Fast Talk",
  "ab2c": "1 Int",
  "ab2e": "A non-hostile creature takes one reasonable action you suggest.",
  "ab3n": "Enthrall",
  "ab3c": "1 Int",
  "ab3e": "While you talk, a creature only defends itself.",
  "ab4n": "Understanding",
  "ab4c": "1 Int",
  "ab4e": "Study a creature or object: your next interaction with it gains an asset.",
  "ab5n": "Telepathic",
  "ab5c": "1+ Int",
  "ab5e": "Speak mind to mind with willing creatures in short range.",
  "t1type": "Encouragement, Fast Talk, Enthrall, Understanding",
  "t1focus": "Telepathic",
  "cy1n": "Empathy crown",
  "cy1l": "4",
  "cy1e": "Speak mind to mind with any thinking creature in long range for an hour.",
  "cy2n": "Translator pin",
  "cy2l": "2",
  "cy2e": "Understand and speak one language for a day."
 },
 "Tobin Hask": {
  "name": "Tobin Hask",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Wright",
  "focus": "Crafts Unique Objects",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Tobin builds new things out of devices nobody else can name. His lift sled follows him like a loyal dog and carries everything he cannot bear to leave behind.",
  "cypherLimit": "3",
  "money": "5 shins",
  "oddities": "A cog that turns by itself whenever someone nearby lies",
  "background": "Apprenticed to a Celedon workshop until he rebuilt the master's own tools better than the master.",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "equipment": "Tool roll, salvage sacks, magnifying lenses, explorer's pack; weapons: Hand hammer.",
  "notes": "Solo character: Salvage tinker.",
  "connection": "",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "crafting small devices",
  "sk5l": "T",
  "sk6": "crafting locks and traps",
  "sk6l": "T",
  "sk7": "identifying devices",
  "sk7l": "T",
  "at1w": "Hand hammer (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "Scan a 10-foot (3 m) cube within short range, learning levels and what things are made of.",
  "ab2n": "Shatter",
  "ab2c": "2+ Int",
  "ab2e": "A small, simple object within long range bursts, dealing 1 damage in an immediate radius (more with Effort).",
  "ab3n": "Resonance Field",
  "ab3c": "1 Int",
  "ab3e": "For a minute, glowing lines let you defend with Intellect against attackers in immediate range.",
  "ab4n": "Push",
  "ab4c": "2 Int",
  "ab4e": "Shove a creature or object your size or smaller an immediate distance from short range.",
  "ab5n": "Crafter",
  "ab5c": "Enabler",
  "ab5e": "Trained in crafting small devices and locks and traps.",
  "ab6n": "Master Identifier",
  "ab6c": "Enabler",
  "ab6e": "Trained in identifying what any device does.",
  "t1type": "Scan, Shatter, Resonance Field, Push",
  "t1focus": "Crafter, Master Identifier",
  "cy1n": "Mending mote",
  "cy1l": "3",
  "cy1e": "Repairs one broken object no bigger than a door.",
  "cy2n": "Detonation stud",
  "cy2l": "4",
  "cy2e": "Sticks to any surface and explodes on command for damage equal to its level in an immediate radius.",
  "cy3n": "Skill injector",
  "cy3l": "2",
  "cy3e": "Trained in one task of your choice for an hour.",
  "ar1n": "Lift sled",
  "ar1l": "4",
  "ar1e": "A floating platform that carries up to 300 lb (135 kg) beside you.",
  "ar1d": "1 in 1d20 per day"
 },
 "Yevra Sonn": {
  "name": "Yevra Sonn",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Strong",
  "type": "Delve",
  "focus": "Crafts Unique Objects",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Yevra hauls prior-world machines up out of collapsed shafts and builds the rigs to do it. The heavy maul is a gift from her mother, and she has never once used it on a person.",
  "cypherLimit": "2",
  "money": "7 shins",
  "oddities": "A glass bead with a tiny storm inside it",
  "background": "Born in a mining settlement on the edge of the Beyond.",
  "mightMax": "15",
  "mightCur": "15",
  "mightEdge": "1",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "0",
  "intMax": "10",
  "intCur": "10",
  "intEdge": "0",
  "equipment": "Harness and pulleys, rope (100 ft), crowbar, salvage nets, explorer's pack; weapons: Prybar, Heavy maul.",
  "notes": "Solo character: Deep salvager.",
  "connection": "",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Strong): +4 Might; trained in breaking objects and in jumping; an extra medium or heavy weapon.",
  "sk1": "breaking objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "crafting climbing gear",
  "sk3l": "T",
  "sk4": "crafting salvage frames",
  "sk4l": "T",
  "sk5": "identifying devices",
  "sk5l": "T",
  "at1w": "Prybar (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Heavy maul (heavy)",
  "at2d": "6",
  "at2r": "immediate",
  "at2m": "attack hindered",
  "ab1n": "Find the Way",
  "ab1c": "Enabler",
  "ab1e": "A free level of Effort when you apply Effort to find your way.",
  "ab2n": "Endurance",
  "ab2c": "Enabler",
  "ab2e": "Durations for physical things are doubled or halved, whichever helps.",
  "ab3n": "Danger Sense",
  "ab3c": "1 Speed",
  "ab3e": "Initiative tasks are eased.",
  "ab4n": "Muscles of Iron",
  "ab4c": "2 Might",
  "ab4e": "For ten minutes, Might tasks other than attacks are eased.",
  "ab5n": "Crafter",
  "ab5c": "Enabler",
  "ab5e": "Trained in crafting climbing gear and salvage frames.",
  "ab6n": "Master Identifier",
  "ab6c": "Enabler",
  "ab6e": "Trained in identifying what any device does.",
  "t1type": "Find the Way, Endurance, Danger Sense, Muscles of Iron",
  "t1focus": "Crafter, Master Identifier",
  "cy1n": "Burrowing worm",
  "cy1l": "4",
  "cy1e": "A metal grub that bores a body-wide tunnel 10 feet (3 m) long through stone.",
  "cy2n": "Breath mask",
  "cy2l": "3",
  "cy2e": "Breathe in water, smoke or foul air for an hour."
 },
 "Maddoc Ferrine": {
  "name": "Maddoc Ferrine",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Clever",
  "type": "Glaive",
  "focus": "Masters Defense",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "desc": "Maddoc reads a fight like a merchant reads a ledger, and he always puts himself between the danger and whoever is paying.",
  "cypherLimit": "2",
  "money": "9 shins",
  "oddities": "A shield boss that reflects the face of the last person who struck it",
  "background": "Former gate captain of a Steadfast town; resigned rather than take a bribe to open the gate at night.",
  "mightMax": "13",
  "mightCur": "13",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "1",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "equipment": "Brigandine, round shield, explorer's pack, signal whistle; weapons: Sword, Javelins (3).",
  "notes": "Solo character: Caravan shieldbearer.",
  "connection": "",
  "notes2": "Built on the CSRD Warrior (starting Pools 10/10/8, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "at1w": "Sword (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Javelins (3) (medium)",
  "at2d": "4",
  "at2r": "long",
  "at2m": "",
  "ab1n": "Practiced in Armor",
  "ab1c": "Enabler",
  "ab1e": "Armor costs 1 less Speed Effort per level.",
  "ab2n": "Swipe",
  "ab2c": "1 Speed",
  "ab2e": "A quick melee attack for 1 less damage that dazes the target for a round.",
  "ab3n": "Control the Field",
  "ab3c": "1 Might",
  "ab3e": "A melee attack for 1 less damage; hit or miss, you move the foe anywhere within immediate range.",
  "ab4n": "Improved Edge",
  "ab4c": "Enabler",
  "ab4e": "Your Might Edge rises from 0 to 1.",
  "ab5n": "Shield Master",
  "ab5c": "Enabler",
  "ab5e": "With a shield, act as trained in Speed defense, but your attacks that round are hindered.",
  "t1type": "Practiced in Armor, Swipe, Control the Field, Improved Edge",
  "t1focus": "Shield Master",
  "cy1n": "Repulsion coin",
  "cy1l": "4",
  "cy1e": "Flip it and the next missile aimed at you within a minute veers away.",
  "cy2n": "Shield pebble",
  "cy2l": "3",
  "cy2e": "A level-strength wall of force, 10 feet (3 m) across, appears in immediate range for an hour."
 },
 "Shaye Orlund": {
  "name": "Shaye Orlund",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Mystical",
  "type": "Jack",
  "focus": "Talks to Machines",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Shaye talks to her seeker drone more than to people, and the drone seems to prefer it that way. She chases rumours of ruins that still answer when spoken to.",
  "cypherLimit": "2",
  "money": "6 shins",
  "oddities": "A wristband that softly counts down from a number no one has reached",
  "background": "Left home after an old machine in the village well started speaking her name.",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "14",
  "intCur": "14",
  "intEdge": "0",
  "equipment": "Scavenged goggles, wire, tools, explorer's pack; weapons: Short blade, Sling.",
  "notes": "Solo character: Wanderer who hears machines.",
  "connection": "",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Mystical): +2 Intellect; trained in identifying and understanding the numenera; senses when the numenera is at work; charm, persuasion and deception hindered.",
  "sk1": "identifying and understanding the numenera",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "sk3": "prior-world history",
  "sk3l": "T",
  "sk4": "geography",
  "sk4l": "T",
  "sk5": "machines",
  "sk5l": "T",
  "at1w": "Short blade (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Sling (light)",
  "at2d": "2",
  "at2r": "long",
  "at2m": "attack eased",
  "ab1n": "Decipher",
  "ab1c": "1 Int",
  "ab1e": "A minute with unknown writing or code gives you the gist (difficulty 3 or more).",
  "ab2n": "Knowledge Skills",
  "ab2c": "Enabler",
  "ab2e": "Trained in prior-world history and geography.",
  "ab3n": "Fleet of Foot",
  "ab3c": "1+ Speed",
  "ab3e": "Move a short distance as part of another action, or long as your whole action.",
  "ab4n": "Surging Confidence",
  "ab4c": "1 Might",
  "ab4e": "Your first recovery roll of the day, if taken as an action, gives you another action.",
  "ab5n": "Machine Affinity",
  "ab5c": "Enabler",
  "ab5e": "Trained in tasks involving machines.",
  "ab6n": "Distant Interface",
  "ab6c": "2 Int",
  "ab6e": "Work a machine at long range as if your hands were on it.",
  "ab7n": "Hedge Magic",
  "ab7c": "1 Int",
  "ab7e": "Small tricks: float a small object, clean, mend, change a color.",
  "t1type": "Decipher, Knowledge Skills, Fleet of Foot, Surging Confidence",
  "t1focus": "Machine Affinity, Distant Interface",
  "cy1n": "Spark rod",
  "cy1l": "3",
  "cy1e": "A short-range bolt of lightning that deals damage equal to its level.",
  "cy2n": "Tracker seed",
  "cy2l": "2",
  "cy2e": "Tag a creature and you know where it is for a day.",
  "ar1n": "Seeker drone",
  "ar1l": "5",
  "ar1e": "A fist-sized machine that scouts up to a long distance and shows you what it sees.",
  "ar1d": "1 in 1d20"
 },
 "Venn Ashcourt": {
  "name": "Venn Ashcourt",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Charming",
  "type": "Nano",
  "focus": "Controls Gravity",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Venn floats above market squares for coins and applause, and slips away before anyone asks how. The tricks pay for travel toward the places where the ground forgets which way is down.",
  "cypherLimit": "3",
  "money": "12 shins",
  "oddities": "A feather that falls upward if you let it go",
  "background": "Learned esoteries from an Aeon Priest who did not know she was watching.",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "equipment": "A good coat, a book of gravity sketches, explorer's pack; weapons: Dagger.",
  "notes": "Solo character: Itinerant performer.",
  "connection": "",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Charming): +2 Intellect; trained in pleasant social interaction and in abilities that influence minds; an influential contact; lore and mental defense hindered.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "abilities that influence minds",
  "sk2l": "T",
  "sk3": "lore and knowledge",
  "sk3l": "I",
  "sk4": "resisting mental attacks",
  "sk4l": "I",
  "at1w": "Dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "A short-range force ray (4 damage) or mindslice (2 Intellect damage, ignores Armor) at a target you can see.",
  "ab2n": "Push",
  "ab2c": "2 Int",
  "ab2e": "Shove a creature or object your size or smaller an immediate distance from short range.",
  "ab3n": "Far Step",
  "ab3c": "2 Int",
  "ab3e": "Leap to any spot within long range along a clear path and land safely.",
  "ab4n": "Distortion",
  "ab4c": "2 Int",
  "ab4e": "A willing creature in short range flickers into darkness for a minute: an asset on Speed defense.",
  "ab5n": "Hover",
  "ab5c": "2 Int",
  "ab5e": "Float slowly into the air, drifting or moving up to a short distance as your action.",
  "t1type": "Onslaught, Push, Far Step, Distortion",
  "t1focus": "Hover",
  "cy1n": "Gravity nullifier",
  "cy1l": "3",
  "cy1e": "A belt of orbiting spheres; you move as if weightless for an hour.",
  "cy2n": "Quiet bead",
  "cy2l": "2",
  "cy2e": "Nothing in an immediate radius makes a sound for ten minutes.",
  "cy3n": "Sun disc",
  "cy3l": "4",
  "cy3e": "A blinding flash: everyone in short range who can see has their tasks hindered for a round."
