🎭 Cypher System Character Library

96 ready-to-play characters for fantasy and science fiction: 10 solo heroes and 24 parties of two to six.

🌟 The Complete Collection

Every character here is a complete, legal Cypher System build, from a lone knight to a six-person starship crew. Each one starts from the character sentence (I am a descriptor type who focus) and then shows the numbers: Pools, Edge, Effort, Armor, abilities, skills, attacks and cyphers. All 96 are originals; rename them, reskin them for your setting, or use them as NPCs.

Each card shows:

Rules sources. The character sentence, tier 1 with Effort 1, the 6 bonus points, Effort costs and advancement (4 XP each, four advancements per tier: +4 Pool points, +1 Edge, +1 Effort and a skill) come from this guide's Character Creation, Stat Pools & Effort and Character Advancement. The exact numbers the guide leaves to the rulebook come from the free Cypher System Reference Document (CSRD, Monte Cook Games, Cypher System Open License): the four types' starting Pools (Warrior 10/10/8, Adept 7/9/12, Explorer 10/9/9, Speaker 8/9/11), Edge, cypher limits and ability lists, the descriptors, the foci and their abilities, the armor table and the cyphers. Damage: light weapons 2 (and attacks with them are eased), medium 4, heavy 6.

Take them to the table. All 96 characters are in one file for the fillable Character Sheets. Open the sheets and press Load core sample characters, or download the file and use Import; each character then appears in the saved-sheet list with Pools, Edge, Effort, skills, abilities by tier, attacks, cyphers and (for parties) the rest of the party in the notes.

🔍 Find Your Characters

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🎲 Random Character Generator

Need inspiration? Roll a legal tier 1 character (type, rulebook descriptor and focus, Pools with the 6 bonus points split at random, Edge, Effort 1 and cypher limit), or a whole party with no repeated focus. Pick the four type abilities yourself.

🏰 Fantasy Characters

Heroes of sword and sorcery, ready for epic quests and magical adventures.

⚔️ Solo Heroes

  • Sir Aldous Ironbane

    Warrior · Fantasy · Tier 1

    Tier1

    I am an Honorable Warrior who Masters Weaponry.

    Last surviving knight of a fallen order, seeking to restore honor to his family name.

    • Might15Edge 1
    • Speed12Edge 0
    • Intellect9Edge 0
    • Effort1max levels
    • Armor3Speed +3/lvl
    • Cyphers2limit 2
    Motivation
    Prove that chivalry and honor still matter in a dark world.
    Hook
    Haunted by the failure to save his kingdom, he drives himself to impossible standards.
    Descriptor
    Honorable: +2 Might; trained in pleasant social interaction; discerning true motives and lies.
    Type
    Warrior abilities
    Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
    Combat Prowess: +1 damage with melee weapon attacks.
    Bash (1 Might): This is a pummeling melee attack.
    Control the Field (1 Might): This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
    Focus
    Masters Weaponry
    Weapon Master [tier 1]: You inflict an additional 1 point of damage with your chosen weapon.
    Weapon Crafter [tier 1]: You are trained in crafting tasks associated with your chosen weapon.
    Skills
    Trained: pleasant social interaction; discerning true motives and lies; crafting tasks associated with your chosen weapon.
    Attacks
    Ancestral longsword (medium, 6 damage, immediate, Weapon Master +1, Combat Prowess +1); Dagger (light, 3 damage, immediate, eased (light), Combat Prowess +1).
    Cyphers
    Curative (level 4, a vial of red tonic): Restores a number of points equal to the cypher's level to the user's Might Pool; Wings (level 5, a feather charm): User can fly at their normal running speed for ten minutes per cypher level.
    Gear
    Plate armor, a shield bearing his family crest, a whetstone, travel rations, a signet ring.
    Build
    Might/Speed/Intellect: Warrior base 10/10/8; +3/2/1 bonus points; Honorable +2 Might = 15/12/9 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Heavy armor: Speed Effort +3 per level (Practiced in Armor).
  • Whisper Nightshade

    Explorer · Fantasy · Tier 1

    Tier1

    I am a Stealthy Explorer who Explores Dark Places.

    Former street thief turned dungeon delver who specializes in ancient ruins.

    • Might11Edge 1
    • Speed14Edge 1
    • Intellect11Edge 0
    • Effort1max levels
    • Armor1Speed +2/lvl
    • Cyphers2limit 2
    Motivation
    Uncover the secrets of lost civilizations.
    Hook
    Cursed to see glimpses of the past in ancient places.
    Descriptor
    Stealthy: +2 Speed; trained in stealth; lies and trickery; illusions and trickery abilities; inability: movement.
    Type
    Explorer abilities
    Improved Edge (Speed): Choose one of your Edge stats that is 0. It increases to 1.
    Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
    Physical Skills (climbing, balancing): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
    Knowledge Skills (ancient ruins, history): You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
    Focus
    Explores Dark Places
    Superb Explorer [tier 1]: You are trained in searching, listening, climbing, balancing, and jumping tasks.
    Skills
    Trained: stealth; lies and trickery; illusions and trickery abilities; climbing; balancing; ancient ruins; history; searching, listening, climbing, balancing, and jumping.
    Inabilities
    movement.
    Attacks
    Short sword (medium, 4 damage, immediate); Throwing knives (light, 2 damage, short, eased (light)).
    Cyphers
    Force Field (level 4, a silver ward-coin): For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher); Adhesion (level 3, a gecko-skin glove): Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level.
    Gear
    Leather jerkin, lockpicks, grappling hook and rope, dark clothing, thieves’ tools, a hooded lantern.
    Build
    Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Stealthy +2 Speed = 11/14/11 at tier 1. Edge 1/1/0, with Improved Edge. Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.
  • Elysia Stormcaller

    Adept · Fantasy · Tier 1

    Tier1

    I am a Mystical Adept who Rides the Lightning.

    Weather witch from the northern mountains who calls storms and wind.

    • Might7Edge 0
    • Speed11Edge 0
    • Intellect18Edge 1
    • Effort1max levels
    • Armor1no penalty
    • Cyphers3limit 3
    Motivation
    Prevent an ancient evil from awakening in the frozen north.
    Hook
    Her powers are tied to her emotions: anger brings storms.
    Descriptor
    Mystical: +2 Intellect; trained in identifying and understanding the supernatural; inability: charm, persuasion and deception; Sense Magic: sense hidden supernatural effects; Spell: Hedge Magic (1 Intellect).
    Type
    Adept abilities
    Onslaught (1 Int): You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target.
    Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
    Magic Training: You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
    Far Step (2 Int): You leap through the air and land some distance away.
    Focus
    Rides the Lightning
    Shock (1 Int) [tier 1]: Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage.
    Charge (1+ Int) [tier 1]: You can charge an artifact or other device (except a cypher) so that it can be used once.
    Skills
    Trained: identifying and understanding the supernatural; the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
    Inabilities
    charm, persuasion and deception.
    Attacks
    Crystal staff (light, 2 damage, immediate, eased (light)).
    Cyphers
    Comprehension (level 4, a tongue-shaped amulet): Within five minutes, the user can understand the words of a specific language keyed to the cypher (two languages if the cypher is level 5 or higher); Repel (level 4, a ward-bell): One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly; Vanisher (level 5, a pinch of ghost dust): The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks.
    Gear
    Storm-crystal staff, weather-reading tools, warm furs, a satchel of herbs.
    Build
    Might/Speed/Intellect: Adept base 7/9/12; +0/2/4 bonus points; Mystical +2 Intellect = 7/11/18 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
  • Finn Silvertongue

    Speaker · Fantasy · Tier 1

    Tier1

    I am a Charming Speaker who Leads.

    Traveling bard who rallies common folk against tyranny.

    • Might9Edge 0
    • Speed11Edge 0
    • Intellect16Edge 1
    • Effort1max levels
    • Armor0no penalty
    • Cyphers2limit 2
    Motivation
    Inspire hope and courage in the hearts of the oppressed.
    Hook
    His songs seem to carry real power: crowds rally, and tyrants send soldiers after him.
    Descriptor
    Charming: +2 Intellect; trained in pleasant social interaction; abilities that influence minds; inability: lore and knowledge; resisting mental attacks; Contact: an influential contact.
    Type
    Speaker abilities
    Encouragement (1 Int): While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice):…
    Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
    Anecdote (2 Int): You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote.
    Fast Talk (1 Int): When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round.
    Focus
    Leads
    Natural Charisma [tier 1]: You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.
    Good Advice [tier 1]: Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom.
    Skills
    Trained: pleasant social interaction; abilities that influence minds; all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.
    Inabilities
    lore and knowledge; resisting mental attacks.
    Attacks
    Rapier (light, 2 damage, immediate, eased (light)).
    Cyphers
    Tissue Regeneration (level 6, a troll-blood salve): For the next hour, the user regains 1 point lost to damage per round, up to a total number of points equal to twice the cypher's level; Darksight (level 3, a drop of owl’s-eye oil): Grants the ability to see in the dark for five hours per cypher level.
    Gear
    Masterwork lute, a book of stories, a noble’s disguise, a coin purse.
    Build
    Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Charming +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
  • Bramble Thornfoot

    Explorer · Fantasy · Tier 1

    Tier1

    I am a Swift Explorer who Controls Beasts.

    Halfling ranger raised by forest spirits, nature’s diplomat. Her beast companion is a clever fox named Ruddle.

    • Might12Edge 1
    • Speed13Edge 0
    • Intellect13Edge 0
    • Effort1max levels
    • Armor0no penalty
    • Cyphers2limit 2
    Motivation
    Protect the balance between civilization and wilderness.
    Hook
    Animals trust her completely, but she cannot bring herself to lie to one.
    Descriptor
    Swift: +4 Speed; trained in initiative; running; inability: balance.
    Type
    Explorer abilities
    Find the Way: When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two…
    Endurance: Any duration dealing with physical actions is either doubled or halved, whichever is better for you.
    Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
    Physical Skills (climbing, swimming): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
    Focus
    Controls Beasts
    Beast Companion [tier 1]: A level 2 creature of your size or smaller accompanies you and follows your instructions.
    Skills
    Trained: initiative; running; Speed defense tasks when not wearing armor; climbing; swimming.
    Inabilities
    balance.
    Attacks
    Shortbow (medium, 4 damage, long); Hatchet (light, 2 damage, immediate, eased (light)).
    Cyphers
    Meditation Aid (level 5, a smoky incense cone): Restores a number of points equal to the cypher's level to the user's Intellect Pool; Stim (level 3, a bitter black berry): Eases the user's next action taken by three steps.
    Gear
    Shortbow and arrows, animal treats, an herb pouch, comfortable boots, a bedroll.
    Build
    Might/Speed/Intellect: Explorer base 10/9/9; +2/0/4 bonus points; Swift +4 Speed = 12/13/13 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.

⚔️🏹 Dynamic Duos

  • The Knight and the Rogue

    Party of 2 · Fantasy

    Dynamic: Honor versus pragmatism, with deep mutual respect despite opposing methods.

    • Dame Valeria Brightshield

      Warrior · Fantasy · Tier 1

      Tier1

      I am a Strong Warrior who Never Says Die.

      Paladin with an unwavering moral code who believes in redemption for all.

      • Might16Edge 1
      • Speed12Edge 0
      • Intellect10Edge 0
      • Effort1max levels
      • Armor2Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Strong: +4 Might; trained in breaking inanimate objects; jumping; An extra medium or heavy weapon.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Combat Prowess: +1 damage with melee weapon attacks.
      Swipe (1 Speed): This is a quick, agile melee attack.
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Focus
      Never Says Die
      Improved Recovery [tier 1]: Your ten-minute recovery roll takes only one action instead, so that your first two recovery rolls are one action, the third is one hour, and the fourth is ten hours.
      Push on Through (2 Might) [tier 1]: You ignore the effects of terrain while moving for one hour.
      Skills
      Trained: breaking inanimate objects; jumping; Speed defense tasks when not wearing armor.
      Attacks
      Warhammer (medium, 5 damage, immediate, Combat Prowess +1); Javelin (medium, 4 damage, long).
      Cyphers
      Wings (level 5, a feather charm): User can fly at their normal running speed for ten minutes per cypher level; Heat Attack (level 3, an ember-red rune): For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage.
      Gear
      Chainmail, shield, holy symbol, bandages.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Strong +4 Might = 16/12/10 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).
    • Shadow “Five-Finger” Flynn

      Explorer · Fantasy · Tier 1

      Tier1

      I am a Clever Explorer who Moves Like the Wind.

      Reformed thief teaching the paladin that sometimes rules must bend.

      • Might11Edge 1
      • Speed16Edge 0
      • Intellect15Edge 0
      • Effort1max levels
      • Armor1Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Clever: +2 Intellect; trained in lies and trickery; resisting mental effects; assessing danger, lies, quality and function; inability: lore and knowledge.
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Block (3 Speed): You automatically block the next melee attack made against you within the next minute.
      Physical Skills (climbing, jumping): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Knowledge Skills (locks, city streets): You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Focus
      Moves Like the Wind
      Greater Enhanced Speed [tier 1]: You gain 6 points to your Speed Pool.
      Fleet of Foot (1+ Speed) [tier 1]: You can move a short distance as part of another action. You can move a long distance as your entire action for a turn.
      Skills
      Trained: lies and trickery; resisting mental effects; assessing danger, lies, quality and function; climbing; jumping; locks; city streets.
      Inabilities
      lore and knowledge.
      Attacks
      Rapier (light, 2 damage, immediate, eased (light)); Hand crossbow (light, 2 damage, short, eased (light)).
      Cyphers
      Adhesion (level 3, a gecko-skin glove): Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level; Analeptic (level 3, a sprig of quickleaf): Restores a number of points equal to the cypher's level to the user's Speed Pool.
      Gear
      Leather coat, lockpicks, a forged writ of passage.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/1/4 bonus points; Clever +2 Intellect; Greater Enhanced Speed +6 Speed = 11/16/15 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.
  • The Elemental Twins

    Party of 2 · Fantasy

    Dynamic: Opposing elements that balance each other: twins with contrasting personalities.

    • Ignis Flamehart

      Adept · Fantasy · Tier 1

      Tier1

      I am an Impulsive Adept who Bears a Halo of Fire.

      Fire mage with a quick temper and fierce loyalty to family.

      • Might8Edge 0
      • Speed12Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers3limit 3
      Descriptor
      Impulsive: +2 Speed; trained in initiative; Speed defense; inability: patience, willpower and discipline.
      Type
      Adept abilities
      Onslaught (1 Int): You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target.
      Shatter (2+ Int): You interrupt the fundamental force holding normal matter together for a moment, causing the detonation of an object you choose within long range.
      Magic Training: You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Resonance Field (1 Int): Faint lines in a color you choose form a tracery over your entire body and emit faint light. The effect lasts for one minute.
      Focus
      Bears a Halo of Fire
      Shroud of Flame (1 Int) [tier 1]: At your command, your entire body becomes shrouded in flames that last up to ten minutes.
      Skills
      Trained: initiative; Speed defense; the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Inabilities
      patience, willpower and discipline.
      Attacks
      Dagger (light, 2 damage, immediate, eased (light)).
      Cyphers
      Repel (level 4, a ward-bell): One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly; Vanisher (level 5, a pinch of ghost dust): The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks; Sleep Inducer (level 4, a sachet of poppy dust): Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise.
      Gear
      Fireproof robes, a brass brazier charm, a book of flame sigils.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +1/1/4 bonus points; Impulsive +2 Speed = 8/12/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
    • Aqua Dewdrop

      Adept · Fantasy · Tier 1

      Tier1

      I am a Calm Adept who Wears a Sheen of Ice.

      Water and ice mage who serves as the voice of reason and restraint.

      • Might9Edge 0
      • Speed10Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Calm: +2 Intellect; trained in four nonphysical skills of choice; inability: physical attacks; climbing, running, jumping and swimming; Trivia: once per recovery roll, recall a pertinent fact.
      Type
      Adept abilities
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Push (2 Int): You telekinetically push a creature or object an immediate distance in any direction you wish.
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Hedge Magic (1 Int): You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean…
      Focus
      Wears a Sheen of Ice
      Ice Armor (1 Int) [tier 1]: When you wish it, your body is covered in a sheen of ice for ten minutes that gives you +1 to Armor.
      Skills
      Trained: four nonphysical skills of choice.
      Inabilities
      physical attacks; climbing, running, jumping and swimming.
      Attacks
      Short staff (light, 2 damage, immediate, eased (light)).
      Cyphers
      Darksight (level 3, a drop of owl’s-eye oil): Grants the ability to see in the dark for five hours per cypher level; Eagleseye (level 2, a hawk-feather lens): Grants the ability to see ten times as far as normal for one hour per cypher level; Curative (level 4, a vial of red tonic): Restores a number of points equal to the cypher's level to the user's Might Pool.
      Gear
      Water-blue robes, a silver chalice, scrolls of tide lore.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +2/1/3 bonus points; Calm +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
  • The Bard and the Beast

    Party of 2 · Fantasy

    Dynamic: Music literally soothes the savage soul: a minstrel and the cursed man she protects.

    • Melody Goldstring

      Speaker · Fantasy · Tier 1

      Tier1

      I am a Graceful Speaker who Entertains.

      Traveling musician whose melodies calm the beast in her friend.

      • Might9Edge 0
      • Speed13Edge 0
      • Intellect14Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Graceful: +2 Speed; trained in balance and careful movement; physical performing arts; Speed defense.
      Type
      Speaker abilities
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Encouragement (1 Int): While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice):…
      Anecdote (2 Int): You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote.
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Focus
      Entertains
      Levity [tier 1]: Through wit, charm, humor, and grace, you are trained in all social interactions other than those involving coercion or intimidation.
      Skills
      Trained: balance and careful movement; physical performing arts; Speed defense.
      Attacks
      Dagger (light, 2 damage, immediate, eased (light)).
      Cyphers
      Stim (level 3, a bitter black berry): Eases the user's next action taken by three steps; Secret (level 5, an oracle bone): The user can ask the GM one question and get a general answer.
      Gear
      A harp, performer’s finery, a songbook, a coin purse.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Graceful +2 Speed = 9/13/14 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Ursus the Gentle

      Warrior · Fantasy · Tier 1

      Tier1

      I am a Strong Warrior who Howls at the Moon.

      Were-bear who struggles with his dual nature.

      • Might14Edge 1
      • Speed12Edge 0
      • Intellect12Edge 0
      • Effort1max levels
      • Armor1Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Strong: +4 Might; trained in breaking inanimate objects; jumping; An extra medium or heavy weapon.
      Type
      Warrior abilities
      No Need for Weapons: When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon.
      Bash (1 Might): This is a pummeling melee attack.
      Combat Prowess: +1 damage with melee weapon attacks.
      Physical Skills (climbing, running): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Focus
      Howls at the Moon
      Beast Form [tier 1]: On five consecutive nights each month, you change into a monstrous beast for up to one hour each night.
      Skills
      Trained: breaking inanimate objects; jumping; climbing; running.
      Attacks
      Fists (medium, 5 damage, immediate, Combat Prowess +1); Great axe (heavy, 7 damage, immediate, Combat Prowess +1).
      Cyphers
      Heat Attack (level 3, an ember-red rune): For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage; Detonation (level 5, a rune-scribed clay ball): Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level.
      Gear
      Hide armor, a chain he asks friends to bind him with.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +0/2/4 bonus points; Strong +4 Might = 14/12/12 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.

