The Cypher System Guide

One d20, any genre. The Cypher System from Monte Cook Games lets the story lead: players roll every die, the GM shapes the drama, and one-use cyphers keep every session surprising. This 13-part guide takes you from your first roll to running your own campaign, or playing on your own.

Cypher at a Glance

Four ideas carry most of the game. Each part of the guide builds on them.

One Roll

Every task has a difficulty from 0 to 10. Roll a d20 and meet or beat difficulty ร— 3. The GM never rolls.

Ease It

Skills, assets and Effort each lower the difficulty a step. Ease it to 0 and you don't need to roll at all.

Pools Are Health

Might, Speed and Intellect fuel Effort and soak damage, so every point you spend is a risk you choose.

Intrusions & Cyphers

The GM offers XP for complications; players carry one-use cyphers that are meant to be used, not hoarded.

The 13 Parts

Read in order for the full picture, or jump to what you need.

Learn the Rules

Build Your Character

Play the Game

Run the Game

Tools

Keep these open at the table.

Settings

Worlds built on the Cypher System. They use the rules above and cover only what each setting adds.