 },
 "Corvain Bel": {
  "name": "Corvain Bel",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Mystical",
  "type": "Wright",
  "focus": "Rides the Lightning",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Corvain keeps the lightning mills of his home village turning, and he can feel a storm coming three days out. He left to find the parts the mills will need next year.",
  "cypherLimit": "3",
  "money": "4 shins",
  "oddities": "A copper wire that bends itself into the shape of the nearest river",
  "background": "Struck by lightning as a child; the scar branches across his back like a tree.",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "equipment": "Insulated gloves, coils of wire, tool satchel, explorer's pack; weapons: Hand axe.",
  "notes": "Solo character: Storm-mill keeper.",
  "connection": "",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Mystical): +2 Intellect; trained in identifying and understanding the numenera; senses when the numenera is at work; charm, persuasion and deception hindered.",
  "sk1": "identifying and understanding the numenera",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "at1w": "Hand axe (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "Scan a 10-foot (3 m) cube within short range, learning levels and what things are made of.",
  "ab2n": "Shatter",
  "ab2c": "2+ Int",
  "ab2e": "A small, simple object within long range bursts, dealing 1 damage in an immediate radius (more with Effort).",
  "ab3n": "Resonance Field",
  "ab3c": "1 Int",
  "ab3e": "For a minute, glowing lines let you defend with Intellect against attackers in immediate range.",
  "ab4n": "Ward",
  "ab4c": "Enabler",
  "ab4e": "A constant shield of energy: +1 Armor.",
  "ab5n": "Shock",
  "ab5c": "1 Int",
  "ab5e": "Your next touch deals 3 damage, or your weapon deals +1 damage for ten minutes.",
  "ab6n": "Charge",
  "ab6c": "1+ Int",
  "ab6e": "Charge an artifact or device (not a cypher) for one use: 1 point plus its level.",
  "ab7n": "Hedge Magic",
  "ab7c": "1 Int",
  "ab7e": "Small tricks: float a small object, clean, mend, change a color.",
  "t1type": "Scan, Shatter, Resonance Field, Ward",
  "t1focus": "Shock, Charge",
  "cy1n": "Spark rod",
  "cy1l": "4",
  "cy1e": "A short-range bolt of lightning that deals damage equal to its level.",
  "cy2n": "Mending mote",
  "cy2l": "2",
  "cy2e": "Repairs one broken object no bigger than a door.",
  "cy3n": "Stillwater injector",
  "cy3l": "3",
  "cy3e": "Restores 1d6 + its level points to one Pool.",
  "ar1n": "Shock gauntlet",
  "ar1l": "5",
  "ar1e": "Unarmed hits deal +2 electrical damage.",
  "ar1d": "1 in 1d20"
 },
 "Nuala Rhee": {
  "name": "Nuala Rhee",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Delve",
  "focus": "Talks to Machines",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Nuala swims into drowned installations and talks sleeping machines into opening their doors. She keeps a tally of the ones that said no.",
  "cypherLimit": "2",
  "money": "10 shins",
  "oddities": "A tile that shows a different stranger's face every dawn",
  "background": "Grew up on a lake ferry in Milave.",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "1",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "equipment": "Rope, lantern, diving weights, explorer's pack; weapons: Short sword, Bow.",
  "notes": "Solo character: Flooded-ruin diver.",
  "connection": "",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "climbing",
  "sk5l": "T",
  "sk6": "swimming",
  "sk6l": "T",
  "sk7": "machines",
  "sk7l": "T",
  "at1w": "Short sword (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Bow (medium)",
  "at2d": "4",
  "at2r": "long",
  "at2m": "",
  "ab1n": "Find the Way",
  "ab1c": "Enabler",
  "ab1e": "A free level of Effort when you apply Effort to find your way.",
  "ab2n": "Danger Sense",
  "ab2c": "1 Speed",
  "ab2e": "Initiative tasks are eased.",
  "ab3n": "Physical Skills",
  "ab3c": "Enabler",
  "ab3e": "Trained in climbing and swimming.",
  "ab4n": "Improved Edge",
  "ab4c": "Enabler",
  "ab4e": "Your Speed Edge rises from 0 to 1.",
  "ab5n": "Machine Affinity",
  "ab5c": "Enabler",
  "ab5e": "Trained in tasks involving machines.",
  "ab6n": "Distant Interface",
  "ab6c": "2 Int",
  "ab6e": "Work a machine at long range as if your hands were on it.",
  "t1type": "Find the Way, Danger Sense, Physical Skills, Improved Edge",
  "t1focus": "Machine Affinity, Distant Interface",
  "cy1n": "Night lens",
  "cy1l": "3",
  "cy1e": "Pressed to one eye, it lets you see in darkness for an hour.",
  "cy2n": "Slick flask",
  "cy2l": "2",
  "cy2e": "An immediate area becomes so slippery that moving through it is a level 5 task."
 },
 "Brennick Stohl": {
  "name": "Brennick Stohl",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Strong",
  "type": "Arkus",
  "focus": "Masters Defense",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Brennick turned a frightened village into a militia that held its wall through a whole winter. Now other villages send for him, and he goes.",
  "cypherLimit": "2",
  "money": "9 shins",
  "oddities": "A badge that turns red when its wearer is hungry",
  "background": "A farmer's son who became a leader because nobody else would.",
  "mightMax": "13",
  "mightCur": "13",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "14",
  "intCur": "14",
  "intEdge": "1",
  "equipment": "Tower shield, banner pole, horn, explorer's pack; weapons: Mace, Halberd.",
  "notes": "Solo character: Militia captain.",
  "connection": "",
  "notes2": "Built on the CSRD Speaker (starting Pools 8/9/11, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Strong): +4 Might; trained in breaking objects and in jumping; an extra medium or heavy weapon.",
  "sk1": "breaking objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "persuading",
  "sk3l": "T",
  "sk4": "public speaking",
  "sk4l": "T",
  "at1w": "Mace (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Halberd (heavy)",
  "at2d": "6",
  "at2r": "immediate",
  "at2m": "attack hindered",
  "ab1n": "Demeanor of Command",
  "ab1c": "2 Int",
  "ab1e": "For an hour, strangers see your authority and give you a round to speak.",
  "ab2n": "Encouragement",
  "ab2c": "1 Int",
  "ab2e": "While you keep talking, allies in short range ease defense, attack or trained tasks (your pick).",
  "ab3n": "Practiced With Medium Weapons",
  "ab3c": "Enabler",
  "ab3e": "No penalty with medium weapons.",
  "ab4n": "Interaction Skills",
  "ab4c": "Enabler",
  "ab4e": "Trained in persuading and public speaking.",
  "ab5n": "Shield Master",
  "ab5c": "Enabler",
  "ab5e": "With a shield, act as trained in Speed defense, but your attacks that round are hindered.",
  "t1type": "Demeanor of Command, Encouragement, Practiced With Medium Weapons, Interaction Skills",
  "t1focus": "Shield Master",
  "cy1n": "Shield pebble",
  "cy1l": "4",
  "cy1e": "A level-strength wall of force, 10 feet (3 m) across, appears in immediate range for an hour.",
  "cy2n": "Steadying draught",
  "cy2l": "3",
  "cy2e": "Might tasks are eased for an hour."
 },
 "Thessaly Morrow": {
  "name": "Thessaly Morrow",
  "setting": "numenera",
  "tier": "2",
  "effort": "2",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Strong",
  "type": "Glaive",
  "focus": "Bears a Halo of Fire",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "desc": "Thessaly burns. Since the swarm of machines in her blood woke up, she wraps herself in flame in every fight and swings a greataxe through the smoke.",
  "cypherLimit": "2",
  "money": "13 shins",
  "oddities": "A ring that is always warm to the touch",
  "background": "A tier-2 veteran of three seasons in the Beyond; she has bought all four tier-1 advancements.",
  "mightMax": "17",
  "mightCur": "17",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "1",
  "equipment": "Hardening coat, explorer's pack, flint (which she no longer needs); weapons: Greataxe, Throwing axes (2).",
  "notes": "Solo character: Ember-knight of the Beyond.",
  "connection": "",
  "notes2": "Built on the CSRD Warrior (starting Pools 10/10/8, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Strong): +4 Might; trained in breaking objects and in jumping; an extra medium or heavy weapon.",
  "sk1": "breaking objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "climbing",
  "sk3l": "T",
  "sk4": "swimming",
  "sk4l": "T",
  "sk5": "Speed defense",
  "sk5l": "T",
  "sk6": "perception",
  "sk6l": "T",
  "at1w": "Greataxe (heavy)",
  "at1d": "7",
  "at1r": "immediate",
  "at1m": "+1 Combat Prowess",
  "at2w": "Throwing axes (2) (light)",
  "at2d": "2",
  "at2r": "short",
  "at2m": "attack eased",
  "ab1n": "Bash",
  "ab1c": "1 Might",
  "ab1e": "A pummeling melee attack for 1 less damage that dazes the target for a round (its tasks are hindered).",
  "ab2n": "Combat Prowess",
  "ab2c": "Enabler",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Practiced in Armor",
  "ab3c": "Enabler",
  "ab3e": "Armor costs 1 less Speed Effort per level.",
  "ab4n": "Physical Skills",
  "ab4c": "Enabler",
  "ab4e": "Trained in climbing and swimming.",
  "ab5n": "Shroud of Flame",
  "ab5c": "1 Int",
  "ab5e": "Flames cover you for ten minutes without burning you; anyone who touches or strikes you takes 2 damage.",
  "ab6n": "Crushing Blow",
  "ab6c": "2 Might",
  "ab6e": "With a two-handed bashing or bladed weapon, Effort on the attack gives a free level of Effort on damage.",
  "ab7n": "Skill With Defense",
  "ab7c": "Enabler",
  "ab7e": "Trained in Speed defense.",
  "ab8n": "Hurl Flame",
  "ab8c": "2 Int",
  "ab8e": "While shrouded, throw fire at a target in short range for 4 damage.",
  "t1type": "Bash, Combat Prowess, Practiced in Armor, Physical Skills",
  "t1focus": "Shroud of Flame",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "t2type": "Crushing Blow, Skill With Defense",
  "t2focus": "Hurl Flame",
  "cy1n": "Healing pod",
  "cy1l": "4",
  "cy1e": "Press the stud: restores points to one Pool equal to its level + 2.",
  "cy2n": "Phase shifter",
  "cy2l": "5",
  "cy2e": "You become incorporeal for ten minutes.",
  "ar1n": "Hardening coat",
  "ar1l": "5",
  "ar1e": "Light armor that stiffens when struck: +2 Armor instead of +1, same Speed cost.",
  "ar1d": "1 in 1d100"
 },
 "Ardo Venkis": {
  "name": "Ardo Venkis",
  "setting": "numenera",
  "tier": "3",
  "effort": "3",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Mystical",
  "type": "Nano",
  "focus": "Commands Mental Powers",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Ardo has spent twenty years learning to hear thoughts and ten learning when not to. He travels with a pair of speaking stones, one always lent to someone he trusts.",
  "cypherLimit": "3",
  "money": "12 shins",
  "oddities": "A slate that slowly writes out the dreams of whoever sleeps beside it",
  "background": "Tier 3: he has bought all four advancements at tiers 1 and 2.",
  "mightMax": "10",
  "mightCur": "10",
  "mightEdge": "0",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "1",
  "intMax": "21",
  "intCur": "21",
  "intEdge": "2",
  "equipment": "Robes, three books of esoteries, explorer's pack; weapons: Staff.",
  "notes": "Solo character: Mind-scholar of Draolis.",
  "connection": "",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Mystical): +2 Intellect; trained in identifying and understanding the numenera; senses when the numenera is at work; charm, persuasion and deception hindered.",
  "sk1": "identifying and understanding the numenera",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "sk3": "perception",
  "sk3l": "T",
  "sk4": "Intellect defense",
  "sk4l": "T",
  "at1w": "Staff (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "attack hindered",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "A short-range force ray (4 damage) or mindslice (2 Intellect damage, ignores Armor) at a target you can see.",
  "ab2n": "Scan",
  "ab2c": "2 Int",
  "ab2e": "Scan a 10-foot (3 m) cube within short range, learning levels and what things are made of.",
  "ab3n": "Ward",
  "ab3c": "Enabler",
  "ab3e": "A constant shield of energy: +1 Armor.",
  "ab4n": "Push",
  "ab4c": "2 Int",
  "ab4e": "Shove a creature or object your size or smaller an immediate distance from short range.",
  "ab5n": "Telepathic",
  "ab5c": "1+ Int",
  "ab5e": "Speak mind to mind with willing creatures in short range.",
  "ab6n": "Hedge Magic",
  "ab6c": "1 Int",
  "ab6e": "Small tricks: float a small object, clean, mend, change a color.",
  "ab7n": "Stasis",
  "ab7c": "3 Int",
  "ab7e": "Freeze a foe your size or smaller within short range for one minute.",
  "ab8n": "Mind Reading",
  "ab8c": "2 Int",
  "ab8e": "Read the surface thoughts of a creature you can see in short range.",
  "ab9n": "Countermeasures",
  "ab9c": "4 Int",
  "ab9e": "End one ongoing effect in immediate range, or cancel an ability aimed at you.",
  "ab10n": "Force Field Barrier",
  "ab10c": "3+ Int",
  "ab10e": "Raise a 10-foot (3 m) level 2 wall of force within immediate range.",
  "ab11n": "Psychic Burst",
  "ab11c": "3+ Int",
  "ab11e": "Up to three targets in short range take 3 Intellect damage (ignores Armor).",
  "t1type": "Onslaught, Scan, Ward, Push",
  "t1focus": "Telepathic",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "t2type": "Stasis",
  "t2focus": "Mind Reading",
  "t2a1": true,
  "t2a2": true,
  "t2a3": true,
  "t2a4": true,
  "t3type": "Countermeasures, Force Field Barrier",
  "t3focus": "Psychic Burst",
  "cy1n": "Empathy crown",
  "cy1l": "5",