⚔️🏹🔮 Heroic Trios

  • The Royal Guardians

    Party of 3 · Fantasy

    Mission: Protect the realm from supernatural threats that mundane armies cannot handle.

    • Captain Brannoc Ironwall

      Warrior · Fantasy · Tier 2

      Tier2

      I am a Tough Warrior who Defends the Weak.

      Royal guard captain and master tactician with unbreakable loyalty.

      • Might15Edge 1
      • Speed14Edge 1
      • Intellect9Edge 0
      • Effort2max levels
      • Armor4Speed +3/lvl
      • Cyphers2limit 2
      Descriptor
      Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.
      Type
      Warrior abilities
      Practiced in Armor [tier 1]: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Combat Prowess [tier 1]: +1 damage with melee weapon attacks.
      Control the Field (1 Might) [tier 1]: This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Bash (1 Might) [tier 1]: This is a pummeling melee attack.
      Crushing Blow (2 Might) [tier 2]: When you use a bashing or bladed weapon in both hands and apply Effort on the attack, you get a free level of Effort on the damage.
      Successive Attack (2 Speed) [tier 2]: If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach.
      Focus
      Defends the Weak
      Courageous [tier 1]: You are trained in Intellect defense tasks and initiative tasks.
      Warding Shield [tier 1]: You have +1 to Armor while you are using a shield.
      Devoted Defender (2 Might/Int) [tier 2]: Choose one character you can see. That character becomes your ward.
      Insight [tier 2]: You are trained in tasks to discern others' motives and to ascertain their general nature.
      Skills
      Trained: Might defense; Intellect defense tasks and initiative; tasks to discern others' motives and to ascertain their general nature; military tactics.
      Attacks
      Longsword (medium, 5 damage, immediate, Combat Prowess +1); Spear (medium, 5 damage, immediate, Combat Prowess +1).
      Cyphers
      Analeptic (level 3, a sprig of quickleaf): Restores a number of points equal to the cypher's level to the user's Speed Pool; Teleporter (Bounder) (level 6, a hopping-stone): User teleports up to 100 × the cypher level in feet to a location they can see.
      Gear
      Plate armor, tower shield, captain’s badge, signal horn.
      Advancement
      Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Speed); +1 Speed Edge; +1 Effort; trained in military tactics.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +3/2/1 bonus points = 13/12/9 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 15/14/9, Edge 1/1/0, Effort 2. Heavy armor: Speed Effort +3 per level (Practiced in Armor).
    • Scout Aria Swiftarrow

      Explorer · Fantasy · Tier 1

      Tier1

      I am a Fast Explorer who Sees Beyond.

      Elite scout with supernatural awareness, the team’s eyes and ears.

      • Might11Edge 1
      • Speed14Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor1Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Fast: +2 Speed; trained in running; inability: Might defense; Fast: move a short distance and still act, or a long distance as an action.
      Type
      Explorer abilities
      Find the Way: When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two…
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Fleet of Foot (1+ Speed): You can move a short distance as part of another action. You can move a long distance as your entire action for a turn.
      Knowledge Skills (tracking, the borderlands): You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Focus
      Sees Beyond
      See the Unseen [tier 1]: You can automatically perceive creatures and objects that are normally invisible, out of phase, or only partially in this universe.
      Skills
      Trained: running; tracking; the borderlands.
      Inabilities
      Might defense.
      Attacks
      Longbow (medium, 4 damage, long); Short sword (medium, 4 damage, immediate).
      Cyphers
      Vanisher (level 5, a pinch of ghost dust): The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks; Sleep Inducer (level 4, a sachet of poppy dust): Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise.
      Gear
      Leather armor, a spyglass, a signal mirror.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Fast +2 Speed = 11/14/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.
    • Court Wizard Sage Starweaver

      Adept · Fantasy · Tier 1

      Tier1

      I am a Learned Adept who Shepherds Spirits.

      Royal advisor who communes with ancient wisdom and ghostly counsel.

      • Might7Edge 0
      • Speed10Edge 0
      • Intellect19Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Learned: +2 Intellect; trained in three areas of knowledge; inability: charm, persuasion and etiquette; Two extra books.
      Type
      Adept abilities
      Magic Training: You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Onslaught (1 Int): You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target.
      Focus
      Shepherds Spirits
      Question the Spirits (2 Int) [tier 1]: You can call a spirit to you and petition it to answer a few questions (usually no more than three before the spirit fades).
      Skills
      Trained: three areas of knowledge; the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Inabilities
      charm, persuasion and etiquette.
      Attacks
      Dagger (light, 2 damage, immediate, eased (light)).
      Cyphers
      Eagleseye (level 2, a hawk-feather lens): Grants the ability to see ten times as far as normal for one hour per cypher level; Curative (level 4, a vial of red tonic): Restores a number of points equal to the cypher's level to the user's Might Pool; Wings (level 5, a feather charm): User can fly at their normal running speed for ten minutes per cypher level.
      Gear
      Star-embroidered robes, a crystal orb, the royal library key.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +0/1/5 bonus points; Learned +2 Intellect = 7/10/19 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
  • The Free Banner

    Party of 3 · Fantasy

    Mission: Overthrow tyrannical rulers and restore freedom to the common people.

    • Tamsin Freeborn

      Speaker · Fantasy · Tier 1

      Tier1

      I am a Clever Speaker who Leads.

      Charismatic rebel leader fighting against corrupt nobility.

      • Might9Edge 0
      • Speed11Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Clever: +2 Intellect; trained in lies and trickery; resisting mental effects; assessing danger, lies, quality and function; inability: lore and knowledge.
      Type
      Speaker abilities
      Demeanor of Command (2 Int): You project confidence, knowledge, and charisma to all who see you for the next hour.
      Encouragement (1 Int): While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice):…
      Fast Talk (1 Int): When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round.
      Practiced With Medium Weapons: You can use light and medium weapons without penalty. If you wield a heavy weapon, attacks with it are hindered.
      Focus
      Leads
      Natural Charisma [tier 1]: You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.
      Good Advice [tier 1]: Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom.
      Skills
      Trained: lies and trickery; resisting mental effects; assessing danger, lies, quality and function; all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.
      Inabilities
      lore and knowledge.
      Attacks
      Longbow (medium, 4 damage, long); Short sword (medium, 4 damage, immediate).
      Cyphers
      Secret (level 5, an oracle bone): The user can ask the GM one question and get a general answer; Force Field (level 4, a silver ward-coin): For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher).
      Gear
      A green cloak, rebel broadsheets, a map of the baron’s forest.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Clever +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Thorn Shadowstep

      Explorer · Fantasy · Tier 1

      Tier1

      I am a Stealthy Explorer who Infiltrates.

      Master spy and saboteur who gathers intelligence on enemy movements.

      • Might11Edge 1
      • Speed14Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Stealthy: +2 Speed; trained in stealth; lies and trickery; illusions and trickery abilities; inability: movement.
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Physical Skills (climbing, balancing): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Decipher (1 Int): If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or…
      Focus
      Infiltrates
      Stealth Skills (disguise, lockpicking) [tier 1]: You are trained in your choice of two of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth.
      Sense Attitudes [tier 1]: You are trained in sensing lies and whether a person is likely to (or already does) believe your lies.
      Skills
      Trained: stealth; lies and trickery; illusions and trickery abilities; Speed defense tasks when not wearing armor; climbing; balancing; disguise; lockpicking; sensing lies and whether a person is likely to (or already does) believe your lies.
      Inabilities
      movement.
      Attacks
      Dagger (light, 2 damage, immediate, eased (light)); Hand crossbow (light, 2 damage, short, eased (light)).
      Cyphers
      Detonation (level 5, a rune-scribed clay ball): Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level; Comprehension (level 4, a tongue-shaped amulet): Within five minutes, the user can understand the words of a specific language keyed to the cypher (two languages if the cypher is level 5 or higher).
      Gear
      Dark clothing, a stolen guard uniform, forged seals.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Stealthy +2 Speed = 11/14/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.
    • Ember Wildmage

      Adept · Fantasy · Tier 1

      Tier1

      I am a Chaotic Adept who Bears a Halo of Fire.

      Untrained but powerful spellcaster, unpredictable but effective.

      • Might9Edge 0
      • Speed13Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers3limit 3
      Descriptor
      Chaotic: +4 Speed; trained in Intellect defense; inability: Might defense; Chaotic: once after each ten-hour recovery roll, reroll a die roll of your choice (the GM gets an intrusion).
      Type
      Adept abilities
      Onslaught (1 Int): You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target.
      Push (2 Int): You telekinetically push a creature or object an immediate distance in any direction you wish.
      Shatter (2+ Int): You interrupt the fundamental force holding normal matter together for a moment, causing the detonation of an object you choose within long range.
      Far Step (2 Int): You leap through the air and land some distance away.
      Focus
      Bears a Halo of Fire
      Shroud of Flame (1 Int) [tier 1]: At your command, your entire body becomes shrouded in flames that last up to ten minutes.
      Skills
      Trained: Intellect defense.
      Inabilities
      Might defense.
      Attacks
      Dagger (light, 2 damage, immediate, eased (light)).
      Cyphers
      Teleporter (Bounder) (level 6, a hopping-stone): User teleports up to 100 × the cypher level in feet to a location they can see; Tissue Regeneration (level 6, a troll-blood salve): For the next hour, the user regains 1 point lost to damage per round, up to a total number of points equal to twice the cypher's level; Darksight (level 3, a drop of owl’s-eye oil): Grants the ability to see in the dark for five hours per cypher level.
      Gear
      Scorched traveling clothes, a tinderbox she never needs.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +2/0/4 bonus points; Chaotic +4 Speed = 9/13/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
  • The Monster Hunters

    Party of 3 · Fantasy

    Mission: Protect villages from supernatural predators and ancient evils.

    • Hilde Ashgrove

      Warrior · Fantasy · Tier 2

      Tier2

      I am a Tough Warrior who Slays Monsters.

      Professional monster slayer with an encyclopedic knowledge of creature weaknesses.

      • Might14Edge 1
      • Speed14Edge 1
      • Intellect10Edge 0
      • Effort2max levels
      • Armor3Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.
      Type
      Warrior abilities
      Practiced in Armor [tier 1]: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Combat Prowess [tier 1]: +1 damage with melee weapon attacks.
      Swipe (1 Speed) [tier 1]: This is a quick, agile melee attack.
      Overwatch (1 Int) [tier 1]: You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Hemorrhage (2+ Might) [tier 2]: You make a powerful and precise strike that inflicts additional damage later.
      Successive Attack (2 Speed) [tier 2]: If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach.
      Focus
      Slays Monsters
      Practiced With Swords [tier 1]: You are practiced with swords and can use them without penalty.
      Monster Bane [tier 1]: You inflict 1 additional point of damage with weapons.
      Monster Lore [tier 1]: You are trained in the names, habits, suspected lairs, and related topics regarding the monsters of your world.
      Will of Legend [tier 2]: You are immune to attacks that would captivate, mesmerize, charm, or otherwise influence your mind.
      Skills
      Trained: Might defense; the names, habits, suspected lairs, and related topics regarding the monsters of your world; monster tracking.
      Attacks
      Silvered longsword (medium, 6 damage, immediate, Monster Bane +1, Combat Prowess +1); Heavy crossbow (heavy, 7 damage, long, Monster Bane +1).
      Cyphers
      Sleep Inducer (level 4, a sachet of poppy dust): Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise; Meditation Aid (level 5, a smoky incense cone): Restores a number of points equal to the cypher's level to the user's Intellect Pool.
      Gear
      Brigandine, silver nails, holy water, a bestiary.
      Advancement
      Tier 1 (16 XP): +4 Pool points (+2 Might, +1 Speed, +1 Intellect); +1 Might Edge; +1 Effort; trained in monster tracking.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points = 12/13/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 14/14/10, Edge 1/1/0, Effort 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).
    • Luna Moonwhisper

      Speaker · Fantasy · Tier 1

      Tier1

      I am a Mystical Speaker who Consorts With the Dead.

      Medium who helps restless spirits find peace and gathers what they know.

      • Might9Edge 0
      • Speed10Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Mystical: +2 Intellect; trained in identifying and understanding the supernatural; inability: charm, persuasion and deception; Sense Magic: sense hidden supernatural effects; Spell: Hedge Magic (1 Intellect).
      Type
      Speaker abilities
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Babel: After hearing a language spoken for a few minutes, you can speak it and make yourself understood.
      Interaction Skills (persuading, seeing through deception): You are trained in two skills in which you are not already trained.
      Focus
      Consorts With the Dead
      Speaker for the Dead (2+ Int) [tier 1]: You can ask a question of a dead being whose corpse you are touching.
      Skills
      Trained: identifying and understanding the supernatural; persuading; seeing through deception.
      Inabilities
      charm, persuasion and deception.
      Attacks
      Silver dagger (light, 2 damage, immediate, eased (light)).
      Cyphers
      Curative (level 4, a vial of red tonic): Restores a number of points equal to the cypher's level to the user's Might Pool; Wings (level 5, a feather charm): User can fly at their normal running speed for ten minutes per cypher level.
      Gear
      Candles, a spirit board, grave dust, a lantern.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/1/4 bonus points; Mystical +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Kit Lightfinger

      Explorer · Fantasy · Tier 1

      Tier1

      I am a Lucky Explorer who Explores Dark Places.

      Tomb robber turned monster hunter, expert at finding creature lairs.

      • Might12Edge 1
      • Speed12Edge 0
      • Intellect10Edge 0
      • Effort1max levels
      • Armor1Speed +1/lvl
      • Cyphers2limit 2
      Descriptor
      Lucky: Luck Pool of 3: pay Pool costs from it first; refills with your Pools; Advantage: a 1 XP reroll that affects only you gets +3.
      Type
      Explorer abilities
      Find the Way: When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two…
      Decipher (1 Int): If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or…
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Focus
      Explores Dark Places
      Superb Explorer [tier 1]: You are trained in searching, listening, climbing, balancing, and jumping tasks.
      Skills
      Trained: searching, listening, climbing, balancing, and jumping.
      Attacks
      Short sword (medium, 4 damage, immediate); Sling (light, 2 damage, long, eased (light)).
      Cyphers
      Force Field (level 4, a silver ward-coin): For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher); Adhesion (level 3, a gecko-skin glove): Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level.
      Gear
      Leather armor, crowbar, chalk, rope, a lucky coin.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +2/3/1 bonus points = 12/12/10 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).

🛡️ Classic Adventuring Parties

  • The Elemental Champions

    Party of 4 · Fantasy

    Mission: Each bound to an elemental spirit, they must work in harmony to prevent an apocalyptic imbalance.

    • Pyrus Cinderheart

      Warrior · Fantasy · Tier 1

      Tier1

      I am a Brash Warrior who Bears a Halo of Fire.

      Fire champion who leads from the front with a burning blade and fierce courage.

      • Might12Edge 1
      • Speed14Edge 0
      • Intellect10Edge 0
      • Effort1max levels
      • Armor2Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Brash: +2 Speed; trained in initiative; overcoming fear and intimidation.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Combat Prowess: +1 damage with melee weapon attacks.
      Swipe (1 Speed): This is a quick, agile melee attack.
      Bash (1 Might): This is a pummeling melee attack.
      Focus
      Bears a Halo of Fire
      Shroud of Flame (1 Int) [tier 1]: At your command, your entire body becomes shrouded in flames that last up to ten minutes.
      Skills
      Trained: initiative; overcoming fear and intimidation.
      Attacks
      Flame-etched broadsword (medium, 5 damage, immediate, Combat Prowess +1).
      Cyphers
      Comprehension (level 4, a tongue-shaped amulet): Within five minutes, the user can understand the words of a specific language keyed to the cypher (two languages if the cypher is level 5 or higher); Repel (level 4, a ward-bell): One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly.
      Gear
      Chainmail, a red tabard, flint and steel.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Brash +2 Speed = 12/14/10 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).
    • Terra Stonewall

      Warrior · Fantasy · Tier 1

      Tier1

      I am a Hardy Warrior who Abides in Stone.

      Earth champion, an immovable defender with a body of living stone.

      • Might19Edge 1
      • Speed13Edge 1
      • Intellect11Edge 0
      • Effort1max levels
      • Armor1no penalty
      • Cyphers2limit 2
      Descriptor
      Hardy: +4 Might; trained in Might defense; inability: initiative; Fast Healer: recovery rolls take half the time; Almost Unstoppable: impaired counts as hale, debilitated as impaired; Ponderous: Speed Effort costs 1 extra point.
      Type
      Warrior abilities
      Control the Field (1 Might): This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Bash (1 Might): This is a pummeling melee attack.
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Physical Skills (climbing, jumping): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Focus
      Abides in Stone
      Golem Body [tier 1]: You gain +1 to Armor, +1 to your Might Edge, and 5 additional points to your Might Pool.
      Golem Healing [tier 1]: Your stone form from the Golem Body ability is more difficult to repair than flesh, which means you are unable to use the first, single-action recovery roll of the day that other PCs have access to.
      Skills
      Trained: Might defense; Speed defense tasks when not wearing armor; climbing; jumping.
      Inabilities
      initiative.
      Attacks
      Stone fists (medium, 4 damage, immediate); Maul (heavy, 6 damage, immediate).
      Cyphers
      Tissue Regeneration (level 6, a troll-blood salve): For the next hour, the user regains 1 point lost to damage per round, up to a total number of points equal to twice the cypher's level; Darksight (level 3, a drop of owl’s-eye oil): Grants the ability to see in the dark for five hours per cypher level.
      Gear
      A cloak of woven moss, a pouch of river stones.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +0/3/3 bonus points; Hardy +4 Might; Golem Body +5 Might = 19/13/11 at tier 1. Edge 1/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2.
    • Zephyr Cloudwalker

      Explorer · Fantasy · Tier 1

      Tier1

      I am a Swift Explorer who Moves Like the Wind.

      Air champion, scout and messenger who runs like a gale.

      • Might13Edge 1
      • Speed20Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Swift: +4 Speed; trained in initiative; running; inability: balance.
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Find the Way: When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two…
      Physical Skills (climbing, jumping): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Focus
      Moves Like the Wind
      Greater Enhanced Speed [tier 1]: You gain 6 points to your Speed Pool.
      Fleet of Foot (1+ Speed) [tier 1]: You can move a short distance as part of another action. You can move a long distance as your entire action for a turn.
      Skills
      Trained: initiative; running; climbing; jumping; Speed defense tasks when not wearing armor.
      Inabilities
      balance.
      Attacks
      Spear (medium, 4 damage, immediate); Shortbow (medium, 4 damage, long).
      Cyphers
      Meditation Aid (level 5, a smoky incense cone): Restores a number of points equal to the cypher's level to the user's Intellect Pool; Stim (level 3, a bitter black berry): Eases the user's next action taken by three steps.
      Gear
      Feathered cloak, signal whistle, messenger satchel.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +3/1/2 bonus points; Swift +4 Speed; Greater Enhanced Speed +6 Speed = 13/20/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.
    • Marina Tidecaller

      Adept · Fantasy · Tier 1

      Tier1

      I am an Intuitive Adept who Works Miracles.

      Water champion, healer and strategist who adapts to any situation.

      • Might9Edge 0
      • Speed10Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Intuitive: +2 Intellect; trained in perception; Know What to Do: once per recovery roll, act immediately out of turn.
      Type
      Adept abilities
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Hedge Magic (1 Int): You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean…
      Push (2 Int): You telekinetically push a creature or object an immediate distance in any direction you wish.
      Focus
      Works Miracles
      Healing Touch (1 Int) [tier 1]: With a touch, you restore 1d6 points to one stat Pool of any creature. This ability is a difficulty 2 Intellect task.
      Skills
      Trained: perception.
      Attacks
      Light trident (light, 2 damage, immediate, eased (light)).
      Cyphers
      Wings (level 5, a feather charm): User can fly at their normal running speed for ten minutes per cypher level; Heat Attack (level 3, an ember-red rune): For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage; Detonation (level 5, a rune-scribed clay ball): Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level.
      Gear
      Sea-green robes, a conch shell, healer’s kit.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +2/1/3 bonus points; Intuitive +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
  • The Unlikely Heroes

    Party of 4 · Fantasy

    Mission: Common folk forced to become heroes when no one else will stand against evil.

    • Driva Goodfellow

      Speaker · Fantasy · Tier 1

      Tier1

      I am a Jovial Speaker who Helps Their Friends.

      Halfling innkeeper dragged into adventure, surprising everyone with hidden courage.

      • Might10Edge 0
      • Speed11Edge 0
      • Intellect15Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Jovial: +2 Intellect; trained in pleasant social interaction; puzzles and riddles.
      Type
      Speaker abilities
      Anecdote (2 Int): You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote.
      Encouragement (1 Int): While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice):…
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Fast Talk (1 Int): When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round.
      Focus
      Helps Their Friends
      Friendly Help [tier 1]: If your friend tries a task and fails, they can try again without spending Effort if you help.
      Courageous [tier 1]: You are trained in Intellect defense tasks and initiative tasks.
      Skills
      Trained: pleasant social interaction; puzzles and riddles; Intellect defense tasks and initiative.
      Attacks
      Frying pan (as a club) (light, 2 damage, immediate, eased (light)).
      Cyphers
      Adhesion (level 3, a gecko-skin glove): Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level; Analeptic (level 3, a sprig of quickleaf): Restores a number of points equal to the cypher's level to the user's Speed Pool.
      Gear
      Innkeeper’s apron, a keg of good ale, a ledger of who owes her.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +2/2/2 bonus points; Jovial +2 Intellect = 10/11/15 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Grenda Axebreaker

      Warrior · Fantasy · Tier 1

      Tier1

      I am a Tough Warrior who Masters Defense.

      Dwarven blacksmith whose shop was destroyed, seeking justice with hammer and shield.

      • Might13Edge 1
      • Speed12Edge 0
      • Intellect9Edge 0
      • Effort1max levels
      • Armor3Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Bash (1 Might): This is a pummeling melee attack.
      Control the Field (1 Might): This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Physical Skills (climbing, swimming): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Focus
      Masters Defense
      Shield Master [tier 1]: When you use a shield, in addition to the asset it gives you (easing Speed defense tasks), you can act as if you are trained in Speed defense tasks.
      Skills
      Trained: Might defense; climbing; swimming.
      Attacks
      Smith’s hammer (medium, 4 damage, immediate); Handaxe (light, 2 damage, short, eased (light)).
      Cyphers
      Repel (level 4, a ward-bell): One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly; Vanisher (level 5, a pinch of ghost dust): The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks.
      Gear
      Scale armor, a battered shield, smithing tools.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +3/2/1 bonus points = 13/12/9 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).
    • Wisp Gutterlark

      Explorer · Fantasy · Tier 1

      Tier1

      I am a Mysterious Explorer who Works the Back Alleys.

      Homeless street urchin with natural stealth who knows every back alley and secret.

      • Might11Edge 1
      • Speed12Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Mysterious: trained in stealth; resisting interrogation; inability: getting people to believe or trust you; Confounding: once per recovery roll, act one skill level higher than you are.
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Fleet of Foot (1+ Speed): You can move a short distance as part of another action. You can move a long distance as your entire action for a turn.
      Physical Skills (climbing, jumping): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Focus
      Works the Back Alleys
      Stealth Skills (stealth, pickpocketing) [tier 1]: You are trained in your choice of two of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth.
      Skills
      Trained: stealth; resisting interrogation; climbing; jumping; Speed defense tasks when not wearing armor; pickpocketing.
      Inabilities
      getting people to believe or trust you.
      Attacks
      Knife (light, 2 damage, immediate, eased (light)); Sling (light, 2 damage, long, eased (light)).
      Cyphers
      Darksight (level 3, a drop of owl’s-eye oil): Grants the ability to see in the dark for five hours per cypher level; Eagleseye (level 2, a hawk-feather lens): Grants the ability to see ten times as far as normal for one hour per cypher level.
      Gear
      Patched cloak, chalk for secret marks, a stolen key ring.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points = 11/12/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.
    • Senna the Hedge Witch

      Adept · Fantasy · Tier 1

      Tier1

      I am a Rugged Adept who Speaks for the Land.

      Hermit living outside town who reluctantly joins when her forest is threatened.

      • Might8Edge 0
      • Speed10Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Rugged: trained in climbing, jumping, running and swimming; training, riding and placating animals; identifying and using plants; inability: charm, persuasion, etiquette and deception; Explorer’s pack.
      Type
      Adept abilities
      Hedge Magic (1 Int): You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean…
      Onslaught (1 Int): You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Magic Training: You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Focus
      Speaks for the Land
      Seeds of Fury (1 Int) [tier 1]: You throw a handful of seeds in the air that ignite and speed toward a target within long range, scratching the air with twisting smoke trails.
      Wilderness Lore [tier 1]: You are trained in wilderness navigation and in identifying plants and creatures.
      Skills
      Trained: climbing, jumping, running and swimming; training, riding and placating animals; identifying and using plants; the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties; wilderness navigation and in identifying plants and creatures.
      Inabilities
      charm, persuasion, etiquette and deception.
      Attacks
      Sickle (light, 2 damage, immediate, eased (light)).
      Cyphers
      Stim (level 3, a bitter black berry): Eases the user's next action taken by three steps; Secret (level 5, an oracle bone): The user can ask the GM one question and get a general answer; Force Field (level 4, a silver ward-coin): For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher).
      Gear
      Herb pouches, a walking staff, a jar of honey.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +1/1/4 bonus points = 8/10/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
  • The Academy Graduates

    Party of 4 · Fantasy

    Mission: Recent graduates on their first official assignment, learning that the real world differs from textbooks.

    • Edric Sterling

      Warrior · Fantasy · Tier 1

      Tier1

      I am an Honorable Warrior who Wields Two Weapons at Once.

      Top graduate of the war college, a traditional fighter with innovative techniques.

      • Might13Edge 1
      • Speed14Edge 1
      • Intellect9Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Honorable: +2 Might; trained in pleasant social interaction; discerning true motives and lies.
      Type
      Warrior abilities
      Swipe (1 Speed): This is a quick, agile melee attack.
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Combat Prowess: +1 damage with melee weapon attacks.
      Improved Edge (Might): Choose one of your Edge stats that is 0. It increases to 1.
      Focus
      Wields Two Weapons at Once
      Dual Light Wield [tier 1]: You can use two light weapons at the same time, making two separate attacks on your turn as a single action.
      Skills
      Trained: pleasant social interaction; discerning true motives and lies; Speed defense tasks when not wearing armor.
      Attacks
      Twin short blades (pair) (light, 3 damage, immediate, eased (light), Combat Prowess +1).
      Cyphers
      Heat Attack (level 3, an ember-red rune): For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage; Detonation (level 5, a rune-scribed clay ball): Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level.
      Gear
      Academy colors, a dueling glove, a sealed letter of commission.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +1/4/1 bonus points; Honorable +2 Might = 13/14/9 at tier 1. Edge 1/1/0 (Warrior: Speed Edge 1 chosen), with Improved Edge. Effort 1, cypher limit 2.
    • Nyx Shadowbane

      Explorer · Fantasy · Tier 1

      Tier1

      I am a Mysterious Explorer who Operates Undercover.

      Graduate of the spy academy, master of infiltration and information gathering.

      • Might11Edge 1
      • Speed12Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Mysterious: trained in stealth; resisting interrogation; inability: getting people to believe or trust you; Confounding: once per recovery roll, act one skill level higher than you are.
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Decipher (1 Int): If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or…
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Knowledge Skills (codes, court etiquette): You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Focus
      Operates Undercover
      Investigate [tier 1]: You are trained in perception, cryptography, deceiving, and breaking into computers.
      Skills
      Trained: stealth; resisting interrogation; Speed defense tasks when not wearing armor; codes; court etiquette; perception, cryptography, deceiving, and breaking into computers.
      Inabilities
      getting people to believe or trust you.
      Attacks
      Stiletto (light, 2 damage, immediate, eased (light)); Hand crossbow (light, 2 damage, short, eased (light)).
      Cyphers
      Analeptic (level 3, a sprig of quickleaf): Restores a number of points equal to the cypher's level to the user's Speed Pool; Teleporter (Bounder) (level 6, a hopping-stone): User teleports up to 100 × the cypher level in feet to a location they can see.
      Gear
      Three sets of papers, a disguise kit, invisible ink.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points = 11/12/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.
    • Aurora Spellweaver

      Adept · Fantasy · Tier 1

      Tier1

      I am a Learned Adept who Masters Spells.

      Honor student from the magical university who knows the theory but lacks field experience.

      • Might7Edge 0
      • Speed11Edge 0
      • Intellect18Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Learned: +2 Intellect; trained in three areas of knowledge; inability: charm, persuasion and etiquette; Two extra books.
      Type
      Adept abilities
      Onslaught (1 Int): You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target.
      Magic Training: You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Distortion (2 Int): You modify how a willing creature within short range reflects light for one minute.
      Focus
      Masters Spells
      Arcane Flare (1 Int) [tier 1]: You enhance the damage of another attack spell with an extra charge of energy so that it deals 1 additional point of damage.
      Skills
      Trained: three areas of knowledge; the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Inabilities
      charm, persuasion and etiquette.
      Attacks
      Dagger (light, 2 damage, immediate, eased (light)).
      Cyphers
      Vanisher (level 5, a pinch of ghost dust): The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks; Sleep Inducer (level 4, a sachet of poppy dust): Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise; Meditation Aid (level 5, a smoky incense cone): Restores a number of points equal to the cypher's level to the user's Intellect Pool.
      Gear
      University robes, a spellbook full of margin notes, chalk and string.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +0/2/4 bonus points; Learned +2 Intellect = 7/11/18 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
    • Dante Goldtongue

      Speaker · Fantasy · Tier 1

      Tier1

      I am an Appealing Speaker who Interprets the Law.

      Graduate of the diplomatic corps who believes every conflict can be resolved with words.

      • Might9Edge 0
      • Speed11Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Appealing: +2 Intellect; trained in pleasant social interaction; resisting persuasion and seduction.
      Type
      Speaker abilities
      Babel: After hearing a language spoken for a few minutes, you can speak it and make yourself understood.
      Demeanor of Command (2 Int): You project confidence, knowledge, and charisma to all who see you for the next hour.
      Fast Talk (1 Int): When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round.
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Focus
      Interprets the Law
      Opening Statement [tier 1]: You're trained in tasks related to persuasion, deception, and detecting the falsehoods of others.
      Knowledge of the Law [tier 1]: You're trained in the law of the land.
      Skills
      Trained: pleasant social interaction; resisting persuasion and seduction; persuasion, deception, and detecting the falsehoods of others; the law of the land.
      Attacks
      Rapier (light, 2 damage, immediate, eased (light)).
      Cyphers
      Eagleseye (level 2, a hawk-feather lens): Grants the ability to see ten times as far as normal for one hour per cypher level; Curative (level 4, a vial of red tonic): Restores a number of points equal to the cypher's level to the user's Might Pool.
      Gear
      Diplomatic seal, fine clothes, a copy of every treaty in the realm.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Appealing +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.

🐉 Epic Five-Person Teams

  • The Dragon Riders

    Party of 5 · Fantasy

    Mission: Elite dragon cavalry protecting the realm from threats too large for ground forces.

    • Commander Astra Dragonheart

      Warrior · Fantasy · Tier 2

      Tier2

      I am a Brash Warrior who Leads.

      Leader of the riders and an inspiring presence in battle; her gold dragon is an ally, not a pet.

      • Might15Edge 1
      • Speed15Edge 0
      • Intellect13Edge 1
      • Effort2max levels
      • Armor2Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Brash: +2 Speed; trained in initiative; overcoming fear and intimidation.
      Type
      Warrior abilities
      Practiced in Armor [tier 1]: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Combat Prowess [tier 1]: +1 damage with melee weapon attacks.
      Control the Field (1 Might) [tier 1]: This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Overwatch (1 Int) [tier 1]: You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Crushing Blow (2 Might) [tier 2]: When you use a bashing or bladed weapon in both hands and apply Effort on the attack, you get a free level of Effort on the damage.
      Successive Attack (2 Speed) [tier 2]: If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach.
      Focus
      Leads
      Natural Charisma [tier 1]: You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.
      Good Advice [tier 1]: Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom.
      Enhanced Potential [tier 2]: You gain 3 points to divide among your stat Pools however you wish.
      Basic Follower [tier 2]: You gain a level 2 follower. One of their modifications must be persuasion.
      Skills
      Trained: initiative; overcoming fear and intimidation; all social interactions, whether they involve charm, learning a person's secrets, or intimidating others; riding dragons.
      Attacks
      Dragon lance (heavy, 7 damage, immediate, Combat Prowess +1); Longsword (medium, 5 damage, immediate, Combat Prowess +1).
      Cyphers
      Secret (level 5, an oracle bone): The user can ask the GM one question and get a general answer; Force Field (level 4, a silver ward-coin): For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher).
      Gear
      Dragonscale mail, a saddle bearing the realm’s crest, a war horn.
      Advancement
      Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Intellect); +1 Intellect Edge; +1 Effort; trained in riding dragons; tier 2 abilities add Enhanced Potential +1/1/1.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Brash +2 Speed = 12/14/10 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 15/15/13, Edge 1/0/1, Effort 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).
    • Ranger Kaiden Stormwing

      Explorer · Fantasy · Tier 1

      Tier1

      I am a Swift Explorer who Controls Beasts.

      Scout whose beast companion is a young storm drake, master of aerial reconnaissance.

      • Might12Edge 1
      • Speed13Edge 0
      • Intellect13Edge 0
      • Effort1max levels
      • Armor1Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Swift: +4 Speed; trained in initiative; running; inability: balance.
      Type
      Explorer abilities
      Fleet of Foot (1+ Speed): You can move a short distance as part of another action. You can move a long distance as your entire action for a turn.
      Find the Way: When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two…
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Physical Skills (climbing, balancing): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Focus
      Controls Beasts
      Beast Companion [tier 1]: A level 2 creature of your size or smaller accompanies you and follows your instructions.
      Skills
      Trained: initiative; running; climbing; balancing.
      Inabilities
      balance.
      Attacks
      Longbow (medium, 4 damage, long); Hatchet (light, 2 damage, immediate, eased (light)).
      Cyphers
      Detonation (level 5, a rune-scribed clay ball): Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level; Comprehension (level 4, a tongue-shaped amulet): Within five minutes, the user can understand the words of a specific language keyed to the cypher (two languages if the cypher is level 5 or higher).
      Gear
      Riding leathers, a flying harness, signal flags.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +2/0/4 bonus points; Swift +4 Speed = 12/13/13 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.
    • Healer Iris Lifewing

      Adept · Fantasy · Tier 1

      Tier1

      I am a Kind Adept who Works Miracles.

      Battlefield healer partnered with a silver dragon.

      • Might9Edge 0
      • Speed10Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Kind: +2 Intellect; trained in pleasant social interaction and discerning dispositions; inability: detecting falsehoods; Karma: trade a recovery roll for a stranger’s aid.
      Type
      Adept abilities
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Hedge Magic (1 Int): You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean…
      Far Step (2 Int): You leap through the air and land some distance away.
      Focus
      Works Miracles
      Healing Touch (1 Int) [tier 1]: With a touch, you restore 1d6 points to one stat Pool of any creature. This ability is a difficulty 2 Intellect task.
      Skills
      Trained: pleasant social interaction and discerning dispositions.
      Inabilities
      detecting falsehoods.
      Attacks
      Dagger (light, 2 damage, immediate, eased (light)).
      Cyphers
      Teleporter (Bounder) (level 6, a hopping-stone): User teleports up to 100 × the cypher level in feet to a location they can see; Tissue Regeneration (level 6, a troll-blood salve): For the next hour, the user regains 1 point lost to damage per round, up to a total number of points equal to twice the cypher's level; Darksight (level 3, a drop of owl’s-eye oil): Grants the ability to see in the dark for five hours per cypher level.
      Gear
      Surgeon’s kit, splints, a silver dragon’s shed scale.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +2/1/3 bonus points; Kind +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
    • Diplomat Nova Peacewing

      Speaker · Fantasy · Tier 1

      Tier1

      I am an Empathic Speaker who Descends From Nobility.

      Ambassador with a bronze dragon companion, skilled at preventing wars.

      • Might10Edge 0
      • Speed11Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Empathic: +4 Intellect; trained in sensing emotions and dispositions; social interaction; inability: Intellect defense.
      Type
      Speaker abilities
      Babel: After hearing a language spoken for a few minutes, you can speak it and make yourself understood.
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Demeanor of Command (2 Int): You project confidence, knowledge, and charisma to all who see you for the next hour.
      Focus
      Descends From Nobility
      Privileged Nobility [tier 1]: You are adept at claiming the rewards that a noble background can generate.
      Skills
      Trained: sensing emotions and dispositions; social interaction.
      Inabilities
      Intellect defense.
      Attacks
      Dress sword (light, 2 damage, immediate, eased (light)).
      Cyphers
      Sleep Inducer (level 4, a sachet of poppy dust): Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise; Meditation Aid (level 5, a smoky incense cone): Restores a number of points equal to the cypher's level to the user's Intellect Pool.
      Gear
      Ambassador’s chain of office, gifts for foreign courts.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +2/2/2 bonus points; Empathic +4 Intellect = 10/11/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Berserker Forge Ironwing

      Warrior · Fantasy · Tier 1

      Tier1

      I am a Vicious Warrior who Rages.

      Shock trooper mounted on a red dragon who unleashes devastating aerial assaults.

      • Might14Edge 1
      • Speed12Edge 0
      • Intellect8Edge 0
      • Effort1max levels
      • Armor1Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Vicious: trained in tracking creatures; Bloodthirsty: +2 damage with every attack; Berserk: stopping a fight is a difficulty 2 Intellect task.
      Type
      Warrior abilities
      No Need for Weapons: When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon.
      Bash (1 Might): This is a pummeling melee attack.
      Swipe (1 Speed): This is a quick, agile melee attack.
      Physical Skills (jumping, climbing): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Focus
      Rages
      Frenzy (1 Int) [tier 1]: When you wish, while in combat, you can enter a state of frenzy.
      Skills
      Trained: tracking creatures; jumping; climbing.
      Attacks
      Great axe (heavy, 8 damage, immediate, Bloodthirsty +2); Throwing axe (light, 4 damage, short, eased (light), Bloodthirsty +2).
      Cyphers
      Curative (level 4, a vial of red tonic): Restores a number of points equal to the cypher's level to the user's Might Pool; Wings (level 5, a feather charm): User can fly at their normal running speed for ten minutes per cypher level.
      Gear
      Hide armor, a red dragon’s saddle, war paint.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +4/2/0 bonus points = 14/12/8 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.
  • The Arcane Investigators

    Party of 5 · Fantasy

    Mission: Solve supernatural crimes that the city watch cannot handle.