  "cy1e": "Speak mind to mind with any thinking creature in long range for an hour.",
  "cy2n": "Stasis seed",
  "cy2l": "4",
  "cy2e": "A foe in short range is held motionless for one round per level.",
  "cy3n": "Clarity tab",
  "cy3l": "3",
  "cy3e": "Intellect tasks are eased for an hour.",
  "ar1n": "Speaking stone",
  "ar1l": "4",
  "ar1e": "A paired stone: talk with whoever holds the other one, at any distance.",
  "ar1d": "1 in 1d20"
 },
 "Lisane Corrow": {
  "name": "Lisane Corrow",
  "setting": "numenera",
  "tier": "2",
  "effort": "2",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Charming",
  "type": "Arkus",
  "focus": "Talks to Machines",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Lisane runs a town that grew up around a working prior-world factory. She negotiates with the townsfolk and the factory alike, and the factory is the more reasonable of the two.",
  "cypherLimit": "2",
  "money": "14 shins",
  "oddities": "A small gear that purrs when it is held",
  "background": "Tier 2: she has bought all four tier-1 advancements.",
  "mightMax": "10",
  "mightCur": "10",
  "mightEdge": "0",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "18",
  "intCur": "18",
  "intEdge": "2",
  "equipment": "Rich clothing, signet, tools, explorer's pack; weapons: Rapier.",
  "notes": "Solo character: Guildmistress of a machine-town.",
  "connection": "",
  "notes2": "Built on the CSRD Speaker (starting Pools 8/9/11, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Charming): +2 Intellect; trained in pleasant social interaction and in abilities that influence minds; an influential contact; lore and mental defense hindered.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "abilities that influence minds",
  "sk2l": "T",
  "sk3": "lore and knowledge",
  "sk3l": "I",
  "sk4": "resisting mental attacks",
  "sk4l": "I",
  "sk5": "public speaking",
  "sk5l": "T",
  "sk6": "seeing through deception",
  "sk6l": "T",
  "sk7": "machines",
  "sk7l": "T",
  "sk8": "riding",
  "sk8l": "T",
  "at1w": "Rapier (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Encouragement",
  "ab1c": "1 Int",
  "ab1e": "While you keep talking, allies in short range ease defense, attack or trained tasks (your pick).",
  "ab2n": "Fast Talk",
  "ab2c": "1 Int",
  "ab2e": "A non-hostile creature takes one reasonable action you suggest.",
  "ab3n": "Interaction Skills",
  "ab3c": "Enabler",
  "ab3e": "Trained in public speaking and seeing through deception.",
  "ab4n": "Understanding",
  "ab4c": "1 Int",
  "ab4e": "Study a creature or object: your next interaction with it gains an asset.",
  "ab5n": "Machine Affinity",
  "ab5c": "Enabler",
  "ab5e": "Trained in tasks involving machines.",
  "ab6n": "Distant Interface",
  "ab6c": "2 Int",
  "ab6e": "Work a machine at long range as if your hands were on it.",
  "ab7n": "Gather Intelligence",
  "ab7c": "2 Int",
  "ab7e": "Ask around in a crowd and come away with useful information.",
  "ab8n": "Calm Stranger",
  "ab8c": "2+ Int",
  "ab8e": "Keep one intelligent creature calm while you hold its attention.",
  "ab9n": "Coaxing Power",
  "ab9c": "2 Int",
  "ab9e": "A machine works one level higher for an hour.",
  "ab10n": "Charm Machine",
  "ab10c": "2 Int",
  "ab10e": "An unintelligent machine \"likes\" you and is less likely to harm you.",
  "t1type": "Encouragement, Fast Talk, Interaction Skills, Understanding",
  "t1focus": "Machine Affinity, Distant Interface",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "t2type": "Gather Intelligence, Calm Stranger",
  "t2focus": "Coaxing Power, Charm Machine",
  "cy1n": "Translator pin",
  "cy1l": "3",
  "cy1e": "Understand and speak one language for a day.",
  "cy2n": "Echo shell",
  "cy2l": "2",
  "cy2e": "Records a minute of sound and plays it back once from up to a long distance away.",
  "ar1n": "Seeker drone",
  "ar1l": "5",
  "ar1e": "A fist-sized machine that scouts up to a long distance and shows you what it sees.",
  "ar1d": "1 in 1d20"
 },
 "Cael Morvenne": {
  "name": "Cael Morvenne",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Arkus",
  "focus": "Commands Mental Powers",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Cael asks gentle questions and listens to the answers no one says aloud. He carries a papal seal he has never had to show.",
  "cypherLimit": "2",
  "money": "12 shins",
  "oddities": "An amber bead with a living gnat inside",
  "background": "Trained in the Order of Truth's archives in Qi.",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "equipment": "Plain pilgrim's robes over fine clothes, papal seal (hidden), explorer's pack; weapons: Stiletto.",
  "notes": "The Quiet Errand, amber papacy agents. Two agents sent from Qi on the Amber Papacy's business: to find out who is selling Order of Truth relics in the markets of Navarene, and to bring the relics home quietly. One talks; the other makes sure the talking is not interrupted. Group: Hesk Doran (Clever Glaive who Masters Weaponry).",
  "connection": "Chose Hesk because Hesk does not ask questions.",
  "notes2": "Built on the CSRD Speaker (starting Pools 8/9/11, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "at1w": "Stiletto (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Fast Talk",
  "ab1c": "1 Int",
  "ab1e": "A non-hostile creature takes one reasonable action you suggest.",
  "ab2n": "Spin Identity",
  "ab2c": "2+ Int",
  "ab2e": "Convince everyone listening that you are a certain kind of stranger (\"a pilgrim from Qi\").",
  "ab3n": "Babel",
  "ab3c": "Enabler",
  "ab3e": "Speak a language after hearing it for a few minutes.",
  "ab4n": "Understanding",
  "ab4c": "1 Int",
  "ab4e": "Study a creature or object: your next interaction with it gains an asset.",
  "ab5n": "Telepathic",
  "ab5c": "1+ Int",
  "ab5e": "Speak mind to mind with willing creatures in short range.",
  "t1type": "Fast Talk, Spin Identity, Babel, Understanding",
  "t1focus": "Telepathic",
  "cy1n": "Memory pearl",
  "cy1l": "3",
  "cy1e": "Touch it to a sleeping creature to see its last dream.",
  "cy2n": "Quiet bead",
  "cy2l": "2",
  "cy2e": "Nothing in an immediate radius makes a sound for ten minutes."
 },
 "Hesk Doran": {
  "name": "Hesk Doran",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Glaive",
  "focus": "Masters Weaponry",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Hesk moves like a blade being drawn. She is fast, quiet and unarmored, and she trusts her needle sword over any armor.",
  "cypherLimit": "2",
  "money": "6 shins",
  "oddities": "A glove that smells faintly of cinnamon",
  "background": "Grew up a street thief in Qi until the Order caught her.",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "0",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "1",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "equipment": "Dark leathers, grapnel, explorer's pack; weapons: Needle sword, Hand crossbow.",
  "notes": "The Quiet Errand, amber papacy agents. Two agents sent from Qi on the Amber Papacy's business: to find out who is selling Order of Truth relics in the markets of Navarene, and to bring the relics home quietly. One talks; the other makes sure the talking is not interrupted. Group: Cael Morvenne (Clever Arkus who Commands Mental Powers).",
  "connection": "Owes Cael her pardon.",
  "notes2": "Built on the CSRD Warrior (starting Pools 10/10/8, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "Speed defense (unarmored)",
  "sk5l": "T",
  "sk6": "climbing",
  "sk6l": "T",
  "sk7": "running",
  "sk7l": "T",
  "sk8": "crafting needle swords",
  "sk8l": "T",
  "at1w": "Needle sword (light)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "attack eased, +1 Combat Prowess, +1 Weapon Master",
  "at2w": "Hand crossbow (light)",
  "at2d": "2",
  "at2r": "long",
  "at2m": "attack eased",
  "ab1n": "Swipe",
  "ab1c": "1 Speed",
  "ab1e": "A quick melee attack for 1 less damage that dazes the target for a round.",
  "ab2n": "Combat Prowess",
  "ab2c": "Enabler",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Trained Without Armor",
  "ab3c": "Enabler",
  "ab3e": "Trained in Speed defense when not wearing armor.",
  "ab4n": "Physical Skills",
  "ab4c": "Enabler",
  "ab4e": "Trained in climbing and running.",
  "ab5n": "Weapon Master",
  "ab5c": "Enabler",
  "ab5e": "+1 damage with your chosen weapon.",
  "ab6n": "Weapon Crafter",
  "ab6c": "Enabler",
  "ab6e": "Trained in making and repairing your chosen weapon.",
  "t1type": "Swipe, Combat Prowess, Trained Without Armor, Physical Skills",
  "t1focus": "Weapon Master, Weapon Crafter",
  "cy1n": "Swiftfoot band",
  "cy1l": "3",
  "cy1e": "Speed tasks, Speed defense included, are eased for ten minutes.",
  "cy2n": "Repulsion coin",
  "cy2l": "4",
  "cy2e": "Flip it and the next missile aimed at you within a minute veers away."
 },
 "Imri Selt": {
  "name": "Imri Selt",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Wright",
  "focus": "Talks to Machines",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Imri can tell what a machine wants by the sound it makes. She has opinions about every device in Thaemor, and the devices agree with her.",
  "cypherLimit": "3",
  "money": "9 shins",
  "oddities": "A plate of glass that shows the room as it looked yesterday",
  "background": "The elder Selt; she keeps the books.",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "equipment": "Tool harness, salvage bags, explorer's pack; weapons: Wrench.",
  "notes": "Selt Salvage, salvage siblings. A sister and brother who strip ruins for parts and sell them to Thaemor's workshops. Imri reads the machines; Gaddo gets them both in and out alive. Group: Gaddo Selt (Clever Delve who Explores Dark Places).",
  "connection": "Her brother Gaddo.",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "machines",
  "sk5l": "T",
  "at1w": "Wrench (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "Scan a 10-foot (3 m) cube within short range, learning levels and what things are made of.",
  "ab2n": "Resonance Field",
  "ab2c": "1 Int",
  "ab2e": "For a minute, glowing lines let you defend with Intellect against attackers in immediate range.",
  "ab3n": "Far Step",
  "ab3c": "2 Int",
  "ab3e": "Leap to any spot within long range along a clear path and land safely.",
  "ab4n": "Shatter",
  "ab4c": "2+ Int",
  "ab4e": "A small, simple object within long range bursts, dealing 1 damage in an immediate radius (more with Effort).",
  "ab5n": "Machine Affinity",
  "ab5c": "Enabler",
  "ab5e": "Trained in tasks involving machines.",
  "ab6n": "Distant Interface",
  "ab6c": "2 Int",
  "ab6e": "Work a machine at long range as if your hands were on it.",
  "t1type": "Scan, Resonance Field, Far Step, Shatter",
  "t1focus": "Machine Affinity, Distant Interface",
  "cy1n": "Mending mote",
  "cy1l": "3",
  "cy1e": "Repairs one broken object no bigger than a door.",
  "cy2n": "Detonation stud",
  "cy2l": "3",
  "cy2e": "Sticks to any surface and explodes on command for damage equal to its level in an immediate radius.",
  "cy3n": "Breath mask",
  "cy3l": "2",
  "cy3e": "Breathe in water, smoke or foul air for an hour."
 },
 "Gaddo Selt": {
  "name": "Gaddo Selt",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Delve",
  "focus": "Explores Dark Places",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Gaddo has a nose for bad air and worse floors. He walks first, talks least and has never lost a client, mostly because his only client is his sister.",
  "cypherLimit": "2",
  "money": "5 shins",
  "oddities": "A compass that points to the last place you slept",
  "background": "The younger Selt; he does not keep the books.",
  "mightMax": "13",
  "mightCur": "13",
  "mightEdge": "1",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "equipment": "Rope, pitons, lanterns, explorer's pack; weapons: Heavy crossbow, Hatchet.",
  "notes": "Selt Salvage, salvage siblings. A sister and brother who strip ruins for parts and sell them to Thaemor's workshops. Imri reads the machines; Gaddo gets them both in and out alive. Group: Imri Selt (Clever Wright who Talks to Machines).",
  "connection": "His sister Imri.",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "searching",
  "sk5l": "T",
  "sk6": "listening",
  "sk6l": "T",
  "sk7": "climbing",
  "sk7l": "T",
  "sk8": "balancing",
  "sk8l": "T",
  "sk9": "jumping",
  "sk9l": "T",
  "at1w": "Heavy crossbow (heavy)",
  "at1d": "6",
  "at1r": "long",
  "at1m": "",
  "at2w": "Hatchet (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "attack eased",
  "ab1n": "Block",
  "ab1c": "3 Speed",
  "ab1e": "Automatically block the next melee attack against you within a minute.",
  "ab2n": "Find the Way",
  "ab2c": "Enabler",
  "ab2e": "A free level of Effort when you apply Effort to find your way.",
  "ab3n": "Endurance",
  "ab3c": "Enabler",
  "ab3e": "Durations for physical things are doubled or halved, whichever helps.",
  "ab4n": "Practiced With All Weapons",
  "ab4c": "Enabler",
  "ab4e": "No penalty with any weapon, heavy ones included.",
  "ab5n": "Superb Explorer",
  "ab5c": "Enabler",
  "ab5e": "Trained in searching, listening, climbing, balancing and jumping.",
  "t1type": "Block, Find the Way, Endurance, Practiced With All Weapons",
  "t1focus": "Superb Explorer",
  "cy1n": "Lightweaver orb",
  "cy1l": "2",
  "cy1e": "Hovers at your shoulder and lights a long distance for a day.",
  "cy2n": "Burrowing worm",
  "cy2l": "3",
  "cy2e": "A metal grub that bores a body-wide tunnel 10 feet (3 m) long through stone."