    • Detective Inspector Vale

      Speaker · Fantasy · Tier 1

      Tier1

      I am a Perceptive Speaker who Solves Mysteries.

      Mundane investigator who stumbled into the supernatural world.

      • Might9Edge 0
      • Speed11Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Perceptive: +2 Intellect; trained in finding and noticing small details; identifying objects and recalling trivia; intimidation; inability: positive social interaction; A bag of light tools.
      Type
      Speaker abilities
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Interaction Skills (seeing through deception, intimidation): You are trained in two skills in which you are not already trained.
      Fast Talk (1 Int): When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round.
      Practiced With Medium Weapons: You can use light and medium weapons without penalty. If you wield a heavy weapon, attacks with it are hindered.
      Focus
      Solves Mysteries
      Investigator [tier 1]: To really shine as an investigator, you must engage your mind and body in your deductions.
      Sleuth [tier 1]: Finding the clues is the first step in solving a mystery. You are trained in perception.
      Skills
      Trained: finding and noticing small details; identifying objects and recalling trivia; intimidation; seeing through deception.
      Inabilities
      positive social interaction.
      Attacks
      Cudgel (medium, 4 damage, immediate).
      Cyphers
      Force Field (level 4, a silver ward-coin): For the next day, the user is surrounded by a powerful force field, granting them +1 to Armor (+2 to Armor if the cypher level is 5 or higher); Adhesion (level 3, a gecko-skin glove): Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level.
      Gear
      Watch badge, notebook, magnifying lens, manacles.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Perceptive +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Professor Anselm Lorekeeper

      Adept · Fantasy · Tier 3

      Tier3

      I am a Learned Adept who Would Rather Be Reading.

      Scholar of forbidden knowledge who identifies supernatural threats and their weaknesses.

      • Might11Edge 0
      • Speed14Edge 1
      • Intellect25Edge 2
      • Effort3max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Learned: +2 Intellect; trained in three areas of knowledge; inability: charm, persuasion and etiquette; Two extra books.
      Type
      Adept abilities
      Magic Training [tier 1]: You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Scan (2 Int) [tier 1]: You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Ward [tier 1]: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Onslaught (1 Int) [tier 1]: You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target.
      Mind Reading (2 Int) [tier 2]: You can read the surface thoughts of a creature within short range, even if the target doesn't want you to. You must be able to see your target.
      Countermeasures (4 Int) [tier 3]: You immediately end one ongoing effect (such as an effect created by a character ability) within immediate range.
      Sensor (4 Int) [tier 3]: You create an immobile, invisible sensor within immediate range that lasts for 24 hours.
      Focus
      Would Rather Be Reading
      Knowledge Is Power (occult history, ancient languages) [tier 1]: Choose two noncombat skills in which you are not trained. You are trained in those skills.
      Greater Enhanced Intellect [tier 2]: You gain 6 points to your Intellect Pool.
      Applying Your Knowledge [tier 3]: When you help another character undertake any action that you're untrained in, you are treated as if you are trained in it.
      Skills
      Trained: three areas of knowledge; the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties; occult history; ancient languages; forbidden lore; cryptography.
      Inabilities
      charm, persuasion and etiquette.
      Attacks
      Cane (as a club) (light, 2 damage, immediate, eased (light)).
      Cyphers
      Comprehension (level 4, a tongue-shaped amulet): Within five minutes, the user can understand the words of a specific language keyed to the cypher (two languages if the cypher is level 5 or higher); Repel (level 4, a ward-bell): One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly; Vanisher (level 5, a pinch of ghost dust): The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks.
      Gear
      A trunk of forbidden books, spectacles, a lockbox of notes.
      Advancement
      Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Speed); +1 Intellect Edge; +1 Effort; trained in forbidden lore; tier 2 abilities add Greater Enhanced Intellect +6 Intellect · Tier 2 (16 XP): +4 Pool points (+2 Might, +1 Speed, +1 Intellect); +1 Speed Edge; +1 Effort; trained in cryptography.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +0/2/4 bonus points; Learned +2 Intellect = 7/11/18 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3. Advancements (4 XP each, 32 XP in all) bring it to 11/14/25, Edge 0/1/2, Effort 3.
    • Agent Raven Blackwood

      Explorer · Fantasy · Tier 1

      Tier1

      I am a Stealthy Explorer who Sees Beyond.

      Crown agent specializing in uncanny cases, an expert infiltrator.

      • Might11Edge 1
      • Speed14Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Stealthy: +2 Speed; trained in stealth; lies and trickery; illusions and trickery abilities; inability: movement.
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Decipher (1 Int): If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or…
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Physical Skills (climbing, balancing): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Focus
      Sees Beyond
      See the Unseen [tier 1]: You can automatically perceive creatures and objects that are normally invisible, out of phase, or only partially in this universe.
      Skills
      Trained: stealth; lies and trickery; illusions and trickery abilities; Speed defense tasks when not wearing armor; climbing; balancing.
      Inabilities
      movement.
      Attacks
      Short sword (medium, 4 damage, immediate); Hand crossbow (light, 2 damage, short, eased (light)).
      Cyphers
      Tissue Regeneration (level 6, a troll-blood salve): For the next hour, the user regains 1 point lost to damage per round, up to a total number of points equal to twice the cypher's level; Darksight (level 3, a drop of owl’s-eye oil): Grants the ability to see in the dark for five hours per cypher level.
      Gear
      Crown warrant, black coat, lockpicks.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Stealthy +2 Speed = 11/14/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.
    • Sergeant Bull Morrison

      Warrior · Fantasy · Tier 1

      Tier1

      I am a Tough Warrior who Defends the Weak.

      Watch veteran who provides muscle and plain law-enforcement backup.

      • Might13Edge 1
      • Speed12Edge 0
      • Intellect9Edge 0
      • Effort1max levels
      • Armor3Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Bash (1 Might): This is a pummeling melee attack.
      Control the Field (1 Might): This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Combat Prowess: +1 damage with melee weapon attacks.
      Focus
      Defends the Weak
      Courageous [tier 1]: You are trained in Intellect defense tasks and initiative tasks.
      Warding Shield [tier 1]: You have +1 to Armor while you are using a shield.
      Skills
      Trained: Might defense; Intellect defense tasks and initiative.
      Attacks
      Mace (medium, 5 damage, immediate, Combat Prowess +1); Crossbow (medium, 4 damage, long).
      Cyphers
      Meditation Aid (level 5, a smoky incense cone): Restores a number of points equal to the cypher's level to the user's Intellect Pool; Stim (level 3, a bitter black berry): Eases the user's next action taken by three steps.
      Gear
      Watch breastplate, shield, manacles, a whistle.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +3/2/1 bonus points = 13/12/9 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).
    • Medium Silver Moonchild

      Speaker · Fantasy · Tier 1

      Tier1

      I am a Mystical Speaker who Shepherds Spirits.

      Psychic consultant who speaks with victims and witnesses beyond the veil.

      • Might9Edge 0
      • Speed10Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Mystical: +2 Intellect; trained in identifying and understanding the supernatural; inability: charm, persuasion and deception; Sense Magic: sense hidden supernatural effects; Spell: Hedge Magic (1 Intellect).
      Type
      Speaker abilities
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Anecdote (2 Int): You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote.
      Encouragement (1 Int): While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice):…
      Focus
      Shepherds Spirits
      Question the Spirits (2 Int) [tier 1]: You can call a spirit to you and petition it to answer a few questions (usually no more than three before the spirit fades).
      Skills
      Trained: identifying and understanding the supernatural.
      Inabilities
      charm, persuasion and deception.
      Attacks
      Silver knife (light, 2 damage, immediate, eased (light)).
      Cyphers
      Wings (level 5, a feather charm): User can fly at their normal running speed for ten minutes per cypher level; Heat Attack (level 3, an ember-red rune): For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage.
      Gear
      Tarot deck, incense, a veil, a bell for summoning.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/1/4 bonus points; Mystical +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.

✨ Legendary Six-Person Fellowships

  • The Chosen Champions

    Party of 6 · Fantasy

    Mission: Six mortals blessed by different gods must work together to prevent a divine war.

    • Paladin Aurelius the Just

      Warrior · Fantasy · Tier 2

      Tier2

      I am a Virtuous Warrior who Blazes With Radiance.

      Chosen champion of the Sun God, wielder of holy light and divine justice.

      • Might16Edge 1
      • Speed12Edge 0
      • Intellect12Edge 1
      • Effort2max levels
      • Armor3Speed +3/lvl
      • Cyphers2limit 2
      Descriptor
      Virtuous: +2 Might; trained in discerning true motives and lies; Intellect defense.
      Type
      Warrior abilities
      Practiced in Armor [tier 1]: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Combat Prowess [tier 1]: +1 damage with melee weapon attacks.
      Bash (1 Might) [tier 1]: This is a pummeling melee attack.
      Control the Field (1 Might) [tier 1]: This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Crushing Blow (2 Might) [tier 2]: When you use a bashing or bladed weapon in both hands and apply Effort on the attack, you get a free level of Effort on the damage.
      Successive Attack (2 Speed) [tier 2]: If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach.
      Focus
      Blazes With Radiance
      Enlightened [tier 1]: You are trained in any perception task that involves sight.
      Illuminating Touch (1 Int) [tier 1]: You touch an object, and that object sheds light to illuminate everything in short range.
      Dazzling Sunburst (2 Int) [tier 2]: You send a barrage of dazzling colors at a creature within short range and, if successful, inflict 2 points of damage on the target.
      Skills
      Trained: discerning true motives and lies; Intellect defense; any perception task that involves sight; religion.
      Attacks
      Sun-blessed warhammer (medium, 5 damage, immediate, Combat Prowess +1).
      Cyphers
      Adhesion (level 3, a gecko-skin glove): Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level; Analeptic (level 3, a sprig of quickleaf): Restores a number of points equal to the cypher's level to the user's Speed Pool.
      Gear
      Gilded plate, sun-disk shield, holy texts.
      Advancement
      Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Intellect); +1 Intellect Edge; +1 Effort; trained in religion.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Virtuous +2 Might = 14/12/10 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 16/12/12, Edge 1/0/1, Effort 2. Heavy armor: Speed Effort +3 per level (Practiced in Armor).
    • Ranger Selka Nightwalker

      Explorer · Fantasy · Tier 1

      Tier1

      I am a Rugged Explorer who Controls Beasts.

      Champion of the Moon Goddess, protector of nature with a great wolf at her side.

      • Might12Edge 1
      • Speed11Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor1Speed +1/lvl
      • Cyphers2limit 2
      Descriptor
      Rugged: trained in climbing, jumping, running and swimming; training, riding and placating animals; identifying and using plants; inability: charm, persuasion, etiquette and deception; Explorer’s pack.
      Type
      Explorer abilities
      Find the Way: When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two…
      Endurance: Any duration dealing with physical actions is either doubled or halved, whichever is better for you.
      Fleet of Foot (1+ Speed): You can move a short distance as part of another action. You can move a long distance as your entire action for a turn.
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Focus
      Controls Beasts
      Beast Companion [tier 1]: A level 2 creature of your size or smaller accompanies you and follows your instructions.
      Skills
      Trained: climbing, jumping, running and swimming; training, riding and placating animals; identifying and using plants.
      Inabilities
      charm, persuasion, etiquette and deception.
      Attacks
      Longbow (medium, 4 damage, long); Hunting knife (light, 2 damage, immediate, eased (light)).
      Cyphers
      Repel (level 4, a ward-bell): One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly; Vanisher (level 5, a pinch of ghost dust): The user becomes invisible for five minutes per cypher level, during which time they are specialized in stealth and Speed defense tasks.
      Gear
      Leathers, snares, a moon-silver pendant.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points = 12/11/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).
    • Wizard Tempest Galecrown

      Adept · Fantasy · Tier 1

      Tier1

      I am a Strong-Willed Adept who Rides the Lightning.

      Master of the Storm God’s power who commands lightning and thunder.

      • Might8Edge 0
      • Speed10Edge 0
      • Intellect20Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Strong-Willed: +4 Intellect; trained in resisting mental effects; focus and concentration; inability: puzzles, problems, memorizing and lore.
      Type
      Adept abilities
      Onslaught (1 Int): You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Far Step (2 Int): You leap through the air and land some distance away.
      Magic Training: You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Focus
      Rides the Lightning
      Shock (1 Int) [tier 1]: Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage.
      Charge (1+ Int) [tier 1]: You can charge an artifact or other device (except a cypher) so that it can be used once.
      Skills
      Trained: resisting mental effects; focus and concentration; the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Inabilities
      puzzles, problems, memorizing and lore.
      Attacks
      Dagger (light, 2 damage, immediate, eased (light)).
      Cyphers
      Darksight (level 3, a drop of owl’s-eye oil): Grants the ability to see in the dark for five hours per cypher level; Eagleseye (level 2, a hawk-feather lens): Grants the ability to see ten times as far as normal for one hour per cypher level; Curative (level 4, a vial of red tonic): Restores a number of points equal to the cypher's level to the user's Might Pool.
      Gear
      Lightning-rod staff, oilskin cloak, a copper-bound grimoire.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +1/1/4 bonus points; Strong-Willed +4 Intellect = 8/10/20 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
    • Oracle Mirelle Stargazer

      Speaker · Fantasy · Tier 1

      Tier1

      I am a Mystical Speaker who Travels Through Time.

      Prophet of the Fate Goddess who glimpses moments before they happen.

      • Might9Edge 0
      • Speed11Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Mystical: +2 Intellect; trained in identifying and understanding the supernatural; inability: charm, persuasion and deception; Sense Magic: sense hidden supernatural effects; Spell: Hedge Magic (1 Intellect).
      Type
      Speaker abilities
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Encouragement (1 Int): While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice):…
      Anecdote (2 Int): You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote.
      Focus
      Travels Through Time
      Anticipation (1 Int) [tier 1]: You look ahead to see how your actions might unfold. The first task you perform before the end of the next round gains an asset.
      Skills
      Trained: identifying and understanding the supernatural.
      Inabilities
      charm, persuasion and deception.
      Attacks
      Dagger (light, 2 damage, immediate, eased (light)).
      Cyphers
      Stim (level 3, a bitter black berry): Eases the user's next action taken by three steps; Secret (level 5, an oracle bone): The user can ask the GM one question and get a general answer.
      Gear
      Star charts, a scrying bowl, prophecy scrolls.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Mystical +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Guardian Obadiah Gordon

      Warrior · Fantasy · Tier 1

      Tier1

      I am a Resilient Warrior who Defends the Gate.

      Defender chosen by the Earth Mother, immovable protector of holy sites.

      • Might14Edge 1
      • Speed12Edge 0
      • Intellect12Edge 0
      • Effort1max levels
      • Armor3Speed +3/lvl
      • Cyphers2limit 2
      Descriptor
      Resilient: +2 Might, +2 Intellect; trained in Might defense; Intellect defense; inability: moving, bending or breaking things; knowledge, problems and puzzles; Recover: one extra one-action recovery roll each day.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Bash (1 Might): This is a pummeling melee attack.
      Control the Field (1 Might): This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Combat Prowess: +1 damage with melee weapon attacks.
      Focus
      Defends the Gate
      Fortified Position (2 Might) [tier 1]: For the next minute, you gain +1 Armor and an asset to your Might defense tasks, as long as you haven't moved more than an immediate distance since your last turn.
      Rally to Me (2 Int) [tier 1]: You cry out, blow a battle horn, or otherwise signal to everyone within very long range that you require aid.
      Skills
      Trained: Might defense; Intellect defense.
      Inabilities
      moving, bending or breaking things; knowledge, problems and puzzles.
      Attacks
      Halberd (heavy, 7 damage, immediate, Combat Prowess +1).
      Cyphers
      Heat Attack (level 3, an ember-red rune): For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage; Detonation (level 5, a rune-scribed clay ball): Projects a small physical explosive up to a long distance away that explodes in an immediate radius, inflicting damage equal to the cypher's level.
      Gear
      Plate armor, temple keys, a horn to rouse the faithful.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Resilient +2 Might +2 Intellect = 14/12/12 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Heavy armor: Speed Effort +3 per level (Practiced in Armor).
    • Trickster Fox Shadowdance

      Explorer · Fantasy · Tier 1

      Tier1

      I am a Lucky Explorer who Crafts Illusions.

      Agent of the Luck God, master of pranks and unexpected solutions.

      • Might11Edge 1
      • Speed12Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Lucky: Luck Pool of 3: pay Pool costs from it first; refills with your Pools; Advantage: a 1 XP reroll that affects only you gets +3.
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Fleet of Foot (1+ Speed): You can move a short distance as part of another action. You can move a long distance as your entire action for a turn.
      Physical Skills (jumping, balancing): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Focus
      Crafts Illusions
      Minor Illusion (1 Int) [tier 1]: You create a single image of a creature or object within immediate range. The image must fit within a 10-foot (3 m) cube.
      Skills
      Trained: jumping; balancing; Speed defense tasks when not wearing armor.
      Attacks
      Short sword (medium, 4 damage, immediate); Darts (light, 2 damage, short, eased (light)).
      Cyphers
      Analeptic (level 3, a sprig of quickleaf): Restores a number of points equal to the cypher's level to the user's Speed Pool; Teleporter (Bounder) (level 6, a hopping-stone): User teleports up to 100 × the cypher level in feet to a location they can see.
      Gear
      Loaded dice, a jester’s cap, a deck of marked cards.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points = 11/12/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.

🚀 Science Fiction Characters

Heroes of the future, exploring strange new worlds and facing tomorrow’s challenges.

🚀 Solo Explorers

  • Captain Vera Starborn

    Explorer · Sci-Fi · Tier 1

    Tier1

    I am a Risk-Taking Explorer who Pilots Starcraft.

    Freelance starship captain with a fast courier vessel and flexible morals.

    • Might12Edge 1
    • Speed14Edge 0
    • Intellect12Edge 0
    • Effort1max levels
    • Armor1Speed +1/lvl
    • Cyphers2limit 2
    Motivation
    Freedom of the spaceways and enough credits to keep flying.
    Hook
    Her ship’s AI has developed sentience and may be falling in love with her.
    Descriptor
    Risk-Taking: +4 Speed; trained in games of chance and choosing between equal options; inability: sneaking and staying quiet; Pressing Your Luck: once per ten-hour recovery, succeed automatically at difficulty 6 or less (GM intrusion follows).
    Type
    Explorer abilities
    Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
    Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
    Knowledge Skills (astrogation, starship repair): You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
    Block (3 Speed): You automatically block the next melee attack made against you within the next minute.
    Focus
    Pilots Starcraft
    Pilot [tier 1]: You are trained in all tasks related to piloting a starcraft.
    Flex Lore [tier 1]: After each ten-hour recovery roll when you have access to a high-technology digital reference library (such as one that might be found in a starship…
    Skills
    Trained: games of chance and choosing between equal options; astrogation; starship repair; piloting a starcraft.
    Inabilities
    sneaking and staying quiet.
    Attacks
    Blaster pistol (medium, 4 damage, long); Combat knife (light, 2 damage, immediate, eased (light)).
    Cyphers
    Phase Changer (level 4, a phase belt): Puts the user out of phase for one minute (two minutes if the cypher is level 6 or higher); Visual Displacement Device (level 3, a holo-decoy clip): Projects holographic images of the user to confuse attackers.
    Gear
    Fast courier starship, flight jacket (light armor), pilot’s gear, stellar navigation tools.
    Build
    Might/Speed/Intellect: Explorer base 10/9/9; +2/1/3 bonus points; Risk-Taking +4 Speed = 12/14/12 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).
  • Dr. Ajax Neurallink

    Adept · Sci-Fi · Tier 1

    Tier1

    I am an Intelligent Adept who Fuses Mind and Machine.