 },
 "Olvar Nesh": {
  "name": "Olvar Nesh",
  "setting": "numenera",
  "tier": "2",
  "effort": "2",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Mystical",
  "type": "Nano",
  "focus": "Talks to Machines",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Olvar believes the machines of the prior worlds want to be useful again. He is right more often than the Order expects.",
  "cypherLimit": "3",
  "money": "10 shins",
  "oddities": "A tiny brass bird that sings only for children",
  "background": "Tier 2: an ordained Aeon Priest who has bought all four tier-1 advancements.",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "1",
  "intMax": "19",
  "intCur": "19",
  "intEdge": "1",
  "equipment": "Aeon Priest's vestments, repair kit, books, explorer's pack; weapons: Rod of office.",
  "notes": "The Priest's Retinue, an aeon priest and companions. An Aeon Priest of the Order of Truth travels from village to village to repair the numenera people depend on, with a bodyguard and a scribe. Every village has a broken machine and a story about how it broke. Group: Tamsin Greaves (Charming Glaive who Masters Defense); Wynn Pallister (Clever Jack who Crafts Unique Objects).",
  "connection": "Leads the retinue.",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Mystical): +2 Intellect; trained in identifying and understanding the numenera; senses when the numenera is at work; charm, persuasion and deception hindered.",
  "sk1": "identifying and understanding the numenera",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "sk3": "machines",
  "sk3l": "T",
  "sk4": "prior-world history",
  "sk4l": "T",
  "at1w": "Rod of office (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "A short-range force ray (4 damage) or mindslice (2 Intellect damage, ignores Armor) at a target you can see.",
  "ab2n": "Scan",
  "ab2c": "2 Int",
  "ab2e": "Scan a 10-foot (3 m) cube within short range, learning levels and what things are made of.",
  "ab3n": "Ward",
  "ab3c": "Enabler",
  "ab3e": "A constant shield of energy: +1 Armor.",
  "ab4n": "Far Step",
  "ab4c": "2 Int",
  "ab4e": "Leap to any spot within long range along a clear path and land safely.",
  "ab5n": "Machine Affinity",
  "ab5c": "Enabler",
  "ab5e": "Trained in tasks involving machines.",
  "ab6n": "Distant Interface",
  "ab6c": "2 Int",
  "ab6e": "Work a machine at long range as if your hands were on it.",
  "ab7n": "Hedge Magic",
  "ab7c": "1 Int",
  "ab7e": "Small tricks: float a small object, clean, mend, change a color.",
  "ab8n": "Cutting Light",
  "ab8c": "2 Int",
  "ab8e": "A thin beam deals 5 damage to a foe in immediate range and slices through still, lifeless things.",
  "ab9n": "Coaxing Power",
  "ab9c": "2 Int",
  "ab9e": "A machine works one level higher for an hour.",
  "ab10n": "Charm Machine",
  "ab10c": "2 Int",
  "ab10e": "An unintelligent machine \"likes\" you and is less likely to harm you.",
  "t1type": "Onslaught, Scan, Ward, Far Step",
  "t1focus": "Machine Affinity, Distant Interface",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "t2type": "Cutting Light",
  "t2focus": "Coaxing Power, Charm Machine",
  "cy1n": "Healing pod",
  "cy1l": "3",
  "cy1e": "Press the stud: restores points to one Pool equal to its level + 2.",
  "cy2n": "Mending mote",
  "cy2l": "4",
  "cy2e": "Repairs one broken object no bigger than a door.",
  "cy3n": "Clarity tab",
  "cy3l": "2",
  "cy3e": "Intellect tasks are eased for an hour.",
  "ar1n": "Farsight visor",
  "ar1l": "4",
  "ar1e": "See ten times farther than normal while worn.",
  "ar1d": "1 in 1d100"
 },
 "Tamsin Greaves": {
  "name": "Tamsin Greaves",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Charming",
  "type": "Glaive",
  "focus": "Masters Defense",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "desc": "Tamsin is friendly, loud and in the way of anything that wants to hurt the priest. Villagers like her better than Olvar, and she lets them.",
  "cypherLimit": "2",
  "money": "7 shins",
  "oddities": "A shield strap that knots itself",
  "background": "Joined the retinue after Olvar fixed her village's water-maker.",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "1",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "equipment": "Mail coat, kite shield, explorer's pack; weapons: Warhammer, Javelins (2).",
  "notes": "The Priest's Retinue, an aeon priest and companions. An Aeon Priest of the Order of Truth travels from village to village to repair the numenera people depend on, with a bodyguard and a scribe. Every village has a broken machine and a story about how it broke. Group: Olvar Nesh (Mystical Nano who Talks to Machines); Wynn Pallister (Clever Jack who Crafts Unique Objects).",
  "connection": "Sworn to Olvar; teases Wynn.",
  "notes2": "Built on the CSRD Warrior (starting Pools 10/10/8, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Charming): +2 Intellect; trained in pleasant social interaction and in abilities that influence minds; an influential contact; lore and mental defense hindered.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "abilities that influence minds",
  "sk2l": "T",
  "sk3": "lore and knowledge",
  "sk3l": "I",
  "sk4": "resisting mental attacks",
  "sk4l": "I",
  "at1w": "Warhammer (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Javelins (2) (medium)",
  "at2d": "4",
  "at2r": "long",
  "at2m": "",
  "ab1n": "Practiced in Armor",
  "ab1c": "Enabler",
  "ab1e": "Armor costs 1 less Speed Effort per level.",
  "ab2n": "Bash",
  "ab2c": "1 Might",
  "ab2e": "A pummeling melee attack for 1 less damage that dazes the target for a round (its tasks are hindered).",
  "ab3n": "Control the Field",
  "ab3c": "1 Might",
  "ab3e": "A melee attack for 1 less damage; hit or miss, you move the foe anywhere within immediate range.",
  "ab4n": "Improved Edge",
  "ab4c": "Enabler",
  "ab4e": "Your Speed Edge rises from 0 to 1.",
  "ab5n": "Shield Master",
  "ab5c": "Enabler",
  "ab5e": "With a shield, act as trained in Speed defense, but your attacks that round are hindered.",
  "t1type": "Practiced in Armor, Bash, Control the Field, Improved Edge",
  "t1focus": "Shield Master",
  "cy1n": "Ward bubble",
  "cy1l": "3",
  "cy1e": "A shimmering skin: +2 Armor for ten minutes.",
  "cy2n": "Stillwater injector",
  "cy2l": "2",
  "cy2e": "Restores 1d6 + its level points to one Pool."
 },
 "Wynn Pallister": {
  "name": "Wynn Pallister",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Jack",
  "focus": "Crafts Unique Objects",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Wynn writes down what every machine did and every villager said, and quietly builds the replacement parts the Order would take a year to send.",
  "cypherLimit": "2",
  "money": "4 shins",
  "oddities": "An inkpot that never runs dry but only writes in green",
  "background": "An acolyte who failed the priesthood exam by asking too many questions.",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "1",
  "intMax": "14",
  "intCur": "14",
  "intEdge": "0",
  "equipment": "Scribe's kit, sealed notebooks, explorer's pack; weapons: Short sword, Sling.",
  "notes": "The Priest's Retinue, an aeon priest and companions. An Aeon Priest of the Order of Truth travels from village to village to repair the numenera people depend on, with a bodyguard and a scribe. Every village has a broken machine and a story about how it broke. Group: Olvar Nesh (Mystical Nano who Talks to Machines); Tamsin Greaves (Charming Glaive who Masters Defense).",
  "connection": "Keeps Olvar's records.",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "crafting writing tools and inks",
  "sk5l": "T",
  "sk6": "crafting small devices",
  "sk6l": "T",
  "sk7": "identifying devices",
  "sk7l": "T",
  "at1w": "Short sword (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Sling (light)",
  "at2d": "2",
  "at2r": "long",
  "at2m": "attack eased",
  "ab1n": "Decipher",
  "ab1c": "1 Int",
  "ab1e": "A minute with unknown writing or code gives you the gist (difficulty 3 or more).",
  "ab2n": "Endurance",
  "ab2c": "Enabler",
  "ab2e": "Durations for physical things are doubled or halved, whichever helps.",
  "ab3n": "Fleet of Foot",
  "ab3c": "1+ Speed",
  "ab3e": "Move a short distance as part of another action, or long as your whole action.",
  "ab4n": "Improved Edge",
  "ab4c": "Enabler",
  "ab4e": "Your Speed Edge rises from 0 to 1.",
  "ab5n": "Crafter",
  "ab5c": "Enabler",
  "ab5e": "Trained in crafting writing tools and inks and small devices.",
  "ab6n": "Master Identifier",
  "ab6c": "Enabler",
  "ab6e": "Trained in identifying what any device does.",
  "t1type": "Decipher, Endurance, Fleet of Foot, Improved Edge",
  "t1focus": "Crafter, Master Identifier",
  "cy1n": "Echo shell",
  "cy1l": "2",
  "cy1e": "Records a minute of sound and plays it back once from up to a long distance away.",
  "cy2n": "Skill injector",
  "cy2l": "3",
  "cy2e": "Trained in one task of your choice for an hour."
 },
 "Kesh Avandar": {
  "name": "Kesh Avandar",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Jack",
  "focus": "Controls Gravity",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Kesh walks up cliff faces when no one is looking and pretends she climbed. She plans every route and argues about all of them.",
  "cypherLimit": "2",
  "money": "8 shins",
  "oddities": "A pebble that weighs nothing on Thursdays",
  "background": "A Navarene ranger's daughter.",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "equipment": "Lantern poles, rope, explorer's pack; weapons: Longbow, Glaive-spear.",
  "notes": "The Lantern Road, an explorers' band. Three friends who mark safe paths through the Beyond with prior-world lanterns and sell the routes to caravans. Lately the lanterns have started moving on their own. Group: Moira Fenlow (Mystical Nano who Rides the Lightning); Drust Hallam (Charming Glaive who Explores Dark Places).",
  "connection": "Founded the Lantern Road with Moira.",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "climbing",
  "sk5l": "T",
  "sk6": "balancing",
  "sk6l": "T",
  "at1w": "Longbow (medium)",
  "at1d": "4",
  "at1r": "long",
  "at1m": "",
  "at2w": "Glaive-spear (heavy)",
  "at2d": "6",
  "at2r": "immediate",
  "at2m": "",
  "ab1n": "Fleet of Foot",
  "ab1c": "1+ Speed",
  "ab1e": "Move a short distance as part of another action, or long as your whole action.",
  "ab2n": "Physical Skills",
  "ab2c": "Enabler",
  "ab2e": "Trained in climbing and balancing.",
  "ab3n": "Danger Sense",
  "ab3c": "1 Speed",
  "ab3e": "Initiative tasks are eased.",
  "ab4n": "Practiced With All Weapons",
  "ab4c": "Enabler",
  "ab4e": "No penalty with any weapon, heavy ones included.",
  "ab5n": "Hover",
  "ab5c": "2 Int",
  "ab5e": "Float slowly into the air, drifting or moving up to a short distance as your action.",
  "t1type": "Fleet of Foot, Physical Skills, Danger Sense, Practiced With All Weapons",
  "t1focus": "Hover",
  "cy1n": "Sky-sliver",
  "cy1l": "3",
  "cy1e": "A thin chip; for ten minutes you fall as gently as a leaf.",
  "cy2n": "Tracker seed",
  "cy2l": "2",
  "cy2e": "Tag a creature and you know where it is for a day."