    Cybernetics researcher with experimental brain implants.

    • Might8Edge 0
    • Speed11Edge 0
    • Intellect20Edge 1
    • Effort1max levels
    • Armor1no penalty
    • Cyphers3limit 3
    Motivation
    Push the boundaries of human-machine integration.
    Hook
    His implants sometimes pick up signals from an alien intelligence.
    Descriptor
    Intelligent: +2 Intellect; trained in one area of knowledge; remembering what you experience.
    Type
    Adept abilities
    Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
    Push (2 Int): You telekinetically push a creature or object an immediate distance in any direction you wish.
    Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
    Onslaught (1 Int): You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target.
    Focus
    Fuses Mind and Machine
    Enhanced Intellect [tier 1]: You gain 3 points to your Intellect Pool.
    Knowledge Skills (cybernetics, neurology) [tier 1]: You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
    Skills
    Trained: one area of knowledge; remembering what you experience; cybernetics; neurology.
    Attacks
    Stun pistol (light, 2 damage, short, eased (light)).
    Cyphers
    Intellect Booster (level 4, a cortex patch): Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher); Curative (level 4, a medi-injector): Restores a number of points equal to the cypher's level to the user's Might Pool; Gravity Nullifier (level 5, an antigrav disc): For one hour, the user can float into the air, moving vertically up to a short distance per round (but not….
    Gear
    Portable lab, medical scanner, prototype neural interfaces.
    Build
    Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Intelligent +2 Intellect; Enhanced Intellect +3 Intellect = 8/11/20 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
  • Agent Zero Protocol

    Warrior · Sci-Fi · Tier 1

    Tier1

    I am a Mysterious Warrior who Infiltrates.

    Corporate spy with synthetic skin and modular cybernetic parts.

    • Might11Edge 0
    • Speed14Edge 1
    • Intellect9Edge 0
    • Effort1max levels
    • Armor0no penalty
    • Cyphers2limit 2
    Motivation
    Uncover the conspiracy that erased his original identity.
    Hook
    Doesn’t know if he was originally human or an advanced android.
    Descriptor
    Mysterious: trained in stealth; resisting interrogation; inability: getting people to believe or trust you; Confounding: once per recovery roll, act one skill level higher than you are.
    Type
    Warrior abilities
    Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
    Swipe (1 Speed): This is a quick, agile melee attack.
    Combat Prowess: +1 damage with ranged weapon attacks.
    Physical Skills (climbing, balancing): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
    Focus
    Infiltrates
    Stealth Skills (disguise, deception) [tier 1]: You are trained in your choice of two of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth.
    Sense Attitudes [tier 1]: You are trained in sensing lies and whether a person is likely to (or already does) believe your lies.
    Skills
    Trained: stealth; resisting interrogation; Speed defense tasks when not wearing armor; climbing; balancing; disguise; deception; sensing lies and whether a person is likely to (or already does) believe your lies.
    Inabilities
    getting people to believe or trust you.
    Attacks
    Silenced pistol (medium, 5 damage, long, Combat Prowess +1); Monofilament knife (light, 2 damage, immediate, eased (light)).
    Cyphers
    Vocal Translator (level 3, a throat mic): For twenty-four hours per cypher level, translates everything said by the user into a language that anyone can understand; Ray Emitter (level 5, a one-shot beam tube): Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level.
    Gear
    Shape-changing nanosuit, hacking tools, identity chips.
    Build
    Might/Speed/Intellect: Warrior base 10/10/8; +1/4/1 bonus points = 11/14/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2.
  • Ambassador Mara Worldspeaker

    Speaker · Sci-Fi · Tier 1

    Tier1

    I am an Empathic Speaker who Commands Mental Powers.

    First human ambassador to the Galactic Council, expert in xenolinguistics.

    • Might9Edge 0
    • Speed11Edge 0
    • Intellect18Edge 1
    • Effort1max levels
    • Armor0no penalty
    • Cyphers2limit 2
    Motivation
    Ensure humanity’s survival through peaceful cooperation.
    Hook
    She can literally feel the emotional states of the alien species she speaks with.
    Descriptor
    Empathic: +4 Intellect; trained in sensing emotions and dispositions; social interaction; inability: Intellect defense.
    Type
    Speaker abilities
    Babel: After hearing a language spoken for a few minutes, you can speak it and make yourself understood.
    Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
    Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
    Encouragement (1 Int): While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice):…
    Focus
    Commands Mental Powers
    Telepathic (1+ Int) [tier 1]: You can speak telepathically with others who are within short range.
    Skills
    Trained: sensing emotions and dispositions; social interaction.
    Inabilities
    Intellect defense.
    Attacks
    Holdout stunner (light, 2 damage, short, eased (light)).
    Cyphers
    Detonation (Flash) (level 5, a flash grenade): Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding…; Speed Boost (level 5, a reflex injector): Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher).
    Gear
    Universal translator, diplomatic credentials, a cultural database.
    Build
    Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Empathic +4 Intellect = 9/11/18 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
  • Rusty Thermopylae

    Explorer · Sci-Fi · Tier 1

    Tier1

    I am a Mechanical Explorer who Scavenges.

    Deep-space salvage operator who finds treasure in ship graveyards.

    • Might12Edge 1
    • Speed11Edge 0
    • Intellect13Edge 0
    • Effort1max levels
    • Armor2Speed +2/lvl
    • Cyphers2limit 2
    Motivation
    Discover lost technologies from extinct civilizations.
    Hook
    Has an uncanny knack for finding exactly what people need most.
    Descriptor
    Mechanical: +2 Intellect; trained in identifying and understanding machines; using, repairing and crafting machines; Machine tools.
    Type
    Explorer abilities
    Endurance: Any duration dealing with physical actions is either doubled or halved, whichever is better for you.
    Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
    Muscles of Iron (2 Might): For the next ten minutes, all Might-based actions other than attack rolls that you attempt are eased.
    Knowledge Skills (salvage law, alien technology): You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
    Focus
    Scavenges
    Post-Apocalyptic Survivor [tier 1]: You are trained in stealth and Might defense tasks.
    Ruin Lore [tier 1]: You are trained in scavenging, which means you're more likely to find useful things, and junk that can potentially be turned into useful things in the ruins of what came before.
    Skills
    Trained: identifying and understanding machines; using, repairing and crafting machines; salvage law; alien technology; stealth and Might defense; scavenging, which means you're more likely to find useful things, and junk that can potentially be turned into useful things in the ruins of what came before.
    Attacks
    Plasma cutter (medium, 4 damage, immediate); Rivet gun (light, 2 damage, short, eased (light)).
    Cyphers
    Machine Control (level 5, a two-part control tab): Splits into two pieces; one is affixed to a device and the other to a character; Equipment Cache (level 4, a fabricator capsule): The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level.
    Gear
    Armored environmental suit, cutting tools, salvage drone, cargo hauler.
    Build
    Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points; Mechanical +2 Intellect = 12/11/13 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).

🚀🤖 Space Partnerships

  • The Smuggler and the Robot

    Party of 2 · Sci-Fi

    Dynamic: Rogue and robot learning about friendship while dodging space pirates and corporate agents.

    • Tomas “Quicksilver” Torres

      Explorer · Sci-Fi · Tier 1

      Tier1

      I am a Charming Explorer who Pilots Starcraft.

      Smooth-talking smuggler with a fast ship and a faster mouth.

      • Might11Edge 1
      • Speed12Edge 0
      • Intellect13Edge 0
      • Effort1max levels
      • Armor1Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Charming: +2 Intellect; trained in pleasant social interaction; abilities that influence minds; inability: lore and knowledge; resisting mental attacks; Contact: an influential contact.
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Fleet of Foot (1+ Speed): You can move a short distance as part of another action. You can move a long distance as your entire action for a turn.
      Block (3 Speed): You automatically block the next melee attack made against you within the next minute.
      Knowledge Skills (smuggling routes, starport law): You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Focus
      Pilots Starcraft
      Pilot [tier 1]: You are trained in all tasks related to piloting a starcraft.
      Flex Lore [tier 1]: After each ten-hour recovery roll when you have access to a high-technology digital reference library (such as one that might be found in a starship…
      Skills
      Trained: pleasant social interaction; abilities that influence minds; smuggling routes; starport law; piloting a starcraft.
      Inabilities
      lore and knowledge; resisting mental attacks.
      Attacks
      Heavy blaster (medium, 4 damage, long); Knife (light, 2 damage, immediate, eased (light)).
      Cyphers
      Visual Displacement Device (level 3, a holo-decoy clip): Projects holographic images of the user to confuse attackers; Meditation Aid (level 5, a neural-reset inhaler): Restores a number of points equal to the cypher's level to the user's Intellect Pool.
      Gear
      A fast freighter with hidden compartments, a flight jacket, forged cargo manifests.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Charming +2 Intellect = 11/12/13 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.
    • TALLY-9 “Conscience”

      Warrior · Sci-Fi · Tier 1

      Tier1

      I am an Artificially Intelligent Warrior who Calculates the Incalculable.

      Military robot reprogrammed for peacekeeping, Tomas’s moral compass.

      • Might15Edge 0
      • Speed15Edge 1
      • Intellect14Edge 0
      • Effort1max levels
      • Armor1no penalty
      • Cyphers2limit 2
      Descriptor
      Artificially Intelligent (species descriptor): +3 Might, +3 Speed, +4 Intellect; +1 Armor; inability: positive interaction with organic beings (two steps); Shell: +1 Armor; Limited Recovery: rest restores only Intellect; Immune to poison and disease.
      Type
      Warrior abilities
      No Need for Weapons: When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon.
      Overwatch (1 Int): You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Combat Prowess: +1 damage with ranged weapon attacks.
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Focus
      Calculates the Incalculable
      Predictive Equation (2 Int) [tier 1]: You observe or study a creature, object, or location for at least one round.
      Higher Mathematics [tier 1]: You are trained in standard and higher mathematics.
      Skills
      Trained: Speed defense tasks when not wearing armor; standard and higher mathematics.
      Inabilities
      positive interaction with organic beings (two steps).
      Attacks
      Arm-mounted blaster (medium, 5 damage, long, Combat Prowess +1); Steel fists (medium, 4 damage, immediate).
      Cyphers
      Curative (level 4, a medi-injector): Restores a number of points equal to the cypher's level to the user's Might Pool; Gravity Nullifier (level 5, an antigrav disc): For one hour, the user can float into the air, moving vertically up to a short distance per round (but not….
      Gear
      Repair kit, a peacekeeping protocol it quotes too often.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Artificially Intelligent +3 Might +3 Speed +4 Intellect = 15/15/14 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2.
  • The Scientist and the Psychic

    Party of 2 · Sci-Fi

    Dynamic: Logic versus intuition, with each teaching the other new ways of understanding.

    • Dr. Ilse Varkonyi

      Adept · Sci-Fi · Tier 1

      Tier1

      I am a Skeptical Adept who Conducts Weird Science.

      Xenobiologist studying alien life forms with cold scientific objectivity.

      • Might8Edge 0
      • Speed11Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Skeptical: +2 Intellect; trained in identifying; seeing through tricks, illusions and lies.
      Type
      Adept abilities
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Push (2 Int): You telekinetically push a creature or object an immediate distance in any direction you wish.
      Shatter (2+ Int): You interrupt the fundamental force holding normal matter together for a moment, causing the detonation of an object you choose within long range.
      Focus
      Conducts Weird Science
      Lab Analysis (3 Int) [tier 1]: You analyze the scene of a crime, the site of a mysterious incident, or a series of unexplained phenomena, and maybe learn a surprising amount of…
      Knowledge Skills (xenobiology, chemistry) [tier 1]: You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Skills
      Trained: identifying; seeing through tricks, illusions and lies; xenobiology; chemistry.
      Attacks
      Stun pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Ray Emitter (level 5, a one-shot beam tube): Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level; Teleporter (Bounder) (level 6, a blink pad): User teleports up to 100 × the cypher level in feet to a location they can see; Analeptic (level 4, a stim patch): Restores a number of points equal to the cypher's level to the user's Speed Pool.
      Gear
      Field lab, sample cases, a scanner tuned to alien biochemistry.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Skeptical +2 Intellect = 8/11/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
    • Janus Wilcox

      Speaker · Sci-Fi · Tier 1

      Tier1

      I am an Intuitive Speaker who Commands Mental Powers.

      Telepathic human who can communicate with alien minds.

      • Might9Edge 0
      • Speed11Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Intuitive: +2 Intellect; trained in perception; Know What to Do: once per recovery roll, act immediately out of turn.
      Type
      Speaker abilities
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Babel: After hearing a language spoken for a few minutes, you can speak it and make yourself understood.
      Erase Memories (3 Int): You reach into the mind of a creature within immediate range and make an Intellect roll.
      Focus
      Commands Mental Powers
      Telepathic (1+ Int) [tier 1]: You can speak telepathically with others who are within short range.
      Skills
      Trained: perception.
      Attacks
      Holdout pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Speed Boost (level 5, a reflex injector): Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher); Monoblade (level 5, a monofilament hilt): Produces a 6-inch (15 cm) blade that's the same level as the cypher.
      Gear
      A psionic dampener he keeps for bad days, meditation beads.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Intuitive +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
  • The Marshal and the Outlaw

    Party of 2 · Sci-Fi

    Dynamic: Law and order meets a reformed criminal on the space frontier.

    • Marshal Dakota Steel

      Warrior · Sci-Fi · Tier 1

      Tier1

      I am an Honorable Warrior who Metes Out Justice.

      Space marshal patrolling the frontier systems.

      • Might14Edge 0
      • Speed13Edge 1
      • Intellect9Edge 0
      • Effort1max levels
      • Armor1Speed +1/lvl
      • Cyphers2limit 2
      Descriptor
      Honorable: +2 Might; trained in pleasant social interaction; discerning true motives and lies.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Overwatch (1 Int): You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Combat Prowess: +1 damage with ranged weapon attacks.
      Swipe (1 Speed): This is a quick, agile melee attack.
      Focus
      Metes Out Justice
      Make Judgment [tier 1]: You are trained in discerning the truth of a situation, seeing through lies, or otherwise overcoming deception.
      Designation [tier 1]: You assign an innocent or guilty label to one creature within immediate range, based on your assessment of a given situation or a predominant feeling.
      Skills
      Trained: pleasant social interaction; discerning true motives and lies; discerning the truth of a situation, seeing through lies, or otherwise overcoming deception.
      Attacks
      Marshal’s revolver (medium, 5 damage, long, Combat Prowess +1); Shock baton (light, 2 damage, immediate, eased (light)).
      Cyphers
      Equipment Cache (level 4, a fabricator capsule): The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level; Force Shield Projector (level 6, a wrist shield node): Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher).
      Gear
      Armored duster, badge, restraints, a hover bike.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points; Honorable +2 Might = 14/13/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).
    • Mags “Ghost” McKenzie

      Explorer · Sci-Fi · Tier 1

      Tier1

      I am an Exiled Explorer who Is Wanted by the Law.

      Former pirate turned reluctant partner who knows all the criminal hideouts.

      • Might13Edge 1
      • Speed14Edge 0
      • Intellect12Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Exiled: +2 Might; trained in sneaking; foraging, hunting and finding shelter; inability: social interaction; Loner: no benefit from help by a trained or specialized character.
      Type
      Explorer abilities
      Fleet of Foot (1+ Speed): You can move a short distance as part of another action. You can move a long distance as your entire action for a turn.
      Block (3 Speed): You automatically block the next melee attack made against you within the next minute.
      Physical Skills (climbing, jumping): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Knowledge Skills (criminal hideouts, pirate codes): You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Focus
      Is Wanted by the Law
      Enhanced Speed [tier 1]: You gain 3 points to your Speed Pool.
      Danger Sense (1 Speed) [tier 1]: Your initiative task is eased. You pay the cost each time the ability is used.
      Skills
      Trained: sneaking; foraging, hunting and finding shelter; climbing; jumping; criminal hideouts; pirate codes.
      Inabilities
      social interaction.
      Attacks
      Needle rifle (medium, 4 damage, long); Knife (light, 2 damage, immediate, eased (light)).
      Cyphers
      Meditation Aid (level 5, a neural-reset inhaler): Restores a number of points equal to the cypher's level to the user's Intellect Pool; Spy (level 5, a fly-sized drone): Produces a tiny spying object that resists detection as a level 8 creature.
      Gear
      A stolen pirate captain’s log, a cloaking cape, fake IDs.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/2/3 bonus points; Exiled +2 Might; Enhanced Speed +3 Speed = 13/14/12 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.

🔬 Space Exploration Teams

  • The First Contact Team

    Party of 3 · Sci-Fi

    Mission: Make peaceful contact with newly discovered alien civilizations.

    • Commander Sarah Cross

      Warrior · Sci-Fi · Tier 1

      Tier1

      I am a Brash Warrior who Leads.

      Military commander specializing in first-contact protocols and alien psychology.

      • Might12Edge 0
      • Speed14Edge 1
      • Intellect10Edge 0
      • Effort1max levels
      • Armor2Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Brash: +2 Speed; trained in initiative; overcoming fear and intimidation.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Overwatch (1 Int): You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Combat Prowess: +1 damage with ranged weapon attacks.
      Control the Field (1 Might): This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Focus
      Leads
      Natural Charisma [tier 1]: You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.
      Good Advice [tier 1]: Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom.
      Skills
      Trained: initiative; overcoming fear and intimidation; all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.
      Attacks
      Service rifle (medium, 5 damage, long, Combat Prowess +1); Combat knife (light, 2 damage, immediate, eased (light)).
      Cyphers
      Gravity Nullifier (level 5, an antigrav disc): For one hour, the user can float into the air, moving vertically up to a short distance per round (but not…; Shocker (level 6, a shock glove): Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level.
      Gear
      Exploration armor, command tablet, a first-contact protocol binder.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Brash +2 Speed = 12/14/10 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).
    • Dr. Elias Quantum

      Adept · Sci-Fi · Tier 1

      Tier1

      I am a Learned Adept who Learns Quickly.

      Xenolinguist and cultural anthropologist, expert in alien communication.

      • Might8Edge 0
      • Speed11Edge 0
      • Intellect20Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Learned: +2 Intellect; trained in three areas of knowledge; inability: charm, persuasion and etiquette; Two extra books.
      Type
      Adept abilities
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Magic Training: You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Push (2 Int): You telekinetically push a creature or object an immediate distance in any direction you wish.
      Focus
      Learns Quickly
      Enhanced Intellect [tier 1]: You gain 3 points to your Intellect Pool.
      There's Your Problem [tier 1]: You are trained in tasks related to figuring out how to solve problems with multiple solutions (like the best way to pack a truck, calm an enraged…
      Skills
      Trained: three areas of knowledge; the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties; figuring out how to solve problems with multiple solutions (like the best way to pack a truck, calm an enraged customer, give a cat a shot of insulin, or find a route through the city for maximum speed).
      Inabilities
      charm, persuasion and etiquette.
      Attacks
      Stun pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Teleporter (Bounder) (level 6, a blink pad): User teleports up to 100 × the cypher level in feet to a location they can see; Analeptic (level 4, a stim patch): Restores a number of points equal to the cypher's level to the user's Speed Pool; Machine Control (level 5, a two-part control tab): Splits into two pieces; one is affixed to a device and the other to a character.
      Gear
      Linguistics computer, recording drones, an alien phrasebook he is writing.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Learned +2 Intellect; Enhanced Intellect +3 Intellect = 8/11/20 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
    • Scout Delilah Zamboanga

      Explorer · Sci-Fi · Tier 1

      Tier1

      I am a Rugged Explorer who Lives in the Wilderness.

      Advance scout and survival specialist who keeps the team alive on hostile worlds.

      • Might14Edge 1
      • Speed12Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor1Speed +1/lvl
      • Cyphers2limit 2
      Descriptor
      Rugged: trained in climbing, jumping, running and swimming; training, riding and placating animals; identifying and using plants; inability: charm, persuasion, etiquette and deception; Explorer’s pack.
      Type
      Explorer abilities
      Endurance: Any duration dealing with physical actions is either doubled or halved, whichever is better for you.
      Find the Way: When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two…
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Focus
      Lives in the Wilderness
      Wilderness Life (navigation, identifying plants and creatures) [tier 1]: You are trained in two of the following: climbing, swimming, navigation, or identifying plants and creatures.
      Enhanced Might [tier 1]: You gain 3 points to your Might Pool.
      Skills
      Trained: climbing, jumping, running and swimming; training, riding and placating animals; identifying and using plants; navigation; identifying plants and creatures.
      Inabilities
      charm, persuasion, etiquette and deception.
      Attacks
      Hunting rifle (medium, 4 damage, long); Machete (medium, 4 damage, immediate).
      Cyphers
      Monoblade (level 5, a monofilament hilt): Produces a 6-inch (15 cm) blade that's the same level as the cypher; Phase Changer (level 4, a phase belt): Puts the user out of phase for one minute (two minutes if the cypher is level 6 or higher).
      Gear
      Survival suit, water purifier, a pop-up shelter.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Enhanced Might +3 Might = 14/12/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).
  • The Corporate Troubleshooters

    Party of 3 · Sci-Fi

    Mission: Handle sensitive corporate problems across multiple star systems.

    • Executive Alice Chrome

      Speaker · Sci-Fi · Tier 2

      Tier2

      I am a Clever Speaker who Interprets the Law.

      Corporate negotiator with the authority to make billion-credit decisions.

      • Might9Edge 0
      • Speed13Edge 0
      • Intellect18Edge 2
      • Effort2max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Clever: +2 Intellect; trained in lies and trickery; resisting mental effects; assessing danger, lies, quality and function; inability: lore and knowledge.
      Type
      Speaker abilities
      Demeanor of Command (2 Int) [tier 1]: You project confidence, knowledge, and charisma to all who see you for the next hour.
      Fast Talk (1 Int) [tier 1]: When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round.
      Understanding (1 Int) [tier 1]: You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Spin Identity (2+ Int) [tier 1]: You convince all intelligent creatures who can see, hear, and understand you that you are someone or something other than who you actually are.
      Gather Intelligence (2 Int) [tier 2]: When in a group of people (a caravan, a palace, a village, a city, etc.) you can ask around about any topic you choose and come away with useful information.
      Impart Ideal (3 Int) [tier 2]: After interacting for at least one minute with a creature who can hear and understand you, you can attempt to temporarily impart an ideal to it that you could not otherwise convince it to adopt.
      Focus
      Interprets the Law
      Opening Statement [tier 1]: You're trained in tasks related to persuasion, deception, and detecting the falsehoods of others.
      Knowledge of the Law [tier 1]: You're trained in the law of the land.
      Debate (3 Int) [tier 2]: In any gathering of two or more people trying to establish the truth or come to a decision, you can sway the verdict with masterful rhetoric.
      Skills
      Trained: lies and trickery; resisting mental effects; assessing danger, lies, quality and function; persuasion, deception, and detecting the falsehoods of others; the law of the land; corporate finance.
      Inabilities
      lore and knowledge.
      Attacks
      Holdout pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Force Shield Projector (level 6, a wrist shield node): Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher); Intellect Booster (level 4, a cortex patch): Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).
      Gear
      Corporate credit line, an executive yacht pass, a lawyer on retainer.
      Advancement
      Tier 1 (16 XP): +4 Pool points (+2 Speed, +2 Intellect); +1 Intellect Edge; +1 Effort; trained in corporate finance.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Clever +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 9/13/18, Edge 0/0/2, Effort 2.
    • Enforcer Tyron Williamson

      Warrior · Sci-Fi · Tier 1

      Tier1

      I am a Tough Warrior who Is Licensed to Carry.

      Corporate security specialist who handles problems contracts can’t solve.

      • Might12Edge 0
      • Speed13Edge 1
      • Intellect9Edge 0
      • Effort1max levels
      • Armor3Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Overwatch (1 Int): You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Combat Prowess: +1 damage with ranged weapon attacks.
      Bash (1 Might): This is a pummeling melee attack.
      Focus
      Is Licensed to Carry
      Gunner [tier 1]: You inflict 1 additional point of damage with guns.
      Practiced With Guns [tier 1]: You are practiced with guns and suffer no penalty when using one.
      Skills
      Trained: Might defense.
      Attacks
      Heavy pistol (medium, 6 damage, long, Gunner +1, Combat Prowess +1); Stun baton (light, 2 damage, immediate, eased (light)).
      Cyphers
      Spy (level 5, a fly-sized drone): Produces a tiny spying object that resists detection as a level 8 creature; Vocal Translator (level 3, a throat mic): For twenty-four hours per cypher level, translates everything said by the user into a language that anyone can understand.
      Gear
      Corporate security armor, carry permit, comm earpiece.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points = 12/13/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).
    • Analyst Vector Datastream

      Adept · Sci-Fi · Tier 1

      Tier1

      I am an Intelligent Adept who Fuses Mind and Machine.

      Data specialist with cybernetic brain enhancements who sees patterns others miss.

      • Might8Edge 0
      • Speed11Edge 0
      • Intellect20Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Intelligent: +2 Intellect; trained in one area of knowledge; remembering what you experience.
      Type
      Adept abilities
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Push (2 Int): You telekinetically push a creature or object an immediate distance in any direction you wish.
      Erase Memories (3 Int): You reach into the mind of a creature within immediate range and make an Intellect roll.
      Focus
      Fuses Mind and Machine
      Enhanced Intellect [tier 1]: You gain 3 points to your Intellect Pool.
      Knowledge Skills (statistics, corporate databases) [tier 1]: You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Skills
      Trained: one area of knowledge; remembering what you experience; statistics; corporate databases.
      Attacks
      Stun pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Shocker (level 6, a shock glove): Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level; Detonation (Flash) (level 5, a flash grenade): Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding…; Speed Boost (level 5, a reflex injector): Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher).
      Gear
      Data spike, a neural jack, encrypted drives.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Intelligent +2 Intellect; Enhanced Intellect +3 Intellect = 8/11/20 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
  • The Rebel Cell

    Party of 3 · Sci-Fi

    Mission: Strike against an authoritarian galactic regime from hidden bases.

    • Freedom Fighter Phoenix

      Speaker · Sci-Fi · Tier 1

      Tier1

      I am a Charming Speaker who Leads.

      Charismatic rebel leader broadcasting messages of hope across the galaxy.

      • Might9Edge 0
      • Speed11Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Charming: +2 Intellect; trained in pleasant social interaction; abilities that influence minds; inability: lore and knowledge; resisting mental attacks; Contact: an influential contact.
      Type
      Speaker abilities
      Encouragement (1 Int): While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice):…
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Demeanor of Command (2 Int): You project confidence, knowledge, and charisma to all who see you for the next hour.
      Practiced With Medium Weapons: You can use light and medium weapons without penalty. If you wield a heavy weapon, attacks with it are hindered.
      Focus
      Leads
      Natural Charisma [tier 1]: You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.
      Good Advice [tier 1]: Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom.
      Skills
      Trained: pleasant social interaction; abilities that influence minds; all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.
      Inabilities
      lore and knowledge; resisting mental attacks.
      Attacks
      Blaster carbine (medium, 4 damage, long).
      Cyphers
      Analeptic (level 4, a stim patch): Restores a number of points equal to the cypher's level to the user's Speed Pool; Machine Control (level 5, a two-part control tab): Splits into two pieces; one is affixed to a device and the other to a character.
      Gear
      Pirate broadcast rig, a cache of rebel propaganda.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Charming +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Saboteur Volt Hacksaw

      Explorer · Sci-Fi · Tier 1

      Tier1

      I am a Clever Explorer who Battles Robots.

      Technical specialist who can disable the regime’s war machines.

      • Might12Edge 1
      • Speed11Edge 0
      • Intellect13Edge 0
      • Effort1max levels
      • Armor1Speed +1/lvl
      • Cyphers2limit 2
      Descriptor
      Clever: +2 Intellect; trained in lies and trickery; resisting mental effects; assessing danger, lies, quality and function; inability: lore and knowledge.
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Decipher (1 Int): If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or…
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Physical Skills (climbing, balancing): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Focus
      Battles Robots
      Machine Vulnerabilities [tier 1]: You inflict 3 additional points of damage against robots and animate machines of all kinds.
      Tech Skills (machines, computers) [tier 1]: You are trained in two skills in which you are not already trained.
      Skills
      Trained: lies and trickery; resisting mental effects; assessing danger, lies, quality and function; climbing; balancing; machines; computers.
      Inabilities
      lore and knowledge.
      Attacks
      Ion pistol (medium, 4 damage, long); Shock wrench (light, 2 damage, immediate, eased (light)).
      Cyphers
      Phase Changer (level 4, a phase belt): Puts the user out of phase for one minute (two minutes if the cypher is level 6 or higher); Visual Displacement Device (level 3, a holo-decoy clip): Projects holographic images of the user to confuse attackers.
      Gear
      Demolition kit, signal jammer, a bag of stripped circuits.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points; Clever +2 Intellect = 12/11/13 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).
    • Sergeant Titus Freeman

      Warrior · Sci-Fi · Tier 1

      Tier1

      I am an Exiled Warrior who Masters Weaponry.

      Former regime trooper who defected, expert in enemy tactics and equipment.

      • Might14Edge 0
      • Speed13Edge 1
      • Intellect9Edge 0
      • Effort1max levels
      • Armor2Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Exiled: +2 Might; trained in sneaking; foraging, hunting and finding shelter; inability: social interaction; Loner: no benefit from help by a trained or specialized character.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Overwatch (1 Int): You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Combat Prowess: +1 damage with ranged weapon attacks.
      Swipe (1 Speed): This is a quick, agile melee attack.
      Focus
      Masters Weaponry
      Weapon Master [tier 1]: You inflict an additional 1 point of damage with your chosen weapon.
      Weapon Crafter [tier 1]: You are trained in crafting tasks associated with your chosen weapon.
      Skills
      Trained: sneaking; foraging, hunting and finding shelter; crafting tasks associated with your chosen weapon.
      Inabilities
      social interaction.
      Attacks
      Regime-issue rifle (medium, 6 damage, long, Weapon Master +1, Combat Prowess +1); Bayonet (light, 2 damage, immediate, eased (light)).
      Cyphers
      Intellect Booster (level 4, a cortex patch): Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher); Curative (level 4, a medi-injector): Restores a number of points equal to the cypher's level to the user's Might Pool.
      Gear
      Scratched trooper armor, a defector’s code book.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points; Exiled +2 Might = 14/13/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).

🛸 Starship Crews

  • The Deep Space Research Vessel

    Party of 4 · Sci-Fi

    Mission: Explore uncharted space, study new phenomena and establish peaceful contact.

    • Captain Miranda Voidwalker

      Explorer · Sci-Fi · Tier 3

      Tier3

      I am a Sharp-Eyed Explorer who Loves the Void.

      Veteran starship captain with twenty years exploring the galactic rim.

      • Might17Edge 1
      • Speed15Edge 2
      • Intellect13Edge 1
      • Effort3max levels
      • Armor2Speed +1/lvl
      • Cyphers2limit 2
      Descriptor
      Sharp-Eyed: trained in initiative; perception; Find the Flaw: the GM names a foe’s straightforward weakness.
      Type
      Explorer abilities
      Danger Sense (1 Speed) [tier 1]: Your initiative task is eased. You pay the cost each time the ability is used.
      Practiced in Armor [tier 1]: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Knowledge Skills (astrogation, command) [tier 1]: You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Find the Way [tier 1]: When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two…
      Danger Instinct (3 Speed) [tier 2]: If you are attacked by surprise, whether by a creature, a device, or simply an environmental hazard (a tree falling on you), you can move an immediate distance before the attack occurs.
      Eye for Detail (2 Int) [tier 2]: When you spend five minutes or so thoroughly exploring an area no larger than a short distance in diameter, you can ask the GM one question about the area.
      Stand Watch (2 Int) [tier 2]: While standing watch (mostly remaining in place for an extended period of time), you unfailingly remain awake and alert for up to eight hours.
      Quick Recovery [tier 2]: Your second recovery roll (usually requiring ten minutes) is only a single action.
      Resilience [tier 3]: You have 1 point of Armor against any kind of physical damage, even physical damage that normally ignores Armor.
      Seize the Moment (4+ Speed) [tier 3]: If you succeed on a Speed defense roll to resist an attack, you gain an action.
      Run and Fight (4 Might) [tier 3]: You can move a short distance and make a melee attack that inflicts 2 additional points of damage.
      Focus
      Loves the Void
      Vacuum Skilled (spacecraft maintenance and repair, vacuum welding) [tier 1]: You are trained in two of the following skills: vacuum welding, algae farming, ecosystem design, circuit design, spacecraft maintenance and repair,…
      Microgravity Adept [tier 1]: You ignore all the ill effects of low gravity and no gravity on movement; you are trained in low-gravity maneuvers and zero-gravity maneuvers.
      Enhanced Speed Edge [tier 2]: You gain +1 to your Speed Edge.
      Enhanced Physique [tier 2]: You gain 3 points to divide among your Might and Speed Pools however you wish.
      Space Fighting [tier 3]: By taking advantage of microgravity conditions, you can use inertia and mass to your advantage.
      Skills
      Trained: initiative; perception; astrogation; command; spacecraft maintenance and repair; vacuum welding; zero-g combat; diplomacy.
      Attacks
      Sidearm blaster (medium, 4 damage, long); Vibro-knife (light, 2 damage, immediate, eased (light)).
      Cyphers
      Vocal Translator (level 3, a throat mic): For twenty-four hours per cypher level, translates everything said by the user into a language that anyone can understand; Ray Emitter (level 5, a one-shot beam tube): Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level.
      Gear
      Captain’s vac suit, the ship’s command codes, twenty years of logbooks.
      Advancement
      Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Speed); +1 Speed Edge; +1 Effort; trained in zero-g combat; tier 2 abilities add Enhanced Physique +2/1/0 · Tier 2 (16 XP): +4 Pool points (+1 Might, +1 Speed, +2 Intellect); +1 Intellect Edge; +1 Effort; trained in diplomacy.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points = 12/11/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Advancements (4 XP each, 32 XP in all) bring it to 17/15/13, Edge 1/2/1, Effort 3. Light armor: Speed Effort +1 per level (Practiced in Armor).
    • Chief Engineer Torq Gearwright

      Adept · Sci-Fi · Tier 1

      Tier1

      I am a Mechanical Adept who Crafts Unique Objects.

      Alien engineer whose species naturally understands technology.

      • Might9Edge 0
      • Speed10Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Mechanical: +2 Intellect; trained in identifying and understanding machines; using, repairing and crafting machines; Machine tools.
      Type
      Adept abilities
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Push (2 Int): You telekinetically push a creature or object an immediate distance in any direction you wish.
      Shatter (2+ Int): You interrupt the fundamental force holding normal matter together for a moment, causing the detonation of an object you choose within long range.
      Focus
      Crafts Unique Objects
      Crafter [tier 1]: You are trained in the crafting of two kinds of items.
      Master Identifier [tier 1]: You are trained in identifying the function of any kind of device.
      Skills
      Trained: identifying and understanding machines; using, repairing and crafting machines; the crafting of two kinds of items; identifying the function of any kind of device.
      Attacks
      Spanner (as a club) (light, 2 damage, immediate, eased (light)).
      Cyphers
      Detonation (Flash) (level 5, a flash grenade): Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding…; Speed Boost (level 5, a reflex injector): Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher); Monoblade (level 5, a monofilament hilt): Produces a 6-inch (15 cm) blade that's the same level as the cypher.
      Gear
      Engineer’s toolkit, spare parts, a half-built drone.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +2/1/3 bonus points; Mechanical +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
    • Science Officer Dr. Imogen Starlight

      Speaker · Sci-Fi · Tier 1

      Tier1

      I am an Inquisitive Speaker who Learns Quickly.

      Brilliant researcher excited by every new discovery and alien culture.

      • Might10Edge 0
      • Speed11Edge 0
      • Intellect20Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Inquisitive: +4 Intellect; trained in learning something new; geography and history; inability: hearing or noticing dangers; initiative.
      Type
      Speaker abilities
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Babel: After hearing a language spoken for a few minutes, you can speak it and make yourself understood.
      Anecdote (2 Int): You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote.
      Interaction Skills (persuading, public speaking): You are trained in two skills in which you are not already trained.
      Focus
      Learns Quickly
      Enhanced Intellect [tier 1]: You gain 3 points to your Intellect Pool.
      There's Your Problem [tier 1]: You are trained in tasks related to figuring out how to solve problems with multiple solutions (like the best way to pack a truck, calm an enraged…
      Skills
      Trained: learning something new; geography and history; persuading; public speaking; figuring out how to solve problems with multiple solutions (like the best way to pack a truck, calm an enraged customer, give a cat a shot of insulin, or find a route through the city for maximum speed).
      Inabilities
      hearing or noticing dangers; initiative.
      Attacks
      Stun pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Machine Control (level 5, a two-part control tab): Splits into two pieces; one is affixed to a device and the other to a character; Equipment Cache (level 4, a fabricator capsule): The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level.
      Gear
      Science tablet, sample kit, a holo-camera.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +2/2/2 bonus points; Inquisitive +4 Intellect; Enhanced Intellect +3 Intellect = 10/11/20 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Security Chief Axel Protector

      Warrior · Sci-Fi · Tier 1

      Tier1

      I am a Guarded Warrior who Defends the Weak.

      Cybernetically enhanced security chief responsible for ship and crew.

      • Might13Edge 1
      • Speed12Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor2Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Guarded: +2 Intellect; trained in Intellect defense; discerning the truth and seeing through disguises; inability: deception and persuasion.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Overwatch (1 Int): You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Combat Prowess: +1 damage with ranged weapon attacks.
      Bash (1 Might): This is a pummeling melee attack.
      Focus
      Defends the Weak
      Courageous [tier 1]: You are trained in Intellect defense tasks and initiative tasks.
      Warding Shield [tier 1]: You have +1 to Armor while you are using a shield.
      Skills
      Trained: Intellect defense; discerning the truth and seeing through disguises; Intellect defense tasks and initiative.
      Inabilities
      deception and persuasion.
      Attacks
      Pulse rifle (medium, 5 damage, long, Combat Prowess +1); Stun baton (light, 2 damage, immediate, eased (light)).
      Cyphers
      Visual Displacement Device (level 3, a holo-decoy clip): Projects holographic images of the user to confuse attackers; Meditation Aid (level 5, a neural-reset inhaler): Restores a number of points equal to the cypher's level to the user's Intellect Pool.
      Gear
      Security armor, riot shield, ship-wide access card.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +3/2/1 bonus points; Guarded +2 Intellect = 13/12/11 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).
  • The Space Pirates

    Party of 4 · Sci-Fi

    Mission: Pirates who raid corrupt corporations and smuggle the spoils to struggling frontier colonies.