 },
 "Moira Fenlow": {
  "name": "Moira Fenlow",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Mystical",
  "type": "Nano",
  "focus": "Rides the Lightning",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Moira charges the lanterns with her own lightning and can ride a bolt to the next one down the road. She is the reason the lanterns work and suspects she is why they move.",
  "cypherLimit": "3",
  "money": "6 shins",
  "oddities": "A jar of light that brightens when someone laughs",
  "background": "Apprenticed to a storm-reader in Iscobal.",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "equipment": "Lantern parts, wire, explorer's pack; weapons: Knife.",
  "notes": "The Lantern Road, an explorers' band. Three friends who mark safe paths through the Beyond with prior-world lanterns and sell the routes to caravans. Lately the lanterns have started moving on their own. Group: Kesh Avandar (Clever Jack who Controls Gravity); Drust Hallam (Charming Glaive who Explores Dark Places).",
  "connection": "Kesh's oldest friend.",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Mystical): +2 Intellect; trained in identifying and understanding the numenera; senses when the numenera is at work; charm, persuasion and deception hindered.",
  "sk1": "identifying and understanding the numenera",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "at1w": "Knife (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "A short-range force ray (4 damage) or mindslice (2 Intellect damage, ignores Armor) at a target you can see.",
  "ab2n": "Far Step",
  "ab2c": "2 Int",
  "ab2e": "Leap to any spot within long range along a clear path and land safely.",
  "ab3n": "Ward",
  "ab3c": "Enabler",
  "ab3e": "A constant shield of energy: +1 Armor.",
  "ab4n": "Scan",
  "ab4c": "2 Int",
  "ab4e": "Scan a 10-foot (3 m) cube within short range, learning levels and what things are made of.",
  "ab5n": "Shock",
  "ab5c": "1 Int",
  "ab5e": "Your next touch deals 3 damage, or your weapon deals +1 damage for ten minutes.",
  "ab6n": "Charge",
  "ab6c": "1+ Int",
  "ab6e": "Charge an artifact or device (not a cypher) for one use: 1 point plus its level.",
  "ab7n": "Hedge Magic",
  "ab7c": "1 Int",
  "ab7e": "Small tricks: float a small object, clean, mend, change a color.",
  "t1type": "Onslaught, Far Step, Ward, Scan",
  "t1focus": "Shock, Charge",
  "cy1n": "Spark rod",
  "cy1l": "3",
  "cy1e": "A short-range bolt of lightning that deals damage equal to its level.",
  "cy2n": "Lightweaver orb",
  "cy2l": "4",
  "cy2e": "Hovers at your shoulder and lights a long distance for a day.",
  "cy3n": "Water skein",
  "cy3l": "2",
  "cy3e": "Turns any liquid in a large bucket into clean water, once.",
  "ar1n": "Grav harness",
  "ar1l": "5",
  "ar1e": "Fly a long distance each round for up to ten minutes.",
  "ar1d": "1 in 1d10"
 },
 "Drust Hallam": {
  "name": "Drust Hallam",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Charming",
  "type": "Glaive",
  "focus": "Explores Dark Places",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Drust goes ahead into the dark places on the road and comes back with a story every time. Caravan masters hire the Lantern Road partly to hear him tell them.",
  "cypherLimit": "2",
  "money": "9 shins",
  "oddities": "A whistle that only sounds underwater",
  "background": "A former smuggler who knows every tunnel under the border.",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "0",
  "speedMax": "13",
  "speedCur": "13",
  "speedEdge": "1",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "equipment": "Hooded cloak, climbing kit, explorer's pack; weapons: Bow, Long knife.",
  "notes": "The Lantern Road, an explorers' band. Three friends who mark safe paths through the Beyond with prior-world lanterns and sell the routes to caravans. Lately the lanterns have started moving on their own. Group: Kesh Avandar (Clever Jack who Controls Gravity); Moira Fenlow (Mystical Nano who Rides the Lightning).",
  "connection": "Joined after Kesh pulled him out of a sinkhole.",
  "notes2": "Built on the CSRD Warrior (starting Pools 10/10/8, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Charming): +2 Intellect; trained in pleasant social interaction and in abilities that influence minds; an influential contact; lore and mental defense hindered.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "abilities that influence minds",
  "sk2l": "T",
  "sk3": "lore and knowledge",
  "sk3l": "I",
  "sk4": "resisting mental attacks",
  "sk4l": "I",
  "sk5": "Speed defense (unarmored)",
  "sk5l": "T",
  "sk6": "searching",
  "sk6l": "T",
  "sk7": "listening",
  "sk7l": "T",
  "sk8": "climbing",
  "sk8l": "T",
  "sk9": "balancing",
  "sk9l": "T",
  "sk10": "jumping",
  "sk10l": "T",
  "at1w": "Bow (medium)",
  "at1d": "5",
  "at1r": "long",
  "at1m": "+1 Combat Prowess",
  "at2w": "Long knife (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "attack eased",
  "ab1n": "Swipe",
  "ab1c": "1 Speed",
  "ab1e": "A quick melee attack for 1 less damage that dazes the target for a round.",
  "ab2n": "Trained Without Armor",
  "ab2c": "Enabler",
  "ab2e": "Trained in Speed defense when not wearing armor.",
  "ab3n": "Combat Prowess",
  "ab3c": "Enabler",
  "ab3e": "+1 damage with ranged weapon attacks.",
  "ab4n": "Overwatch",
  "ab4c": "1 Int",
  "ab4e": "Cover an area with a ranged weapon and shoot the next foe to enter it, ignoring cover and similar benefits, for +1 damage.",
  "ab5n": "Superb Explorer",
  "ab5c": "Enabler",
  "ab5e": "Trained in searching, listening, climbing, balancing and jumping.",
  "t1type": "Swipe, Trained Without Armor, Combat Prowess, Overwatch",
  "t1focus": "Superb Explorer",
  "cy1n": "Night lens",
  "cy1l": "2",
  "cy1e": "Pressed to one eye, it lets you see in darkness for an hour.",
  "cy2n": "Sun disc",
  "cy2l": "3",
  "cy2e": "A blinding flash: everyone in short range who can see has their tasks hindered for a round."
 },
 "Sabine Orth": {
  "name": "Sabine Orth",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Mystical",
  "type": "Delve",
  "focus": "Explores Dark Places",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Sabine can feel the shape of a ruin through her boots. She has been down to the seventh level of the Hollow Bell and does not talk about the eighth.",
  "cypherLimit": "2",
  "money": "10 shins",
  "oddities": "A bell clapper that rings when the bell is far away",
  "background": "Has worked the Hollow Bell for eleven years.",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "0",
  "equipment": "Chalk, rope, ladders, explorer's pack; weapons: Pick, Sling.",
  "notes": "The Hollow Bell Crew, a delve crew. A crew working one enormous ruin, a buried bell-shaped installation in the Beyond, a level at a time. They sell what they find, map what they cannot carry, and keep a tally of who has gone missing on the levels below. Group: Tarrin Vosk (Mystical Glaive who Masters Weaponry); Liesl Quen (Strong Wright who Talks to Machines); Bram Ottery (Charming Jack who Explores Dark Places).",
  "connection": "Hired the others one by one.",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Mystical): +2 Intellect; trained in identifying and understanding the numenera; senses when the numenera is at work; charm, persuasion and deception hindered.",
  "sk1": "identifying and understanding the numenera",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "sk3": "searching",
  "sk3l": "T",
  "sk4": "listening",
  "sk4l": "T",
  "sk5": "climbing",
  "sk5l": "T",
  "sk6": "balancing",
  "sk6l": "T",
  "sk7": "jumping",
  "sk7l": "T",
  "at1w": "Pick (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Sling (light)",
  "at2d": "2",
  "at2r": "long",
  "at2m": "attack eased",
  "ab1n": "Find the Way",
  "ab1c": "Enabler",
  "ab1e": "A free level of Effort when you apply Effort to find your way.",
  "ab2n": "Danger Sense",
  "ab2c": "1 Speed",
  "ab2e": "Initiative tasks are eased.",
  "ab3n": "Decipher",
  "ab3c": "1 Int",
  "ab3e": "A minute with unknown writing or code gives you the gist (difficulty 3 or more).",
  "ab4n": "Endurance",
  "ab4c": "Enabler",
  "ab4e": "Durations for physical things are doubled or halved, whichever helps.",
  "ab5n": "Superb Explorer",
  "ab5c": "Enabler",
  "ab5e": "Trained in searching, listening, climbing, balancing and jumping.",
  "ab6n": "Hedge Magic",
  "ab6c": "1 Int",
  "ab6e": "Small tricks: float a small object, clean, mend, change a color.",
  "t1type": "Find the Way, Danger Sense, Decipher, Endurance",
  "t1focus": "Superb Explorer",
  "cy1n": "Night lens",
  "cy1l": "3",
  "cy1e": "Pressed to one eye, it lets you see in darkness for an hour.",
  "cy2n": "Breath mask",
  "cy2l": "2",
  "cy2e": "Breathe in water, smoke or foul air for an hour.",
  "ar1n": "Dowsing rod",
  "ar1l": "3",
  "ar1e": "Points to the nearest fresh water within a mile.",
  "ar1d": "1 in 1d10"
 },
 "Tarrin Vosk": {
  "name": "Tarrin Vosk",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "2",
  "descriptor": "Mystical",
  "type": "Glaive",
  "focus": "Masters Weaponry",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "desc": "Tarrin hits things for the crew, mostly machines that think the ruin is still theirs. He is oddly gentle with the ones that stop when asked.",
  "cypherLimit": "2",
  "money": "7 shins",
  "oddities": "A hammer-head charm that points toward iron",
  "background": "A former guard of a Thaemor workshop.",
  "mightMax": "13",
  "mightCur": "13",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "equipment": "Synth-plate cuirass, explorer's pack; weapons: Verred hammer, Fists.",
  "notes": "The Hollow Bell Crew, a delve crew. A crew working one enormous ruin, a buried bell-shaped installation in the Beyond, a level at a time. They sell what they find, map what they cannot carry, and keep a tally of who has gone missing on the levels below. Group: Sabine Orth (Mystical Delve who Explores Dark Places); Liesl Quen (Strong Wright who Talks to Machines); Bram Ottery (Charming Jack who Explores Dark Places).",
  "connection": "Sabine's first hire.",
  "notes2": "Built on the CSRD Warrior (starting Pools 10/10/8, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Mystical): +2 Intellect; trained in identifying and understanding the numenera; senses when the numenera is at work; charm, persuasion and deception hindered.",
  "sk1": "identifying and understanding the numenera",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "sk3": "crafting verred hammers",
  "sk3l": "T",
  "at1w": "Verred hammer (medium)",
  "at1d": "6",
  "at1r": "immediate",
  "at1m": "+1 Combat Prowess, +1 Weapon Master",
  "at2w": "Fists (medium)",
  "at2d": "5",
  "at2r": "immediate",
  "at2m": "+1 Combat Prowess",
  "ab1n": "Bash",
  "ab1c": "1 Might",
  "ab1e": "A pummeling melee attack for 1 less damage that dazes the target for a round (its tasks are hindered).",
  "ab2n": "Combat Prowess",
  "ab2c": "Enabler",
  "ab2e": "+1 damage with melee weapon attacks.",
  "ab3n": "Practiced in Armor",
  "ab3c": "Enabler",
  "ab3e": "Armor costs 1 less Speed Effort per level.",
  "ab4n": "No Need for Weapons",
  "ab4c": "Enabler",
  "ab4e": "Unarmed attacks count as medium weapons.",
  "ab5n": "Weapon Master",
  "ab5c": "Enabler",
  "ab5e": "+1 damage with your chosen weapon.",
  "ab6n": "Weapon Crafter",
  "ab6c": "Enabler",
  "ab6e": "Trained in making and repairing your chosen weapon.",
  "ab7n": "Hedge Magic",
  "ab7c": "1 Int",
  "ab7e": "Small tricks: float a small object, clean, mend, change a color.",
  "t1type": "Bash, Combat Prowess, Practiced in Armor, No Need for Weapons",
  "t1focus": "Weapon Master, Weapon Crafter",
  "cy1n": "Thunder pearl",
  "cy1l": "3",
  "cy1e": "Thrown up to short range, it bursts for damage equal to its level in an immediate radius.",
  "cy2n": "Steadying draught",
  "cy2l": "2",
  "cy2e": "Might tasks are eased for an hour."
 },
 "Liesl Quen": {
  "name": "Liesl Quen",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Strong",
  "type": "Wright",
  "focus": "Talks to Machines",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Liesl keeps the crew's lift sled running and talks the ruin's doors open. She is strong enough to carry the sled when it stops.",
  "cypherLimit": "3",
  "money": "6 shins",
  "oddities": "A cube that hums whenever it rains",
  "background": "Trained as a smith before the machines started talking to her.",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "equipment": "Tools, cable, tent, explorer's pack; weapons: Wrench, Heavy hammer.",
  "notes": "The Hollow Bell Crew, a delve crew. A crew working one enormous ruin, a buried bell-shaped installation in the Beyond, a level at a time. They sell what they find, map what they cannot carry, and keep a tally of who has gone missing on the levels below. Group: Sabine Orth (Mystical Delve who Explores Dark Places); Tarrin Vosk (Mystical Glaive who Masters Weaponry); Bram Ottery (Charming Jack who Explores Dark Places).",
  "connection": "Argues with Tarrin about which machines to keep.",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Strong): +4 Might; trained in breaking objects and in jumping; an extra medium or heavy weapon.",
  "sk1": "breaking objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "understanding the numenera",
  "sk3l": "T",
  "sk4": "machines",
  "sk4l": "T",
  "at1w": "Wrench (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "at2w": "Heavy hammer (heavy)",
  "at2d": "6",
  "at2r": "immediate",
  "at2m": "attack hindered",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "Scan a 10-foot (3 m) cube within short range, learning levels and what things are made of.",
  "ab2n": "Push",
  "ab2c": "2 Int",
  "ab2e": "Shove a creature or object your size or smaller an immediate distance from short range.",
  "ab3n": "Shatter",
  "ab3c": "2+ Int",
  "ab3e": "A small, simple object within long range bursts, dealing 1 damage in an immediate radius (more with Effort).",
  "ab4n": "Magic Training",
  "ab4c": "Enabler",
  "ab4e": "Trained in understanding and identifying the numenera, cyphers and artifacts included.",
  "ab5n": "Machine Affinity",
  "ab5c": "Enabler",
  "ab5e": "Trained in tasks involving machines.",
  "ab6n": "Distant Interface",
  "ab6c": "2 Int",
  "ab6e": "Work a machine at long range as if your hands were on it.",
  "t1type": "Scan, Push, Shatter, Magic Training",
  "t1focus": "Machine Affinity, Distant Interface",
  "cy1n": "Mending mote",
  "cy1l": "2",
  "cy1e": "Repairs one broken object no bigger than a door.",
  "cy2n": "Detonation stud",
  "cy2l": "4",
  "cy2e": "Sticks to any surface and explodes on command for damage equal to its level in an immediate radius.",
  "cy3n": "Shield pebble",
  "cy3l": "3",
  "cy3e": "A level-strength wall of force, 10 feet (3 m) across, appears in immediate range for an hour.",
  "ar1n": "Lift sled",
  "ar1l": "4",
  "ar1e": "A floating platform that carries up to 300 lb (135 kg) beside you.",
  "ar1d": "1 in 1d20 per day"
 },
 "Bram Ottery": {
  "name": "Bram Ottery",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Charming",
  "type": "Jack",
  "focus": "Explores Dark Places",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Bram runs messages, finds buyers, and squeezes through gaps nobody else will try. He sells the crew's finds in the market and gets a better price than anyone expects.",
  "cypherLimit": "2",
  "money": "12 shins",
  "oddities": "A coin with a different face every time it is flipped",
  "background": "A charming rogue from Ancuan.",
  "mightMax": "11",
  "mightCur": "11",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "0",
  "equipment": "Rope, lockpicks, explorer's pack; weapons: Short sword, Crossbow.",
  "notes": "The Hollow Bell Crew, a delve crew. A crew working one enormous ruin, a buried bell-shaped installation in the Beyond, a level at a time. They sell what they find, map what they cannot carry, and keep a tally of who has gone missing on the levels below. Group: Sabine Orth (Mystical Delve who Explores Dark Places); Tarrin Vosk (Mystical Glaive who Masters Weaponry); Liesl Quen (Strong Wright who Talks to Machines).",
  "connection": "Owes everyone on the crew money, and they know it.",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Charming): +2 Intellect; trained in pleasant social interaction and in abilities that influence minds; an influential contact; lore and mental defense hindered.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "abilities that influence minds",
  "sk2l": "T",
  "sk3": "lore and knowledge",
  "sk3l": "I",
  "sk4": "resisting mental attacks",
  "sk4l": "I",
  "sk5": "searching",
  "sk5l": "T",
  "sk6": "listening",
  "sk6l": "T",
  "sk7": "climbing",
  "sk7l": "T",
  "sk8": "balancing",
  "sk8l": "T",
  "sk9": "jumping",
  "sk9l": "T",
  "at1w": "Short sword (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Crossbow (medium)",
  "at2d": "4",
  "at2r": "long",
  "at2m": "",
  "ab1n": "Fleet of Foot",
  "ab1c": "1+ Speed",
  "ab1e": "Move a short distance as part of another action, or long as your whole action.",
  "ab2n": "Danger Sense",
  "ab2c": "1 Speed",
  "ab2e": "Initiative tasks are eased.",
  "ab3n": "Block",
  "ab3c": "3 Speed",
  "ab3e": "Automatically block the next melee attack against you within a minute.",
  "ab4n": "Surging Confidence",
  "ab4c": "1 Might",
  "ab4e": "Your first recovery roll of the day, if taken as an action, gives you another action.",
  "ab5n": "Superb Explorer",
  "ab5c": "Enabler",
  "ab5e": "Trained in searching, listening, climbing, balancing and jumping.",
  "t1type": "Fleet of Foot, Danger Sense, Block, Surging Confidence",
  "t1focus": "Superb Explorer",
  "cy1n": "Lure chime",
  "cy1l": "2",
  "cy1e": "A sound only animals hear draws them to a spot within long range.",
  "cy2n": "Swiftfoot band",
  "cy2l": "3",
  "cy2e": "Speed tasks, Speed defense included, are eased for ten minutes."
 },
 "Hollis Draycott": {
  "name": "Hollis Draycott",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Arkus",
  "focus": "Talks to Machines",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Hollis knows every toll, every bribe and every machine on the road. Two of her wagons are pulled by prior-world crawlers that only she can coax into moving.",
  "cypherLimit": "2",
  "money": "14 shins",
  "oddities": "A ledger whose ink rearranges itself into the right sums",
  "background": "Inherited the caravan and its debts.",
  "mightMax": "10",
  "mightCur": "10",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "15",
  "intCur": "15",
  "intEdge": "1",
  "equipment": "Caravan papers, merchant's scales, explorer's pack; weapons: Cane sword.",
  "notes": "Draycott's Caravan, a caravan. A five-wagon caravan crossing between Navarene and the Pytharon Empire, hauling salt, glass and the odd crate of numenera. Hollis Draycott runs it; the others keep it rolling. Group: Oona Marsh (Strong Jack who Masters Defense); Fennick Rowe (Clever Jack who Masters Weaponry); Perrin Lasko (Charming Nano who Bears a Halo of Fire); Zell Amaro (Strong Wright who Crafts Unique Objects).",
  "connection": "Employs everyone else here.",
  "notes2": "Built on the CSRD Speaker (starting Pools 8/9/11, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "machines",
  "sk5l": "T",
  "at1w": "Cane sword (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Demeanor of Command",
  "ab1c": "2 Int",
  "ab1e": "For an hour, strangers see your authority and give you a round to speak.",
  "ab2n": "Encouragement",
  "ab2c": "1 Int",
  "ab2e": "While you keep talking, allies in short range ease defense, attack or trained tasks (your pick).",
  "ab3n": "Babel",
  "ab3c": "Enabler",
  "ab3e": "Speak a language after hearing it for a few minutes.",
  "ab4n": "Understanding",
  "ab4c": "1 Int",
  "ab4e": "Study a creature or object: your next interaction with it gains an asset.",
  "ab5n": "Machine Affinity",
  "ab5c": "Enabler",
  "ab5e": "Trained in tasks involving machines.",
  "ab6n": "Distant Interface",
  "ab6c": "2 Int",
  "ab6e": "Work a machine at long range as if your hands were on it.",
  "t1type": "Demeanor of Command, Encouragement, Babel, Understanding",
  "t1focus": "Machine Affinity, Distant Interface",
  "cy1n": "Translator pin",
  "cy1l": "2",
  "cy1e": "Understand and speak one language for a day.",
  "cy2n": "Water skein",
  "cy2l": "3",
  "cy2e": "Turns any liquid in a large bucket into clean water, once.",
  "ar1n": "Speaking stone",
  "ar1l": "4",
  "ar1e": "A paired stone: talk with whoever holds the other one, at any distance.",
  "ar1d": "1 in 1d20"
 },
 "Oona Marsh": {
  "name": "Oona Marsh",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Strong",
  "type": "Jack",
  "focus": "Masters Defense",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "1",
  "desc": "Oona rides on the lead wagon with her shield on her knee. She has turned back bandits, beasts and one very determined abhuman by refusing to move.",
  "cypherLimit": "2",
  "money": "5 shins",
  "oddities": "A shield that whistles when wind blows across it from the north",
  "background": "A former dockhand from Milave.",
  "mightMax": "15",
  "mightCur": "15",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "11",
  "intCur": "11",
  "intEdge": "0",
  "equipment": "Leather armor, round shield, explorer's pack; weapons: Spear, Greatsword.",
  "notes": "Draycott's Caravan, a caravan. A five-wagon caravan crossing between Navarene and the Pytharon Empire, hauling salt, glass and the odd crate of numenera. Hollis Draycott runs it; the others keep it rolling. Group: Hollis Draycott (Clever Arkus who Talks to Machines); Fennick Rowe (Clever Jack who Masters Weaponry); Perrin Lasko (Charming Nano who Bears a Halo of Fire); Zell Amaro (Strong Wright who Crafts Unique Objects).",
  "connection": "Has guarded Hollis's wagons for six years.",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Strong): +4 Might; trained in breaking objects and in jumping; an extra medium or heavy weapon.",
  "sk1": "breaking objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "at1w": "Spear (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Greatsword (heavy)",
  "at2d": "6",
  "at2r": "immediate",
  "at2m": "attack hindered",
  "ab1n": "Practiced in Armor",
  "ab1c": "Enabler",
  "ab1e": "Armor costs 1 less Speed Effort per level.",
  "ab2n": "Block",
  "ab2c": "3 Speed",
  "ab2e": "Automatically block the next melee attack against you within a minute.",
  "ab3n": "Endurance",
  "ab3c": "Enabler",
  "ab3e": "Durations for physical things are doubled or halved, whichever helps.",
  "ab4n": "Danger Sense",
  "ab4c": "1 Speed",
  "ab4e": "Initiative tasks are eased.",
  "ab5n": "Shield Master",
  "ab5c": "Enabler",
  "ab5e": "With a shield, act as trained in Speed defense, but your attacks that round are hindered.",
  "t1type": "Practiced in Armor, Block, Endurance, Danger Sense",
  "t1focus": "Shield Master",
  "cy1n": "Ward bubble",
  "cy1l": "3",
  "cy1e": "A shimmering skin: +2 Armor for ten minutes.",
  "cy2n": "Steadying draught",
  "cy2l": "2",
  "cy2e": "Might tasks are eased for an hour."
 },
 "Fennick Rowe": {
  "name": "Fennick Rowe",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Clever",
  "type": "Jack",
  "focus": "Masters Weaponry",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Fennick rides ahead of the caravan with a heavy crossbow and a sharp eye for an ambush. He makes his own bolts, and he can tell you which smith made each of yours.",
  "cypherLimit": "2",
  "money": "8 shins",
  "oddities": "A bolt that always returns to its quiver overnight",
  "background": "Hunted in the Ausren Woods as a boy.",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "equipment": "Bolts (40), bracer, explorer's pack; weapons: Heavy crossbow, Hand axe.",
  "notes": "Draycott's Caravan, a caravan. A five-wagon caravan crossing between Navarene and the Pytharon Empire, hauling salt, glass and the odd crate of numenera. Hollis Draycott runs it; the others keep it rolling. Group: Hollis Draycott (Clever Arkus who Talks to Machines); Oona Marsh (Strong Jack who Masters Defense); Perrin Lasko (Charming Nano who Bears a Halo of Fire); Zell Amaro (Strong Wright who Crafts Unique Objects).",
  "connection": "Perrin's cousin.",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "sk5": "running",
  "sk5l": "T",
  "sk6": "climbing",
  "sk6l": "T",
  "sk7": "crafting heavy crossbows",
  "sk7l": "T",
  "at1w": "Heavy crossbow (heavy)",
  "at1d": "7",
  "at1r": "long",
  "at1m": "+1 Weapon Master",
  "at2w": "Hand axe (light)",
  "at2d": "2",
  "at2r": "immediate",
  "at2m": "attack eased",
  "ab1n": "Practiced With All Weapons",
  "ab1c": "Enabler",
  "ab1e": "No penalty with any weapon, heavy ones included.",
  "ab2n": "Fleet of Foot",
  "ab2c": "1+ Speed",
  "ab2e": "Move a short distance as part of another action, or long as your whole action.",
  "ab3n": "Danger Sense",
  "ab3c": "1 Speed",
  "ab3e": "Initiative tasks are eased.",
  "ab4n": "Physical Skills",
  "ab4c": "Enabler",
  "ab4e": "Trained in running and climbing.",
  "ab5n": "Weapon Master",
  "ab5c": "Enabler",
  "ab5e": "+1 damage with your chosen weapon.",
  "ab6n": "Weapon Crafter",
  "ab6c": "Enabler",
  "ab6e": "Trained in making and repairing your chosen weapon.",
  "t1type": "Practiced With All Weapons, Fleet of Foot, Danger Sense, Physical Skills",
  "t1focus": "Weapon Master, Weapon Crafter",
  "cy1n": "Repulsion coin",
  "cy1l": "3",
  "cy1e": "Flip it and the next missile aimed at you within a minute veers away.",
  "cy2n": "Thunder pearl",
  "cy2l": "2",
  "cy2e": "Thrown up to short range, it bursts for damage equal to its level in an immediate radius."
 },
 "Perrin Lasko": {
  "name": "Perrin Lasko",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Charming",
  "type": "Nano",
  "focus": "Bears a Halo of Fire",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Perrin juggles fire for the crowds at every stop and keeps the caravan warm on cold nights. When bandits come, the fire stops being a show.",
  "cypherLimit": "3",
  "money": "9 shins",
  "oddities": "A candle that burns cold and blue",
  "background": "Ran away from a Malevich theatre troupe.",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "equipment": "Bright clothes, a lute, explorer's pack; weapons: Dagger.",
  "notes": "Draycott's Caravan, a caravan. A five-wagon caravan crossing between Navarene and the Pytharon Empire, hauling salt, glass and the odd crate of numenera. Hollis Draycott runs it; the others keep it rolling. Group: Hollis Draycott (Clever Arkus who Talks to Machines); Oona Marsh (Strong Jack who Masters Defense); Fennick Rowe (Clever Jack who Masters Weaponry); Zell Amaro (Strong Wright who Crafts Unique Objects).",
  "connection": "Fennick's cousin.",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Charming): +2 Intellect; trained in pleasant social interaction and in abilities that influence minds; an influential contact; lore and mental defense hindered.",
  "sk1": "pleasant social interaction",
  "sk1l": "T",
  "sk2": "abilities that influence minds",
  "sk2l": "T",
  "sk3": "lore and knowledge",
  "sk3l": "I",
  "sk4": "resisting mental attacks",
  "sk4l": "I",
  "at1w": "Dagger (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "A short-range force ray (4 damage) or mindslice (2 Intellect damage, ignores Armor) at a target you can see.",
  "ab2n": "Ward",
  "ab2c": "Enabler",
  "ab2e": "A constant shield of energy: +1 Armor.",
  "ab3n": "Resonance Field",
  "ab3c": "1 Int",
  "ab3e": "For a minute, glowing lines let you defend with Intellect against attackers in immediate range.",
  "ab4n": "Distortion",
  "ab4c": "2 Int",
  "ab4e": "A willing creature in short range flickers into darkness for a minute: an asset on Speed defense.",
  "ab5n": "Shroud of Flame",
  "ab5c": "1 Int",
  "ab5e": "Flames cover you for ten minutes without burning you; anyone who touches or strikes you takes 2 damage.",
  "t1type": "Onslaught, Ward, Resonance Field, Distortion",
  "t1focus": "Shroud of Flame",
  "cy1n": "Healing pod",
  "cy1l": "3",
  "cy1e": "Press the stud: restores points to one Pool equal to its level + 2.",
  "cy2n": "Phase shifter",
  "cy2l": "4",
  "cy2e": "You become incorporeal for ten minutes.",
  "cy3n": "Sun disc",
  "cy3l": "2",
  "cy3e": "A blinding flash: everyone in short range who can see has their tasks hindered for a round."