    • Captain Scarlett Voidhawk

      Explorer · Sci-Fi · Tier 1

      Tier1

      I am a Risk-Taking Explorer who Sailed Beneath the Jolly Roger.

      Pirate captain with a code of honor and a hatred of corporate exploitation.

      • Might12Edge 1
      • Speed15Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor1Speed +1/lvl
      • Cyphers2limit 2
      Descriptor
      Risk-Taking: +4 Speed; trained in games of chance and choosing between equal options; inability: sneaking and staying quiet; Pressing Your Luck: once per ten-hour recovery, succeed automatically at difficulty 6 or less (GM intrusion follows).
      Type
      Explorer abilities
      Block (3 Speed): You automatically block the next melee attack made against you within the next minute.
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Physical Skills (climbing, balancing): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Focus
      Sailed Beneath the Jolly Roger
      Ignore the Pain [tier 1]: You ignore the impaired condition and treat the debilitated condition as impaired.
      Sailor [tier 1]: You are trained in tasks related to sailing and trained in the geography of islands and coastlines.
      Skills
      Trained: games of chance and choosing between equal options; climbing; balancing; sailing and trained in the geography of islands and coastlines.
      Inabilities
      sneaking and staying quiet.
      Attacks
      Cutlass (medium, 4 damage, immediate); Blaster pistol (medium, 4 damage, long).
      Cyphers
      Curative (level 4, a medi-injector): Restores a number of points equal to the cypher's level to the user's Might Pool; Gravity Nullifier (level 5, an antigrav disc): For one hour, the user can float into the air, moving vertically up to a short distance per round (but not….
      Gear
      Captain’s coat (light armor), a pirate code, a stolen corporate ledger.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points; Risk-Taking +4 Speed = 12/15/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).
    • First Mate Rivet Titanium

      Warrior · Sci-Fi · Tier 1

      Tier1

      I am a Tough Warrior who Fuses Flesh and Steel.

      Cyborg pirate with more metal than flesh, an expert boarder and gunfighter.

      • Might14Edge 0
      • Speed16Edge 1
      • Intellect10Edge 0
      • Effort1max levels
      • Armor3Speed +1/lvl
      • Cyphers2limit 2
      Descriptor
      Tough: +1 Armor; trained in Might defense; Healthy: +1 to the points regained by recovery rolls; An extra light weapon.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Combat Prowess: +1 damage with melee weapon attacks.
      Swipe (1 Speed): This is a quick, agile melee attack.
      Overwatch (1 Int): You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Focus
      Fuses Flesh and Steel
      Enhanced Body [tier 1]: Your machine parts grant you +1 to Armor, +3 to your Might Pool, and +3 to your Speed Pool.
      Skills
      Trained: Might defense.
      Attacks
      Boarding axe (medium, 5 damage, immediate, Combat Prowess +1); Shotgun pistol (medium, 4 damage, short).
      Cyphers
      Ray Emitter (level 5, a one-shot beam tube): Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level; Teleporter (Bounder) (level 6, a blink pad): User teleports up to 100 × the cypher level in feet to a location they can see.
      Gear
      Boarding harness, mag boots, a bandolier.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +1/3/2 bonus points; Enhanced Body +3 Might +3 Speed = 14/16/10 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).
    • Navigator Stellar Compass

      Speaker · Sci-Fi · Tier 1

      Tier1

      I am a Lucky Speaker who Sees Beyond.

      Psychic navigator who senses safe passage through dangerous space.

      • Might9Edge 0
      • Speed11Edge 0
      • Intellect14Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Lucky: Luck Pool of 3: pay Pool costs from it first; refills with your Pools; Advantage: a 1 XP reroll that affects only you gets +3.
      Type
      Speaker abilities
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Fast Talk (1 Int): When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round.
      Anecdote (2 Int): You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote.
      Encouragement (1 Int): While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice):…
      Focus
      Sees Beyond
      See the Unseen [tier 1]: You can automatically perceive creatures and objects that are normally invisible, out of phase, or only partially in this universe.
      Skills
      No trained skills beyond the abilities above.
      Attacks
      Holdout pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Speed Boost (level 5, a reflex injector): Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher); Monoblade (level 5, a monofilament hilt): Produces a 6-inch (15 cm) blade that's the same level as the cypher.
      Gear
      Star charts, a psionic focus crystal, dice.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points = 9/11/14 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Tech Specialist Wire Matrix

      Adept · Sci-Fi · Tier 1

      Tier1

      I am a Stealthy Adept who Works the System.

      Expert hacker and tech thief who can break into any system given time.

      • Might8Edge 0
      • Speed13Edge 0
      • Intellect15Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers3limit 3
      Descriptor
      Stealthy: +2 Speed; trained in stealth; lies and trickery; illusions and trickery abilities; inability: movement.
      Type
      Adept abilities
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Distortion (2 Int): You modify how a willing creature within short range reflects light for one minute.
      Push (2 Int): You telekinetically push a creature or object an immediate distance in any direction you wish.
      Erase Memories (3 Int): You reach into the mind of a creature within immediate range and make an Intellect roll.
      Focus
      Works the System
      Hack the Impossible (3 Int) [tier 1]: You can persuade robots, machines, and computers to do your bidding.
      Computer Programming [tier 1]: You are trained in using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol.
      Skills
      Trained: stealth; lies and trickery; illusions and trickery abilities; using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol.
      Inabilities
      movement.
      Attacks
      Stun pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Equipment Cache (level 4, a fabricator capsule): The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level; Force Shield Projector (level 6, a wrist shield node): Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher); Intellect Booster (level 4, a cortex patch): Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).
      Gear
      Hacking deck, sniffer drones, spoofed access cards.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Stealthy +2 Speed = 8/13/15 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
  • The Chronal Wardens

    Party of 4 · Sci-Fi

    Mission: Prevent time criminals from altering history and creating paradoxes.

    • Agent Primus Centurion

      Warrior · Sci-Fi · Tier 1

      Tier1

      I am a Virtuous Warrior who Defends the Gate.

      Temporal enforcement officer ensuring the timeline remains stable.

      • Might14Edge 0
      • Speed13Edge 1
      • Intellect9Edge 0
      • Effort1max levels
      • Armor2Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Virtuous: +2 Might; trained in discerning true motives and lies; Intellect defense.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Combat Prowess: +1 damage with ranged weapon attacks.
      Overwatch (1 Int): You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Control the Field (1 Might): This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Focus
      Defends the Gate
      Fortified Position (2 Might) [tier 1]: For the next minute, you gain +1 Armor and an asset to your Might defense tasks, as long as you haven't moved more than an immediate distance since your last turn.
      Rally to Me (2 Int) [tier 1]: You cry out, blow a battle horn, or otherwise signal to everyone within very long range that you require aid.
      Skills
      Trained: discerning true motives and lies; Intellect defense.
      Attacks
      Chrono-rifle (medium, 5 damage, long, Combat Prowess +1); Short sword (medium, 4 damage, immediate).
      Cyphers
      Meditation Aid (level 5, a neural-reset inhaler): Restores a number of points equal to the cypher's level to the user's Intellect Pool; Spy (level 5, a fly-sized drone): Produces a tiny spying object that resists detection as a level 8 creature.
      Gear
      Temporal stabilizer armor, a warden badge, a pocket chronometer.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points; Virtuous +2 Might = 14/13/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).
    • Historian Linda Postlewaithe

      Adept · Sci-Fi · Tier 1

      Tier1

      I am a Learned Adept who Would Rather Be Reading.

      Expert in historical periods who can spot timeline anomalies.

      • Might8Edge 0
      • Speed11Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Learned: +2 Intellect; trained in three areas of knowledge; inability: charm, persuasion and etiquette; Two extra books.
      Type
      Adept abilities
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Magic Training: You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties.
      Far Step (2 Int): You leap through the air and land some distance away.
      Focus
      Would Rather Be Reading
      Knowledge Is Power (art history, period costume) [tier 1]: Choose two noncombat skills in which you are not trained. You are trained in those skills.
      Skills
      Trained: three areas of knowledge; the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties; art history; period costume.
      Inabilities
      charm, persuasion and etiquette.
      Attacks
      Stun pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Gravity Nullifier (level 5, an antigrav disc): For one hour, the user can float into the air, moving vertically up to a short distance per round (but not…; Shocker (level 6, a shock glove): Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level; Detonation (Flash) (level 5, a flash grenade): Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding….
      Gear
      Archive tablet, period-appropriate disguises, a magnifier.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Learned +2 Intellect = 8/11/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
    • Scout Quantum Flicker

      Explorer · Sci-Fi · Tier 1

      Tier1

      I am a Swift Explorer who Travels Through Time.

      Reconnaissance specialist who can briefly slip between moments.

      • Might12Edge 1
      • Speed15Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Swift: +4 Speed; trained in initiative; running; inability: balance.
      Type
      Explorer abilities
      Fleet of Foot (1+ Speed): You can move a short distance as part of another action. You can move a long distance as your entire action for a turn.
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Physical Skills (climbing, jumping): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Focus
      Travels Through Time
      Anticipation (1 Int) [tier 1]: You look ahead to see how your actions might unfold. The first task you perform before the end of the next round gains an asset.
      Skills
      Trained: initiative; running; climbing; jumping; Speed defense tasks when not wearing armor.
      Inabilities
      balance.
      Attacks
      Blaster pistol (medium, 4 damage, long); Knife (light, 2 damage, immediate, eased (light)).
      Cyphers
      Teleporter (Bounder) (level 6, a blink pad): User teleports up to 100 × the cypher level in feet to a location they can see; Analeptic (level 4, a stim patch): Restores a number of points equal to the cypher's level to the user's Speed Pool.
      Gear
      Phase harness, a sealed message for her future self.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +2/2/2 bonus points; Swift +4 Speed = 12/15/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.
    • Negotiator Dawn Peacemaker

      Speaker · Sci-Fi · Tier 1

      Tier1

      I am a Calm Speaker who Interprets the Law.

      Diplomatic specialist who resolves temporal conflicts without violence.

      • Might10Edge 0
      • Speed11Edge 0
      • Intellect15Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Calm: +2 Intellect; trained in four nonphysical skills of choice; inability: physical attacks; climbing, running, jumping and swimming; Trivia: once per recovery roll, recall a pertinent fact.
      Type
      Speaker abilities
      Babel: After hearing a language spoken for a few minutes, you can speak it and make yourself understood.
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Fast Talk (1 Int): When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round.
      Focus
      Interprets the Law
      Opening Statement [tier 1]: You're trained in tasks related to persuasion, deception, and detecting the falsehoods of others.
      Knowledge of the Law [tier 1]: You're trained in the law of the land.
      Skills
      Trained: four nonphysical skills of choice; persuasion, deception, and detecting the falsehoods of others; the law of the land.
      Inabilities
      physical attacks; climbing, running, jumping and swimming.
      Cyphers
      Monoblade (level 5, a monofilament hilt): Produces a 6-inch (15 cm) blade that's the same level as the cypher; Phase Changer (level 4, a phase belt): Puts the user out of phase for one minute (two minutes if the cypher is level 6 or higher).
      Gear
      Warden credentials, a translator torc, a book of temporal accords.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +2/2/2 bonus points; Calm +2 Intellect = 10/11/15 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.

⚡ Elite Space Forces

  • The Galactic Peacekeepers

    Party of 5 · Sci-Fi

    Mission: Keep the peace across diverse alien civilizations and handle interstellar crises.

    • Commander Orla Vance

      Warrior · Sci-Fi · Tier 2

      Tier2

      I am an Honorable Warrior who Metes Out Justice.

      Elite peacekeeper with authority across many star systems.

      • Might16Edge 1
      • Speed14Edge 1
      • Intellect10Edge 0
      • Effort2max levels
      • Armor2Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Honorable: +2 Might; trained in pleasant social interaction; discerning true motives and lies.
      Type
      Warrior abilities
      Practiced in Armor [tier 1]: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Combat Prowess [tier 1]: +1 damage with ranged weapon attacks.
      Overwatch (1 Int) [tier 1]: You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Control the Field (1 Might) [tier 1]: This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Successive Attack (2 Speed) [tier 2]: If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach.
      Reload (1 Speed) [tier 2]: When using a weapon that normally requires an action to reload, such as a heavy crossbow, you can reload and fire (or fire and reload) in the same action.
      Focus
      Metes Out Justice
      Make Judgment [tier 1]: You are trained in discerning the truth of a situation, seeing through lies, or otherwise overcoming deception.
      Designation [tier 1]: You assign an innocent or guilty label to one creature within immediate range, based on your assessment of a given situation or a predominant feeling.
      Defend the Innocent (2 Speed) [tier 2]: For the next ten minutes, if someone you have designated as innocent with the Designation ability stands next to you, that creature shares any defensive advantages that you might have, other than mundane armor.
      Improved Designation [tier 2]: When you use Designation, you can designate one additional creature to be innocent or guilty, which means up to two creatures at a time may be innocent, or two guilty, or one innocent and one guilty.
      Skills
      Trained: pleasant social interaction; discerning true motives and lies; discerning the truth of a situation, seeing through lies, or otherwise overcoming deception; interstellar law.
      Attacks
      Peacekeeper rifle (medium, 5 damage, long, Combat Prowess +1); Shock baton (light, 2 damage, immediate, eased (light)).
      Cyphers
      Force Shield Projector (level 6, a wrist shield node): Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher); Intellect Booster (level 4, a cortex patch): Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).
      Gear
      Peacekeeper armor, jurisdiction seal, restraint field.
      Advancement
      Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Speed); +1 Might Edge; +1 Effort; trained in interstellar law.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Honorable +2 Might = 14/12/10 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 16 XP in all) bring it to 16/14/10, Edge 1/1/0, Effort 2. Medium armor: Speed Effort +2 per level (Practiced in Armor).
    • Investigator Teodor Mindreader

      Speaker · Sci-Fi · Tier 1

      Tier1

      I am a Perceptive Speaker who Commands Mental Powers.

      Psychic detective who can read surface thoughts and detect deception.

      • Might9Edge 0
      • Speed11Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Perceptive: +2 Intellect; trained in finding and noticing small details; identifying objects and recalling trivia; intimidation; inability: positive social interaction; A bag of light tools.
      Type
      Speaker abilities
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Interaction Skills (seeing through deception, persuading): You are trained in two skills in which you are not already trained.
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Fast Talk (1 Int): When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round.
      Focus
      Commands Mental Powers
      Telepathic (1+ Int) [tier 1]: You can speak telepathically with others who are within short range.
      Skills
      Trained: finding and noticing small details; identifying objects and recalling trivia; intimidation; seeing through deception; persuading.
      Inabilities
      positive social interaction.
      Attacks
      Holdout pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Spy (level 5, a fly-sized drone): Produces a tiny spying object that resists detection as a level 8 creature; Vocal Translator (level 3, a throat mic): For twenty-four hours per cypher level, translates everything said by the user into a language that anyone can understand.
      Gear
      Evidence kit, a recorder, psionic dampener cuffs.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Perceptive +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Operative Wren Phase

      Explorer · Sci-Fi · Tier 1

      Tier1

      I am a Stealthy Explorer who Exists Partially Out of Phase.

      Infiltration specialist with experimental phase technology.

      • Might11Edge 1
      • Speed14Edge 0
      • Intellect11Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Stealthy: +2 Speed; trained in stealth; lies and trickery; illusions and trickery abilities; inability: movement.
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Decipher (1 Int): If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or…
      Physical Skills (climbing, balancing): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Focus
      Exists Partially Out of Phase
      Walk Through Walls (2 Int) [tier 1]: You can slowly pass through physical barriers at a rate of 1 inch (2.5 cm) per round (minimum of one round to pass through any barrier).
      Skills
      Trained: stealth; lies and trickery; illusions and trickery abilities; Speed defense tasks when not wearing armor; climbing; balancing.
      Inabilities
      movement.
      Attacks
      Phase pistol (medium, 4 damage, long); Knife (light, 2 damage, immediate, eased (light)).
      Cyphers
      Shocker (level 6, a shock glove): Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level; Detonation (Flash) (level 5, a flash grenade): Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding….
      Gear
      Experimental phase rig, a black bodysuit, lockpick drones.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/3/2 bonus points; Stealthy +2 Speed = 11/14/11 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.
    • Medic Calla Lifesaver

      Adept · Sci-Fi · Tier 1

      Tier1

      I am a Kind Adept who Works Miracles.

      Universal medic trained in the biology of dozens of species.

      • Might9Edge 0
      • Speed10Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Kind: +2 Intellect; trained in pleasant social interaction and discerning dispositions; inability: detecting falsehoods; Karma: trade a recovery roll for a stranger’s aid.
      Type
      Adept abilities
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Push (2 Int): You telekinetically push a creature or object an immediate distance in any direction you wish.
      Far Step (2 Int): You leap through the air and land some distance away.
      Focus
      Works Miracles
      Healing Touch (1 Int) [tier 1]: With a touch, you restore 1d6 points to one stat Pool of any creature. This ability is a difficulty 2 Intellect task.
      Skills
      Trained: pleasant social interaction and discerning dispositions.
      Inabilities
      detecting falsehoods.
      Attacks
      Stun pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Analeptic (level 4, a stim patch): Restores a number of points equal to the cypher's level to the user's Speed Pool; Machine Control (level 5, a two-part control tab): Splits into two pieces; one is affixed to a device and the other to a character; Equipment Cache (level 4, a fabricator capsule): The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level.
      Gear
      Field medkit, xeno-anatomy database, trauma foam.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +2/1/3 bonus points; Kind +2 Intellect = 9/10/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
    • Engineer Spark Buildmaster

      Warrior · Sci-Fi · Tier 1

      Tier1

      I am a Creative Warrior who Works for a Living.

      Combat engineer who can jury-rig technology under fire.

      • Might12Edge 1
      • Speed12Edge 0
      • Intellect12Edge 0
      • Effort1max levels
      • Armor1Speed +1/lvl
      • Cyphers2limit 2
      Descriptor
      Creative: +2 Intellect; trained in creating a narrative; one creative skill; puzzle-solving; finding out something new; inability: pleasant social interaction.
      Type
      Warrior abilities
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Bash (1 Might): This is a pummeling melee attack.
      Combat Prowess: +1 damage with melee weapon attacks.
      Physical Skills (climbing, balancing): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Focus
      Works for a Living
      Handy [tier 1]: You work for a living and are trained in tasks related to carpentry, plumbing, and electrical repair.
      Skills
      Trained: creating a narrative; one creative skill; puzzle-solving; finding out something new; climbing; balancing.
      Inabilities
      pleasant social interaction.
      Attacks
      Heavy wrench (medium, 5 damage, immediate, Combat Prowess +1); Rivet gun (light, 2 damage, short, eased (light)).
      Cyphers
      Phase Changer (level 4, a phase belt): Puts the user out of phase for one minute (two minutes if the cypher is level 6 or higher); Visual Displacement Device (level 3, a holo-decoy clip): Projects holographic images of the user to confuse attackers.
      Gear
      Combat engineer rig, welding torch, spare power cells.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Creative +2 Intellect = 12/12/12 at tier 1. Edge 1/0/0 (Warrior: Might Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).
  • The Void Runners

    Party of 5 · Sci-Fi

    Mission: High-risk courier service for clients who need cargo moved without questions.