 },
 "Zell Amaro": {
  "name": "Zell Amaro",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Strong",
  "type": "Wright",
  "focus": "Crafts Unique Objects",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Zell keeps five wagons and two crawlers moving across country that wants to stop them. He has rebuilt one crawler twice from what he found on the road.",
  "cypherLimit": "3",
  "money": "4 shins",
  "oddities": "A spoke that keeps perfect time",
  "background": "Trained in a Pytharon wagon yard.",
  "mightMax": "12",
  "mightCur": "12",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "equipment": "Wheelwright's tools, spare axles, explorer's pack; weapons: Mallet, Pole-axe.",
  "notes": "Draycott's Caravan, a caravan. A five-wagon caravan crossing between Navarene and the Pytharon Empire, hauling salt, glass and the odd crate of numenera. Hollis Draycott runs it; the others keep it rolling. Group: Hollis Draycott (Clever Arkus who Talks to Machines); Oona Marsh (Strong Jack who Masters Defense); Fennick Rowe (Clever Jack who Masters Weaponry); Perrin Lasko (Charming Nano who Bears a Halo of Fire).",
  "connection": "Hollis trusts him with the crawlers.",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Strong): +4 Might; trained in breaking objects and in jumping; an extra medium or heavy weapon.",
  "sk1": "breaking objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "understanding the numenera",
  "sk3l": "T",
  "sk4": "crafting wagons and wheels",
  "sk4l": "T",
  "sk5": "crafting crawler parts",
  "sk5l": "T",
  "sk6": "identifying devices",
  "sk6l": "T",
  "at1w": "Mallet (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "at2w": "Pole-axe (heavy)",
  "at2d": "6",
  "at2r": "immediate",
  "at2m": "attack hindered",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "Scan a 10-foot (3 m) cube within short range, learning levels and what things are made of.",
  "ab2n": "Magic Training",
  "ab2c": "Enabler",
  "ab2e": "Trained in understanding and identifying the numenera, cyphers and artifacts included.",
  "ab3n": "Hedge Magic",
  "ab3c": "1 Int",
  "ab3e": "Small tricks: float a small object, clean, mend, change a color.",
  "ab4n": "Push",
  "ab4c": "2 Int",
  "ab4e": "Shove a creature or object your size or smaller an immediate distance from short range.",
  "ab5n": "Crafter",
  "ab5c": "Enabler",
  "ab5e": "Trained in crafting wagons and wheels and crawler parts.",
  "ab6n": "Master Identifier",
  "ab6c": "Enabler",
  "ab6e": "Trained in identifying what any device does.",
  "t1type": "Scan, Magic Training, Hedge Magic, Push",
  "t1focus": "Crafter, Master Identifier",
  "cy1n": "Mending mote",
  "cy1l": "3",
  "cy1e": "Repairs one broken object no bigger than a door.",
  "cy2n": "Skill injector",
  "cy2l": "2",
  "cy2e": "Trained in one task of your choice for an hour.",
  "cy3n": "Gravity nullifier",
  "cy3l": "4",
  "cy3e": "A belt of orbiting spheres; you move as if weightless for an hour."
 },
 "Jessamy Thorne": {
  "name": "Jessamy Thorne",
  "setting": "numenera",
  "tier": "2",
  "effort": "2",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Strong",
  "type": "Arkus",
  "focus": "Commands Mental Powers",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Jessamy was a shepherd until the village needed a leader. She speaks for Callow Ford, hears what its neighbours are really thinking, and keeps the water-maker's key around her neck.",
  "cypherLimit": "2",
  "money": "11 shins",
  "oddities": "A key to the water-maker that no one else can turn",
  "background": "Tier 2: she has bought all four tier-1 advancements. Her level 2 follower is Ottilie, a young herald.",
  "mightMax": "13",
  "mightCur": "13",
  "mightEdge": "0",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "2",
  "equipment": "Village records, speaking horn, explorer's pack; weapons: Shepherd's crook.",
  "notes": "The Callow Ford Watch, a village's defenders. Callow Ford is a farming village in Navarene built around a prior-world water-maker. When raiders and stranger things come for the machine, these six defend it. They are a ready-made group for a Destiny-style community game. Group: Garrick Beale (Strong Glaive who Masters Defense); Ninnet Faye (Clever Nano who Controls Gravity); Orrin Coombe (Mystical Wright who Crafts Unique Objects); Sil Varrow (Strong Delve who Talks to Machines); Haddie Cobb (Strong Jack who Bears a Halo of Fire).",
  "connection": "Leads the Watch.",
  "notes2": "Built on the CSRD Speaker (starting Pools 8/9/11, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Strong): +4 Might; trained in breaking objects and in jumping; an extra medium or heavy weapon.",
  "sk1": "breaking objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "healing",
  "sk3l": "T",
  "at1w": "Shepherd's crook (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "attack hindered",
  "ab1n": "Encouragement",
  "ab1c": "1 Int",
  "ab1e": "While you keep talking, allies in short range ease defense, attack or trained tasks (your pick).",
  "ab2n": "Anecdote",
  "ab2c": "2 Int",
  "ab2e": "A minute-long story leaves listeners trained in a related task for an hour.",
  "ab3n": "Demeanor of Command",
  "ab3c": "2 Int",
  "ab3e": "For an hour, strangers see your authority and give you a round to speak.",
  "ab4n": "Enthrall",
  "ab4c": "1 Int",
  "ab4e": "While you talk, a creature only defends itself.",
  "ab5n": "Telepathic",
  "ab5c": "1+ Int",
  "ab5e": "Speak mind to mind with willing creatures in short range.",
  "ab6n": "Basic Follower",
  "ab6c": "Enabler",
  "ab6e": "A level 2 follower, good at persuasion.",
  "ab7n": "Gather Intelligence",
  "ab7c": "2 Int",
  "ab7e": "Ask around in a crowd and come away with useful information.",
  "ab8n": "Mind Reading",
  "ab8c": "2 Int",
  "ab8e": "Read the surface thoughts of a creature you can see in short range.",
  "t1type": "Encouragement, Anecdote, Demeanor of Command, Enthrall",
  "t1focus": "Telepathic",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "t2type": "Basic Follower, Gather Intelligence",
  "t2focus": "Mind Reading",
  "cy1n": "Empathy crown",
  "cy1l": "4",
  "cy1e": "Speak mind to mind with any thinking creature in long range for an hour.",
  "cy2n": "Echo shell",
  "cy2l": "2",
  "cy2e": "Records a minute of sound and plays it back once from up to a long distance away.",
  "ar1n": "Water-maker",
  "ar1l": "6",
  "ar1e": "A prior-world column that draws a day's water for fifty people from the air.",
  "ar1d": "1 in 1d100 per day"
 },
 "Garrick Beale": {
  "name": "Garrick Beale",
  "setting": "numenera",
  "tier": "3",
  "effort": "3",
  "player": "",
  "xp": "0",
  "armor": "3",
  "descriptor": "Strong",
  "type": "Glaive",
  "focus": "Masters Defense",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "2",
  "desc": "Garrick fought in three Navarene campaigns and came home to Callow Ford to rest. The rest did not last. He holds the bridge, and nothing has crossed it uninvited.",
  "cypherLimit": "3",
  "money": "6 shins",
  "oddities": "A helmet crest that turns toward danger",
  "background": "Tier 3: he has bought all four advancements at tiers 1 and 2.",
  "mightMax": "20",
  "mightCur": "20",
  "mightEdge": "2",
  "speedMax": "16",
  "speedCur": "16",
  "speedEdge": "1",
  "intMax": "10",
  "intCur": "10",
  "intEdge": "0",
  "equipment": "Plate of salvaged synth, tower shield, explorer's pack; weapons: Battleaxe, Great maul.",
  "notes": "The Callow Ford Watch, a village's defenders. Callow Ford is a farming village in Navarene built around a prior-world water-maker. When raiders and stranger things come for the machine, these six defend it. They are a ready-made group for a Destiny-style community game. Group: Jessamy Thorne (Strong Arkus who Commands Mental Powers); Ninnet Faye (Clever Nano who Controls Gravity); Orrin Coombe (Mystical Wright who Crafts Unique Objects); Sil Varrow (Strong Delve who Talks to Machines); Haddie Cobb (Strong Jack who Bears a Halo of Fire).",
  "connection": "Trains the village militia.",
  "notes2": "Built on the CSRD Warrior (starting Pools 10/10/8, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Strong): +4 Might; trained in breaking objects and in jumping; an extra medium or heavy weapon.",
  "sk1": "breaking objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "climbing",
  "sk3l": "T",
  "sk4": "running",
  "sk4l": "T",
  "sk5": "Might defense",
  "sk5l": "T",
  "sk6": "perception",
  "sk6l": "T",
  "sk7": "Intellect defense",
  "sk7l": "T",
  "at1w": "Battleaxe (medium)",
  "at1d": "5",
  "at1r": "immediate",
  "at1m": "+1 Combat Prowess",
  "at2w": "Great maul (heavy)",
  "at2d": "7",
  "at2r": "immediate",
  "at2m": "+1 Combat Prowess",
  "ab1n": "Bash",
  "ab1c": "1 Might",
  "ab1e": "A pummeling melee attack for 1 less damage that dazes the target for a round (its tasks are hindered).",
  "ab2n": "Control the Field",
  "ab2c": "1 Might",
  "ab2e": "A melee attack for 1 less damage; hit or miss, you move the foe anywhere within immediate range.",
  "ab3n": "Combat Prowess",
  "ab3c": "Enabler",
  "ab3e": "+1 damage with melee weapon attacks.",
  "ab4n": "Physical Skills",
  "ab4c": "Enabler",
  "ab4e": "Trained in climbing and running.",
  "ab5n": "Shield Master",
  "ab5c": "Enabler",
  "ab5e": "With a shield, act as trained in Speed defense, but your attacks that round are hindered.",
  "ab6n": "Successive Attack",
  "ab6c": "2 Speed",
  "ab6e": "After taking down a foe, attack another within reach as part of the same action.",
  "ab7n": "Crushing Blow",
  "ab7c": "2 Might",
  "ab7e": "With a two-handed bashing or bladed weapon, Effort on the attack gives a free level of Effort on damage.",
  "ab8n": "Sturdy",
  "ab8c": "Enabler",
  "ab8e": "Trained in Might defense.",
  "ab9n": "Practiced in Armor",
  "ab9c": "Enabler",
  "ab9e": "Armor costs 1 less Speed Effort per level.",
  "ab10n": "Experienced in Armor",
  "ab10c": "Enabler",
  "ab10e": "Armor costs 2 less Speed Effort per level (replaces Practiced in Armor's 1).",
  "ab11n": "Expert Cypher Use",
  "ab11c": "Enabler",
  "ab11e": "You can bear three cyphers.",
  "ab12n": "Fury",
  "ab12c": "3 Might",
  "ab12e": "For one minute your melee attacks deal +2 damage.",
  "ab13n": "Dodge and Resist",
  "ab13c": "3 Speed",
  "ab13e": "Reroll a defense roll and keep the better result.",
  "t1type": "Bash, Control the Field, Combat Prowess, Physical Skills",
  "t1focus": "Shield Master",
  "t1a1": true,
  "t1a2": true,
  "t1a3": true,
  "t1a4": true,
  "t2type": "Successive Attack, Crushing Blow",
  "t2focus": "Sturdy, Practiced in Armor",
  "t2a1": true,
  "t2a2": true,
  "t2a3": true,
  "t2a4": true,
  "t3type": "Experienced in Armor, Expert Cypher Use, Fury",
  "t3focus": "Dodge and Resist",
  "cy1n": "Shield pebble",
  "cy1l": "5",
  "cy1e": "A level-strength wall of force, 10 feet (3 m) across, appears in immediate range for an hour.",
  "cy2n": "Healing pod",
  "cy2l": "4",
  "cy2e": "Press the stud: restores points to one Pool equal to its level + 2.",
  "cy3n": "Ward bubble",
  "cy3l": "3",
  "cy3e": "A shimmering skin: +2 Armor for ten minutes.",
  "ar1n": "Beam lance",
  "ar1l": "6",
  "ar1e": "A heavy ranged weapon: 6 damage at long range, no reload.",
  "ar1d": "1 in 1d20"
 },
 "Ninnet Faye": {
  "name": "Ninnet Faye",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Clever",
  "type": "Nano",
  "focus": "Controls Gravity",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Ninnet discovered gravity bends for her while picking herbs on a cliff she should have fallen from. She uses it to reach the plants no one else can, and lately to drop raiders into the river.",
  "cypherLimit": "3",
  "money": "5 shins",
  "oddities": "A marble that rolls uphill",
  "background": "The village's only scholar.",
  "mightMax": "8",
  "mightCur": "8",
  "mightEdge": "0",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "16",
  "intCur": "16",
  "intEdge": "1",
  "equipment": "Herbalist's satchel, notebook, explorer's pack; weapons: Sling.",
  "notes": "The Callow Ford Watch, a village's defenders. Callow Ford is a farming village in Navarene built around a prior-world water-maker. When raiders and stranger things come for the machine, these six defend it. They are a ready-made group for a Destiny-style community game. Group: Jessamy Thorne (Strong Arkus who Commands Mental Powers); Garrick Beale (Strong Glaive who Masters Defense); Orrin Coombe (Mystical Wright who Crafts Unique Objects); Sil Varrow (Strong Delve who Talks to Machines); Haddie Cobb (Strong Jack who Bears a Halo of Fire).",
  "connection": "Studies the water-maker with Orrin.",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Clever): +2 Intellect; trained in lies and trickery, mental defense, and sizing up danger, lies, quality and function; lore and knowledge hindered.",
  "sk1": "lies and trickery",
  "sk1l": "T",
  "sk2": "defense against mental effects",
  "sk2l": "T",
  "sk3": "assessing danger, lies, quality and function",
  "sk3l": "T",
  "sk4": "lore and knowledge",
  "sk4l": "I",
  "at1w": "Sling (light)",
  "at1d": "2",
  "at1r": "long",
  "at1m": "attack eased",
  "ab1n": "Onslaught",
  "ab1c": "1 Int",
  "ab1e": "A short-range force ray (4 damage) or mindslice (2 Intellect damage, ignores Armor) at a target you can see.",
  "ab2n": "Push",
  "ab2c": "2 Int",
  "ab2e": "Shove a creature or object your size or smaller an immediate distance from short range.",
  "ab3n": "Ward",
  "ab3c": "Enabler",
  "ab3e": "A constant shield of energy: +1 Armor.",
  "ab4n": "Scan",
  "ab4c": "2 Int",
  "ab4e": "Scan a 10-foot (3 m) cube within short range, learning levels and what things are made of.",
  "ab5n": "Hover",
  "ab5c": "2 Int",
  "ab5e": "Float slowly into the air, drifting or moving up to a short distance as your action.",
  "t1type": "Onslaught, Push, Ward, Scan",
  "t1focus": "Hover",
  "cy1n": "Gravity nullifier",
  "cy1l": "3",
  "cy1e": "A belt of orbiting spheres; you move as if weightless for an hour.",
  "cy2n": "Stasis seed",
  "cy2l": "2",
  "cy2e": "A foe in short range is held motionless for one round per level.",
  "cy3n": "Clarity tab",
  "cy3l": "4",
  "cy3e": "Intellect tasks are eased for an hour."