    • Captain Jazz Nightrunner

      Explorer · Sci-Fi · Tier 1

      Tier1

      I am a Brash Explorer who Is Wanted by the Law.

      Smuggler captain who knows every hidden route through dangerous space.

      • Might12Edge 1
      • Speed15Edge 0
      • Intellect12Edge 0
      • Effort1max levels
      • Armor1Speed +1/lvl
      • Cyphers2limit 2
      Descriptor
      Brash: +2 Speed; trained in initiative; overcoming fear and intimidation.
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Block (3 Speed): You automatically block the next melee attack made against you within the next minute.
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Knowledge Skills (hidden routes, black markets): You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Focus
      Is Wanted by the Law
      Enhanced Speed [tier 1]: You gain 3 points to your Speed Pool.
      Danger Sense (1 Speed) [tier 1]: Your initiative task is eased. You pay the cost each time the ability is used.
      Skills
      Trained: initiative; overcoming fear and intimidation; hidden routes; black markets.
      Attacks
      Blaster pistol (medium, 4 damage, long); Knife (light, 2 damage, immediate, eased (light)).
      Cyphers
      Intellect Booster (level 4, a cortex patch): Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher); Curative (level 4, a medi-injector): Restores a number of points equal to the cypher's level to the user's Might Pool.
      Gear
      A courier ship with no registered name, a flight jacket, forged transponder codes.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +2/1/3 bonus points; Brash +2 Speed; Enhanced Speed +3 Speed = 12/15/12 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).
    • Gunner Blaze Rapidfire

      Warrior · Sci-Fi · Tier 1

      Tier1

      I am a Fast Warrior who Is Licensed to Carry.

      Ship’s gunner with cybernetic reflexes and a collection of exotic weapons.

      • Might11Edge 0
      • Speed16Edge 1
      • Intellect9Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Fast: +2 Speed; trained in running; inability: Might defense; Fast: move a short distance and still act, or a long distance as an action.
      Type
      Warrior abilities
      Overwatch (1 Int): You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Combat Prowess: +1 damage with ranged weapon attacks.
      Trained Without Armor: You are trained in Speed defense tasks when not wearing armor.
      Quick Throw (2 Speed): After using a thrown light weapon, you draw a second light weapon and make a thrown attack against the same target or a different one.
      Focus
      Is Licensed to Carry
      Gunner [tier 1]: You inflict 1 additional point of damage with guns.
      Practiced With Guns [tier 1]: You are practiced with guns and suffer no penalty when using one.
      Skills
      Trained: running; Speed defense tasks when not wearing armor.
      Inabilities
      Might defense.
      Attacks
      Twin blasters (medium, 6 damage, long, Gunner +1, Combat Prowess +1); Throwing knives (light, 3 damage, short, eased (light), Combat Prowess +1).
      Cyphers
      Vocal Translator (level 3, a throat mic): For twenty-four hours per cypher level, translates everything said by the user into a language that anyone can understand; Ray Emitter (level 5, a one-shot beam tube): Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level.
      Gear
      Exotic weapon collection, reflex-tuned gloves, a gun permit from three systems.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +1/4/1 bonus points; Fast +2 Speed = 11/16/9 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2.
    • Face Quill Tonguelash

      Speaker · Sci-Fi · Tier 1

      Tier1

      I am a Charming Speaker who Operates Undercover.

      Con artist and negotiator who can sell sand to desert dwellers.

      • Might9Edge 0
      • Speed11Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Charming: +2 Intellect; trained in pleasant social interaction; abilities that influence minds; inability: lore and knowledge; resisting mental attacks; Contact: an influential contact.
      Type
      Speaker abilities
      Fast Talk (1 Int): When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action in the next round.
      Spin Identity (2+ Int): You convince all intelligent creatures who can see, hear, and understand you that you are someone or something other than who you actually are.
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Interaction Skills (deceiving, persuading): You are trained in two skills in which you are not already trained.
      Focus
      Operates Undercover
      Investigate [tier 1]: You are trained in perception, cryptography, deceiving, and breaking into computers.
      Skills
      Trained: pleasant social interaction; abilities that influence minds; deceiving; persuading; perception, cryptography, deceiving, and breaking into computers.
      Inabilities
      lore and knowledge; resisting mental attacks.
      Attacks
      Holdout pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Detonation (Flash) (level 5, a flash grenade): Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding…; Speed Boost (level 5, a reflex injector): Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher).
      Gear
      A wardrobe of disguises, forged credentials, a winning smile.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Charming +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Tech Pell Datastream

      Adept · Sci-Fi · Tier 1

      Tier1

      I am an Intelligent Adept who Works the System.

      Cybersecurity expert who treats corporate firewalls as personal challenges.

      • Might8Edge 0
      • Speed11Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Intelligent: +2 Intellect; trained in one area of knowledge; remembering what you experience.
      Type
      Adept abilities
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Distortion (2 Int): You modify how a willing creature within short range reflects light for one minute.
      Erase Memories (3 Int): You reach into the mind of a creature within immediate range and make an Intellect roll.
      Focus
      Works the System
      Hack the Impossible (3 Int) [tier 1]: You can persuade robots, machines, and computers to do your bidding.
      Computer Programming [tier 1]: You are trained in using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol.
      Skills
      Trained: one area of knowledge; remembering what you experience; using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol.
      Attacks
      Stun pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Machine Control (level 5, a two-part control tab): Splits into two pieces; one is affixed to a device and the other to a character; Equipment Cache (level 4, a fabricator capsule): The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level; Force Shield Projector (level 6, a wrist shield node): Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher).
      Gear
      Custom deck, firewall breakers, energy drinks.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Intelligent +2 Intellect = 8/11/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
    • Pilot Void Stardancer

      Explorer · Sci-Fi · Tier 1

      Tier1

      I am a Risk-Taking Explorer who Pilots Starcraft.

      Daredevil pilot who can thread asteroid fields and solar storms.

      • Might11Edge 1
      • Speed15Edge 0
      • Intellect12Edge 0
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Risk-Taking: +4 Speed; trained in games of chance and choosing between equal options; inability: sneaking and staying quiet; Pressing Your Luck: once per ten-hour recovery, succeed automatically at difficulty 6 or less (GM intrusion follows).
      Type
      Explorer abilities
      Danger Sense (1 Speed): Your initiative task is eased. You pay the cost each time the ability is used.
      Endurance: Any duration dealing with physical actions is either doubled or halved, whichever is better for you.
      Fleet of Foot (1+ Speed): You can move a short distance as part of another action. You can move a long distance as your entire action for a turn.
      Knowledge Skills (asteroid fields, solar weather): You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Focus
      Pilots Starcraft
      Pilot [tier 1]: You are trained in all tasks related to piloting a starcraft.
      Flex Lore [tier 1]: After each ten-hour recovery roll when you have access to a high-technology digital reference library (such as one that might be found in a starship…
      Skills
      Trained: games of chance and choosing between equal options; asteroid fields; solar weather; piloting a starcraft.
      Inabilities
      sneaking and staying quiet.
      Attacks
      Blaster pistol (medium, 4 damage, long).
      Cyphers
      Visual Displacement Device (level 3, a holo-decoy clip): Projects holographic images of the user to confuse attackers; Meditation Aid (level 5, a neural-reset inhaler): Restores a number of points equal to the cypher's level to the user's Intellect Pool.
      Gear
      Flight suit, lucky dice on the console, a crash helmet.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +1/2/3 bonus points; Risk-Taking +4 Speed = 11/15/12 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2.

🌌 Legendary Space Crews

  • The Cosmic Guardians

    Party of 6 · Sci-Fi

    Mission: Protect the galaxy from cosmic-level threats that could destroy entire civilizations.

    • Admiral Perseus Starforge

      Warrior · Sci-Fi · Tier 3

      Tier3

      I am a Strong-Willed Warrior who Leads.

      Supreme commander of the galactic defense force and a master tactician.

      • Might16Edge 1
      • Speed17Edge 1
      • Intellect16Edge 1
      • Effort3max levels
      • Armor2Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Strong-Willed: +4 Intellect; trained in resisting mental effects; focus and concentration; inability: puzzles, problems, memorizing and lore.
      Type
      Warrior abilities
      Practiced in Armor [tier 1]: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Overwatch (1 Int) [tier 1]: You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area.
      Combat Prowess [tier 1]: +1 damage with ranged weapon attacks.
      Control the Field (1 Might) [tier 1]: This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Successive Attack (2 Speed) [tier 2]: If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach.
      Reload (1 Speed) [tier 2]: When using a weapon that normally requires an action to reload, such as a heavy crossbow, you can reload and fire (or fire and reload) in the same action.
      Vigilance (2 Int) [tier 3]: You take a cautious approach to combat, focusing more on protecting yourself than on hurting your opponents.
      Seize the Moment (4+ Speed) [tier 3]: If you succeed on a Speed defense roll to resist an attack, you gain an action.
      Deadly Aim (3 Speed) [tier 3]: For the next minute, all ranged attacks you make inflict 2 additional points of damage.
      Focus
      Leads
      Natural Charisma [tier 1]: You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others.
      Good Advice [tier 1]: Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom.
      Enhanced Potential [tier 2]: You gain 3 points to divide among your stat Pools however you wish.
      Basic Follower [tier 2]: You gain a level 2 follower. One of their modifications must be persuasion.
      Advanced Command (7 Int) [tier 3]: A target within short range obeys any command you give as long as they can hear and understand you.
      Skills
      Trained: resisting mental effects; focus and concentration; all social interactions, whether they involve charm, learning a person's secrets, or intimidating others; fleet tactics; astrogation.
      Inabilities
      puzzles, problems, memorizing and lore.
      Attacks
      Admiral’s blaster (medium, 5 damage, long, Combat Prowess +1); Dress saber (medium, 4 damage, immediate).
      Cyphers
      Curative (level 4, a medi-injector): Restores a number of points equal to the cypher's level to the user's Might Pool; Gravity Nullifier (level 5, an antigrav disc): For one hour, the user can float into the air, moving vertically up to a short distance per round (but not….
      Gear
      Admiral’s armored coat, fleet command codes, a flagship.
      Advancement
      Tier 1 (16 XP): +4 Pool points (+2 Might, +2 Speed); +1 Might Edge; +1 Effort; trained in fleet tactics; tier 2 abilities add Enhanced Potential +1/1/1 · Tier 2 (16 XP): +4 Pool points (+1 Might, +2 Speed, +1 Intellect); +1 Intellect Edge; +1 Effort; trained in astrogation.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/2/2 bonus points; Strong-Willed +4 Intellect = 12/12/14 at tier 1. Edge 0/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Advancements (4 XP each, 32 XP in all) bring it to 16/17/16, Edge 1/1/1, Effort 3. Medium armor: Speed Effort +2 per level (Practiced in Armor).
    • Oracle Cosmos Seer

      Speaker · Sci-Fi · Tier 1

      Tier1

      I am a Mystical Speaker who Separates Mind From Body.

      Psychic prophet whose roaming third eye perceives threats across space.

      • Might9Edge 0
      • Speed11Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Mystical: +2 Intellect; trained in identifying and understanding the supernatural; inability: charm, persuasion and deception; Sense Magic: sense hidden supernatural effects; Spell: Hedge Magic (1 Intellect).
      Type
      Speaker abilities
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Anecdote (2 Int): You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote.
      Encouragement (1 Int): While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice):…
      Focus
      Separates Mind From Body
      Third Eye (1 Int) [tier 1]: You visualize a place within short range and cast your mind to that place, creating an immobile, invisible sensor for one minute or until you choose to end this ability.
      Skills
      Trained: identifying and understanding the supernatural.
      Inabilities
      charm, persuasion and deception.
      Cyphers
      Ray Emitter (level 5, a one-shot beam tube): Allows the user to project a ray of destructive energy up to very long range that inflicts damage equal to the cypher's level; Teleporter (Bounder) (level 6, a blink pad): User teleports up to 100 × the cypher level in feet to a location they can see.
      Gear
      Meditation pod, star-map tattoos, a prophecy recorder.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Mystical +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Champion Bram Oduya

      Warrior · Sci-Fi · Tier 1

      Tier1

      I am a Strong Warrior who Performs Feats of Strength.

      Enhanced super-soldier capable of single-handedly stopping invasions.

      • Might16Edge 1
      • Speed13Edge 1
      • Intellect9Edge 0
      • Effort1max levels
      • Armor1Speed +2/lvl
      • Cyphers2limit 2
      Descriptor
      Strong: +4 Might; trained in breaking inanimate objects; jumping; An extra medium or heavy weapon.
      Type
      Warrior abilities
      No Need for Weapons: When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon.
      Bash (1 Might): This is a pummeling melee attack.
      Control the Field (1 Might): This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range.
      Physical Skills (jumping, running): You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming.
      Focus
      Performs Feats of Strength
      Athlete [tier 1]: You are trained in carrying, climbing, jumping, and smashing.
      Enhanced Might Edge [tier 1]: You gain +1 to your Might Edge.
      Skills
      Trained: breaking inanimate objects; jumping; running; carrying, climbing, jumping, and smashing.
      Attacks
      Gauntleted fists (medium, 4 damage, immediate); Gravity hammer (heavy, 6 damage, immediate).
      Cyphers
      Speed Boost (level 5, a reflex injector): Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher); Monoblade (level 5, a monofilament hilt): Produces a 6-inch (15 cm) blade that's the same level as the cypher.
      Gear
      Enhanced soldier’s harness, a medal from a war he ended.
      Build
      Might/Speed/Intellect: Warrior base 10/10/8; +2/3/1 bonus points; Strong +4 Might = 16/13/9 at tier 1. Edge 1/1/0 (Warrior: Speed Edge 1 chosen). Effort 1, cypher limit 2. Light armor: Speed Effort +2 per level.
    • Inventor Gene Bildaberger

      Adept · Sci-Fi · Tier 1

      Tier1

      I am a Creative Adept who Conducts Weird Science.

      Master engineer whose inventions seem to border on magic.

      • Might8Edge 0
      • Speed11Edge 0
      • Intellect17Edge 1
      • Effort1max levels
      • Armor1no penalty
      • Cyphers3limit 3
      Descriptor
      Creative: +2 Intellect; trained in creating a narrative; one creative skill; puzzle-solving; finding out something new; inability: pleasant social interaction.
      Type
      Adept abilities
      Scan (2 Int): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range.
      Ward: You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor.
      Shatter (2+ Int): You interrupt the fundamental force holding normal matter together for a moment, causing the detonation of an object you choose within long range.
      Push (2 Int): You telekinetically push a creature or object an immediate distance in any direction you wish.
      Focus
      Conducts Weird Science
      Lab Analysis (3 Int) [tier 1]: You analyze the scene of a crime, the site of a mysterious incident, or a series of unexplained phenomena, and maybe learn a surprising amount of…
      Knowledge Skills (physics, robotics) [tier 1]: You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Skills
      Trained: creating a narrative; one creative skill; puzzle-solving; finding out something new; physics; robotics.
      Inabilities
      pleasant social interaction.
      Attacks
      Prototype stunner (light, 2 damage, short, eased (light)).
      Cyphers
      Equipment Cache (level 4, a fabricator capsule): The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level; Force Shield Projector (level 6, a wrist shield node): Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher); Intellect Booster (level 4, a cortex patch): Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).
      Gear
      Workshop drone, prototype gadgets, notebooks of impossible math.
      Build
      Might/Speed/Intellect: Adept base 7/9/12; +1/2/3 bonus points; Creative +2 Intellect = 8/11/17 at tier 1. Edge 0/0/1. Effort 1, cypher limit 3.
    • Diplomat Unity Peacebringer

      Speaker · Sci-Fi · Tier 1

      Tier1

      I am an Appealing Speaker who Is Idolized by Millions.

      Interstellar ambassador who has prevented countless wars through negotiation.

      • Might9Edge 0
      • Speed11Edge 0
      • Intellect16Edge 1
      • Effort1max levels
      • Armor0no penalty
      • Cyphers2limit 2
      Descriptor
      Appealing: +2 Intellect; trained in pleasant social interaction; resisting persuasion and seduction.
      Type
      Speaker abilities
      Babel: After hearing a language spoken for a few minutes, you can speak it and make yourself understood.
      Demeanor of Command (2 Int): You project confidence, knowledge, and charisma to all who see you for the next hour.
      Enthrall (1 Int): While talking, you grab and keep another creature's attention, even if the creature can't understand you.
      Understanding (1 Int): You observe or study a creature or object. Your next interaction with that creature or object gains one asset.
      Focus
      Is Idolized by Millions
      Entourage [tier 1]: You gain an entourage of five level 1 twenty-somethings that accompanies you wherever you go unless you purposefully disband it for a particular outing.
      Celebrity Talent (public speaking, news presentation) [tier 1]: You are trained in two of the following areas: writing, journalism, a particular style of art, a particular sport, chess, science communication,…
      Skills
      Trained: pleasant social interaction; resisting persuasion and seduction; public speaking; news presentation.
      Attacks
      Holdout pistol (light, 2 damage, short, eased (light)).
      Cyphers
      Meditation Aid (level 5, a neural-reset inhaler): Restores a number of points equal to the cypher's level to the user's Intellect Pool; Spy (level 5, a fly-sized drone): Produces a tiny spying object that resists detection as a level 8 creature.
      Gear
      Diplomatic yacht, a press secretary, a galactic peace prize.
      Build
      Might/Speed/Intellect: Speaker base 8/9/11; +1/2/3 bonus points; Appealing +2 Intellect = 9/11/16 at tier 1. Edge 0/0/1. Effort 1, cypher limit 2.
    • Scout Infinity Pathfinder

      Explorer · Sci-Fi · Tier 1

      Tier1

      I am a Swift Explorer who Explores Dark Places.

      Master explorer who has charted more new worlds than anyone alive.

      • Might12Edge 1
      • Speed14Edge 0
      • Intellect12Edge 0
      • Effort1max levels
      • Armor1Speed +1/lvl
      • Cyphers2limit 2
      Descriptor
      Swift: +4 Speed; trained in initiative; running; inability: balance.
      Type
      Explorer abilities
      Find the Way: When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two…
      Endurance: Any duration dealing with physical actions is either doubled or halved, whichever is better for you.
      Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor.
      Knowledge Skills (stellar cartography, alien ruins): You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on.
      Focus
      Explores Dark Places
      Superb Explorer [tier 1]: You are trained in searching, listening, climbing, balancing, and jumping tasks.
      Skills
      Trained: initiative; running; stellar cartography; alien ruins; searching, listening, climbing, balancing, and jumping.
      Inabilities
      balance.
      Attacks
      Survey rifle (medium, 4 damage, long); Machete (medium, 4 damage, immediate).
      Cyphers
      Gravity Nullifier (level 5, an antigrav disc): For one hour, the user can float into the air, moving vertically up to a short distance per round (but not…; Shocker (level 6, a shock glove): Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level.
      Gear
      Survey suit, mapping drones, a catalog of 300 worlds.
      Build
      Might/Speed/Intellect: Explorer base 10/9/9; +2/1/3 bonus points; Swift +4 Speed = 12/14/12 at tier 1. Edge 1/0/0. Effort 1, cypher limit 2. Light armor: Speed Effort +1 per level (Practiced in Armor).