 },
 "Orrin Coombe": {
  "name": "Orrin Coombe",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "1",
  "descriptor": "Mystical",
  "type": "Wright",
  "focus": "Crafts Unique Objects",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Orrin maintains the water-maker and builds whatever else Callow Ford needs: pumps, gates, a bell that rings when strangers cross the ford.",
  "cypherLimit": "3",
  "money": "7 shins",
  "oddities": "A gear that hums the tune of a song no one knows",
  "background": "Inherited the job from his grandmother.",
  "mightMax": "9",
  "mightCur": "9",
  "mightEdge": "0",
  "speedMax": "10",
  "speedCur": "10",
  "speedEdge": "0",
  "intMax": "17",
  "intCur": "17",
  "intEdge": "1",
  "equipment": "Workshop tools, spare pipes, explorer's pack; weapons: Hammer.",
  "notes": "The Callow Ford Watch, a village's defenders. Callow Ford is a farming village in Navarene built around a prior-world water-maker. When raiders and stranger things come for the machine, these six defend it. They are a ready-made group for a Destiny-style community game. Group: Jessamy Thorne (Strong Arkus who Commands Mental Powers); Garrick Beale (Strong Glaive who Masters Defense); Ninnet Faye (Clever Nano who Controls Gravity); Sil Varrow (Strong Delve who Talks to Machines); Haddie Cobb (Strong Jack who Bears a Halo of Fire).",
  "connection": "Ninnet's study partner.",
  "notes2": "Built on the CSRD Adept (starting Pools 7/9/12, starting cypher limit 3) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Mystical): +2 Intellect; trained in identifying and understanding the numenera; senses when the numenera is at work; charm, persuasion and deception hindered.",
  "sk1": "identifying and understanding the numenera",
  "sk1l": "T",
  "sk2": "charm, persuasion and deception",
  "sk2l": "I",
  "sk3": "crafting water machines",
  "sk3l": "T",
  "sk4": "crafting tools",
  "sk4l": "T",
  "sk5": "identifying devices",
  "sk5l": "T",
  "at1w": "Hammer (light)",
  "at1d": "2",
  "at1r": "immediate",
  "at1m": "attack eased",
  "ab1n": "Scan",
  "ab1c": "2 Int",
  "ab1e": "Scan a 10-foot (3 m) cube within short range, learning levels and what things are made of.",
  "ab2n": "Shatter",
  "ab2c": "2+ Int",
  "ab2e": "A small, simple object within long range bursts, dealing 1 damage in an immediate radius (more with Effort).",
  "ab3n": "Ward",
  "ab3c": "Enabler",
  "ab3e": "A constant shield of energy: +1 Armor.",
  "ab4n": "Far Step",
  "ab4c": "2 Int",
  "ab4e": "Leap to any spot within long range along a clear path and land safely.",
  "ab5n": "Crafter",
  "ab5c": "Enabler",
  "ab5e": "Trained in crafting water machines and tools.",
  "ab6n": "Master Identifier",
  "ab6c": "Enabler",
  "ab6e": "Trained in identifying what any device does.",
  "ab7n": "Hedge Magic",
  "ab7c": "1 Int",
  "ab7e": "Small tricks: float a small object, clean, mend, change a color.",
  "t1type": "Scan, Shatter, Ward, Far Step",
  "t1focus": "Crafter, Master Identifier",
  "cy1n": "Mending mote",
  "cy1l": "4",
  "cy1e": "Repairs one broken object no bigger than a door.",
  "cy2n": "Water skein",
  "cy2l": "2",
  "cy2e": "Turns any liquid in a large bucket into clean water, once.",
  "cy3n": "Detonation stud",
  "cy3l": "3",
  "cy3e": "Sticks to any surface and explodes on command for damage equal to its level in an immediate radius.",
  "ar1n": "Mender glove",
  "ar1l": "5",
  "ar1e": "Touch a creature to restore 5 points to one Pool.",
  "ar1d": "1 in 1d10"
 },
 "Sil Varrow": {
  "name": "Sil Varrow",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Strong",
  "type": "Delve",
  "focus": "Talks to Machines",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Sil goes out into the ruins around Callow Ford to bring back parts for Orrin, and talks the old machines out there into staying asleep.",
  "cypherLimit": "2",
  "money": "8 shins",
  "oddities": "A blinking stone that blinks faster near ruins",
  "background": "Grew up in the ruins after her parents went missing.",
  "mightMax": "14",
  "mightCur": "14",
  "mightEdge": "1",
  "speedMax": "12",
  "speedCur": "12",
  "speedEdge": "0",
  "intMax": "12",
  "intCur": "12",
  "intEdge": "0",
  "equipment": "Salvage sacks, rope, explorer's pack; weapons: Heavy crossbow, Short sword.",
  "notes": "The Callow Ford Watch, a village's defenders. Callow Ford is a farming village in Navarene built around a prior-world water-maker. When raiders and stranger things come for the machine, these six defend it. They are a ready-made group for a Destiny-style community game. Group: Jessamy Thorne (Strong Arkus who Commands Mental Powers); Garrick Beale (Strong Glaive who Masters Defense); Ninnet Faye (Clever Nano who Controls Gravity); Orrin Coombe (Mystical Wright who Crafts Unique Objects); Haddie Cobb (Strong Jack who Bears a Halo of Fire).",
  "connection": "Brings Orrin his parts.",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Strong): +4 Might; trained in breaking objects and in jumping; an extra medium or heavy weapon.",
  "sk1": "breaking objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "sk3": "machines",
  "sk3l": "T",
  "at1w": "Heavy crossbow (heavy)",
  "at1d": "6",
  "at1r": "long",
  "at1m": "",
  "at2w": "Short sword (medium)",
  "at2d": "4",
  "at2r": "immediate",
  "at2m": "",
  "ab1n": "Find the Way",
  "ab1c": "Enabler",
  "ab1e": "A free level of Effort when you apply Effort to find your way.",
  "ab2n": "Danger Sense",
  "ab2c": "1 Speed",
  "ab2e": "Initiative tasks are eased.",
  "ab3n": "Endurance",
  "ab3c": "Enabler",
  "ab3e": "Durations for physical things are doubled or halved, whichever helps.",
  "ab4n": "Practiced With All Weapons",
  "ab4c": "Enabler",
  "ab4e": "No penalty with any weapon, heavy ones included.",
  "ab5n": "Machine Affinity",
  "ab5c": "Enabler",
  "ab5e": "Trained in tasks involving machines.",
  "ab6n": "Distant Interface",
  "ab6c": "2 Int",
  "ab6e": "Work a machine at long range as if your hands were on it.",
  "t1type": "Find the Way, Danger Sense, Endurance, Practiced With All Weapons",
  "t1focus": "Machine Affinity, Distant Interface",
  "cy1n": "Night lens",
  "cy1l": "2",
  "cy1e": "Pressed to one eye, it lets you see in darkness for an hour.",
  "cy2n": "Tracker seed",
  "cy2l": "3",
  "cy2e": "Tag a creature and you know where it is for a day."
 },
 "Haddie Cobb": {
  "name": "Haddie Cobb",
  "setting": "numenera",
  "tier": "1",
  "effort": "1",
  "player": "",
  "xp": "0",
  "armor": "0",
  "descriptor": "Strong",
  "type": "Jack",
  "focus": "Bears a Halo of Fire",
  "rec1": false,
  "rec2": false,
  "rec3": false,
  "rec4": false,
  "recBonus": "",
  "armorSpeed": "",
  "desc": "Haddie is the strongest person in Callow Ford and the warmest, in every sense. She lights the village beacons with her bare hands.",
  "cypherLimit": "2",
  "money": "3 shins",
  "oddities": "A tinderbox that lights itself when someone is cold",
  "background": "Her fire appeared the winter the village almost froze.",
  "mightMax": "14",
  "mightCur": "14",
  "mightEdge": "1",
  "speedMax": "11",
  "speedCur": "11",
  "speedEdge": "0",
  "intMax": "13",
  "intCur": "13",
  "intEdge": "0",
  "equipment": "Woodcutter's tools, explorer's pack; weapons: Woodcutter's axe, Splitting maul.",
  "notes": "The Callow Ford Watch, a village's defenders. Callow Ford is a farming village in Navarene built around a prior-world water-maker. When raiders and stranger things come for the machine, these six defend it. They are a ready-made group for a Destiny-style community game. Group: Jessamy Thorne (Strong Arkus who Commands Mental Powers); Garrick Beale (Strong Glaive who Masters Defense); Ninnet Faye (Clever Nano who Controls Gravity); Orrin Coombe (Mystical Wright who Crafts Unique Objects); Sil Varrow (Strong Delve who Talks to Machines).",
  "connection": "Lights the beacons for the Watch.",
  "notes2": "Built on the CSRD Explorer (starting Pools 10/9/9, starting cypher limit 2) because the guide leaves Numenera type numbers to the books; swap in your book's numbers. Descriptor (CSRD Strong): +4 Might; trained in breaking objects and in jumping; an extra medium or heavy weapon.",
  "sk1": "breaking objects",
  "sk1l": "T",
  "sk2": "jumping",
  "sk2l": "T",
  "at1w": "Woodcutter's axe (medium)",
  "at1d": "4",
  "at1r": "immediate",
  "at1m": "",
  "at2w": "Splitting maul (heavy)",
  "at2d": "6",
  "at2r": "immediate",
  "at2m": "attack hindered",
  "ab1n": "Block",
  "ab1c": "3 Speed",
  "ab1e": "Automatically block the next melee attack against you within a minute.",
  "ab2n": "Fleet of Foot",
  "ab2c": "1+ Speed",
  "ab2e": "Move a short distance as part of another action, or long as your whole action.",
  "ab3n": "Surging Confidence",
  "ab3c": "1 Might",
  "ab3e": "Your first recovery roll of the day, if taken as an action, gives you another action.",
  "ab4n": "Muscles of Iron",
  "ab4c": "2 Might",
  "ab4e": "For ten minutes, Might tasks other than attacks are eased.",
  "ab5n": "Shroud of Flame",
  "ab5c": "1 Int",
  "ab5e": "Flames cover you for ten minutes without burning you; anyone who touches or strikes you takes 2 damage.",
  "t1type": "Block, Fleet of Foot, Surging Confidence, Muscles of Iron",
  "t1focus": "Shroud of Flame",
  "cy1n": "Stillwater injector",
  "cy1l": "2",
  "cy1e": "Restores 1d6 + its level points to one Pool.",
  "cy2n": "Thunder pearl",
  "cy2l": "3",
  "cy2e": "Thrown up to short range, it bursts for damage equal to its level in an immediate radius."
 }
}